A theme park management tycoon game with an aquatic twist. Design your displays, look after your fish, manage your staff and keep your guests happy! It's all in a day's work as the curator of your very own Megaquarium.
Recent Reviews:
Very Positive (16) - 100% of the 16 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (485) - 90% of the 485 user reviews for this game are positive.
Release Date:
13 Sep, 2018
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Publisher:

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20,99€
 

Recent updates View all (18)

28 March

March Update! v1.3.0

Hi guys, the latest update is here. Here are the big hitters:

Additional staff orders
This month's update comes with two new features increasing the possibilities for staff management.

The first is the ability to disallow your staff from using certain items or tasks which 'require skill'. The most immediate use of this is prohibiting your less experienced staff members from taking on the tricky jobs such as 'high skill required' tasks and supplements.

You can find these new controls under the Advanced tab after selecting a staff member. You can also right-click on a staff portrait directly from the staff management window.

I'm looking forward to seeing what other uses players come up with for using this new feature!

Important tasks
The second new feature is the ability to mark a task as 'important' by clicking on its task bubble.

This will make staff prioritise this task over all others regardless of distance away. However, it will not overrule the role priority or zoning orders. Therefore, if a staff member has the feeding role set to a higher priority than the fixing role, they will still do all feeding tasks before fixing tasks, even if one of them has been flagged as important.

Auto-feeder change
The Auto-Feeder has undergone a significant change. It now refills automatically at the beginning of each day so it does not have to be filled by staff anymore.

To make up for this, they will break down from time to time and the associated fixing staff is 'very high skill required' so it will be awkward to use unless you have skilled fixing staff available.

In addition the Auto-Feeder can no longer feed animals which 'require skill' or feed Supplements to any animals. Both these types of feeding task still need to be done by hand.

I like this change quite a lot. The Auto-Feeder clearly works best to replace the role of low-level feeders. It can handle large quantities but struggles with higher level animals which 'require skill' and supplements.

At the same time it puts additional pressure on your skilled fixers so there'll be some interesting decisions to make here.

It also might add interesting curation decisions: will you design a tank that can be fed 100% by Auto-Feeders at the cost of leaving out that show-stopping fish?

Prestige tweaks
This update brings some tweaks to the prestige generation formulas which I believe bring it more in line with what you would expect from a real-life aquarium.

More information in the changelog below and also in the latest dev vlog.

https://youtu.be/N_dGVIxXSv0

Full changelog
  • Tweaked prestige generation rates so that larger animals have a greater success chance than small animals. In other words, you need less in a tank for them to be seen.
  • Likewise, larger decoration items have a higher chance to be seen, reducing the need for many large items in a single tank which could look less appealing. Groups of small items are still encouraged.
  • Tweaked the prestige generation rates so that you get diminishing returns, the more animals of the same type you add to a tank. This encourages more smaller groups of small fish in different tanks.
  • However for large animals a single group will continue to be sufficient.
  • Added a more detailed tooltip when you hover over the prestige icon on any animal so that it communicates the prestige generation mechanics better, allowing the player to make more informated decisions.
  • Added option for window to close when you click a second time, this is also now the default option but can be switched off in the settings.
  • Changed "requires skill" icon to military chevrons. Added this indicator to task bubbles so you can see the skill level of a task at a glance
  • Auto-feeder changes color depending on what food it is feeding.
  • Reduced some animal aquascaping requirements. Many of these were increased in the February update but I believe they threw the balance off especially for small animals which need to be kept in larger numbers to fulfil their prestige potential.
  • Added additional details to the task bubble tooltip so that it lists the skill level and a breakdown of the animals that need feeding in the tank (for feeding tasks only).
  • Added load game confirmation dialog if a game is already in progress.
  • Facilities apply their effects to guests instantly now, rather than over time.
  • Fixed paint glitch
  • Stopped guests dropping rubbish straight after looking at something
  • Added reset to default key bindings
  • Increased cave value for gaping cavern
  • Increased rock value for rubble and live rubble
  • Increased starting money for level 3. Elmshorn
  • Fixed so the search menu doesn't come up when you finish naming something.
  • In sandbox, all side objectives, trades and merchants appear on the way to rank 12. Before they continued to appear above Rank 12 but this led to some confusion and missing some events.
  • Sped up zooming with keys.
  • Fixed a pump UI error.
  • Refresh message count immediately when you delete group of messages.
  • Fixed 'running on spot' bug when auto saving and returning to menu.
  • Fixed bug where supplement feeding times were sometimes over-calculated.
  • Fixed ground dweller eating animation.
  • Shows skill numbers when you hover over skill bars in the manage tab.
  • Fixed the positions of the skills in manage tab so they are always in the same places.
  • Fixed bug where it would show "When fully grown" eat/damage information on animals even when no numbers change as they grow. For example, when an animal will damage Gorgonians or Stony Corals.
  • You can open the advanced tab by right clicking on the portraits in the staff manage tab.
  • Cursor texture only loaded once
  • Decreased some coral sizes (affects food consumed, bioload and prestige generation rate). Note: growing corals to full size now has large effect on prestige because size determines the prestige generation chance.
  • Added '=' as alternative to ':' in search box.
  • Added 'equipment' as a search criteria to differentiate to animals.
  • Fixed bug where end game credits could be interupted by pressing escape.
  • Fixed bug where end game credits would be in 'fast-forward' mode if you were at that speed when you completed the game.
  • Fixed bug to do with info/task bubble positioning on some objects.
  • Fixed coral food box which had the wrong icon on it.
  • Fixed Power Light so lights are in the correct position.
  • Dropdown menus go in front of other information windows.
  • Improved platform laying tool so it guesses the height your require more intelligently.
  • Upgraded to Unity 2018.3.
11 comments Read more

17 February

Patch v1.2.1

Mini patch with a couple of things that didn't quite make it into the big February update, plus a couple of bonus fixes/features. :)

Changelog
- Upgraded underlying Unity version which should hopefully fix the 'Citrix workstation' bug. Let me know if you still encounter this issue.
- Added 'Exclusive fullscreen' mode.
- Added tooltip to point button toggle in top right.
- Fixed bug where messages don't reload if you drop an animal with the message window closed.
- Fixed bug where floor arrows blocked 'attraction aura'

For the next couple of weeks I'm going to be working through the backlog of small and medium sized feature requests that have built up over the weeks and months and making some headway through that.

I'm also going to be experimenting with some tweaks to the prestige generation formula and the way that this information is communicated to you. :steamhappy:
4 comments Read more

Reviews

“A charming watery theme park management game where fish are friends, not food. Until they eat each other or you forget to feed them.”
86 – PC Gamer

“Megaquarium is an fantastic tycoon title with a surprising amount of depth.”
85 – GamingTrend

“As a tycoon game, Megaquarium strikes a very nice balance between having too much complexity vs. not having enough depth to remain entertaining.”
80 – Gaming Nexus

About This Game


From the creator of Big Pharma comes a brand new economic simulation game. Megaquarium follows in the footsteps of classic theme park management tycoon games and adds an aquatic spin!

A living simulation

Starting with just a few tanks and the most basic of livestock, you’ll grow your aquarium to a thronging metropolis filled with hundreds of guests, tens of staff and a multitude of different aquatic lifeforms, each with their own unique care requirements.


Design your exhibits

Megaquarium features almost 100 different marine species including fish, sharks, crustaceans, corals, jellyfish, other invertebrates and even a turtle! You’ll be spoilt for choice as you design, decorate and populate your tanks.

The right staff for the job

You won’t get far without the right staff. Choose who to hire based on their skills and future potential. Will you train up a team of multi-disciplined staff or a set of super-focussed experts? You’ll have to weigh up the pros and cons of each strategy and work out what is right for your aquarium.

Research new animals and technology

As guests experience your displays you’ll earn points which you can assign to discovering new livestock and equipment. Keep upgrading and expanding your aquarium and work your way up to the most prestigious animals and displays in the aquarium industry.

Manage your finances

The latest fish might look cool, but have you considered its impact on your aquarium’s bottom line. Tricky animals may require new staff to be hired, expensive fish food or supplements and the best tanks are a hefty investment! As aquarium curator you’ll need to master creativity and economics to succeed.

Manage your guests!

Keep your guests happy by providing them with seating, food, drinks and toilet facilities. Then at the end of their visit, direct them through the gift shop to boost your profits!

Curator school

Start your career in the campaign mode where you’ll learn everything you need to know about designing and managing an aquarium. Each of the 10 levels challenges you to build an aquarium with unique gameplay conditions and objectives, while new features and concepts are explained along the way.

Dive into the sandbox

Next explore sandbox mode where, with customisable settings and a random challenge generator, you can find virtually unlimited fish-related gameplay!

Easy to learn, difficult to master

Running an inefficient aquarium is easy. To really thrive and take on the greatest challenges you’ll need a lateral thinking brain and attention to detail. Will you group your animals by food type, water quality or something else entirely? Will you locate your equipment in a centralised hub using pumps or spread them out embracing the zoning system? How will you optimise your layout so that visitors can find your tanks and staff can easily access them?


Every decision you make in Megaquarium has consequences. Your choice of animals, filters, tanks, staff and layout all have subtle and far reaching effects on each other. Experiment, adjust, learn, reapply and most importantly, have fun!

Features

  • 10 level ‘learn the game’ campaign
  • Sandbox mode with full customisation and random challenge generator
  • 97 species of livestock to discover each with their own unique care requirements
  • Over 100 different objects to place including filters, skimmers, nitrate reactors, chillers, heaters, food boxes, equipment stations, doors, gates, food and drink dispensers, balloon stands, decorations, paint and more!
  • Plan staff talks down to the subject, time and frequency to increase your point income even further!
  • Gift shop and guest facilities
  • Fully featured theming and decoration system

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64 bit
    • Processor: Intel Core i5-4690 or AMD Ryzen 7 2700U
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 560 or AMD Radeon HD 7770
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.10 or higher (64bit)
    • Processor: 2x 6-Core Intel Xeon 2.66 GHz (Mac book pro circa 2016)
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon HD 7950
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64bit operating system
    • Processor: Intel Core i5-4690 or AMD Ryzen 7 2700U
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 560 or AMD Radeon HD 7770
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system

What Curators Say

55 Curators have reviewed this product. Click here to see them.

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