*EARLY ACCESS GAME* Hunt: Showdown is a competitive first-person PvP bounty hunting game with heavy PvE elements, from the makers of Crysis. Set in the darkest corners of the world, it packs the thrill of survival games into a match-based format.
Recent Reviews:
Mostly Positive (657) - 78% of the 657 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (16,796) - 73% of the 16,796 user reviews for this game are positive.
Release Date:
Feb 22, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We love the tension of survival games and match-based shooters, but had some ideas about how we could combine our favorite elements of both into something new. Basically, our goal is to make the game we’ve always dreamed of playing.
We also want Hunt: Showdown’s development to be community-driven, and an Early Access release allows us to base further development work on community feedback as we test and refine new features, equipment, cast, and settings. The dialogue between the Hunt community and Hunt developers will be crucial in creating a fun experience—so you can help us define what Hunt: Showdown, ultimately, is going to be.”

Approximately how long will this game be in Early Access?

“We are planning to have Hunt: Showdown in Early Access for at least 12 months, but that timeline could lengthen (or shorten!) depending on how community feedback shapes our own wish list for the game. Initially, we will spend a couple of months collecting player feedback and in-game data, and then we should be able to share a more detailed development roadmap.”

How is the full version planned to differ from the Early Access version?

“We have a vision of what the game could look like after Early Access, and throughout Early Access we will be adding more gear, more monsters, more (and more diverse) Hunters, more game modes, more traits, crafting, and more map variations. As we get a better understanding of how our community engages with Hunt: Showdown, we will continue to expand the content and add features, and this process will define the full version of the game.”

What is the current state of the Early Access version?

“Hunt is a work in progress at the moment, and while it is absolutely ready to play, it will see a lot of changes and improvements as we move through Early Access. For example, outside of the planned additions we mentioned in the last question, we want to continue to tweak the gameplay balance, performance, the visuals, and game readability.
As it stands, Hunt contains a 1km² map packed with hand-crafted locations for you to explore, hoards of gruesome monsters for you to fight on your way to even more savage bosses, and more than 40 weapons, tools, and other equipment. Each player will also have a Bloodline, which is a pool of Hunter characters and is also where experience from Hunters that are killed will be saved.

The hardware requirements specified on the store page reflect our current work-in-progress minimum and recommended specifications. We are currently testing against these requirements and optimizing the experience over time. Our long-term goal is to make sure Hunt is accessible to a wide range of available hardware and to continue to adjust our suggested required specs as the game evolves.”

Will the game be priced differently during and after Early Access?

“Yes. We will have one set price throughout Early Access and most likely a higher price when the game fully launches.”

How are you planning on involving the Community in your development process?

“We will be collecting all of the feedback we get from the community on both existing and upcoming features, as well as tracking game data from every play session, and we will take all of that information into account as we steer our development plans. We want to be transparent about that process, the timeline for additions, and the reasoning behind the decisions we make. You can submit your feedback and ideas to us on the Hunt: Showdown Steam Community Hub and on all of our social media channels.”
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Recent updates View all (217)

October 10

Update #2.5 - 10th of October, 2018


Here are the notes for Update 2.5.

Version: v0.430
SteambuildID: 3199243
Client patch size: 177MB

  • Trainee mode: With this release we are introducing the “Trainee mode” for Hunters up to bloodline rank 15. We believe this will help new players to familiarize themselves with the game, without having the risk of losing Hunters in this process. When your get killed your Hunter will not be gone permanently. After such a scenario, all you need to do is buy the equipment you wish to equip your Hunter with.
    Please note this only applies until you reach bloodline rank 15, and does not apply if you prestige.

  • New server region: With this update we are introducing a new region that has been a big request from the community – Russian servers.

  • Weapon balance changes: With the update we are introducing a set of balance changes to multiple weapons. We are mainly focusing on weapons we identified to dominate the current meta in order to provoke other, currently less used, equipment to come to the foreground and mix things up a bit.


  • All Compact Bullets
    • Slightly more damage when hitting the arms and legs of a Hunter
    • Reduced ammo per pick-up from supply boxes (same percentage level as medium, long and shells now)
      (Affected weapons: All Winfields, all Nagant revolvers (incl. Silencer variant) and the Caldwell Conversion revolver (incl. Chain Pistol variant)
  • Crown & King Auto-5
    • Extra ammo reduced from 12 to 6 shells
    • Slight increase of recoil
  • Caldwell Conversion Uppercut
    • Extra ammo reduced from 12 to 9 long bullets
  • Mosin Nagant M1891 Avtomat
    • Magazine ammo reduced from 20 to 15 long bullets
    • Extra ammo reduced from 10 to 0 long bullets
  • Dolch 96 and Dolch 96 Precision
    • Extra ammo reduced from 10 to 5 medium bullets
    • Slight increase of recoil and delay between shots
  • Vetterli 71 Karabiner
    • Extra ammo reduced from 19 to 13 medium bullets
    • Reload loop is now 25% faster
  • Specter 1882 and Bayonet version
    • Extra ammo reduced from 12 to 10 shells
    • Slight increase of recoil
  • Specter 1882 Compact
    • Extra ammo reduced from 12 to 8 shells
    • Drastic increase of recoil
  • Romero 77
    • Slight increase of recoil
  • Romero 77 Handcannon and Hatchet variant
    • Extra ammo reduced from 12 to 10 shells
    • Slight increase of recoil
  • Caldwell Rival 78
    • Extra ammo reduced from 12 to 8 shells
    • Slight increase of recoil
  • Caldwell Rival 78 Handcannon
    • Extra ammo reduced from 12 to 6 shells
    • Drastic increase of recoil
  • Explosive Crossbow
    • Direct hit to upper torso or head will now kill enemy hunters.
  • Machete
    • Slight melee damage reduction
    • Changes made to the pose for charged melee attacks, to no longer cover the torso with the arm to absorb damage.

Developer Notes: Even if a weapon has 0 extra bullets, the moment the player fires bullets, the empty space is dynamically added to the extra ammo pool. So if you have an Avtomat now, having fired 6 rounds off your 15 round magazine, means you can pick up (up-to) 6 extra rounds. The moment you reload them into your gun, the extra ammo pool will shrink again until it reaches 0.

Being an early access game, Hunt: Showdown is still changing constantly with every new feature and update, and will continue to do so in the future. Sometimes, the full extent or some of these changes will only really show across multiple updates, each introducing a small part of it. Please bear with us as we are trying to make this the best experience for both new players and veterans alike. With every update you can always help us in the development of Hunt: Showdown by going on the test server to try the latest changes out for yourself! Thank you for all your ongoing support and precious feedback!

Price changes

  • Hand Crossbow from $210 to $110
  • Hand Crossbow poison from $240 to $115
  • Nagant M1895 Officer Carbine from $86 to $35
  • Crossbow from $280 to $180
  • Crossbow Explosive from $400 to $290
  • Crossbow Shotbolt from $305 to $220
  • Mosin-Nagant M1891 Avtomat reduced from $1800 to $1500
  • Cavalry Saber increased from $22 to $28
  • Crown & King Auto-5 from $266 to $466

Trainee Mode

  • Safety net added for new players to help them learn the game.
  • In the first 15 ranks (excluding prestige) your hunters won’t be lost when they get killed in a mission. Instead the dead hunters get reset to the pre-mission status including all gear and health.

  • Fixed a bug where the player could get stuck in Slaughterhouse and Scupper which resulted in the loss of a hunter

  • Sometimes dynamite or grenades make no sound when exploding.
  • AI may become stuck when navigating around certain areas.
  • Hunter heads may snap back and forth if too close to other entities or pieces of geometry.
  • Hive swarms are able to attack players through solid walls and small lattices.
  • Oil pools are invisible.
  • Shadows may not blend together correctly on low end systems.
  • In rare instances, players may become stuck on the matchmaking screen at the “Loading Map” stage.
  • If 2 players invite each other via steam (without one of them accepting) they can be stuck in that invite state and will have to wait for a bit or restart their client in the worst case.
  • Dark sight boost can sometimes be consumed faster than intended.
  • Direct hits with Fire Bombs and Lanterns will not knock down AI as intended.
  • The AOE (self-) damage indicator on the throw helper of the liquid fire bomb is not in sync with the actual AOE/damage range.
  • Depending on the area, windows might show incorrect reflections.
  • In some cases, you may encounter a strange visual effect from smoke and muzzle flashes. This is more prominent in underground areas, but can occur outdoors as well.

~The Hunt team
225 comments Read more

October 10

Server Maintenance (11:45 CEST)


The Live server will be taken offline at 11:45 CEST (In about 15 minutes). During this time we will be deploying Update 2.5 to the live servers. This may take some time so we will update you all when the servers return.

If you are in a match, please extract to avoid losing your hunter.

The test server will remain online for the duration if this maintenance so feel free to take a sneak peek while we are updating the live servers

~The Hunt team.
12 comments Read more
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About This Game

Savage, nightmarish monsters roam the Louisiana swamps, and you are part of a group of rugged bounty hunters bound to rid the world of their ghastly presence. Banish these creatures from our world, and you will be paid generously—and given the chance to buy more gruesome and powerful weapons. Fail, and death will strip you of both character and gear. Your experience, however, remains in your pool of hunters—called your Bloodline—always.


Hunt’s competitive, match-based gameplay mixes PvP and PvE elements to create a uniquely tense experience where your life, your character, and your gear are always on the line. At the beginning of each match, depending on whether you have chosen team play or solo play, up to five teams of two or ten solo players set out to track their monstrous targets. Once they’ve found and defeated one of these they will receive a bounty—and instantly become a target for every other Hunter left on the map. If you don’t watch your back, you’ll find a knife in it, and your last memory will be of another team of Hunters walking away with your prize. The higher the risk, the higher the reward–but a single mistake could cost you everything.


Even in death, you will be able to progress among the ranks of Hunters via your Bloodline. Though one character may die, their experience will be transferred to your Bloodline, where it can be applied your other Hunters. If you make it off of the map alive, you will be able to use the money and experience you earn to kit out new Hunters and prepare for the next match. If you die, you lose everything but your experience.


Dark Sight allows Hunters to see into the veil between worlds, making that which cannot be seen by mortal eyes visible to those who have been initiated. Use Dark Sight when you are tracking monsters, and a ghostly light will guide you toward your next target. Dark Sight also marks players carrying a bounty, making them more vulnerable to ambush while trying to escape.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64bit
    • Processor: Intel i5 @ 2,7GHz and 4 cores (6th Generation, Core i5 6400) or AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 TI or AMD Radeon R9370
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX compatible audio card
    • Additional Notes: Best experienced with headphones
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64 bit
    • Processor: Intel i5 @ 3.2 GHz (6th Generation) or AMD Ryzen 5 1400
    • Memory: 12 GB RAM
    • Graphics: NVIDIA GeForce GTX 970 4 GB or AMD Radeon R9 390X
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX compatible audio card
    • Additional Notes: Best experienced with headphones

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