False Front is a cartoony first-person shooter set in a world where warfare is not only seen as a sport but also broadcast on television and seen live by an audience with thousands of people. Being the greatest soldier will not only bring you the victory but also give you the love of the massive audience.
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Recent updates View all (4)

August 17

False Front: Devlog 12



Join our discord here!

This week we finally have some gameplay footage to show, although keep in mind this is early alpha footage and much are in subject to change.



Arena dome
We have added a large blue dome to separate the gameplay area from the audience, hopefully this will bring some more context to the whole arena situation aswell as protect the audience from your evil bullets.

Gameplay footage!
Below you can see a short video showing some gameplay against bots. Hopefully you like it and don’t forget to subscribe to our youtube channel to see future videos.

https://www.youtube.com/watch?v=cc4wEoN-OfA

Full weapon list!
We are finally done with all the weapons that will be included at launch. Two primary weapons per different class. Some of them are currently not working in-game though, but that should be fixed until the next devlog. We will now start to balance the guns as good as possible aswell as starting to make skins and camos for them but more on that in the next devlog. Below you can see pictures of all the weapons.



With the new weapons came also some changes to the customize screen, so here is a little video on how you will be able to customize your weapon classes.

https://www.youtube.com/watch?v=GoCuJHPtPNg

Audience
As you might have noticed in earlier images we have now added an actual audience to our previously empty stadium. We know that it doesn’t look perfect at the moment but we won’t work more in it as for now, instead we will focus on more important things to do.



Have a great day!
/Svantech Studios
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June 11

False Front - Devlog #11



Join out Discord server here!



Gameplay footage?
We haven’t been able to show any real gameplay footage of the game yet. However, we are starting to feel quite happy with how the game looks and gameplay footage shouldn’t be that far away, although most things takes 5 times longer than expected, we will try to bring you some footage as soon as possible. To compensate for the lack of footage this devlog will contain mostly images of the game.




Leveling/Progression system
To give the game more playability we have added a progression and leveling system, much like other first-person shooters might have. However, we stayed away from “lootboxes” and went with a more traditional way of unlocking camos, weapons and other in-game items. We feel that we want the player to have control of what they feel like unlocking, not just unlocking things randomly from lootboxes, therefore you unlock things by completing specific challenges tied to that item.



Online matchmaking
Here are some images of what the online/private matchmaking screens will look like. (Note: The date 1st september is not a official date)

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About This Game



False Front is a cartoony first-person shooter set in a world where warfare is not only seen as a sport, but also broadcast on television and seen live by an audience with thousands of people. Being the greatest soldier will not only bring you the victory, but also give you the love of the massive audience.

"Our vision with this game is to capture the old-school first-person shooter feeling. We want to make a game experience that doesn’t feel too complex, a game that is easy to understand but hard to master. We believe that the simple graphic combined with the arcade-style gameplay will bring comfort to the player and just let you have a good time playing. Hopefully the game will be released August 2018, but we like to stick to the saying ”a game is only late for a short while, but is forever bad”. So we will release the game when we think it is good enough.

We will make all future DLCs fully free of charge. Personally, we feel that having a price on DLCs takes away the joy for new content. It no longer feels like a gift, just another thing to pay for. We want our DLCs to feel like a gift. The game will retail for about $9.99, which might increase after more content has been added."

- Svante, Game Director.



The game will include a Multiplayer mode where you can play together with your friends in gamemodes such as Team Deathmatch, Search and Destroy and more. We will also try to add some more fun and different gamemodes such as Infected or Prophunt, but that will be added after release.

There will also be 4 different playable classes on release Sniper, Assault, SMG and Shotgun. Even though these classes will have different abilities we will try to make them balanced and somewhat alike.


Currently there are 4 different classes in the game, Sniper, Assault, Machinegun and Shotgun. We want to keep it simple and therefore are going with those simple bases for the classes. The classes will come with 2 primary and 1 secondary weapon to choose from at launch, more to come after release.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, Windows 8, Windows 10
    • Graphics: 2000 MB
    • DirectX: Version 11
    • Storage: 3000 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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