Here is a sandbox like no other. Create massive battles with absolutely no limits. Want to see 10,000 chickens fight an army of Romans?? Sure, why not. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers?? There are simply no limits to the carnage you can achieve in UEBS.
Análises recentes:
Muito positivas (164) - 85% das 164 análises de utilizadores nos últimos 30 dias são positivas.
Todas as análises:
Praticamente positivas (6,652) - 73% das 6,652 análises de utilizadores sobre este jogo são positivas.
Data de lançamento:
12 Abr, 2017

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Comprar Ultimate Epic Battle Simulator

 

Acerca deste jogo

https://store.steampowered.com/app/1468720/Ultimate_Epic_Battle_Simulator_2/

The Game:

Here is a sandbox like no other. Create massive battles with absolutely no limits. Want to see 10,000 chickens fight an army of Romans?? Sure, why not. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers?? There are simply no limits to the carnage you can achieve in Epic Battle Simulator. Mess around with a massive variety of units. Everything from, Roman Centurions, Medieval soldiers, Knights, Orcs, Trolls, and yes, chickens! The main focus in this game is giving the player no restrictions to what he can do. That is why we decided not to limit the amount of units in battle. Want to see what a battle of 100,000 units looks like? We don't recommend going past 10,000 for most machines but its your CPU, do what you want! On top of that, you can play as any one of the units in the game, getting up close and personal to help change the tides of a massive battle, while rallying teammates and giving them orders!

The Technology:

Unfortunately there really aren't many engines that you can chuck 10,000 characters in and expect good performance. This is why I worked months on end to create the most powerful crowd rendering system ever conceived in Unity engine. The detail of each character has little effect on performance while each individual acts independently, but is working towards a greater good for his team. Each individual decides his own path and navigates complex environments. But I didn't stop there! With the large open environments, I needed a more dynamic lighting solution than the one built in to Unity engine. So I built my own dynamic global illumination lighting engine. This enables bounce light completely in real time. What does that mean? That means every piece of shiny armor is reflecting it's true surroundings, every bright surfaces illuminates it's surroundings and effects the overall lighting.

Yes I worked hard to bring this game to life, may you all inflict carnage upon it!

Descrição de conteúdo adulto

Descrição do conteúdo fornecida pelos developers:

O conteúdo deste produto pode não ser apropriado para todas as idades ou para ser visto no local de trabalho: Violência explícita ou cenas sangrentas, Conteúdo adulto genérico

Requisitos do Sistema

    Mínimos:
    • Sistema Operativo: Windows Vista Or Later
    • Processador: Intel Core i5 4590, AMD FX 8320 or greater
    • Memória: 8 GB de RAM
    • Placa gráfica: (DirectX 11) AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 @720P.
    • DirectX: Versão 11
    • Espaço no disco: Requer 5 GB de espaço livre
    • Placa de som: N/A

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