The Blackout Club is a first-person co-op horror game centered around a group of teenage friends investigating a monstrous secret beneath the skin of their small town. 1-4 players explore procedurally-generated missions against a fearsome enemy you can only see with your eyes closed.
Recent Reviews:
Mostly Positive (13) - 76% of the 13 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (427) - 88% of the 427 user reviews for this game are positive.
Release Date:
Oct 30, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“First, we want to be clear THE GAME IS NOT DONE YET! so it is offered at a REDUCED PRICE. If you are the kind of person who wants a finished game, with no bugs, tons of content, that is perfectly balanced... please wait, but the price WILL GO UP!

We are looking for people who are excited about the potential of The Blackout Club to become a great cooperative horror experience to play with their friends and who want to help us create a community that we can work with to test and refine new features and content.

We are still planning to launch in 2019, but because The Blackout Club is our first multiplayer game as a studio, we want to get as much time testing with a real-world community as we can before full launch. Our closed beta testing has been very informative, and so we believe the game is at a point that we can open it up to a much larger audience of players who are willing to play the game while there are still bugs, rough edges, and while we are still implementing new content.”

Approximately how long will this game be in Early Access?

“We're planning to be in Early Access for at least 3-6 months, but it could go longer depending on community feedback and reception. Because we are trying a lot of new ideas with this game (to us, anyway), it's possible some feature or game mechanic is wrong and will need to be adjusted. We are planning for some of that in this initial time estimate. If we get a really strong reaction that causes us to add a new major feature or change course in some way, that would certainly add time on top of this plan.”

How is the full version planned to differ from the Early Access version?

“The full version will have a larger map with more regions. Missions take place in one large map with consistent locations (such as the location of a house and it's layout), but many things about it change each mission and over time. We will be growing the map through launch (but we don't want to be too specific about the map because unlocking new areas of the map is part of the story/gameplay).

At the time of Early Access launch, there will be a limited amount of character customization unlocks, but we will be expanding this selection during Early Access. This includes things like hair styles and clothing options. The same goes for unlocking new gestures and emotes for your characters. We also plan to expand the upgrade and inventory systems for a more robust and balanced metagame.

We plan to add more mission content to the procedural mission system before final launch. This would include things like new objectives and challenges which players must accomplish to win that night's investigation. There will also be new story and narrative updates over time which are added during Early Access along with client updates. Some of this mission content will be determined by feedback from the community.

We are discussing expanding on the main co-operative game mode to support a drop-in PVP mode which we call "The Stalker". This Stalker would be a solo player invading a co-operative game in progress who is working for the bad guys. The Stalker must record The Blackout Club kids and report them to The Shape in order to subvert the Club member's investigation that night. The Stalker wins if the Club members lose. The cooperative players can capture The Stalker before this happens, though. This feature is a planned addition, so please do not expect this at Early Access launch, it will come down the road.

We are actively developing the game, so expect more polish across the board with art, sound, and gameplay before full launch. This also means we're fixing bugs sent to us by the community.

We have subtitles working on the code side, but we have not yet set up subtitles across the entire game, only in a limited amount for the Intro mission. We also plan to add text localization support for more languages (but not for VO).”

What is the current state of the Early Access version?

“The current build is fully playable and features:
  • Matchmaking for 1-4 players in both public and private sessions.
  • Fully-integrated voice chat with individual muting and push-to-talk support.
  • Full range of movement controls which let you climb into the rafters, jump from rooftop to rooftop, climb ropes, vault fences, and creep past sleepwalkers without getting detected.
  • Character Customization System which is functional but has limited content for now
  • Single-Player Intro story mission which serves to introduce players to the world and doubles as a gameplay tutorial.
  • A unique "Close Your Eyes" mechanic where players can hold down an input and see things that are hidden when their eyes are open.
  • 3 Hero Items to bring with you on missions, including: a Crossbow which fires tranq darts, a rechargeable stun gun, and a grappling hook for exploring hard to reach areas.
  • Several useful tools which you find around the map including: Lockpicks, Bandages, Foam Canisters (surprisingly useful!), Noisemakers, Tranquilizer Darts, and Flash Bangs.
  • 3 AI types for a variety of gameplay threats, including The Shape which can only be seen when your eyes are closed.
  • Environmental challenges which are relocated between missions, including security cameras and flying drones which alert nearby enemies when a trespassing player is detected.
  • Four different "decks" of powers which are similar to skill trees for players to unlock and upgrade their character's abilities: "Takedown" which is the combat track, "Unstoppable" which is the endurance track, "Prank Caller" which is the deception track, and "Drone" which gives you a personal quadcopter which can be upgraded for various different uses.
  • Full VO in English with partial subtitle support.
  • A procedural mission system which ensures you don't get the same adventure twice.

Will the game be priced differently during and after Early Access?

“Yes. Since the current game is still being actively developed, we are at a reduced price during Early Access. When the game exits Early Access and is at full launch, the final price will reflect the additional content and features, as well as the additional polish work.”

How are you planning on involving the Community in your development process?

“We have a few ways to gather feedback from the community:
  • There is a built-in bug reporter which allows players to submit a bug report to us directly from the game. This is a huge help to us in reproducing issues and fixing them more quickly than if we just read a comment on a forum.
  • We have an analytics back-end which helps us manage the economy balance and also lets us see if there are any areas or features of the game which need adjustment. We can use this to fix some issues in real-time.
  • You can always submit ideas and feedback on The Blackout Club Steam Community Hub, our official Discord server, and any of our social media channels.
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Recent updates View all (11)

April 3


Welcome to the Seventh Early Access update to The Blackout Club!

Full Patch Notes for Update 8 Can Be Found HERE on the Forum

This update brings with it a lot of quality-of-life improvements, better UI, LOTS AND LOTS of behind-the-scenes optimization which will hopefully improve performance on lower-end machines, and some neat new features. We also did some balance changes, including changes to the Prank Caller skill tree.


  • You'll find some new kids hanging out in the Hideout, the Whisper Twins, a pair of random NPC kid buddies who occasionally discuss the latest rumors and events in Redacre after players complete missions.
  • We've also added a new experimental "Screenshot Mode" by popular request, which allows you to disable the HUD for a more immersive gameplay experience, or just to grab sweet beautiful screenshots. Press Alt+V to toggle this on/off. :)
  • You will find a new Club Handbook in the Hideout . This is a simple tutorial user guide to make our new user experience cleaner. (Let us know in the forums what else you wish you knew when starting the game, so we can improve the experience for future new players!)
  • and more!

  • The Prank Call skill tree received the most attention this update, and in general has received a bit of a nerf. The cooldown on this ability has been increased, and enemies will no longer fall for the entire prank call recording before hanging up. Also, durations have been added for hacked cameras and traps, so work fast!
  • We've made a bunch of background improvements to AI including their pathfinding in tight spaces and areas which require you to crouch. Some of your favorite hiding places may not be so safe in the future!
  • The LUCKY LOOT power has also changed to allow you to get a chance for double loot items for all field items in chests, not just ammo types.
  • and more!

Check out the full notes linked above for the rest (there's a lot more!). We didn't even mention all the new UI, including a new Ritual Menu! Now you can get rid of that body in style, before the Lucids get to you!

As always, we love to hear your thoughts in the comments and forums. Please check out the Discord server to find other players to play with, discuss strategies and tips, or share your speculation about the mysteries beneath Redacre!

Thanks and see you around the neighborhood!
5 comments Read more

March 1


Welcome to the seventh Early Access update to The Blackout Club. This update brings several new maze areas and connections, a new mission, lots of improved UI, and fixes in numerous areas!


NEW MISSION: Hide The Evidence
Uh-oh, looks like a club member has caused a nasty bit of trouble during a blackout (it involves doves and blood, ewww). If CHORUS finds out it could mean big trouble. Find and remove the evidence, receive bonus XP for cleaning up the trail they left in their wake!

NEW AREA: The Barracks

Some of the sleepers no longer leave the maze, they have been fully consumed. This is where they live.

NEW AREAS: Somniloquy(s)

A pair of areas with an unknown purpose. What are those smoke filled chambers? Why are there two of these large rooms isolated by space and sound insulation? The maze keeps its secrets....

We have updated quite a bit of the UI! Leaderboards, Journals, Team Info, Inventory, and Session Menus have all been overhauled. Of particular note, the new session menu asks hosts to specify whether they would prefer a public or friends only game. We are hoping this resolves some of the confusion that has led some to kick players when they join mid-game.


  • When performing a ritual with a Light of Rebellion you will now be asked to specify what Voice you want your sacrifice to go to. What does that mean? Only one way to find out.
  • Indomitable has been nerfed. We discovered that Indomitable was refilling faster than we intended, allowing it to be too much of a speed run build. We have rebalanced the amount of injury required to recharge the power. Sorry to all who got used to lots of free sprinting!
  • Added ability to Opt-Out of Stalker Mode. Some players have said they would like to no longer be stalked after deciding the mode is not for them. We added a button in the Options Menu that will reset your stalker settings. This means that you will be invaded ONE MORE TIME if you reset, but after that you will not be invaded as a host if you don't stalk anyone else. This option is only available to those who have stalked other players (meaning they have opted-in)


This update features a number of fixes and attempts to make the game run better. Some highlights are:

  • Changes to replication to reduce the CPU load on the host machine
  • Ragdoll improvements for AI (should be less juddery, react better to crossbow)
  • Many, many UI fixes
  • Fix for AI getting into an unresponsive state
  • Fix for getting stuck in the sleeping bag on load (rare, but very annoying)
  • Fixes to footstep guide to prevent it walking into the sky for no good reason
  • And More!

The full update list will be posted on the forums and a link will be updated here once it is ready! Thanks again to all the club members who are fighting the good fight in Redacre, and all the stalkers who are ratting them out! We hope you have fun and we appreciate all the feedback and support.


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About This Game

The Blackout Club is a first-person co-op horror game centered around a group of teenage friends investigating a monstrous secret beneath the skin of their small town.

Every night, everyone in town gets out of bed and sleepwalks. In the morning, they wake up with no recollection of what happened or where they were.


Some teenagers in this town woke up during a few of these "Blackouts" themselves, finding themselves in the woods or on train tracks with no idea how they got there. When they tell their parents, their teachers, the police... no one believes them. Taking matters into their own hands, they formed a club - The Blackout Club - to get to the bottom of it. Unfortunately, the recent disappearance of a close friend means that the sleepwalking isn't just strange - it could be deadly.


You and your friends must team up to overcome the powerful forces that are arrayed against you. Using tools such as drones, noisemakers, and grappling hooks, you will outwit and outmaneuver the adults while attempting to obtain and record evidence that will prove what is happening to the rest of the world. With procedural elements that change goals, enemies, loot and more, no two nights in the neighborhood will be the same.

Gameplay Features

  • A Modern Horror Setting To Explore: A beautiful and modern neighborhood full of houses, woods, and a very mysterious subterranean network of tunnels.
  • Cooperative Gameplay: Drop-in/Drop-out multiplayer sessions for 1-4 players.
  • Each Night A New Adventure: Missions are procedurally-generated and vary according to player level and progress. Enemy Patrols, Loot Placement, Mission Objectives, Environmental Obstacles, and other aspects of each night's mission are never the same twice for a high amount of replayability.
  • Richly-Simulated World Supporting Many Play Styles: Players have the freedom to go through the game at their own pace and choose the paths they take through the world. Experiment with different abilities and items to find creative solutions to any problem.
  • A Deep Mystery Under The Surface: Though we are a small team, we have decades of AAA experience from before we went independent, and our last game The Magic Circle has won awards for its story and narrative. That being said... with The Blackout Club, we have a few new tricks up our sleeve we think are going to surprise even the most veteran horror game fans.
  • Character Growth & Customization: Players get to create their own character and customize them by unlocking new clothing, gestures, and hairstyles. As players level up they will also unlock new expansion slots and upgrade their abilities.
  • An Unseen Threat: If players are not careful and draw too much attention to themselves, The Shape will come for them. You'll need to stick together and look out for one another while it hunts you down. There's one catch... You can only see The Shape by closing your eyes.


No one believes you, join The Blackout Club and make them see the truth.

Mature Content Description

The developers describe the content like this:

There is violence in the game where players or enemies might use tranquilizer darts or electric stun guns on another human. Although there is no excessive violence or gore in this game, there are scenes with blood and evidence of crimes such as kidnapping and murder. It should be noted that the player characters and their allies are teenagers. Players are not allowed to injure or hurt another teenager, but the game does depict teens in situations of peril.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 with Platform Update for Windows 7
    • Processor: Intel i5-2550K, 3.4 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 670 | Radeon HD 7950
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 version 14393.102 or higher
    • Processor: Intel Core i7-3770, 3.4 GHz
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 970 or GeForce GTX 1060 | Radeon R9 290X or Radeon RX 480
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space

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