Task Force is a low budget tactical third-person shooter made by a couple of dudes. It has amateur animations, store-bought character skins, and there's tons of things missing and unfinished since we're actively developing the game.
All Reviews:
Very Positive (305) - 81% of the 305 user reviews for this game are positive.
Release Date:
Aug 27, 2022

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're doing Early Access because it allows us to build our game in a live community and work towards becoming better developers each day. We’d like to provide a very competitive environment that revolves around community tools and integrations. We’ll focus on gameplay first to ensure a smooth and lag free experience before worrying about animations or graphics.”

Approximately how long will this game be in Early Access?

“This game will be in Early Access until we polish up the animations, sounds, or pretty much anything artistic that we couldn't afford yet. It will need at least 7-10 maps and a bunch of custom character skins before it can be considered fully released. But with the way things go sometimes and the fact that it took us what felt like an eternity to even release into Early Access, it might stay in Early Access hell forever. /s”

How is the full version planned to differ from the Early Access version?

“The completed game will include at least 7-10 maps developed over the course of Early Access. It will have professional animations, high quality characters, and detailed customization options. There will be immersive sounds and improved visual effects that are increased over time so performance is never compromised. There’s also plans for a robust set of community tools and integrations. This will include detailed stats and rankings along with a competitive matchmaking system.”

What is the current state of the Early Access version?

“The current version is just an alpha build and has a long way to go. There’s a very simple interface and most animations are placeholder. We provide both dedicated servers and hosted user-created servers with full workshop support. There's in-game voice communication along with many essential video and audio settings needed in a competitive shooter. We also have a comprehensive set of key binding options including controller support and the ability to create controller-only rooms.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as new content is developed. We feel it’s important to grow our community and want to provide a low barrier to entry. We’re focused on building a game with longevity that players can really dedicate themselves to without worrying about it being phased out for another project the next year. That means you're going to want to buy it now while it's a cheap piece of crap. /s Think of it as a long term investment.”

How are you planning on involving the Community in your development process?

“There will be occasional podcasts on Twitch to engage our community and keep them up-to-date with recent news and announcements. We’ll also have a robust set of community tools and integrations that let players know what we’re working on and how they can provide feedback on new features and map packs.”
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Workshop Support

Task Force provides modders with the ability to upload custom maps, characters, and sounds using our built-in workshop tool. This workshop content can be added to any dedicated server or hosted user-created server and included in your server maplist.

About This Game

Task Force is a low budget tactical shooter made by a couple of dudes. It focuses on close quarters infantry combat and aims to provide competitive arcade-style gameplay inspired by classic third-person shooters. Unfortunately it has amateur animations, store-bought character skins, and there's tons of things missing and unfinished since we're actively developing the game. But our plan is to create maps inspired by locations around the world where special operations are conducted. These could be jungles, deserts, urban areas or snowy environments. This requires a lot of realistic high quality content that covers a wide array of regions. Therefore as such a small team this is something that will take us some time since we want to do the job right. But we are completely self-published and we don't answer to any big publisher that only cares about profits.

Gameplay focuses on close quarters infantry combat where communication and teamwork are required. Expanding crosshairs provide a sense of weapon inaccuracy which is affected by recoil, stance, movement, and a few other factors. It rewards bursting by keeping tighter shots more precise while still allowing for accurate spray.

Game modes are round-based and mostly focus on single-life objectives. They’ll involve aspects such as planting or defusing bombs, extracting or guarding hostages, and capturing or defending intel. Each map will be designed to a specific game mode but may also have different areas sectioned off for different modes.

However instead of telling you what kind of shooter Task Force will be, why don't we tell you what kind of shooter it won't be. There are NO plans to include any of the following:

- NO Health Regeneration
- NO Weapon Unlocks or Economy
- NO Enemy Targeting (UAV)
- NO Character Progression
- NO Killstreaks, Deathstreaks, or Perks
- NO Drivable Vehicles in PvP (Co-op Only)
- NO Looting or Weapon Drops
- NO Unrealistic Skins

So if you've been looking for a classy third-person shooter that doesn't sell out then you've come to the right place. We actually strive to honor the heroes in special operations that put their lives on the line to defend our freedoms. If you want a game that takes itself seriously enough to have military accuracy, inspirational music, competitive leagues and tournaments, yet not so seriously that it's still a "game" with jokes, taunts, and dancing on dead bodies, then this is the game you've been looking for.

Here are some of our map designs we've been working on:


Khimik was inspired by the armed conflict with separatist forces in Ukraine and will focus on close quarters industrial combat in a forest environment.


Jazar was inspired by the liberation of an Iraqi city and will focus on close quarters urban combat in a desert environment.


Pantaro was inspired by the liberation of a city in the Philippines and will focus on close quarters urban combat in a tropical environment.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 (64-bit)
    • Processor: Intel Core i5-2500K or AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 570 or Radeon HD 7850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 25 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i7-4790K or AMD FX-8300
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 970 or Radeon R9 290
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 50 GB available space

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