*EARLY ACCESS GAME* Hunt: Showdown is a competitive first-person PvP bounty hunting game with heavy PvE elements, from the makers of Crysis. Set in the darkest corners of the world, it packs the thrill of survival games into a match-based format.
Recent Reviews:
Very Positive (2,434) - 90% of the 2,434 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (19,177) - 76% of the 19,177 user reviews for this game are positive.
Release Date:
22 Feb, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We love the tension of survival games and match-based shooters, but had some ideas about how we could combine our favorite elements of both into something new. Basically, our goal is to make the game we’ve always dreamed of playing.
We also want Hunt: Showdown’s development to be community-driven, and an Early Access release allows us to base further development work on community feedback as we test and refine new features, equipment, cast, and settings. The dialogue between the Hunt community and Hunt developers will be crucial in creating a fun experience—so you can help us define what Hunt: Showdown, ultimately, is going to be.”

Approximately how long will this game be in Early Access?

“We are planning to have Hunt: Showdown in Early Access for at least 12 months, but that timeline could lengthen (or shorten!) depending on how community feedback shapes our own wish list for the game. Initially, we will spend a couple of months collecting player feedback and in-game data, and then we should be able to share a more detailed development roadmap.”

How is the full version planned to differ from the Early Access version?

“We have a vision of what the game could look like after Early Access, and throughout Early Access we will be adding more gear, more monsters, more (and more diverse) Hunters, more game modes, more traits, crafting, and more map variations. As we get a better understanding of how our community engages with Hunt: Showdown, we will continue to expand the content and add features, and this process will define the full version of the game.”

What is the current state of the Early Access version?

“Hunt is a work in progress at the moment, and while it is absolutely ready to play, it will see a lot of changes and improvements as we move through Early Access. For example, outside of the planned additions we mentioned in the last question, we want to continue to tweak the gameplay balance, performance, the visuals, and game readability.
As it stands, Hunt contains a 1km² map packed with hand-crafted locations for you to explore, hoards of gruesome monsters for you to fight on your way to even more savage bosses, and more than 40 weapons, tools, and other equipment. Each player will also have a Bloodline, which is a pool of Hunter characters and is also where experience from Hunters that are killed will be saved.

The hardware requirements specified on the store page reflect our current work-in-progress minimum and recommended specifications. We are currently testing against these requirements and optimizing the experience over time. Our long-term goal is to make sure Hunt is accessible to a wide range of available hardware and to continue to adjust our suggested required specs as the game evolves.”

Will the game be priced differently during and after Early Access?

“Yes. We will have one set price throughout Early Access and most likely a higher price when the game fully launches.”

How are you planning on involving the Community in your development process?

“We will be collecting all of the feedback we get from the community on both existing and upcoming features, as well as tracking game data from every play session, and we will take all of that information into account as we steer our development plans. We want to be transparent about that process, the timeline for additions, and the reasoning behind the decisions we make. You can submit your feedback and ideas to us on the Hunt: Showdown Steam Community Hub and on all of our social media channels.”
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Recent updates View all (232)

14 December

Update 4.0 - Patch #1



Hunters,

This update consists of client side changes, you will be able to download it at any time you wish.

Version: v0.508
SteamBuildID: 3398532
Update size: ~65MB


  • Added Quickplay statistics tab to the Bloodline screen
  • Added Quickplay and Bounty Hunt tutorial videos to the Play screen
  • Changed feedback link to point to steamcommunity.com/app/594650/discussions/7
  • Added some missing localization
  • Fixed a crash happening during matchmaking



  • The cursor may get stuck in previous client window dimensions after changing the resolution.
  • Mouse cursor may become invisible when using Alt-Tab while loading into the game
  • Closing doors right next to AI can cause them to get stuck.
  • Some assets might appear as low resolution / low poly , even on high settings.
  • Kills on grunts, armoreds and hives achieved through indirect damage, do not count towards challenge progress.
  • Completed challenges do not appear as "completed" on the map screen.
  • Hunter's coat sometimes clips through Hunter's front after revival.
  • Quickplay : A hunter that was not killed by another player will still draw bounty from the Wellspring until the bounty has been manually picked up by another player.
  • Quickplay: The values shown on the leaderboard and drained counter are sometimes not in sync.
  • Quickplay: Consumable slot in Quickplay is handled as slot 'Tool 2' in Key Customization instead of 'Consumable 1'
  • Quickplay: In rare occasions, player are able to join quickplay session with normal Hunters instead of Quickplay ones
  • With high latency, players have to press F longer than the progress circle indicates for a complete pick up animation to play
  • Ammo counter sometimes shows 0 despite having full ammo after picking up a weapon or switching between weapons with different ammo types. (Switching between items or reloading the weapon resolves the visual problem.)
  • Memory consumption may increase after each mission played
  • Some text is without localization for other languages than English
  • The Kill / Death ratio stays at 1 in the statistics for Quickplay

~The Hunt Team
27 comments Read more

14 December

Live Server Maintanance at 4:00 PM CET (Updated at

Hunters,

The Live Servers are now back online!
Thank you for your patience and Happy Hunting!

~The Hunt Team

+++++++++++++++++++++++++++++++

Hunters,

The Live servers will be taken offline for a short maintanance with some changes:
  • Tweaks made to matchmaking
  • Tweaks made to looting in Quickplay

If you are in a match, please extract to avoid losing your hunter.
10 comments Read more
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About This Game

Savage, nightmarish monsters roam the Louisiana swamps, and you are part of a group of rugged bounty hunters bound to rid the world of their ghastly presence. Banish these creatures from our world, and you will be paid generously—and given the chance to buy more gruesome and powerful weapons. Fail, and death will strip you of both character and gear. Your experience, however, remains in your pool of hunters—called your Bloodline—always.

HIGH RISK, HIGH REWARD, HIGH TENSION

Hunt’s competitive, match-based gameplay mixes PvP and PvE elements to create a uniquely tense experience where your life, your character, and your gear are always on the line. At the beginning of each match, depending on whether you have chosen team play or solo play, up to five teams of two or ten solo players set out to track their monstrous targets. Once they’ve found and defeated one of these they will receive a bounty—and instantly become a target for every other Hunter left on the map. If you don’t watch your back, you’ll find a knife in it, and your last memory will be of another team of Hunters walking away with your prize. The higher the risk, the higher the reward–but a single mistake could cost you everything.

PROGRESSION

Even in death, you will be able to progress among the ranks of Hunters via your Bloodline. Though one character may die, their experience will be transferred to your Bloodline, where it can be applied your other Hunters. If you make it off of the map alive, you will be able to use the money and experience you earn to kit out new Hunters and prepare for the next match. If you die, you lose everything but your experience.

DARK SIGHT

Dark Sight allows Hunters to see into the veil between worlds, making that which cannot be seen by mortal eyes visible to those who have been initiated. Use Dark Sight when you are tracking monsters, and a ghostly light will guide you toward your next target. Dark Sight also marks players carrying a bounty, making them more vulnerable to ambush while trying to escape.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64bit
    • Processor: Intel i5 @ 2,7GHz and 4 cores (6th Generation, Core i5 6400) or AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 TI or AMD Radeon R7 370
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX compatible audio card
    • Additional Notes: Best experienced with headphones
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64 bit
    • Processor: Intel i5 @ 3.2 GHz (6th Generation) or AMD Ryzen 5 1400
    • Memory: 12 GB RAM
    • Graphics: NVIDIA GeForce GTX 970 4 GB or AMD Radeon R9 390X
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX compatible audio card
    • Additional Notes: Best experienced with headphones

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