Fight upon the Ravenfield together with your Blue allies! Take down those pesky Reds using helicopters, tanks, guns, and active ragdoll physics!
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發行日期:
2017 年 5 月 18 日
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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何採用搶先體驗模式?

“Ravenfield is developed by one person and is largely influenced by feedback and ideas from its community. Early access allows the community to be closely connected to the development of the game, while also providing the developer with feedback and bug reports so the game can be improved.”

這個遊戲的搶先體驗時間大概會持續多久?

“Ravenfield will be in early access for 12-24 months.”

完整版與搶先體驗版在計畫上有何不同?

“The full version of Ravenfield will feature a conquest campaign mode where two teams fight to take control over a world map. On top of fighting battles, the player must also manage their army placement, resource control, and aquire new weapons and vehicles for use on the battlefield.

All game levels (around 8-10 in the final game) are present on the world map, and the player must decide what territories to conquer in order to supply their troops with reinforcements and resources.

Ravenfield will have modding support, including custom levels, vehicles and weapons. One of the main goals of Ravenfield is to provide an accessible yet powerful platform to create custom content!”

目前的搶先體驗版本發展情況如何?

“4 levels are included in the first early access version, which are all playable in instant action (select your favorite game mode and level, then play!). At the moment, the game has 20+ equipable weapons and items to choose from, and a slew of vehicles to use in battle.”

遊戲售價在搶先體驗期間前後會有所變動嗎?

“The price will not change during early access, nor when the game leaves early access.”

遊戲開發期間,您打算如何與社群互動?

“Feedback from the Ravenfield community has always been a backbone of the game's development. Naturally, not all suggestions can be implemented in the game, but community feedback is invaluable for providing a general guideline for Ravenfield's development.

Major content updates are scheduled to be released every 4-6 weeks. Additionally, minor updates may be distributed via a beta branch for those who do not fear slightly more buggy releases.

Modding tools will be rolled out during the game's development, starting with custom level support. These tools will allow those particularly creative community members to experiment with the game themselves, and share their mods with others.”
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最新更新 檢視全部(19)

6 月 15 日

Ingame Map Editor - Early Access Build 16

We're really happy to introduce the new ingame map-editor in Ravenfield. The ingame map-editor is designed to be an easy-to-use but powerful alternative to the Ravenfield mod tools for Unity.



The map in the screenshot above is made by Maffnwy, you can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1765196638

There's no need to download any extra software or tool, so making a custom map in Ravenfield has never been easier! The editor comes loaded with all official Ravenfield props, so you can start designing right away. When you have a nice map, use the built-in uploader to publish your map on Steam Workshop.

If you have any questions or need help getting started with Ravenfield mapping, reach other mappers and/or the Ravenfield devs on the official Ravenfield discord chat here: http://discord.gg/ravenfield

If map making just isn't your thing, you will want to check out the new Jeep overhaul. The new jeep even has a windshield that will protect you from small-arms fire, at least until it breaks.




Full change log:

- Added ingame map-editor
- Reworked the jeep.

- Added optional depth-of-field effect to photo mode, available by pressing i when in photo mode.
- Spectator/photo mode now shows a list of available controls.
- Fixed an AI issue that caused bots to sometimes instantly exit a player driven vehicle after entering it.
- Improvements to ragdolls such as joint constraints and lower angular drag (allowing them to rotate faster)
- Ragdolls now have some slight drag so they eventually come to rest which frees up work on the physics engine (so potentially higher framerates with lots of ragdolls/bodies)
- Ragdolls will now get tossed when ragdolled by explosions and splash damage, making them spin in the air.
- Fixed a bug where sound bank audio sources would sometimes not be affected by slowmotion effects and the in-game volume slider.
- Added support for vehicle hitboxes with varying damage (so modders can create critical hit spots, heavy armor spots etc)
- Added support for vehicle destructible objects, such as the windshield on the new jeep.
- Added support for destructible objects in maps.
- Added camera recoil to the jeep's machine gun.
- Removed splash damage from the jeep's machine gun.
- Improved projectile hit scan, you can no longer shoot through walls when standing very close to them.
- Reordered the map list so old favorites like Archipelago are at the top and WIP maps are at the bottom.

I'm going to take a summer break after some potential bugfixing on EA16, but I have some exciting updates on Conquest mode coming up when I'm back. For now, enjoy this update!

/SteelRaven7
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5 月 4 日

Tank & Quad - Early Access Build 15

The Tank has received a significant overhaul in EA15, sporting both a new look and handling characteristics. The new Tank can take more damage and also has a new turret system that will prevent the barrel from getting caught in walls. Also, make sure you don't miss the new Tank sound effects!



Along with the Tank, the Quadbike has also had a facelift, along with new sound effects.

There have been several AI improvements to ground vehicle combat. For example, the AI will now stand still when attempting those tricky long range shots. When taking damage, bots will now turn towards the direction of the shooter and attempt to retaliate.

Full change log:

- Updated Tank to new style, including improved handling, new sounds, effects and more.
- Updated Quad to new style, including improved handling, new sounds, effects and more.

- Added support for turret springs and max turn speed, used on the tank main cannon
- Added support for throttle sounds that only play when accelerating a vehicle.
- Added support for fancy geometric tank tracks - no more cheap scrolling images ;)
- Increased tank health to 4000 (was 3000 before)
- AI will now stop when aiming long range shots. This also applies to vehicles.
- Major tweaks to AI aiming. They are now a little deadlier than before at low and medium range.
- AI will now always fire their weapon after aiming at an enemy for a while. Sometimes they would just aim but never fire before this update.
- When being attacked inside vehicles with anti-tank weapons, AI drivers/gunners will now turn towards their attacker.
- Anyone dealing high damage to a vehicle will be marked as a high-priority target. This means that AI are more likely to attack anti-tank units if they have recently fired.
- Fixed incoming damage indicator not showing up inside vehicles.
- Improvements to vehicle sound mixing. The vehicle you're inside should always be at the highest volume now.
- Changed the APC team color indicators
- Fixed the player minimap viewcone sometimes not turning with the player view.



Enjoy this update!

/SteelRaven7
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關於此遊戲

Fight upon the Ravenfield together with your Blue allies! Take down those pesky Reds using helicopters, tanks, guns, and active ragdoll physics!

Ravenfield is a singleplayer game in the vein of older team-vs-team AI shooters. The game is designed to be easy to pick up and play, but also rewarding for all skill levels!

Key Features

  • Easy-to-pickup, singleplayer mayhem
  • Fight as infantry, or in ground vehicles, aircraft, or watercraft
  • Active ragdoll physics combines tactical strategies with a sprinkle of silly fun
  • The number of combatants is only limited by what your computer can handle!
  • Damaged soldiers drop team-colored blood splats, indicating where battles have taken place

Development Roadmap

Ravenfield is being developed as an early access game, with major content updates scheduled to be released every 4-6 weeks. Additionally, incremental updates are distributed via a beta branch for those who do not fear slightly more buggy releases.


While some content, such as new weapons, vehicles and maps will be released on a regular basis, other key features will be added roughly in the following order:
  • Custom map support
  • Steam Workshop integration
  • AI Commanding
  • Custom weapon support
  • Custom vehicle support
  • Conquest mode

系統需求

Windows
Mac OS X
SteamOS + Linux
    最低配備:
    • 作業系統: Windows XP SP2
    • 處理器: 32-bit, 2 GHz or Faster
    • 記憶體: 4 GB 記憶體
    • 顯示卡: Intel HD 3000
    • DirectX: 版本:9.0c
    • 儲存空間: 1 GB 可用空間
    建議配備:
    • 作業系統: Windows 7 or Newer
    • 處理器: 64-bit, 3 GHz or Faster
    • 記憶體: 8 GB 記憶體
    • 顯示卡: Geforce GTX 750
    • DirectX: 版本:11
    • 儲存空間: 1 GB 可用空間
    最低配備:
    • 作業系統: Mac OS X 10.8
    • 處理器: 32-bit, 2 GHz or Faster
    • 記憶體: 4 GB 記憶體
    • 顯示卡: Intel HD 3000
    • 儲存空間: 1 GB 可用空間
    建議配備:
    • 作業系統: Latest OS X
    • 處理器: 64-bit, 3 GHz or Faster
    • 記憶體: 8 GB 記憶體
    • 顯示卡: Geforce GTX 750
    • 儲存空間: 1 GB 可用空間
    最低配備:
    • 作業系統: Ubuntu 12.04, SteamOS
    • 處理器: 32-bit, 2 GHz or Faster
    • 記憶體: 4 GB 記憶體
    • 顯示卡: Intel HD 3000
    • 儲存空間: 1 GB 可用空間
    建議配備:
    • 作業系統: Latest Ubuntu, SteamOS
    • 處理器: 64-bit, 3 GHz or Faster
    • 記憶體: 8 GB 記憶體
    • 顯示卡: Geforce GTX 750
    • 儲存空間: 1 GB 可用空間

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