Build up your own arms manufacturing company. Find your factory, buy your resources, produce a wide range of military equipment to sell to the highest bidder. Good or bad? That's up to you, who you do business with is your choice. Don't ask, don't tell, get paid. After all, war is about making money.
Recent Reviews:
Very Positive (27) - 88% of the 27 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (358) - 77% of the 358 user reviews for this game are positive.
Release Date:
May 25, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Gunsmith is going to be a huge game, a game that's going to take a long time to finish. Put simply. We do not have enough manpower or money to produce this entire game and launch as one massive package. It also gives us the opportunity to explore areas where we may not have before based on player feedback. The one thing that was learned from previous releases is that the expectation, demand, satisfaction and overall player experience is extremely hard to one hit wonder without a tonne of feedback. Therefore this actually gives us the opportunity to listen to you all as a community and take on board your changes. We feel this type of game will be suited really well towards Early Access because of this.”

Approximately how long will this game be in Early Access?

“Ideally less than a year. But honestly who knows... This is game development after all.”

How is the full version planned to differ from the Early Access version?

“The full version of Gunsmith is going to have much more content in terms of manufacturing ability, story, mechanics, workshop etc. Gunsmith is going to get several new additions for its final release.”

What is the current state of the Early Access version?

“Right now Gunsmith already has hours of game play. You can construct your factory, manufacture products, unlock new research, buy resources from a global marketplace and expand the factory in new areas when you need more space.

The game also already has a fully functional utilities system whereby you will need to watch out how much energy, gas and water you are using to keep the factory running at optimal conditions.

This is also the same with raw materials. Which has a functional stock market system what will vary the price of raw material which will mean you will need to choose the best times to buy product.

The game currently contains a fully working tutorial to teach new players how to get to grips with the game i.e building a factory, choosing the correct material to make the desired product and also how to pick and sell to clients.

In general the game is pretty solid and we are extremely happy with our progress. However we want and need to work on this much more to do it justice.

Its extremely hard to tell you where the game will end up or what in fact is missing, we do want to add much more for example the political influence mechanics, weapon shipment mechanics, staff/workers in the factory. Really we want to massively add to what we have. We know the concept is solid from player feedback. Players love what we have made already, now its about us expanding on that and creating more game play. We are going to listen to the players heavily through this development process so it will be hard to predict what will make the final cut. If players absolute hate something we have designed we will listen, change and adapt Gunsmith to make it the best it can be.”

Will the game be priced differently during and after Early Access?

“Yes, right now we are aiming the price at a place where we feel it will help us grow and finish the game. Not sure if this will increase or decrease depending on the player feedback really.”

How are you planning on involving the Community in your development process?

“We already are, we are using various channels to communicate with the community to get their feedback on the development, mainly on Discord so come find us! We also post regular updates on IndieDB to involve people there as well!”
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Recent updates View all (29)

June 27

Summer Sale patch version 34b

Hello all Rich here,

We found a slight bug with the reputation system that needed fixing so we have just deployed that tonight.

All works fine now.

The hotfix V34b contains the following changes:
  • Performance optimisations to various aspects of the game that should yield 10-15% improvements.
  • Added a “Duplicate” button to automation rules to easily create new rules from previous configurations.
  • Added an option in the automation system so the player can allow or forbid buy rules from passing orders even when the player is on negative funds. Caution should be taken as this could lead to bankruptcy if badly managed. The feature is set to forbid buy rules by default.

Bug fixes:
  • Fixed a bug where the Market Manager couldn’t properly find the Market Station if it was too far away.
  • Fixed a bug where reputation didn’t show and count properly.
  • Made improvements to the movement flow of the Flow Cross.


Enjoy!

Rich and Ed
0 comments Read more

June 25

Summer Sale Update!

Hello all, so we have added a small content drop to the game for the Summer Sale I will add more details below... Hope you all have a good start to the summer! Content drop is coming soon....

Market Automation

This was a heavily requested feature that we have added today. In short you no longer have to continually go back and order items from the market when you run out.

More detailed market automation breakdown.

The new market automation system is a rule based system that controls the Resources Market. The player can set up rules to automate buying and selling resources depending on the rule’s conditions.
The player first has to hire a Market Manager and place the Market Station for him. That will allow the automation to be activated.
The market automation passes orders at an interval, where it will execute all rules that meet their conditions if possible. The interval can be controlled in the Automation Interface.

Even if a rule’s conditions are met, other factors can come into consideration, like quantity owned, current funds, etc. For example, even if a rule that buys 500 Fabric Sheets if you have less than 5000 is valid, it won’t trigger if you don’t have enough money to buy 500 resources.

An automation rule defines the resource it acts on and the quantity to buy/sell if the conditions are met. Example: A rule can be set to sell 400 Plastic Blocks each order if conditions are met.

A rule can have 1+ conditions. A condition can either be a check of the resource’s owned quantity or its current buy/sell price. Examples:

We want a rule to buy 500 Fabric Sheets if the quantity is less than 10,000

units and the price is $3 or lower:

Item: Fabric Sheet.

Quantity: 500

Condition 1: Item Quantity, Less Than (<), 10000

Condition 2: Item Price, Less Than or Equal (<=), 3

Introduction of Steam Cloud

The game now uses the Steam Cloud to sync save files from the game’s save directory. This will allow your save files to sync between different computers.

Made some user interface tweaks to the Line Control Group listing element.
The preview image for Workshop save submissions is now obligated.
Reduced the durability drain rate of machines by 25%.

Bug fixes
Fixed a bug where certain machines could be placed under the staff platforms even if they were clipping.
Fixed a bug where the market interface didn’t update properly if prices changes while it was open.

1 comments Read more
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About This Game


_____________------------https://discord.gg/RZrw6XD------------______________



Gunsmith is a industrial management experience where you start your own arms manufacturing company. You begin by picking a small empty factory that you want to start your journey in.

From here you apply and acquire licences to begin making your first military grade items. You will build up your factory by unlocking machines and technologies. At the start you will have very little and the government will not allow you to produce more serious items until your reputation has grown. With what you are allowed to do however, you can start to produce some products.

You will start of by being able to make small almost harmless things such as combat boots, combat trousers, combat vests with no amour. Once you start to fulfill these orders you will have the opportunity to apply to unlock even more licences to expand your factory and make new and deadlier items. Eventually you will be granted a licence to manufacture armor, then ammunition, then firearms, explosives and the list goes on and on.

This is not the only thing however. You will build up a reputation with your clients from around the globe. They may ask for certain items that might not be technically legal, or they may want to pay you in diamonds, cash or gold. If you choose to do business with such people that's up to you as an arms dealer. They will always offer you a very attractive price as they will be paying for anonymity.

How will you transport the goods? Illegal arms usually travel in illegal ways and this is something you will have to consider depending on whom you chose to do business with.

Gunsmith does not just stop at manufacturing, it continues on into the political sphere, providing you with the opportunity to manipulate global situations, push politicians into certain ways and cause conflicts on the basis of selling more arms to create even more profit. ( This is by no means inspired by anything that is currently happening in the world today )

It will be up to you as a Gunsmith to overcome all these challenges and ultimately saturate the market and make as much profit as possible. How you do this will be up to you.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i3-4340 / AMD FX-6300
    • Memory: 6 GB RAM GB RAM
    • Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
    • DirectX: Version 11
    • Storage: 5 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system

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