Here is a sandbox like no other. Create massive battles with absolutely no limits. Want to see 10,000 chickens fight an army of Romans?? Sure, why not. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers?? There are simply no limits to the carnage you can achieve in UEBS.
最近評論:
極度好評 (169) - 過去 30 天發表的 169 篇使用者評論中有 86% 給予好評。
所有評論:
大多好評 (6,645) - 6,645 篇使用者評論中有 73% 給予此遊戲好評。
發行日期:
2017 年 4 月 12 日
開發人員:

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購買 Ultimate Epic Battle Simulator

 

關於此遊戲

https://store.steampowered.com/app/1468720/Ultimate_Epic_Battle_Simulator_2/

The Game:

Here is a sandbox like no other. Create massive battles with absolutely no limits. Want to see 10,000 chickens fight an army of Romans?? Sure, why not. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers?? There are simply no limits to the carnage you can achieve in Epic Battle Simulator. Mess around with a massive variety of units. Everything from, Roman Centurions, Medieval soldiers, Knights, Orcs, Trolls, and yes, chickens! The main focus in this game is giving the player no restrictions to what he can do. That is why we decided not to limit the amount of units in battle. Want to see what a battle of 100,000 units looks like? We don't recommend going past 10,000 for most machines but its your CPU, do what you want! On top of that, you can play as any one of the units in the game, getting up close and personal to help change the tides of a massive battle, while rallying teammates and giving them orders!

The Technology:

Unfortunately there really aren't many engines that you can chuck 10,000 characters in and expect good performance. This is why I worked months on end to create the most powerful crowd rendering system ever conceived in Unity engine. The detail of each character has little effect on performance while each individual acts independently, but is working towards a greater good for his team. Each individual decides his own path and navigates complex environments. But I didn't stop there! With the large open environments, I needed a more dynamic lighting solution than the one built in to Unity engine. So I built my own dynamic global illumination lighting engine. This enables bounce light completely in real time. What does that mean? That means every piece of shiny armor is reflecting it's true surroundings, every bright surfaces illuminates it's surroundings and effects the overall lighting.

Yes I worked hard to bring this game to life, may you all inflict carnage upon it!

成人內容說明

開發者表示產品內容如下:

此遊戲可能含有不適合所有年齡層,或於工作場所觀看的內容:大量暴力或血腥, 一般成人內容

系統需求

    最低配備:
    • 作業系統: Windows Vista Or Later
    • 處理器: Intel Core i5 4590, AMD FX 8320 or greater
    • 記憶體: 8 GB 記憶體
    • 顯示卡: (DirectX 11) AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 @720P.
    • DirectX: 版本:11
    • 儲存空間: 5 GB 可用空間
    • 音效卡: N/A

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