Stars End is a multiplayer sci-fi survival game set hundreds of years in the future in a star system colonized by humans. Come and join us for crafting, construction, missions and PvP on the wild frontier...
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Release Date:
May 2019

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Stars End is the game in the MMO survival genre, which is next to impossible to complete without at least a Year long Early Access run. As our studio grows and expands into the new genres we felt that Early Access was the best way to launch Stars End.”

Approximately how long will this game be in Early Access?

“We plan to stay in Early Access for at least 1 year, with full release aimed for early to late 2020.”

How is the full version planned to differ from the Early Access version?

“The quick way to describe it is - "More of Everything". More Weapons, More Ships, More Buildings. In addition we are considering adding a number of new features as well, that we`ll discuss and design together with our players.”

What is the current state of the Early Access version?

“This is the most confident Early Access release our studio has ever done, with the vast majority of gameplay mechanics already present. Entire Stars End system is accessible. Some features have not been implemented into the game yet, but these features were not advertised, and we plan to continue working on them together with our players over the Early Access period. For a list of implemented features please refer to the About this Title section. The selection of craftable materials, weapons, alien bugs and vehicles would greatly increase during the Early Access period. And finally - as it is expected with the launch of this magnitude - networking, and performance would need a bit of time to realize their full potential.”

Will the game be priced differently during and after Early Access?

“We plan to gradually increase the price through the early access - as more and more features are added and the game is nearing the completion price point.”

How are you planning on involving the Community in your development process?

“It`s our teams history to work with our players. We strive to do everything in our power to open up the development and commit to bi-weekly updates. We plan to talk with our players directly in-game, and read and reply to almost every forum suggestion and reports. Players will be asked to vote on features proposed by other players, and our team will do our best to add most desired ideas, and features in-game.”
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Available: May 2019


Recent updates View all (18)

March 12

Stars End Update 0.543 now live!

Hotfix 0.543

• Major issue with Ferries not working is resolved.
• Upgraded Orbital Station: several sections fixed and exterior sections added.
• Transition speeds adjusted on Walk Animations
• Re-coded the swap equip item function to hopefully resolve that bug once and for all.
• Fixed a bunch of tutorial bugs relating to space suit and equips.

Game Update 0.542

This update has required a database wipe.

Spawn Screen
• Spawn screen upgraded with map integration, more info per region and also any mission objectives for an area you have selected.
• Dying and respawning during the tutorial will now take you to the Spawn Screen, with a marker added to direct tutorial players to correct spawn point

• Adjustments for LOD ranges on densely populated planets
• Culling implemented for Asteroid System to greatly improve performance

• Temperature added to all planets. Cold damage only occurs when Oxygen is present, otherwise 'no oxygen' damage takes preference, so therefore cold damage is only on Janson currently.
• Titan Generation Ship retextured
• Improvements in atmosphere entry effects in several ships.
• Redberry Train Station: Layout improvements, fixed collisions, fixed some invisible objects, repositions ferry vendors and their waypoints.
• Platform and defensive walls added for cover while using the Iron Refinery.
• Fixed some shadow glitches that happened in the new Orbital station

• TutorialSpaceSuit added - it is granted once by officer Joy, it cannot be sold, dropped or stored in container. It is not dropped on death and it is removed when you complete the tutorial. It functions in every way like a normal space suit. It also weighs nothing.
• Tooltips now show buttons the player has actually configured in settings menu, but only some tooltips have been updated for this system so far.
• New tooltip system plus tooltip visual style upgraded. Tooltips now come in 2 types, info-boxes which require the player to stop and read the tip (used for longer more important info) and regular tooltips, which operate the same way as before.
• Implemented a Show Tooltips setting in general options.

• Ferry movement and rotation smoothing
• Fixed issue where the ferries wouldn't finish the final rotation before landing.
• Fix for vehicle bug when passenger leaves vehicle (requires network testing)
• Fix for not all clothes dropping properly on death (requires network testing)
• Sleep won't be triggered while in crouch or prone mode to avoid issues.
• Refactoring and optimizations in player action states.
• Adjustment of player's position while sleeping in a sleeping bag.
• Spinner Vehicle retextured
• Added baseball hat to Miriam and improved its material.
• Red marker disabled on bullet hits
• Fixed a bug where each setting tab wasn't uninitializing stuff when it should.
• Chat can be forced shut by press numpad 5
• TPS camera adjustments, moved slightly closer to player
• Some items fixes
• Players can now swap a spacesuit with a coat without odd issues
1 comments Read more

February 28

Stars End Update 0.541 now live!

Greetings Outlanders,

We have a whole bunch of fixes for this patch. We're putting more focus into resolving all the issues over content for the time being, so you will see more of these updates over the next couple weeks.

This update has required a database wipe.

Changelog v0.541

• Abandoned Hangar: The area has been recreated to fix several issues in previous structure.
• New Raleigh: New POIs added to fill out the town a bit more.
• Grafton: New layout for the town and filler buildings have been removed.
• Janson: 80% small rocks removed on planet which were causing issues when driving.
• Beta Prairie: Environment and color adjustments
• Orbital Station: New station created to replace the old generic POI used. It's much bigger and now looks like a space station. Implemented at the 5 orbital station positions around Stars End.
• Titan: Added fill light to better illuminate Lt Diesel. Less reverb in cryo room. Lowered the volume of some ambient sounds & fixed NPC that was being blocked by another NPC.
• Kallus: Lowered volume of Miriam's voice.
• Hopper Crater: Removed some lootable containers, added Mercantile Walkers. Fixed some small layout and collision issues.
• Delta Shire: Adjustments to roads and road block signs around shire.

• Improvements to the movement of the ferry when landing after buying a ferry pass. Now it's interpolated, avoiding abrupt movements. Still more work to be done here.
• Changes for vehicle + horse positioning on the network when getting out, in order to stop offsets occurring
• Issue with using GlobalLootTerminal resolved
• /UI Chat Command to disable UI fixed and now allows movement.
• When AIs receive damage, they now receive data of which player did the damage. This makes more precise and efficient the AI attacking to the correct player.
• Implemented volume adjustments on NPC's
• Janson Frigate waypoint issue resolved.
• Added another NPC to speak to on Titan, placed inside the Hangar, in order to finish Light Repairs quest.
• Ground vehicles: lowered engine volumes, adjusted falloff ranges, increased max speed (friction was preventing rovers from moving at the previous max speed).
• New idle animation for players at loading screen/character creation
• Waypoint should no longer show during intro cutscene.
• Clothes should now change properly on network but requires testing
• Ferry camera adjusted so head objects dont cause issues
• Merchant exploit fixed with nails and ammo
• Tigon Horse no longer floats
• Horses use considerably less stamina when galloping
• Increased landing height for the Ferry in Janson space port.
• Forest Cub AI Material issue fixed
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About This Game

Stars End is a multiplayer sci-fi survival game set hundreds of years in the future, in a star system colonized by humans escaping their dying home world.

Start with basic supplies and find a way into space - without any loading screens! Players will have the opportunity to travel the system to seek out resources, completing missions and uncovering mysteries - while building strongholds in space and planetside, continually facing the danger of other players.

Utilising procedural planets, the game world is vast - but it's not so large that you won’t be able to play with your friends.

The biggest feature of Stars End is planetary warfare and territory control, with hundreds of players populating each server. Be it FPS fighting across planets and space stations, or dog fighting in open space - Stars End brings system wide combat to the genre.

Make sure you keep your ship locked and your items stored safely in a container somewhere far away!


  • Procedural Planets
  • Online Multiplayer
  • Story-based Missions
  • Exploration
  • Survival/PvP
  • Territory Control
  • Faction Wars
  • Mining, Crafting and Resources
  • Planet Base and Space Station Construction
  • Fast-paced FPS/TPS combat

System Requirements

    • OS: Windows 7+
    • Processor: 2.2 GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 550 Ti / Radeon HD 6790
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Broadband Internet connection
    • OS: Windows 10
    • Processor: Intel Core i3-4340 / AMD FX-6300
    • Memory: 12 GB RAM
    • Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Broadband Internet connection

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