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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Leaving Early Access: 2027

What the developers have to say:

Why Early Access?

“Ravenfield has been developed in close collaboration with its community from the very start, with a focus on opening up modding systems to allow the community to use the game as a creative platform for modding. We believe that early access is the best way to allow the community to shape the game's direction.”

Approximately how long will this game be in Early Access?

“Ravenfield will exit Early Access in 2027.”

How is the full version planned to differ from the Early Access version?

“We're currently working on Conquest Mode, a multi-level campaign where the player must manage their army placement and resources in order to take over a world map.

In addition to Conquest Mode, we are also working on a few other things for the full release:
- Support for custom game modes.
- We want to release with 50+ weapons to pick from.
- A couple of older levels will receive an overhaul.
- We're still adding features to the modding tools based on community requests.”

What is the current state of the Early Access version?

“The early access version is very close to the final version of the game, with all official gameplay mechanics being available along with a very robust modding system.”

Will the game be priced differently during and after Early Access?

“The price will not change during early access, nor when the game leaves early access.”

How are you planning on involving the Community in your development process?

“Feedback from the Ravenfield community has always been the backbone of the game's development. Naturally, not all suggestions can be implemented in the game, but community feedback is invaluable for providing a general guideline for Ravenfield's development.

While major content updates are scheduled to be released every 4-8 weeks we also release incremental updates on the game's beta branch for community feedback.”
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About This Game

Inspired by sandbox shooters of the past, Ravenfield picks up the torch of team-vs-team war games with a twist: everyone but you is a computer controlled player!

Tailor your experience with tens of thousands of community-made mods, ranging from weapons to vehicles and story missions! Feeling creative? Try your hand at creating your own scenarios using our extensive mod tools.

KEY FEATURES

  • Fight as infantry, in armored vehicles, watercraft, or in aircraft

  • Active ragdoll physics combines tactical strategies with a sprinkle of silly fun

  • Create your own scenarios by combining weapons, vehicles and skins with the maps you wish to play.

  • Complete modding freedom, ranging from weapons and maps to levels and campaigns.

  • The number of combatants is only limited by what your computer can handle!

MODDING FEATURES

Ravenfield features rich modding support designed to allow anyone to try their hand at game content creation, and to share them with friends and strangers via Steam Workshop. The modding system currently supports these features:

  • Design custom maps using the mod tools or the map editor built into the game.

  • Create custom Weapons, Vehicles and Skins to build your own faction.

  • A fully featured scripting API is available for Lua.

  • Set up story missions using Lua or by visual scripting through our own Trigger system.

  • Create custom campaigns.

  • Support for Custom game modes is coming soon!

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS *: Windows 7 SP1
    • Processor: 32-bit, 2 GHz or Faster
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000
    • DirectX: Version 10
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 10 or Newer
    • Processor: 64-bit, 3 GHz or Faster
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 750
    • DirectX: Version 12
    • Storage: 1 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: Mac OS X 10.13
    • Processor: 64-bit, 2 GHz or Faster
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000
    • Storage: 1 GB available space
    Recommended:
    • OS: Latest OS X
    • Processor: 64-bit, 3 GHz or Faster
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 750
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 18.04, SteamOS
    • Processor: 64-bit, 2 GHz or Faster
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000
    • Storage: 1 GB available space
    Recommended:
    • OS: Latest Ubuntu, SteamOS
    • Processor: 64-bit, 3 GHz or Faster
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 750
    • Storage: 1 GB available space
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