Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.
Recent Reviews:
Mostly Positive (387) - 73% of the 387 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,864) - 74% of the 1,864 user reviews for this game are positive.
Release Date:
May 29, 2018

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Recent updates View all (22)

July 30

Moonlighter - Update 1.7 | More Stock Update

Hello there, Merchants and Heroes!

A few short weeks ago, we have released details for Roadmap of updates for Moonlighter. Today, we are ecstatic to announce that the very first one, the More Stock Update, is already available for all PC players — for free! The update will follow on Xbox One and PlayStation 4 over the coming weeks so be sure to follow all our channels to stay up to date!

(Click here to see it in bigger resolution)


100 new rooms!
We have added 100 more room patterns to the game! We’ve also introduced another brand new element to the mix: the puddles. They are going to poison Will in the forest, burn him in the Desert and electrify his hero-wannabe guts in the Tech dungeon. This new element has given us more possibilities to design new rooms. Poor Will... No worries, though - we have also added more rooms without puddles!

Special post-boss room
From now on, after defeating Boss in a dungeon - you can re-enter his chamber to find it crawling with monsters! This new room will provide an extra challenge - beat it quick enough to unlock all three chests. The chest timer will stop whenever you kill ALL the enemies. So, if you're a slowpoke - only one or two chests will be unlocked for you. Only true Heroes deserve the most handsome rewards!

About the chests themselves: each one is related to the kind of chest that you can find in each floor, so the first one will probably be a wooden chest or a silver chest. However, the second one will probably be a silver or a gold one! And - as you can already expect - the third one could even be the purple, magical one! This gives you different possibilities and motivation to go back to the dungeons that you've already finished.

Oh, and by the way: those chests have more loot than the standard ones that you normally find in the dungeons!

New armor skins
Now, every time you decide (and you should!) to upgrade piece of armor it will have a different aesthetic associated with the dungeon, also the armor icon will be different. Here you can see the preview of Tier 1 armor skin:

New visual effects for enchanted weapons
We’ve added new particle FX for enchanted weapons that are triggering whenever you use the weapon. The FX has 3 different levels that are associated with each enchantment level. So, the more enchanted weapon - the cooler it becomes!

On top of that, we’ve added a little glint effect that it is applied to the icon of an enchanted weapon inside the inventory, so you can identify enchanted weapons easier.

New in-game tutorials
We have added these scrolls that will appear whenever you upgrade your shop and and some kind of new feature appears. We’ve prepared these new tutorials for:
  • Decoration items (Shop level 2)
  • Wealthy customers (Shop level 2)
  • Quests (Shop level 3)
  • Crystal showcases (Shop level 3)
  • Shop Helper (Shop level 4)
Here’s an example of one of the tutorials:

DLC Backer Weapon
It is finally here: a special weapon we designed for Kickstarter backers (again: thank you SO much for supporting us back in the day)! It is a very unique Supporter Bow! What's very cool about it - is that Blacksmith can upgrade this weapon for you - so it won't become obsolete in the subsequent dungeons.

  • Adding Skip button in starting cutscene
  • Removed tourist bubble icon. Tourists and rich people work basically the same - so there is no point to differentiate them from the UI-standpoint.


General fixes:
  • Soft lock upon starting a new game by overwriting previous save
  • Inconsistency in Banker’s prices
  • No longer possible to open Inventory during Intro cutscene
  • Updated Chinese and Japanese translations
  • FPS Drop after resuming game from an extended “soak” on pause menu
  • Soft lock after finishing credits that were opened during gameplay
  • Random crash after publisher screen
  • No longer possible to open chest during “waking up” animation
  • Exclamation mark remaining above NPC even after everything was “read”
  • PS4 Touchpad button instead of Xbox “View” button on Map binding
  • GUI was not refreshing upon swapping held items in the inventory
  • Overlapping buttons in options when opened for the first time
  • Cursor no longer goes back to the top of the list after crafting something at the Blacksmith
  • It was not being possible to enchant items that were placed in bedside chest
  • Credits texts overlapped with button prompts in Russian and German
  • Issues with cursor in multi-paged bedside chest
Dungeon Fixes:
  • Soft lock upon pausing game during Merchant Emblem tutorial
  • Dungeon blocker after killing first monster mini-wave before the second appears in Enemy Waves Secret room
  • No longer possible to open inventory between two stages of the final boss fight
  • Crash on picking up an item that was dropped on death in Tutorial Dungeon
  • Skeletons were looking intact upon returning to the room again
Shop oriented fixes:
  • Notebook prices were not recorded if the item before patching to 1.6 was sold for a cheaper price than after the update
  • Items from previous sale were displayed on sales summary if the game was quit before closing shop
  • No longer possible to receive two quests requesting the same item


We are always waiting for your feedback. To share ideas and to be up to date with all the things that are happening in our studios, be sure to follow our channels:
Have a good one!
Digital Sun Games & 11 bit studios

32 comments Read more

July 17

Moonlighter - Update 1.6 | Time is Money

Hello there, Merchants and Heroes!

We're bringing you a brand new patch (1.6) that we've called Time is Money - 'cause it is mostly focused on Shop and Village features. On top of that - we have also fixed a lot of other stuff so the overall experience should be even more enjoyable for everyone!

- - - MAJOR CHANGES - - -
  1. New Items' Popularity System!
    We've received a lot of feedback about game's economy and decided to adjust that. This is one of the biggest changes introduced to our game so far - 'cause it really alters the general feeling of Moonlighter's economy. Popularity system now highly affects when people decide buy or don't buy items. Better be prepared to actively swap those items so your shop can prosper! Also, from now on, Rich and Tourist type of customers can buy from any place, not only the crystal showcases. We've also modified the crystal showcases themselves: every item you put there is going to have an increased popularity level and it's going to be protected from those pesky thieves!
  2. Last used price is now saved
    Ok, we admit: that was kind of annoying. Every time you were putting a price for a new item - it always went back to zero until you sold it. This was also frustrating with thieves, because you could forget the price you used. Now, if you don't know the good price, the system will remember the last price you've set. Yay!
  3. Improved Horde Room
    We have improved the animations for this room and it works slightly different. Now, for every "round" inside the Horde Room you will have to select: open the chest or keep fighting? So you won't be able to open all the chests anymore. We believe it adds a little bit more risk and spices up the experience.
  4. Buying multiple Potions
    A highly requested feature, indeed! Now you can buy up to 99 potions at the same time from the Witch!
- - - FIXES - - -

Dungeon Fixes
  • Wanderer can no longer be spawned outside of the map
  • Wanderer no longer gets stuck on obstacles
  • Character is not going to get automatically teleported to next level of Dungeons right after all enemies in the room are killed
  • Wanderer icon will not be visible during boss battle
  • Tech Dungeon: Improved Death Generator behavior during fight
  • Forest Dungeon: Game no longer freezes in one specific room
  • No longer possible to exploit damage and attacks by switching weapons in the shop
  • Items sent home from the Dungeon do not disappear upon exiting the game
Shop fixes
  • Price of the second sold item was not updated in Notebook
  • Items from previous sale will no longer be displayed on sales summary if the game was quit before closing the shop
  • Fixed Soft lock on opening pause menu during tutorial
General fixes
  • Soft lock upon interacting with the Witch
  • Soft Lock upon crafting weapon/armor at the Blacksmith
  • [OS X] Game crash when character is enveloped by Slime and character's health reaches 0
  • It is no longer possible to get stuck inside Townboard or Witch's Wooden Hat
  • No longer possible to control character during credits
  • GUI does not appear during final cinematic
  • Missing Space between Will and GUI sections in controls
We're still working on more updates, of course - and some really big and cool ones are heading your way! And folks, as always, don't hesitate to contact us - to report any issues and share cool ideas! We really appreciate your feedback!

Thank you for your ongoing support!
Digital Sun Games & 11 bit studios
51 comments Read more


“That’s the true victory of Moonlighter. Every piece of the puzzle is simple and welcoming, but the whole is more than the sum of its parts.”
8,5/10 – TechRaptor

“Moonlighter manages to perfectly balance the best bits of Stardew Valley, Dark Souls and Binding of Isaac for a game that just keeps you coming back for more.”
4,5/5 – GamesRadar+

“Moonlighter is going to be a game you’ll pick up, play, and instantly want to tell your friends all about.”
9/10 – PlayStationLifeStyle


About This Game

During a long-passed archaeological excavation, a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions – providing brave and reckless adventurers with treasures beyond measure. Rynoka, a small commercial village, was founded near the excavation site providing refuge and a place for adventurers to sell their hard-earned riches.

Moonlighter is an Action RPG with rogue-lite elements following the everyday routines of Will, an adventurous shopkeeper that dreams of becoming a hero.


While conducting your business in Rynoka village, you can put items on sale, set their price carefully, manage gold reserves, recruit assistants and upgrade the shop. Be careful though – some shady individuals may want to steal your precious wares!

Defeat various enemies and bosses, and revel in challenging and deep combat mechanics. Masterful control of your weapons, critical timing, careful positioning, and an understanding of your enemies and environment are crucial to your survival. How you battle your enemies is up to you.

Get to know your neighbors as you restore the prosperity of this small commercial hamlet. Help establish new businesses and watch them grow in the idyllic community of Rynoka.

Understanding the crafting and enchanting system is essential for your progression. Interact with the villagers to craft new armor and weapons, and enchant existing equipment. This creates a great deal of flexibility and spices up the way equipment is used.

Access strange worlds through otherworldly gates and collect valuable items from exotic civilizations: resources, weapons, armors and peculiar artifacts. Hoarding everything won't be possible - use the unique inventory system wisely to take the most profitable loot with you.

Gates lead to different worlds. Each run is unique and forces you to make smart and calculated decisions. You never know what you will encounter next – that’s why you must be prepared for everything.

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
    • Storage: 4 GB available space
    • Sound Card: DirectX compatible
    • OS: Windows 10
    • Processor: Intel(R) Core(TM) i5
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 660
    • Storage: 4 GB available space
    • Sound Card: DirectX compatible
    • OS: 10.6
    • Processor: Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
    • Storage: 4 GB available space
    • Sound Card: Integrated
    • OS: 10.6
    • Processor: Intel(R) Core(TM) i5
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 660
    • Storage: 4 GB available space
    • Sound Card: Integrated

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