VSC is a game that allows you to accurately simulate the Consumer and Pro Slot Car racing environment. Play single or multiplayer, fully customise your cars, create your own tracks, and race at speeds in excess of 70km/h with up to 8 players.
All Reviews:
Very Positive (56) - 82% of the 56 user reviews for this game are positive.
Release Date:
Jun 9, 2017

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“VSC has been in development since April 2014 and it is our first game. As such we care very much about its quality and gameplay. Our goal is for it to be as real as it can get and bug free. In this we feel we have achieved the basics, offering a solid and enjoyable Single player and Multiplayer alpha experience. Now it is time to release to a wider audience for more input to shape and realise the future development of VSC.”

Approximately how long will this game be in Early Access?

“Our alpha development is ongoing, and we have plans for even more features and content. When we feel that the game is complete and bug free we will release the full version. The current goal is to reach this within 6-12 months, but this simply a rough estimate.”

How is the full version planned to differ from the Early Access version?

“The full version will include but not be limited to a more polished GUI, better modding tools, more content such as cars and environment assets, be as bug free as possible, and support custom key binding. There are a number of other quite ambitious features we want to add, and those will be revealed if and when we are able to commit to them.”

What is the current state of the Early Access version?

“We have received very positive feedback from our testers and external sources, such as Play by Play in NZ, that have played our demo, which is limited to 3 tracks and no Multiplayer. The Early Access open alpha will have all the tracks, all cars, all parts, all modding tools and multiplayer working with a host matching feature included. Our modding tools are fully operational to import *.OBJ and *FBX models for any car body, and our track-set modding is also working well. All features are fully operational. All custom bodies and tracks interchange correctly in multiplayer, lag is minimal, physics is working well, in fact there are no showstopper bugs that we know of even at this point...of course they may arise.”

Will the game be priced differently during and after Early Access?

“The price may be increased upon release from early access.”

How are you planning on involving the Community in your development process?

“We highly value player input, and want to see the VSC community grow. That is why we are on Early Access and that is why we have created our forums which awaits new players feedback. We intend to announce major future features in advance to get as much direction as possible. We also love to see mods made, and we fully support them with our tools, the possibilities are endless. We intend to upgrade the forums with a downloads section, and we are currently looking at the options for the Steam Workshop. All suggestions made by our testers have been so far very insightful, and we have implemented them when and as we can.”
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“Virtual SlotCars is an excellent rendition of slot cars brought into the gaming world. (page 50)”
4.5/5 – Slot Car Mods

“When I started the game, my childhood came out before me.”
8/10 – Jatekok

“A game that will surely make all car enthusiasts happy...”
7.3/10 – Gamepare

About This Game

Virtual SlotCars (VSC) is a game in which you build and race slot cars. You will be tweaking your car components, testing them on track, setting your throttle controls, and finally racing your chosen car to earn coin and gain experience which will be used to unlock and buy higher level components for your car, enabling it to handle better and go even faster, or track parts to construct any of the 26 tracks with up to 8 lanes or create your very own custom made tracks from scratch.

Before you do anything
Please read the Throttle set up section in the manual. VSC offers a unique configurable 3 key solution to control your car throttle. Understanding how it works, practising in a practise session, per lane, per track, and configuring it using the interface causes your settings to be recorded. These settings will then be used during a race, and are paramount for obtaining the best slot car experience. Soon VSC will further offer complete custom key binding which will enhance this feature even more.

Single Player
At the start you will be provided with a basic car and set of track parts which will allow you to practise and compete in entry level races. As you get familiar with car handling and maintenance you will soon be winning races and gaining experience and coin. Before you know it you will be able to challenge the next level of AI opponents on longer tracks with more lanes at even faster speeds, as you work towards the ultimate level of Ace, racing at potential speeds well in excess of 70 km/h. Alternatively, you can spend your time and coin creating new elaborate custom tracks in the track editor. The options are endless.

Race against friends in Multiplayer with your own personalised car. Host custom track circuits that you made, with your own set of racing rules and car configuration limits. Create your own car body mods and import them into the game for your friends to see and race against. While VSC offers its own track-set parts, it also offers full modding support allowing you to create your very own blue-print to track-set solution, to create any specific track you can dream of. If you find you do not have the track or car body you want to race with, and you are not a modder, the option to obtain your perfect car or track will be made available through the community of modders.

  • Player levels: Beginner, Regular, Advanced, Pro, Ace. AI opponent car quality and speed increases each level, or can be set to match players car, either fully or partially.
  • Configurable Throttle: 3 keys, configurable per track per lane, enables max speed! Or MS compatible game-pad trigger.
  • Perspective: 3D first person controller / car / top / chase camera views – all adjustable..
  • Augmented Camera: Automatically sets zoom to maintain player car size in frame.
  • Self maintaining AI: AI opponents will repair their cars on the go, in their pit-stop.
  • Car maintenance: Wear and tear genuinely represented for all car parts and scaled for best gameplay. Centre of gravity can even be changed by adding weights.
  • Track creation: Using in-game editor.
  • Car body painting: Using in-game colour picker.
  • Audio: Rigel's proprietary 3d audio engine using Microsoft® XAudio2 library.
  • Detailed Physics: Made using physics based on the Bullet library.
  • Modding Car bodies: Accepts Blender / 3d Max / Maya, import of *.OBJ & *.FBX files using proprietary Asset Builder.
  • Modding track-sets: Using simple text editor to create and configure.
  • Multiplayer: Race against your friends, 8 players, with custom cars and custom tracks.

System Requirements

    • OS *: Microsoft Windows® 7/8/10
    • Processor: Intel® Core2 Duo 2.0 GHz (or AMD® equivalent)
    • Memory: 3 GB RAM
    • Graphics: NVIDIA® GeForce 400 series / ATI® Radeon HD 2000 series / Intel® HD 4000
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX® 9.0c compatible 16-bit sound card
    • Additional Notes: DirectX® 9.0c (required for the audio system), OpenGL 3.3, 1 GB VRAM, should work on Microsoft Windows® Vista (untested)
    • OS *: Microsoft Windows® 7/8/10
    • Processor: Intel® Quad Core i5 2.5 GHz (or AMD® equivalent)
    • Memory: 6 GB RAM
    • Graphics: NVIDIA® GeForce 600 series / ATI® Radeon HD 7870 2GB / Intel® HD 6000
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX® 9.0c compatible 16-bit sound card
    • Additional Notes: DirectX® 9.0c (required for the audio system), OpenGL 4.2, 2 GB VRAM
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

What Curators Say

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