Hobo: Tough Life is a city survival RPG. You play as a homeless and your main goal is to survive. To do this you will have to deal with hunger, hostile environment, human unconcern and with forthcoming winter. Play with friends or with other players online and do whatever it takes to survive.
Recent Reviews:
Mixed (32) - 46% of the 32 user reviews in the last 30 days are positive.
All Reviews:
Mixed (506) - 66% of the 506 user reviews for this game are positive.
Release Date:
Jul 25, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game has been in development since December 2015 and we feel that now is the right time to involve a broader audience to help us shape the game. Your support and feedback will give us the possibility to make the game even better and bigger.”

Approximately how long will this game be in Early Access?

“Everything depends on how well the game is received and what the players are saying. Also due to the complexity of development we cannot promise a specific timeline, but we currently estimate one year of development time until the full release.”

How is the full version planned to differ from the Early Access version?

“The full version will have significantly more content and features. Updates will be introduced throughout the Early Access period that will not only fix issues and improve optimization, but also introduce all new gameplay mechanics, places to explore, quests, items, challenges and much more.”

What is the current state of the Early Access version?

“The game is still under development, but already in a very playable state and contains lots of game mechanics (crafting, hideout building, complex conversation system, skills, bin looting etc.). You can also already play with your friends or with other players online in co-op for up to 4 players.”

Will the game be priced differently during and after Early Access?

“The general idea is to gradually raise the price as the game grows with features and content, until the full release.”

How are you planning on involving the Community in your development process?

“Regular, and transparent communication with our Early Access players is absolutely crucial for us. We will try to listen to all suggestions of the community and polish gameplay based off of the feedback from forums, social networks, the web, etc.”
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Recent updates View all (12)

June 30

Update 0.30

Hi everyone,

we have just released a new update!

Until this update the game was running on engine Unity 5.6 which is more than 1 and a half year old. To speed up the development and to use the latest features we decided to upgrade to version 2017.4. This upgrade broke lots of stuff and it wasn't easy to fix it, but it is now done and we can now fully leverage the new features in the engine to improve the game.

As you probably now, we are working heavily on combat and quests. Since the last update we have finished our internal tool for writing conversations and quests. So we are now able to easily write and implement quests to the game. The background story is finished and we are working on individual quests. Regarding combat, we are currently reworking player controls to make everything more smooth. Even though we have done big progress with those features, they are still not available in the current update. However both of them are going to be added in the next update. In the meantime we will be publishing multiple videos of the combat and quest system so stay tuned!

The update which we are releasing is primarily focused on visual improvements and bug fixing. Other features which we are currently working on are not yet ready for the public release.

Tube lights were added across the city. Thanks to this the game looks much better and believable during night.

With this update we have been working on improving reflections. There are already multiple buildings across the city with much better looking reflections as you can see in the image below.

We have also improved quality of multiple buildings across the whole map, so the overall visuals are now much better and we will continue to do the same improvements for all models in the upcoming updates.

Other changes & Bug fixes
  • Fixed issues with generating of blue fields in the minigame
  • Fixed capacity issues when playing as an oldster character
  • Repaired NPC navigation problems around Prior area
  • Fixed rare issues with highlighting in the building mode
  • Improved terrain performance
  • Added missing props across the city
  • Fixed issues with switching music before other song ended
  • Fixed problems with exiting inside buildings on the client
  • Repaired minigame randomizer
  • Fixed notifications
  • Repaired glass artifacts on bus stops
  • Improved props performance
  • Expanded initial lines of NPCs
  • Fixed issues with seasons points, when steam cloud was deactivated
  • Transition from .Net 3.5 to .Net 4.6
  • Improved normals on 3D models
  • Updated textures
  • Background icons for rare items
  • Night music
  • Auto re-synchronization system in coop
  • Fixed issues with spawn in coop
  • Fixed multiple synchronisation problems
  • Repaired oldster reputation
  • Fixed loading of automatic backups
  • Updated item database
  • Polished volume of sound effects
  • Fixed issues with rest places in hideout
  • Fixed issue of disappearing hideout
  • Fixed hideout saving
  • Fixed option selecting in conversations
  • Fixed translation collisions in minigames

Enjoy the new update!
- Perun Creative
18 comments Read more

April 1

Update 0.23

Hi everyone,

it's finally here! Brand new update :steamhappy:

It was quite some time since the last update so here is what we have been working since the last update and what was added/changed.

One of the main reason why there was such a huge time gap between the last update and this one, was because we were doing big internal changes in the AI system. Those changes were necessary for the upcoming features, which are yet in the development like fight system, begging on the street, playing on the instruments etc.

Thanks to those changes there are now much more people on the streets and "no life" areas (e.g., Zizkov) have been populated.

Another plus from those changes is that we are now able to make the AI more alive and diverse. We have already implemented that NPCs can go smoking and Hobo characters are starting to have some basic day/night cycle (keep himself warm, have a beer, just chill or go to sleep). The NPCs are also detecting your presence and they are looking at you if you are near. Adding more behaviours is now quite easy and we will be adding new behaviours in the following updates.

Seasons & Characters
One of the biggest highlights of this update are definitely seasons. Each season last 30 days and than you can move on to the next season. However if you don't want to immediately start the next season, you can carry on in the current one and start the new season later.

Each season is more deadlier then the previous one, because of dangerous weather calamities. These calamities are extreme storms with a freezing wind and deep fog. During those storms even NPCs are rather staying inside, so be careful.

However if you will survive the season you will earn coins, which you can use in the brand new character system, where you can unlock or upgrade your characters. There are currently 4 archetypes which you can get (Common Hobo is the standard character which was used until now). Each character has its own specific gameplay style.

Every playable character has already its own 2D visualisation (in the HUD and in the inventory). However currently they all have the same 3D model, but we are already working on a specific model for each character. Hear is sneak peek of Smelly Jack, which is now in progress.

We have also been working on implementing core of the quest system. First glimpse of it can already be seen in the game, because ending of the season is made as a simple quest.

But before we can start adding proper and more complex quests we need to first finish our internal writing tool for the quest system. This tool is also used for other texts in the game like conversations.

You can now became addicted on alcohol, drugs and ciggaretes if you are using one of those items too many times during small amount of time. Once you are addicted using those items will give you benefits, but if you aren't consuming items which are you addicted to, then you have to deal with withdrawal symptoms. Only way to get rid of those addictions is to survive long enough without consuming those items.

Our music composer Ondřej Morcinek created a lot of new unique music. The length of in-game soundtrack has expanded from 7 minutes to almost 35 minutes.

The music is now more zone based rather then random. Tracks are played in different locations, based on mood of the song and mood of the place in which the player currently is. In the future the music will be also affected with other things like actual weather, current state of the player (if he is alive, ill,...) etc.

The game is now fully translated to chinese except of few texts, which were changed few days before release, but those few texts should be translated as well soon, so don't worry.

Graphics & Optimisation
Since the last update we have been working really hard on optimisation and graphics visuals. We have finished all our tasks regarding graphics optimisation and we can now move more on improving the visuals. However adding those changes to the public version of the game would take us another week of time, so we decided to release now this content update and the optimisation update with already improved visuals on certain places week later.

Other changes & Bug fixes
  • Fixed non disappearance of warnings in the bin on the Client
  • Fixed issues with creating the game, when playing offline
  • GUI optimisation
  • Fixed issues on rare monitor setups
  • Improved crashing in rare situations
  • Fixed problems with initialisation of Volumetric Lights after rare dll corruptions
  • Day changes are now visible in lobby for other players
  • Fixed opening of help screen
  • GI optimisation
  • Faster and more optimised NPC streaming
  • Fixed indirect lighting around Zizkov
  • Fade in/out of players that are inside
  • Fixed using character on client from deleted world in different world if they have the same name
  • NPC are now present even during nights
  • Collider improvements and optimisation
  • Dynamic resolution temporarily removed due to performance issues.
  • Fixed issues with text bundles
  • Added vending machine sound
  • Added freezing sound
  • Added poop sound

Enjoy the new update!
- Perun Creative
44 comments Read more
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About This Game

Hobo: Tough Life is a city survival RPG. You play as a homeless and your main goal is to survive. To do this you will have to deal with hunger, hostile environment, human unconcern and with forthcoming winter. Play with friends or with other players online and do whatever it takes to survive.

Fight for your life on the merciless street. Search bins for food and booze. Beg, resort to pickpocketing, do literally anything to make it through another day. Get something to burn to keep yourself warm, for the weather is about to get worse. Freezing winter nights may be your biggest enemy, but not the only one, so be aware of unpleasant surprises lurking in the dark corners of the city.

Explore the hidden nooks of the city and look for useful items to help you survive and discover various attractive locations.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i3-4340 / AMD FX-6300
    • Memory: 6 GB RAM
    • Graphics: Nvidia GTX 660 / AMD Radeon 7850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: Hobo: Tough Life is still in development and system requirements may change.
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i5-2500K / AMD FX-8370
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 970 / AMD R9 380X
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: Hobo: Tough Life is still in development and system requirements may change.
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