Task Force is a tactical third-person shooter that focuses on close quarters infantry combat.
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Release Date:
Late 2018
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're doing Early Access because it allows us to build our game in a live community and work towards becoming better developers each day. We’d like to provide a very competitive environment that revolves around community tools and integrations. We’ll focus on gameplay first to ensure a smooth and lag free experience before worrying about visuals. We also feel it’s important for our community to help guide the direction of development and collaborate with us on new features or map packs.”

Approximately how long will this game be in Early Access?

“This game will be in Early Access for roughly 6-12 months. There are no plans for an official release until there are at least 7-10 maps that cover a wide range of environments and game modes.”

How is the full version planned to differ from the Early Access version?

“The completed game will include at least 7-10 maps developed over the course of Early Access. It will have professional animations, high quality characters, and detailed customization options. There will be immersive sounds and improved visual effects that are increased over time so performance is never compromised. There’s also plans for a robust set of community tools and integrations. This will include detailed stats and rankings along with a competitive matchmaking system.”

What is the current state of the Early Access version?

“The current version is just an alpha build and has a long way to go. There’s a very simple interface and most animations are placeholder. We provide dedicated servers with reliable gameplay and include full workshop support. Modders can build, upload, and play custom maps on dedicated servers all completely in-game without any third-party services. We have in-game voice communication along with many essential video and audio settings needed in a competitive shooter. There’s also a comprehensive set of key binding options including full controller support and the ability to create controller-only rooms.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as new content is developed. We feel it’s important to grow our community and want to provide a low barrier to entry. We don’t want to drive away potential players by overpricing our game or not supporting their platform. We’re focused on building a game with longevity that gamers can really dedicate themselves to without worrying about it being phased out for another project the next year.”

How are you planning on involving the Community in your development process?

“There will be occasional podcasts on Twitch to engage our community and keep them up-to-date with recent news and announcements. We’ll also have a robust set of community tools and integrations that let players know what we’re working on and how they can provide feedback on new features and map packs.”
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Available: Late 2018

 
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Workshop Support

Task Force provides modders with the ability to upload and play custom maps on dedicated servers all completely in-game without any third-party services. After a UE4 map is uploaded using our built-in workshop tool, modders can create their own custom lobby and add any subscribed workshop maps to the server map list.

Controller Support

All controller sensitivities, deadzones, and buttons are customizable through the in-game menu. There’s also support for creating controller-only rooms. This removes the ability to use a mouse and restricts input to joysticks only. The controller-only option is available when creating a custom server and will display a special icon in the server browser.

About This Game

Task Force is a tactical shooter that focuses on close quarters infantry combat. It aims to provide competitive arcade-style gameplay inspired by classic third-person games. Maps will include locations around the world where special operations are conducted. These could be jungles, deserts, urban areas or snowy environments. They'll be designed around single-life game modes with mechanics involving either bombs, hostages, or intel.

There are NO plans to include any of the following in Task Force:
- NO Health Regeneration
- NO Weapon Unlocks
- NO Enemy Targeting (UAV)
- NO Character Progression
- NO Killstreaks, Deathstreaks, or Perks
- NO Drivable Vehicles (Coop Only)
- NO Unrealistic Skins

TACTICAL THIRD-PERSON GAMEPLAY
Gameplay focuses on close quarters infantry combat where communication and teamwork are required. Expanding crosshairs provide a sense of weapon inaccuracy which is affected by recoil, stance, movement, and a few other factors. It rewards bursting by keeping tighter shots more precise while still allowing for accurate spray.

STRATEGIC ROUND-BASED GAME MODES
Game modes are round-based and mostly focus on single-life objectives. They’ll involve aspects such as planting or defusing bombs, extracting or guarding hostages, and capturing or defending intel. Each map will be designed to a specific game mode but may also have different areas sectioned off for different modes.

COMPETITIVE LEAGUES AND RANKINGS
Automated ladders and tournaments are integrated directly into the game. Players are provided with a detailed stats profile and a global ranking based on competitive performance. Servers are automatically created for scheduled matches and will instantly report game information upon match completion.

CUSTOM USER-CREATED LOBBIES
Servers are organized based on region and players have the ability to create their own lobbies directly in-game. These custom lobbies provide access to a robust set of management tools such as restricting players to friends-only or clan-only. It also allows for region-locking servers and automatically kicking high ping players.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 (64-bit)
    • Processor: Intel Core i5-2500K or AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 570 or Radeon HD 7850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i7-4790K or AMD FX-8300
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 970 or Radeon R9 290
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 25 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: macOS 10.12.6 Sierra
    • Processor: Intel Core i5-2500K or AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 570 or Radeon HD 7850
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: macOS 10.13 High Sierra
    • Processor: Intel Core i7-4790K or AMD FX-8300
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 970 or Radeon R9 290
    • Network: Broadband Internet connection
    • Storage: 25 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 14.04
    • Processor: Intel Core i5-2500K or AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 570 or Radeon HD 7850
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: glibc 2.17 (Cent OS 7.x)
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 16.04
    • Processor: Intel Core i7-4790K or AMD FX-8300
    • Memory: 16 GB RAM
    • Graphics: Geforce GTX 970 or Radeon R9 290
    • Network: Broadband Internet connection
    • Storage: 25 GB available space
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