Hobo: Tough Life is a city survival RPG. You play as a homeless and your main goal is to survive. To do this you will have to deal with hunger, hostile environment, human unconcern and with forthcoming winter. Play with friends or with other players online and do whatever it takes to survive.
Recent Reviews:
Very Positive (42) - 90% of the 42 user reviews in the last 30 days are positive.
All Reviews:
Mixed (827) - 68% of the 827 user reviews for this game are positive.
Release Date:
Jul 25, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game has been in development since December 2015 and we feel that now is the right time to involve a broader audience to help us shape the game. Your support and feedback will give us the possibility to make the game even better and bigger.”

Approximately how long will this game be in Early Access?

“Everything depends on how well the game is received and what the players are saying. Also due to the complexity of development we cannot promise a specific timeline, but we currently estimate one year of development time until the full release.”

How is the full version planned to differ from the Early Access version?

“The full version will have significantly more content and features. Updates will be introduced throughout the Early Access period that will not only fix issues and improve optimization, but also introduce all new gameplay mechanics, places to explore, quests, items, challenges and much more.”

What is the current state of the Early Access version?

“The game is still under development, but already in a very playable state and contains lots of game mechanics (crafting, hideout building, complex conversation system, skills, bin looting etc.). You can also already play with your friends or with other players online in co-op for up to 4 players.”

Will the game be priced differently during and after Early Access?

“The general idea is to gradually raise the price as the game grows with features and content, until the full release.”

How are you planning on involving the Community in your development process?

“Regular, and transparent communication with our Early Access players is absolutely crucial for us. We will try to listen to all suggestions of the community and polish gameplay based off of the feedback from forums, social networks, the web, etc.”
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Recent updates View all (19)

May 20

Update 0.65

Hi everyone :steamhappy:

new update is here!!!


In this update we have completely reworked stealing (pick pocketing, stealing from lockers etc.). Instead of the regular minigame it is now based on time. In order to steal something you have to be quick, before someone sees you. With every level you will get faster and better.

On the streets there are now new types of NPCs. We are calling them chasers (various residents and workers of the city). They are spawned randomly and they can detect your crimes. If they catch you then they can call police on you and you might end up in the prison for your crimes. So you have to be careful and quick when stealing.

If someone sees you while you are committing crime, they won't chase you right a way. First they will give you a warning and you have to immediately stop. If you won't stop or you will start stealing again after you were warned the NPC will chase you. This behaviour also applies to policemen.

Oldster was also reworked. He has charisma bonus, more trust points with street NPCs and perk tactic right from the beginning. However he has also slower stamina regeneration, takes more damage from all sources and has 0 cold resist by default.

Other changes & Bug fixes
  • Fixed crafting bench GUI
  • Added new quest - Dog handler in training
  • Added few new indoor npcs and locations
  • Added new perk called intuition
  • Added new sounds when failing/winning minigame
  • Fixed issues with synchronisation of interactive items after reaching maximum capacity
  • Improved colliders in Zizkov and in business area
  • Improved crime detection system
  • Fixed issues in crime detection with multiple players
  • Repaired head ik transition
  • Fixed issues with smoking animation on clients
  • Smoother movement of NPCs
  • New interactive icons for lockers, bins and insides.
  • Fixed incorrect LODs of dynamic trees
  • Replaced two newsstands with snack stalls
  • Fixed texture issues on various props
  • Fixed incorrect label on locks when the player was missing perk
  • Minor game balancing and tweaking
  • Added missing charity sign
  • Fixed incorrect exit point from prison
  • Chinese translation greatly expanded, however still not on 100%

Enjoy the new update! :steamhappy:

- Perun Creative
18 comments Read more

March 31

Update 0.63

Hi everyone :steamhappy:

after 3 months we are releasing another massive update!

Game engine
Since the last update we have upgraded our engine from version 2017.4 to 2018.3, which is the latest stable version of the Unity engine. This upgrade fixed a lot of internal errors, which we were unable to fix in the previous versions. Also it allowed us to do better optimisation with the code. So as the result the game is now less CPU heavy, loading and saving is now even faster then before etc.

We have also replaced our previous texture streaming technology with superior solution from Graphine. This replacement resulted in much better texture clarity, while maintaining the same or better performance.

We have been working hard on improving overall visuals of the game. This means that we have been fine tuning our textures and their physical properties. Global illumination together with color grading have been improved.

3D models of Zizkov area, Church of Saint Maurice and Bridge street were replaced with improved and more high poly models.

Also dynamic puddles have been improved by adding rain droplets effect to them.

One of the new awesome feature in this update are dogs. There are currently 3 types of them: german shepherd, rottweiler and polish tatra sheepdog. To get a dog you must complete a new quest from Drax.

Each dog has patience points (similarly to other NPCs) and bond. Interaction with the dog can give you various bonuses like increasing your morale, receiving warm buff etc. However these interactions cost patience points and require different amount of bond with the dog. In order to increase pp of the dog you must feed him. To increase bond you must train the dog. However the increment is not permanent and decreases over time.

To see how the dogs look in action check out this video:

Hideout in this update underwent massive changes. Stash is no longer individual per each hideout, but instead there is one stash which is shared between all of them. Hideout bonuses are no longer defined by the amount of components placed in hideout. Instead there is a new system of conditions/challenges.

Also we have added 56 new buildable hideout components in this update. From garden dwarf to arcade machine. There is a huge diversity between them.

And that's not all. Some of those components can be actually used. This means that you can build usable toilet, shower, kitchen, altar and more. You can watch all of them in this demonstration video:


Crafting bench has been expanded. No longer it is only for gear repairing. You can newly craft here and dismantle items. In fact some of the new items can only be crafted here.

Other changes & Bug fixes
  • Improved AI navigation
  • Fixed errors with loading the same quests
  • Fixed issue with unlimited lottery tickets
  • Improved visuals of multiple props
  • Increased amount of street trash in quest Street Sweeper
  • Fixed loading and condition validation error in quests Street Sweeper and Digger
  • Fixed floating quest items
  • Trees are now affected by indirect lighting resulting in better visuals of the vegetation
  • Repaired issue after leaving gear repair
  • Improved 3D background in the main menu
  • Fixed snow accumulation on collectable quest items
  • Added new GUI for character selection when joining or creating the game
  • Fixed OS language dependent issues in conversations
  • Repaired errors in conversation with npc Valoun, Skrabisova, Master, Anatoly, Vanga, Kotler
  • Repaired issues in clouds shader
  • New error logging system with lower performance impact
  • Fixed category switch in inventory on gamepad
  • Fixed issues with spawning/removing NPCs in coop
  • Fixed AI behavior of hobos on client
  • Removed incorrect ambient sound from Anatoly's shop
  • Fixed hideout stash synchronisation
  • Fixed issues in multiplayer after player reconnecting to the server
  • Improved synchronisation stability
  • New randomised system for offered items in Anatoly's shop. Previous items can be now bought in the opposite shop.
  • New 2D background in Anatoly's shop
  • New and more robust system for saving/loading hideout
  • Repaired drag & drop in inventory
  • Repaired issues with unusable rest places after load
  • Fixed issues with locker synchronisation after leaving them
  • Fixed issues with hideout upgrading UI
  • Improved visuals of the help HUD
  • Improved colliders near the bridge street and business area
  • Improved game balancing
  • Updated indoor NPCs
  • Repaired animation transition of conversation GUI
  • Fixed lighting problem during transition from sun to moon
  • Fixed issues with incorrect representation of health in HUD
  • Fixed flickering in help HUD
  • Added type icon on usable items
  • Added new visual of hidden recipes
  • Increased starting size of stash from 10 to 20
  • Repaired problems with returning items once the stash is full
  • Space between conversation options was decreased
  • Fixed problems with re-initialisation of the game started outside steam
  • Repaired icons of character parameters
  • Increased gear durability
  • Reorganised items sorting
  • Lots of new items
  • Improved flashlight animation
  • Not awakening when freezing while resting in hideout was fixed
  • Non-deactivating flashlight after removing from quick slot or after replacing with different item was fixed
  • Fixed possibility to build components on the upper edge of the hideout area
  • Fixed non rotating interaction icons while in building mode
  • Repaired issues with notifications after closing minigame

Enjoy the new update! :steamhappy:

- Perun Creative
29 comments Read more
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About This Game

Hobo: Tough Life is a city survival RPG. You play as a homeless person and your main goal is to survive. To do this you will have to deal with hunger, hostile environment, human unconcern and with forthcoming winter. Play with friends or with other players online and do whatever it takes to survive.

Fight for your life on the merciless street. Search bins for food and booze. Beg, resort to pickpocketing, do literally anything to make it through another day. Get something to burn to keep yourself warm, for the weather is about to get worse. Freezing winter nights may be your biggest enemy, but not the only one, so be aware of unpleasant surprises lurking in the dark corners of the city.

Explore the hidden nooks of the city and look for useful items to help you survive and discover various attractive locations.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i3-4340 / AMD FX-6300
    • Memory: 6 GB RAM
    • Graphics: Nvidia GTX 660 / AMD Radeon 7850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: Hobo: Tough Life is still in development and system requirements may change.
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i5-2500K / AMD FX-8370
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 970 / AMD R9 380X
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: Hobo: Tough Life is still in development and system requirements may change.

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