Derail Valley is a highly immersive train driving simulator, letting you drive trains with your own hands! Deliver a variety of cargo between industries in a vast open world. Earn money, buy new locomotives and try to stay on the tracks!
Recent Reviews:
Mostly Positive (12) - 75% of the 12 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (388) - 86% of the 388 user reviews for this game are positive.
Release Date:
Jan 25, 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“VR train simulation of this kind has never been done before, and as a small team we think early community feedback will help greatly to keep the game on the right track. It will also make development a whole lot more fun and engaging. With that said, we've spent two years making Derail Valley as feature complete as possible before launch to ensure it is a fun game worth purchasing. Already in its first version it will offer countless hours of gameplay.”

Approximately how long will this game be in Early Access?

“The longer we can keep going, we will do so. Our goal remains to make Derail Valley the best train simulator in the world.”

How is the full version planned to differ from the Early Access version?

“See our roadmap, detailing all the features and content we want to add during Early Access, which includes new trains, and other significant features. Derail Valley can be expanded in countless ways, and we will prioritize our updates based on available resources and community feedback.”

What is the current state of the Early Access version?

“Derail Valley is in a fully playable beta state, offering hundreds of hours of play time. Some optimizations, polish and features remain to be done. For a full feature list, see our roadmap.”

Will the game be priced differently during and after Early Access?

“The price may increase when we leave Early Access. We have not determined this yet, and will announce it in more detail when more information is available.”

How are you planning on involving the Community in your development process?

“We love community feedback and suggestions! There are many additions and improvements that we've planned for Derail Valley, and being a small team, each comment, forum discussion, gameplay video or stream will be very helpful for us in deciding what to do next.”
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About This Game

The era of bland, uneventful sims is over. Derail Valley is a train simulator focused on immersion, career gameplay and player freedom. Operate controls with your own hands, go anywhere, choose jobs and deliver a variety of cargo between industries in a vast open world!



Shunt or haul dozens of cargo types modeled after a realistic industry chain, spread across 256 km². Use the hard earned money to unlock licenses, refuel and service locomotives, or even buy new ones! Beware, trains can derail spectacularly if driven recklessly.



Derail Valley is developed by a small team, with full VR and nonVR support and represents a major upgrade to the award-winning 2016 prototype.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 64-bit
    • Processor: Intel i5-7500 or equivalent, SSE4 support
    • Memory: 12 GB RAM
    • Graphics: Nvidia GTX 760 (VR: GTX 1070)
    • Storage: 12 GB available space
    • Additional Notes: Best experienced in VR (Vive, Rift, WMR)
    Recommended:
    • Requires a 64-bit processor and operating system
    • Processor: Intel i7 or equivalent, SSE4 support
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 970 (VR: GTX 1080)
    • Storage: 12 GB available space
    • Additional Notes: Best experienced in VR (Vive, Rift, WMR)

What Curators Say

22 Curators have reviewed this product. Click here to see them.

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