Fight upon the Ravenfield together with your Blue allies! Take down those pesky Reds using helicopters, tanks, guns, and active ragdoll physics!
Análises recentes:
Muito positivas (250) - 93% das 250 análises de utilizadores nos últimos 30 dias são positivas.
Todas as análises:
Muito positivas (9,803) - 93% das 9,803 análises de utilizadores sobre este jogo são positivas.
Data de lançamento:
18 Mai, 2017
Desenvolvedor:
Editora:

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Produto com Acesso Antecipado

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Nota: Este jogo com Acesso Antecipado poderá ou não sofrer alterações ao longo do seu desenvolvimento. Se não estás confiante no jogo no seu estado atual, então poderás querer esperar para ver se o jogo evolui mais um pouco. Fica a saber mais.

O que os desenvolvedores têm a dizer:

Porquê Acesso Antecipado?

“Ravenfield is developed by one person and is largely influenced by feedback and ideas from its community. Early access allows the community to be closely connected to the development of the game, while also providing the developer with feedback and bug reports so the game can be improved.”

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

“Ravenfield will be in early access for 12-24 months.”

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

“The full version of Ravenfield will feature a conquest campaign mode where two teams fight to take control over a world map. On top of fighting battles, the player must also manage their army placement, resource control, and aquire new weapons and vehicles for use on the battlefield.

All game levels (around 8-10 in the final game) are present on the world map, and the player must decide what territories to conquer in order to supply their troops with reinforcements and resources.

Ravenfield will have modding support, including custom levels, vehicles and weapons. One of the main goals of Ravenfield is to provide an accessible yet powerful platform to create custom content!”

Qual é o estado atual da versão de Acesso Antecipado?

“4 levels are included in the first early access version, which are all playable in instant action (select your favorite game mode and level, then play!). At the moment, the game has 20+ equipable weapons and items to choose from, and a slew of vehicles to use in battle.”

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

“The price will not change during early access, nor when the game leaves early access.”

Como estão a planear incluir a comunidade durante o processo de desenvolvimento?

“Feedback from the Ravenfield community has always been a backbone of the game's development. Naturally, not all suggestions can be implemented in the game, but community feedback is invaluable for providing a general guideline for Ravenfield's development.

Major content updates are scheduled to be released every 4-6 weeks. Additionally, minor updates may be distributed via a beta branch for those who do not fear slightly more buggy releases.

Modding tools will be rolled out during the game's development, starting with custom level support. These tools will allow those particularly creative community members to experiment with the game themselves, and share their mods with others.”
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Atualizações recentes Ver tudo (19)

15 de Junho

Ingame Map Editor - Early Access Build 16

We're really happy to introduce the new ingame map-editor in Ravenfield. The ingame map-editor is designed to be an easy-to-use but powerful alternative to the Ravenfield mod tools for Unity.



The map in the screenshot above is made by Maffnwy, you can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1765196638

There's no need to download any extra software or tool, so making a custom map in Ravenfield has never been easier! The editor comes loaded with all official Ravenfield props, so you can start designing right away. When you have a nice map, use the built-in uploader to publish your map on Steam Workshop.

If you have any questions or need help getting started with Ravenfield mapping, reach other mappers and/or the Ravenfield devs on the official Ravenfield discord chat here: http://discord.gg/ravenfield

If map making just isn't your thing, you will want to check out the new Jeep overhaul. The new jeep even has a windshield that will protect you from small-arms fire, at least until it breaks.




Full change log:

- Added ingame map-editor
- Reworked the jeep.

- Added optional depth-of-field effect to photo mode, available by pressing i when in photo mode.
- Spectator/photo mode now shows a list of available controls.
- Fixed an AI issue that caused bots to sometimes instantly exit a player driven vehicle after entering it.
- Improvements to ragdolls such as joint constraints and lower angular drag (allowing them to rotate faster)
- Ragdolls now have some slight drag so they eventually come to rest which frees up work on the physics engine (so potentially higher framerates with lots of ragdolls/bodies)
- Ragdolls will now get tossed when ragdolled by explosions and splash damage, making them spin in the air.
- Fixed a bug where sound bank audio sources would sometimes not be affected by slowmotion effects and the in-game volume slider.
- Added support for vehicle hitboxes with varying damage (so modders can create critical hit spots, heavy armor spots etc)
- Added support for vehicle destructible objects, such as the windshield on the new jeep.
- Added support for destructible objects in maps.
- Added camera recoil to the jeep's machine gun.
- Removed splash damage from the jeep's machine gun.
- Improved projectile hit scan, you can no longer shoot through walls when standing very close to them.
- Reordered the map list so old favorites like Archipelago are at the top and WIP maps are at the bottom.

I'm going to take a summer break after some potential bugfixing on EA16, but I have some exciting updates on Conquest mode coming up when I'm back. For now, enjoy this update!

/SteelRaven7
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4 de Maio

Tank & Quad - Early Access Build 15

The Tank has received a significant overhaul in EA15, sporting both a new look and handling characteristics. The new Tank can take more damage and also has a new turret system that will prevent the barrel from getting caught in walls. Also, make sure you don't miss the new Tank sound effects!



Along with the Tank, the Quadbike has also had a facelift, along with new sound effects.

There have been several AI improvements to ground vehicle combat. For example, the AI will now stand still when attempting those tricky long range shots. When taking damage, bots will now turn towards the direction of the shooter and attempt to retaliate.

Full change log:

- Updated Tank to new style, including improved handling, new sounds, effects and more.
- Updated Quad to new style, including improved handling, new sounds, effects and more.

- Added support for turret springs and max turn speed, used on the tank main cannon
- Added support for throttle sounds that only play when accelerating a vehicle.
- Added support for fancy geometric tank tracks - no more cheap scrolling images ;)
- Increased tank health to 4000 (was 3000 before)
- AI will now stop when aiming long range shots. This also applies to vehicles.
- Major tweaks to AI aiming. They are now a little deadlier than before at low and medium range.
- AI will now always fire their weapon after aiming at an enemy for a while. Sometimes they would just aim but never fire before this update.
- When being attacked inside vehicles with anti-tank weapons, AI drivers/gunners will now turn towards their attacker.
- Anyone dealing high damage to a vehicle will be marked as a high-priority target. This means that AI are more likely to attack anti-tank units if they have recently fired.
- Fixed incoming damage indicator not showing up inside vehicles.
- Improvements to vehicle sound mixing. The vehicle you're inside should always be at the highest volume now.
- Changed the APC team color indicators
- Fixed the player minimap viewcone sometimes not turning with the player view.



Enjoy this update!

/SteelRaven7
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Acerca deste jogo

Fight upon the Ravenfield together with your Blue allies! Take down those pesky Reds using helicopters, tanks, guns, and active ragdoll physics!

Ravenfield is a singleplayer game in the vein of older team-vs-team AI shooters. The game is designed to be easy to pick up and play, but also rewarding for all skill levels!

Key Features

  • Easy-to-pickup, singleplayer mayhem
  • Fight as infantry, or in ground vehicles, aircraft, or watercraft
  • Active ragdoll physics combines tactical strategies with a sprinkle of silly fun
  • The number of combatants is only limited by what your computer can handle!
  • Damaged soldiers drop team-colored blood splats, indicating where battles have taken place

Development Roadmap

Ravenfield is being developed as an early access game, with major content updates scheduled to be released every 4-6 weeks. Additionally, incremental updates are distributed via a beta branch for those who do not fear slightly more buggy releases.


While some content, such as new weapons, vehicles and maps will be released on a regular basis, other key features will be added roughly in the following order:
  • Custom map support
  • Steam Workshop integration
  • AI Commanding
  • Custom weapon support
  • Custom vehicle support
  • Conquest mode

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • Sistema Operativo: Windows XP SP2
    • Processador: 32-bit, 2 GHz or Faster
    • Memória: 4 GB de RAM
    • Placa gráfica: Intel HD 3000
    • DirectX: Versão 9.0c
    • Espaço no disco: Requer 1 GB de espaço livre
    Recomendados:
    • Sistema Operativo: Windows 7 or Newer
    • Processador: 64-bit, 3 GHz or Faster
    • Memória: 8 GB de RAM
    • Placa gráfica: Geforce GTX 750
    • DirectX: Versão 11
    • Espaço no disco: Requer 1 GB de espaço livre
    Mínimos:
    • Sistema Operativo: Mac OS X 10.8
    • Processador: 32-bit, 2 GHz or Faster
    • Memória: 4 GB de RAM
    • Placa gráfica: Intel HD 3000
    • Espaço no disco: Requer 1 GB de espaço livre
    Recomendados:
    • Sistema Operativo: Latest OS X
    • Processador: 64-bit, 3 GHz or Faster
    • Memória: 8 GB de RAM
    • Placa gráfica: Geforce GTX 750
    • Espaço no disco: Requer 1 GB de espaço livre
    Mínimos:
    • Sistema Operativo: Ubuntu 12.04, SteamOS
    • Processador: 32-bit, 2 GHz or Faster
    • Memória: 4 GB de RAM
    • Placa gráfica: Intel HD 3000
    • Espaço no disco: Requer 1 GB de espaço livre
    Recomendados:
    • Sistema Operativo: Latest Ubuntu, SteamOS
    • Processador: 64-bit, 3 GHz or Faster
    • Memória: 8 GB de RAM
    • Placa gráfica: Geforce GTX 750
    • Espaço no disco: Requer 1 GB de espaço livre

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