The classic multiplayer roguelike, Risk of Rain, returns with an extra dimension and more challenging action. Play solo, or team up with up to three friends to fight your way through hordes of monsters, unlock new loot, and find a way to escape the planet.
Recent Reviews:
Very Positive (576) - 89% of the 576 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (26,063) - 95% of the 26,063 user reviews for this game are positive.
Release Date:
Mar 28, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“For Early Access, we're focused on three big goals: Building a community - We're building a Discord ( where we can keep in contact with you and foster a constructive community focused on playing and improving the game. We want to tell you about all the latest updates and hear and discuss your feedback. Whether you found a bug, have some design feedback, or came up with your own great idea, we want to hang out and talk about it. We also love the idea of you finding new co-op buddies in Discord!

Consistent, meaningful content - We believe our experience with beta phases of development in the past means we can thoughtfully and consistently support Risk of Rain 2 during Early Access. We know it's a big deal to ask for your money for an unfinished project, so we want to consistently deliver great updates like new characters, items, enemies, bosses, and environments.

A great feedback loop - While we have a vision for the game, players often have fantastic ideas to propel a game from good to great. This is also our first 3D title, so we want to make sure we're meeting (and beating) everyone's expectations of the game. For players that give especially useful feedback, we want to find a way to recognize them.”

Approximately how long will this game be in Early Access?

“We are planning to stay in Early Access for around 12 months. We want to make sure the game launches in a state we are happy with and don’t want to rush it.”

How is the full version planned to differ from the Early Access version?

“We look at 1.0 in three parts—first, delivering more content (10 characters, 10 stages, 12 bosses, and over 100 items). Then, delivering a true ending and boss fight to match. Finally, we want to make sure the game is super polished by the time we go 1.0. This includes game features as well as localization beyond just English.”

What is the current state of the Early Access version?

“The core game loop and multiplayer suite is fully implemented but will continue being polished throughout Early Access. At Early Access launch, Risk of Rain 2 features over 75 items and equipment, 6 playable classes and 6 bosses to keep the game fresh for many, many hours. ”

Will the game be priced differently during and after Early Access?

“Yes. We don’t have a firm price for 1.0 yet, but given all the content that we’ll be adding and the added polish the game will receive, you should expect the price to increase at launch. We’ll definitely be talking about it ahead of time!”

How are you planning on involving the Community in your development process?

“We are planning on involving the community as much as possible as we develop and design Risk of Rain 2. We are particularity interested in:
  • Gameplay Balance
  • Suggestions and ideas
  • Bug finding
  • Supporting Test branches

We also plan to highlight specific users of the community who help us track down bugs or have great ideas.”
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Recent updates View all (11)

July 26

Hopoo Games Development Thoughts #6


As we work between major Content Updates, we still want to make sure we're communicating with our fans. While there isn't a whole ton to talk about, we will try our best to make sure everyone knows we have not died (yet).

== Development Progress ==

Internally, our September content update is chugging along great, and is slated to be better than Scorched Acres (in my opinion :))

The feedback from the community on the types of content and how much of each different content style we added were great to hear. We want to continue our next content in a similar fashion by adding another character, stage, map, monster, items and lots of achievements along with Skills 2.0!

This Update is also refreshing coming off of Scorched Acres because it contains some recurring content from Risk of Rain 1, as shown below. I wonder who could the next survivor be...? (hint: it's not the Miner)

We're also doing a bit of reviewing of how the Scorched Acres update went overall. We are looking at how things improved (new content!), but also at some things did not (no longer guaranteeing Rally Point Delta makes it frustrating to try to earn the Preon Accumulator). We will spend time doing more QoL and improvements on previous content in our next update as well. We want to make sure that all content lives up to the high standard we have set since launching in Early Access.

Not only that, but players have had enough time to test content, and we have a better idea of not only what's balanced, but what's enjoyable.

== Skills 2.0 ==

We have been very hard at work at "Skills 2.0" teased in our roadmap, and a lot of people have been wondering what that means for their favorite characters. While the system is still in progress, we know this!

Our main design goals with Skills 2.0 are to:
1. Give players a reason to play other characters they might not normally pick, or return to old characters
2. Give players who REALLY love and are proficient at a certain character a way to earn some in-game rewards

This is based on feedback that we've seen from the Community since launch. We will provide a full run-down on this as we get closer to September!

== Modding ==

It's no secret that Risk of Rain 2 has fostered an absolutely awesome modding community. While we have no direct mod support, our intent is to avoid breaking mods with our updates, and to not do any changes that would hamper the community. Maybe you'll see us popping into the modding community in the future!

If you're interested in Risk of Rain 2 modding, check out the Thunderstore to see the awesome content people have already been making! As always when modding ANY game, please download and install mods at your own risk! We can't check every mod that gets uploaded or guarantee that they are safe and won't break your save files.

Check it out here!

NOTE: We will be releasing an updated EULA for RoR2 very soon. The ONLY intent for this EULA is to make sure that if modders make content (like say, a returning Survivor), we aren't locked out of making similar content in the future. For the modding community: please actually read the EULA, and PLEASE let us know if this is not reflected in what we wrote. We know a lot of companies sneak stuff into their EULA, and that truly is not the intent here.

Sorry if this sounds like "Soon TM hehe" and that there isn't very much concrete information, but I hope some people enjoy this post anyways. Thanks again so much for all your continued support!

-Hopoo Games Team
123 comments Read more

July 3

Early Access Patch (Build ID #3961583)


This is a bug fix patch to address critical issues that came up in the first week of Scorched Acres. This patch explicitly does NOT contain balance fixes, since we want to make sure players have enough time to figure out new strategies and preferences with the new content.

=== Gameplay Changes ===
  • Fuel Array
    • Increase damage of Fuel Array's explosion from 100% of your health to 300% of your health
    • Fuel Array no longer pierces armor
    • Add new graphics to Fuel Array to clarify that it is not a Sticky Bomb
  • Grovetender
    • Reduce horizontal jump distance to reduce chance he yotes himself off the stage
  • Misc
    • Blood Shrines now take into account shields and barriers to make it more consistent
    • Reduce maximum number of overlay effects (burning, shielded, glass, etc) to 6 from 8 for performance

=== Bug Fixes ===
  • Fix Mercenary's Blinding Assault sometimes having double cooldowns
  • Hitting Immune characters or blocked attacks no longer applies on-hit effects
    • This is especially important for Mercenary, who was previously recieving debuffs like burning and malachite poisoning while Immune
  • Immune characters can no longer block "armor piercing" health costs (Blood Shrines, REX abilities)
  • Fix Tonic Affliction reducing maximum health and also applying curse health reduction on top of it
  • Improve performance on REX's entangle graphics
  • Fix execute threshold for being frozen showing up on player healthbars
  • Fix high overlay counts causing monsters and players to go pink and invisible
  • Fix the Artificer's Oculur HUD being stretched
  • Fix typos and formatting errors
Thanks again for everyone's enthusiasm in our new content update. We're very happy with the reception and are excited for our next content updates to come!

You can all now go back to stacking guillotines :)

91 comments Read more
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Early Access Forecast

About This Game

Co-op roguelike action
The classic multiplayer roguelike, Risk of Rain, returns with an extra dimension and more challenging action. No run will ever be the same with randomized stages, enemies, bosses, and items. Play solo, or team up with up to four friends to fight your way through hordes of monsters, unlock new loot, and find a way to escape the planet.

Constant battles and incredible bosses
With each run, you'll learn the patterns of your foes, and even the longest odds can be overcome with enough skill. A unique scaling system means both you and your foes limitlessly increase in power over the course of a game--what once was a bossfight will in time become a common enemy.

Old favorites return and undiscovered challenges await
Myriad survivors, items, enemies, and bosses return to Risk 2, and many new ones are joining the fight. Brand new survivors like the Artificer and MUL-T debut alongside classic survivors such as the Engineer, Huntress, and--of course--the Commando. With over 75 items to unlock and exploit, each run will keep you cleverly strategizing your way out of sticky situations.

Key Features

  • Play four player co-op seamlessly through Steam — no more port forwarding
  • Unlock over 75 items over time, keeping each run fresh and full of new challenges
  • Play and unlock new and returning survivors, each with their own abilities to master
  • Theorycraft and exploit endless item and character combos
  • Encounter challenging monsters and enormous bosses
  • Explore massive, handcrafted 3D levels
  • Discover lore through the collection of Monster, Item, and Environment Logs
  • Challenge your friends—and the world—in all-new Prismatic Trials, a unique seeded run where everyone can race up a global leaderboard

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer, 64-bit
    • Processor: Intel Core i3-6100 / AMD FX-8350
    • Memory: 4 GB RAM
    • Graphics: GTX 580 / AMD HD 7870
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: Risk of Rain 2 is an Early Access game, and the minimum specifications may change during development.
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer, 64-bit
    • Processor: Intel Core i5-4670K / AMD Ryzen 5 1500X
    • Memory: 4 GB RAM
    • Graphics: GTX 680 / AMD HD 7970
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: Risk of Rain 2 is an Early Access game, and the recommended specifications may change during development.

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