Within the Cosmos is a single-player first-person sci-fi RPG. You awaken from cryogenic sleep, and shortly after, you and your crew get attacked by an unknown enemy. As you explore multiple planets to try to find answers, your choices and actions will determine how the story unfolds.
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Release Date:
Aug 1, 2019

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Planned Release Date: August 1

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Recent updates View all (3)

July 1

Character Customisation, Interview, & More!

Hi again everyone!

It has been roughly over a month since the last update, and there's exactly 1 month left until the game releases! I feel like this is the perfect time to list some of the additions that the delay has allowed me to accomplish, including two big additions to the game that many people have wanted:

  • Character Creator! - This wasn't intended to be in the game initially, but after many people expressed their desire to see this in the game, I tried my absolute best to make this a reality! It's a work in-progress at the moment, but it's nearly completed. You'll now be able to create your characters appearance, and set your characters name, among other things!

  • Armour types - Previously, armour was something that stayed the same throughout the entire game, never changing in appearance or function. Over the last few months, people have stated that they wanted the ability to change their armour, and when I thought about it, I felt like it suited the game well. As a result, I implemented different armour types! Depending on the armour you have equipped, you'll be able to withstand more damage (of course), but beyond that, as the armour in this game is (largely) created by different factions, factions will view you and react to you differently depending on what armour you have equipped!

Aside from those two additions, I was able to complete the things listed below:
  • Completed the Attachment and Skins system for weapons
  • Improved Enemy AI
  • Improved player animations
  • The game is now fully playable with a gamepad
  • Bug fixes and general polish

The two month delay has really allowed me to polish the game, and implement many things that the community has been asking for.

If you're interested in learning more about the game (RPG mechanics, gameplay, lore, etc.) you can read an interview I recently had over at OnlySP. I hope you'll check it out!

There's still a bit of work left to do, mostly animation, AI, and UI related things, but I hope you like how everything is coming along! Please look forward to the next couple of weeks (the weeks prior to release!) as I intend to upload some gameplay footage very soon, along with some new trailers! (the current trailer is quite dated)

Also, I want to say THANK YOU to all of you for the wonderful comments and all of the feedback. The feedback, positive comments, and interest that Within the Cosmos has received has been invaluable!


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May 26

Delayed until 1 August

Hey everyone!

I hope you're all doing well! As some of you have noticed by now, the game has a new release date of August 1st. As the date of May 31st approached, I realised that, that date wasn't as feasible as I had hoped, as a couple of new things were being added and still being worked on, such as:

  • Enemy and Companion AI improvements
  • Attachments for weapons (silencers, scopes, etc.)
  • Weapon skins
  • User Interface improvements
  • Improved gamepad support
  • Voice acting for a few side missions (most are completed)
  • Optimisations in order to support a wider range of rigs
  • Bug fixes and general polish

As you can see, the two month delay will allow the game to have a few more features, be more polished, and it'll be in the best state it could possibly be in, as that is what I am aiming to deliver for you.

With all of that said, I hope you'll look forward to a couple of new trailers over the next few weeks, which will showcase the games various features, and will show the game in its current state, as the current trailer is a bit dated.

Thank you so much for understanding, and I'm sorry for not explaining the reasoning sooner!

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About This Game

Within the Cosmos is a single-player first-person sci-fi RPG.

The year is 2278, and humanity is on the verge of extinction. You are one of 500 people who work for UESA (United Earth Space Agency) who were put in cryogenic sleep and sent to the planet 'Berith II'. You were sent there to preserve the human race, as they are fighting a war they will not win. Berith II is a planet that is tucked away in the Adallio star system, a system that is hidden, and far from the war. However, once you arrive, you and your crew come under attack by an unknown enemy, and it is up to you to figure out who is behind the attack, and why.

  • CREATE YOUR CHARACTER: With the ability to create your characters appearance, and customise the various armour types available, you can truly create a character that is your own.

  • ATTRIBUTES: Distribute your Attribute points to help shape your characters skills. Want to solve things scientifically? Increase your intelligence! Want to make an agile, stealth oriented character? Increase your Agility! How about resolving potential issues through dialogue? Increase your Charisma!

  • FACTIONS: Encounter factions with different ideals, beliefs, and morals. Join them, betray them, or fight them. It's all up to you!

  • EXPLORATION: Explore hand-crafted planets in the Adallio star system. As you try to unwrap the mystery that has befallen you and your crew mates, you will make choices which will affect the way the story develops; along with how your companions and others perceive you, and end game scenarios.

  • CHOICES: There are always choices, and multiple approaches to complete objectives. Approach NPC's to try and extract information through dialogue, take the stealth approach and sneak behind them, or simply shoot through your enemies using a wide variety of weapons.

  • WEAPON CUSTOMISATION: Weapons can be upgraded, and customised to your liking. With various skins and attachments, you can easily customise the weapons to suit your play style.

  • PERKS: Modules will allow you to upgrade your character in various ways; giving you multiple new abilities and perks you can use in and out of battle. Obtain modules by completing missions, finding them in the world, or by leveling up!

  • SWARM: Battle through objective-based waves of enemies in a completely separate game mode 'SWARM'.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    • OS: TBA
    • OS: TBA

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