BattleBit Remastered - Low-poly tactical shooter with hardcore elements. Gameplay emphasised on team play, your actions with your teammates will change the tides of war.
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want BattleBit Remastered to be shaped by our players as well as us. Our players' voice matters during the development phase and we want to work with them. Early Access also helps us gain the funds that is required as we develop the game. Unfortunately, we haven't stocked enough coffee due to the funds. Early access will assist us in doing that.”

Approximately how long will this game be in Early Access?

“We expect to stay in Early Access until 2019 at minimum.”

How is the full version planned to differ from the Early Access version?

“As of Early Access, the aim of the game is to introduce and expose players who are familiar with more fast-paced and casual shooters to more realistic and hardcore elements by combining the best features of both sides of the spectrum together.

By the time the Full Release happens, aside from added weapons, cosmetics, and changes to the sound elements, the game is expected to lean slowly towards hardcore gameplay as the community matures.”

What is the current state of the Early Access version?

“As of Build 100.80, the game is running smoothly on most computers. However, due to the relatively small community we currently possess, the game is only active when there are organised games on our Discord.

In the technical aspects, we have added in a minimal yet wide range of weaponry in-game, with persistent level system to unlock most of them. Vehicles are also available, but their availability depends on the map being played on.”

Will the game be priced differently during and after Early Access?

“We plan to keep the price constant during and after Early Access.”

How are you planning on involving the Community in your development process?

“We have set up a Discord server ( as our current main hub of information, with development snapshots shown and occasionally polls to get the community involved.

Members can send in feedbacks and inquiries if needed. Any staff members online should be able to assist you in any game-related matter!”
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Available: 2018


Recent updates View all (5)

March 18

Build 100.80 Update Notes with some IMPORTANT Announcements!


BattleBit has been in development for quite some time, and whilst we've wanted to strive for the hardcore community, we've noticed it's not a path that will help strengthen our community. We have decided that we will be transitioning from a hardcore perspective of the game to a more casual shooter. Now for those hardcore players... we're very sorry for the change but we will definitely help cater future updates towards both sides of the community as best as possible. A little sneak peak of some changes that will be made to the game are Attachment Unlocking for your Account instead of for each round of a match, Attachment Skins, Weapon Gadgets, Ranking System and so on. A lot of changes will be taking affect within Build 100.80 that will be used to reach more of a casual player base. A lot more information about these changes will be released but until then... here's our Update Notes for Build 100.80!

Update Notes (Excuse any spelling/grammatical errors)

•Player Icon bug's after the second deploy is fixed.
•Explosion Casts to the environment is now more stable.
•Ammo Boxes Fixed
•Leaning Left-Right is now disabled when another key overwrite the same key
•Disabled able to enter enemies team's vehicles
•Delay On Entering vehicle is now removed.
•Removed Extra Block Delay on Putting Claymores
•Fixed Claymore Icon appear delay on screen
•Vehicle Y Error Has been fixed
•Player Head Movement Stream Fixed
•Mouse Movement at turrets while on menu or chat is now fixed
•Custom Camera's Shake Screen fixed
•RPG Quick Draw Animations Fixed
•Tank Shooting wrong accuracy fixed
•FootStep Sound Playing while jumping
•FPS Arm's Uvs fixed
•Russian Uniform Texture 1-2 Fixed
•Explosions to objects by range damage calculation function fixed
•Claymore On menu Mouse Fixed
•Server doesn´t* respond when mutliple people connect is now fixed
•Ammo box does not fill the gadget, if gadget is fully used before.
•Leaning Left-Right is locked when same key used for something else
•Player Movement Delta Movement Glitch Fixed
•Unable to get out from vehicles fixed
•On Repait Shot,second shot's accuracy bug fixed
•Player Kills&Deaths&Xp&Ranks are now storing correctly
•Master Server Listening Client&GameServer message's fixed
•Game Server Verifying Incoming Player Requests Fixed
•Mutli Attachment Store for all weapons fixed
•Sniper Scope Keeps when player dies or while getting into a vehicle etc
•Infinity Level Up Fixed
•Snipers kills instantly,dont get down
•Master Server connection fixed for some people [Withkeygames and others]
•Level Unlock&Attachment unlock etc blocking UI fixed
•Everyone's Stats are being saved when server closes
•C4 No UI for Team B fixed
•Sounds does not play while not deployed
•Squads bugs when squad leader leaves game fixed
•Main Menu Options dont work fixed

•Vehicle Movements are now using Interpolation + Exterpolation (Compressed to 2 bytes)
•Added Connection Queue
•Added Ability To Change Volume of Progress Sound Effects

•Game Options Are Redesigned-Fixed
•Proning & Crouching etc movements are now faster
•Sights Zooming Logic is changed
•Frag-Smokes are now faster
•Chat Stays 2 times longer when someone types
•RPG Draw Animations are now faster
•Tank Physics reworked
•Added Apc Camera Shake
•Apc Gunner Changed
•RPG Rocket nerfed & Drop Added
•New Weapon-Attachment Unlock System Added
•Now you can run while reloading weapon
•Loadout Selection Background and Image Effects Changed

•Game Explosions Lag Fixed
•Player Movement [Receive] Position Vector's Pooling is now better.(Less Garbage Collector work)
•Vehicle Movement [Receive] Position Vector's Pooling is better now.(Less Garbage Collector work)
•Rockets now self destruct after 12 seconds
•Smokes Optimized
•SSAO Optimized
•Bloom Optimized
•The sounds on destrucations are optimized
•Maps Optimized[LODS]
•Map Objects Optimized[Colliders]
•Started to use POOLS for bullets
•Building-Wall Syncing Optimized
•Player HUD's seperated mutliple Canvases for dynamics and statics
•Player Movement bug fixed while in vehicles[Bug was causing lose performance]

•Game Music is now licensed.
•Now you can bandage yourself without switching to bandages by holding "J" button (Limited by your bandage count)
•Now you can throw frag/smoke by hitting "G"
•Added Ability to Pick Claymores back up
•Added CantedRedDotSight
•Added Road Kill
•Added New Particles For Vehicle Rocket Blasts
•Added new Effect -> Heavy Armored Vehicles Rocket Bounce
•Added First Person Driver Hands and animations
•Squad Leader Role Added
•Added All of the Key Bindings to the Options Menu
•Added Auto Follow Current Player On Map
•Added ability to suicide by typing '/suicide'
•Integrated 3rd Party Sound Engine 'FMOD' for Shots-Explosions- Environment Impacts
•Now the Skins Customizations are being stored
•Added Bullet Shell Sounds
•Added Objects can be broken/exploded by bullets
•Added ability to interact with environment
•Added Engine Sound Option On Options
•Range Finder Added
•M320 Grenade Launcher Added
•Added able to see killer's loadout and kill - death counts
•Riot Shield Added
•Horizontal Grip Added
•AmmoKit Added for Supports
•Anti Vehicle-Personal Mine Added
•Repair Tool Added
•Bipods are now functional
•C4 Fully Reworked-Made
•Added Animation and sound effect for unlocking weapon-attachment-skin etc
•SSG69 Sniper Rifle Added
•Sniper Scopes implemented
•L86A1 Light machine gun added
•Mp7 Sub Machine Gun Added
•Master Server Pings Clients to be sure they are alive(25 seconds time out)

Thank you for Supporting BattleBit throughout the past year!
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About This Game

BattleBit Remastered is the first semi-hardcore low-poly tactical shooter to hit the Steam Marketplace.

Massive Multiplayer Action

Compete in raging skirmishes against players all around the globe in up to 128-player battles for total domination and bragging rights, on maps as big as 64km².


Wide variety of weaponry, ranging from the M9 that can shoot and tear holes through players, to the L86 LSW for that ‘more dakka’ action, to the M320 and RPG for demolishing buildings and vehicles.

Ground Vehicles

From mobile and high-capacity Humvees, to ferocious Tanks, leaving your base without one can either supply you with an advantage or disadvantage, or combinations thereof, depending on the situation you are placed in.

Air Vehicles

Transport your lads into the massive battlefield quickly with helicopters!


The available roles in which you will be able to choose depends on the Squad Leader.

Medic - Equipped with all of the essential first-aid supplies, you can either literally save your team, or completely destroys it.

Assault - The backbone of the team, you charge in head-first into the danger.

Support - The main dakka releaser and supplier of those delicious, delicious ammunition, you keep your team firing with the supply boxes and keep your enemies' heads down with your light machine gun.

Scout - The big brother of the battlefield, sniping from across the map. Save your comrades from oncoming fire, or watch them get mowed down horribly should your marksmanship be not up to par.

Engineer - Armed with all sorts of explosives and a wrench to patch up your team's vehicles, you are responsible for levelling all concrete and metal ahead of you.


Use either the tried-and-true text chat, or go up a notch and utilise our voice chat system. Talk locally, with proximity ranging for added immersion, or chatter on with your comrades in the squad. Nothing's stopping you from exchanging words and taunting your enemies from the building across!

BitLog - Accessible by pressing the 'HOME' button. More informations below! Note that the system is still work-in-progress.

Player Profiles - Display information of players you have recently played with or know from Steam, all of their BattleBit Remastered information is posted here.

Clans - Define the different types of squads that can be created in BattleBit Remastered. Create or join one to simply hang out with your comrades, or go full milsim with it. Clans can be managed by a variety of set leaders with a variety of different customisable roles and permissions.

Server Status - The BitLog has additional features that allow you to see what servers your friends or other players are in, and it also gives you the option to join in on the fun if the server isn’t already full.

Direct Messaging - Send messages directly to other players to either connect later on or just to send them the highly preferred “GGs.”

Remember, your actions with your teammates will change the tides of war.

System Requirements

    • OS: Windows 7 SP1 (x64 - x86)
    • Processor: Intel Core i5-2310
    • Memory: 4 GB RAM
    • Graphics: Geforce GTS 450 or equivalent or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: Windows 7 SP1 (x64 - x86), Windows 8 (x64 - x86), Windows 10 (x64 - x86)
    • Processor: Intel Core i5 4th Generation and above
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 600 Series or equivalent or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
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