Derail Valley is a highly immersive train driving simulator, letting you drive trains with your own hands! Deliver a variety of cargo between industries in a vast open world. Earn money, buy new locomotives and try to stay on the tracks!
All Reviews:
Very Positive (164) - 89% of the 164 user reviews for this game are positive.
Release Date:
Jan 25, 2019
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“VR train simulation of this kind has never been done before, and as a small team we think early community feedback will help greatly to keep the game on the right track. It will also make development a whole lot more fun and engaging. With that said, we've spent two years making Derail Valley as feature complete as possible before launch to ensure it is a fun game worth purchasing. Already in its first version it will offer countless hours of gameplay.”

Approximately how long will this game be in Early Access?

“The longer we can keep going, we will do so. Our goal remains to make Derail Valley the best train simulator in the world.”

How is the full version planned to differ from the Early Access version?

“See our roadmap, detailing all the features and content we want to add during Early Access, which includes new trains, and other significant features. Derail Valley can be expanded in countless ways, and we will prioritize our updates based on available resources and community feedback.”

What is the current state of the Early Access version?

“Derail Valley is in a fully playable beta state, offering hundreds of hours of play time. Some optimizations, polish and features remain to be done. For a full feature list, see our roadmap.”

Will the game be priced differently during and after Early Access?

“The price may increase when we leave Early Access. We have not determined this yet, and will announce it in more detail when more information is available.”

How are you planning on involving the Community in your development process?

“We love community feedback and suggestions! There are many additions and improvements that we've planned for Derail Valley, and being a small team, each comment, forum discussion, gameplay video or stream will be very helpful for us in deciding what to do next.”
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Recent updates View all (23)

February 14

Build #56 - Steamer improvements, CPU optimization and more!

Hey all!

10% CPU gain:

We've entirely rewritten the under-the-hood simulation that deals with how vehicles go on tracks, gaining around 10% of CPU usage improvement, as well as eliminating some of the former stuttering.

More CPU optimizations are in the plans.

Steamer fire, coal, water consumption:

Many of you asked for the consumption of steam engine to be reduced. Going about it we eventually found out that many players were continually overfilling both the firebox and the boiler. Overfilling however had a bug that caused consumption of resources even when they didn't contribute anything to an already full firebox/boiler.

Apart from that coal and fire were updated so that they will last much longer unattended. You will still need to shovel coal frequently however if you are using blower or draft, and want to maintain a very high temperature level.

Other notable fixes:
  • Shunter headlights now work, but are work in progress.
  • Leaning in VR causing mis-teleporting was fixed in this build.
Full changelog:

Performance:

- Rewritten simulation code which moves rail vehicles along the track
\ Reduced overall CPU usage ~10%
\ Should result in less stuttering

Steam locomotive:

- Fire and coal now last much longer on the final stretch of burning
- Fixed tender coal being consumed when adding coal to an already full firebox
- Fixed tender water being consumed when adding water to an already full boiler
- Shoveling in nonVR now requires firebox door to be opened
- Added wind sound for blower and draft effect
- Fire now automatically ignites when adding coal to a hot firebox
- Updated minimum firebox temperature from 0 C to 25 C
- Fixed whistle sounding off when entering steam locomotive
- Added back tender water hatch

Trains:

- Added headlights to shunter (WIP)
- Fixed uncoupled trains only applying brakes on the first car
- Fixed cars still showing coupled when deleted
- Fixed brakes staying active on cars, once uncoupling the second locomotive

Controls:

- Fixed leaning on a moving train in VR causing player to be teleported around

Jobs:

- Haul job payment now depends on train mass instead of car amount

Platform:

- Potentially fixed Oculus SDK supersampling unable to be set more than 100%

See you next week with more updates!
20 comments Read more

February 12

Build #55 - Further nonVR & derailment improvements

Hi all,

We've been working further on the most critical issues, mainly regarding nonVR and derailments. Soon, as things stabilize, we aim to move on to adding new features too (e.g. Hazmat jobs).

NonVR whistle, draft, better HUD and more:

Whistle rope and draft on the steam locomotive can now be used in nonVR. HUD has also been improved, as well as keyboard driving controls, now smooth.

Brake tweaks, reduced train compression:

In this build we haven't made direct improvements to derailment physics, but we did some changes to brakes that should reduce derailments caused by braking.

Namely, train brake handle now allows more precision at low application level, and on the locomotive itself brakes are significantly less powerful than before, causing less train compression. This will be further improved by dynamically adjusting brake power for specific car mass in future builds.

Thank you all for your continual feedback! We're reading it all. Some small fixes also made it to this build:

Full changelog:

Simulation:

- Made brakes less sensitive to light application
- Reduced locomotive braking power
- Further tweaked derailments

NonVR:

- Fixed switch remote not working properly since last build
- Improved HUD appearance (WIP)
- Made draft and whistle usable in nonVR
- Further improved keyboard train controls, now smooth
- G key now does weak throw, removed MMB throw
- Fixed switch remote aiming incorrectly

General:

- Slightly increased track “clearance” space, so that they’re not packed switch-to-switch
- Fixed job validator beeping infinitely when taking money in nonVR or using wallet in VR
- Cash register now returns money to wallet if player walks away from it
- Made water surfaces blue in the map
- Tweaked option names
15 comments Read more
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About This Game

Derail Valley is a highly immersive train driving simulator, letting you truly be in a train cab and operate controls with your own hands! Choose jobs and deliver a variety of cargo between industries in a vast open world, using a diesel-electric shunter or a heavy steam locomotive. Explore the beautiful landscape of 256 km² filled with railways, industries and maybe even some secrets!

Freely choose step-by-step jobs found in offices of every industry. They include (un)loading, shunting and hauling, involving dozens of cargo types modeled after a realistic industry chain. Use the hard-earned money to refuel and service locomotives, or even buy new ones! Finally, try to stay on the tracks!

Derail Valley Early Access is a major upgrade to the award-winning demo from 2016, being developed by a small team. Features:

  • Built for VR from the ground up
  • Emergent simulation of a shunter & steam locomotive
  • 256 km² open world
  • Procedural jobs driven by industry chain
  • Derailment physics
  • Locomotive maintenance & basic damage

    Non-VR support:


    For players who are not in position to use VR, we include rudimentary controls for playing on a regular flat-screen PC, using keyboard and mouse. For the best experience however, we highly recommend using a supported VR headset.

    Free Demo:


    Free demo is available, however note that it dates from mid-2017 and is no longer representative of the full game. Derail Valley has been almost entirely remade since, for it to support large worlds, walking outside, item handling, etc.

    If you have any questions, comments and feedback please let us know!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 64-bit
    • Processor: Intel i5-7500 or equivalent, SSE4 support
    • Memory: 12 GB RAM
    • Graphics: Nvidia GTX 760 (VR: GTX 1070)
    • Storage: 12 GB available space
    • Additional Notes: Best experienced in VR (Vive, Rift, WMR)
    Recommended:
    • Requires a 64-bit processor and operating system
    • Processor: Intel i7 or equivalent, SSE4 support
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 970 (VR: GTX 1080)
    • Storage: 12 GB available space
    • Additional Notes: Best experienced in VR (Vive, Rift, WMR)

What Curators Say

16 Curators have reviewed this product. Click here to see them.

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