Love, Money, Rock'n'Roll: romanticism of the Eighties, mysteries and intrigues, betrayal and self-sacrifice, hatred and passion – all of this in the new game by the creators of the legendary visual novel "Everlasting Summer"!
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Love, Money, Rock'n'Roll Demo
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Planned Release Date: 2019

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Recent updates View all (26)

July 7

Privacy Policy

Dear friends,

We are a little bit off schedule with our update, sorry for that!

For the last two weeks, we have been busy handling the issues with the confidentiality policy of Google Play as well as the Unity modules that led to the demo version of LMR being temporarily unavailable.

Apart from that, we keep working on the game itself. So far we have fixed the issue with Nikolai's inconsistent hair colour on different CGs and improved the quality of sprites. That had required using external resources but has not affected the overall speed of game development. As for the script, Ellie and Kagome's routes have already been started.
Also, we have optimised the game a bit, so that the size of the release version for Android would not scare you much.

Although this summer is not as hot as it was expected in Russia, your active support has been keeping our hearts warm! Every kind word and action of yours remind us that, although there has been a lot of challenges, you all have been waiting patiently to play the game. We are very grateful for that knowledge.

You can still make a preorder and get some nice bonuses here: {LINK REMOVED}
231 comments Read more

May 21

Harder than ever

Dear friends,

It’s been a while since you got our last update, which you were right to point out. Throughout all this time we have been writing the story, drawing pictures and optimising the code. Now you can turn off background animations. Why is that important? Considering the great variety of devices available in the market, we cannot target merely the upper segment and neglect the complaints from the owners of more accessible devices (as we were forced to do in the case of Everlasting Summer). LMR is not a free game and an excuse such as “buy a phone instead of a calculator you have” doesn’t work for people who paid money for the game.

Also, we have visited the Devgamm exhibition! The most memorable thing for me was the conversation with a representative of a formidable Russian company, who said that making visual novels is exceptionally complicated, as it is unclear what to expect from them and how to measure the success achieved. By the end of the second decade of the 21st century, art has fallen victim to metrics, analytics and KPIs. You don’t need to search for long to find the examples - there are plenty of them on TV and in videogames. Developers fear to experiment and instead walk a simple path by using dozens of familiar, old tricks rather than trying to come up with something innovative. They make the same characters witness new and new challenges instead of designing fundamentally new stories.

It doesn’t mean that “Love, Money, Rock’n’Roll” is aimed to bring a revolution in genre, but as that representative noticed, we are an indie studio, and indie studios have the right of mistake (at least once). Therefore, we are not trying to make a product that the financial department would deem potentially profitable, but rather craft something that would make people think, sympathise the characters and keep their hearts warm and human. Our purpose implies that we need to put a lot of time, efforts and a bit of our own heart in that. Not only we need time for developing the game but also for proofreading, correcting, recomposing the routes and removing the entire paragraphs of the written text. All this is required to have not only a “high-quality” but also a human piece of art! Throughout these two months, we have been focused on quality more than on quantity, so we haven’t got any updates in terms of numbers. Please be patient and know that we are doing our best to make this game truly memorable for you.

You can still support us by making a preorder here:

Thank you.

Yours faithfully,

Soviet Games Team.
207 comments Read more


“Although it is too early to draw any definite conclusions, it appears that Soviet Games have managed to preserve the features many gamers fancied in "Everlasting Summer": well-developed characters, a marvelous soundtrack, crazy plot twists and a pleasant game atmosphere – it all remained the same.”

About This Game


Nikolai, the son of two soviet engineers and a normal Japanese student, has no idea his world will soon be turned over. The familiar and dear will clash with the grim ghosts of the past in his soul. Now Nikolai will have to decide whom can he really trust and find out why those with power and money have taken an interest in him, the lives of average people insignificant to them.


Himitsu is Nikolai’s childhood friend. She is kind, caring, she always worries for him, sometimes even too annoyingly so. But is simple friendship really enough for her? Perhaps, the years of devotion earned her something more?

Catherine is Nikolai’s ex-girlfriend who left Japan about a year before the beginning of the game’s events. Their parting wasn’t the prettiest, and Nikolai still carries quite uncomfortable memories about it. Perhaps he would have forgotten them with time, but Catherine suddenly returns and, moreover, transfers into his class. Why did she return? Does she still love him? Does he still love her?

Ellie is the granddaughter of the board chairman of the school Nikolai goes to. She is a self-willed, proud girl and thinks highly of herself, but cannot be said to lack ardour. Is everything really as simple as it looks at the first glance, or is there more than meets the eye behind the image of a spoiled young lady?

Kagome is the representative of Nikolai’s class. He has never paid attention to her before, but a certain sequence of events makes them come to know each other. Kagome isn’t loved in the school, and she isn’t really burning with desire to become friends with anyone either. Is there a reason for her behaviour? What hides behind the facade of a simple unsociable girl? What secrets does she hide?

Main features

  • Four heroines, each with her own story and several possible endings
  • Over 100 backgrounds and over 100 event CGs
  • 3,5+ hours of music
  • Unity3D as the game engine
  • Over 300 000 words in the script
  • Fully animated background and character sprites
  • Multiplatform (including web- and mobile versions)

    System Requirements

    Mac OS X
    SteamOS + Linux
      • OS: Microsoft® Windows® 7/8/8.1/10
      • Processor: Pentium® 4 1.5 GHz / Athlon® XP
      • Memory: 1024 MB RAM
      • Graphics: DirectX® 11 compatible
      • DirectX: Version 11
      • Storage: 2 GB available space
      • Sound Card: DirectX® 11 compatible
      • OS: MacOS
      • Processor: Pentium® 4 1.5 GHz / Athlon® XP
      • Memory: 1024 MB RAM
      • Graphics: DirectX® 11compatible
      • Storage: 2 GB available space
      • Sound Card: DirectX® 11 compatible
      • OS: Linux
      • Processor: Pentium® 4 1.5 GHz / Athlon® XP
      • Memory: 1024 MB RAM
      • Graphics: DirectX® 11 compatible
      • Storage: 2 GB available space
      • Sound Card: DirectX® 11 compatible
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