Become a powerful Wizard and take fate into your own hands! Immerse yourself in a beautiful fantasy world and destroy your enemies by casting spells with hand gestures!
All Reviews:
Very Positive (90) - 91% of the 90 user reviews for this game are positive.
Release Date:
Mar 8, 2018

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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Buy Swords and Sorcery VR Bundle BUNDLE (?)

Includes 3 items: Dungeon Knight, The Wizards, Karnage Chronicles


Recent updates View all (15)

March 8

Full Release is here!

Brave Wizards!

We are excited to announce that the full release has successfully left Early Access with new stages, epic bosses and empowered spells for the ultimate wizardry!

We want to express our gratitude to everyone who trusted and supported us with feedback during Early Access. We are humbled that so many of you joined us on this exciting adventure.

The journey is not over though. In the upcoming months we will focus on preparing Playstation VR version of The Wizards, and during this process we will update Steam version of The Wizards with fixes, improvements and some new content.

We hope that you will enjoy exploring the richness of the full release update. You're invited to join our wizards community on Discord!


Completed story with new stages (Ruins 2, Ruins 3 and Desert 3)

Master Enchantments for all the spells (Yep. You can throw a shield now!)

Dynamic lighting from all the spells and improved performance

New cutscenes

Full Changelog:

Disclaimer: Due to changes in progression, all spell upgrades got reset and Spell Potential achieved on Ruins Stages 1-4 got taken away. Sorry for the inconvenience!

  • Added two big bosses to hurl fireballs at
  • Major optimization of an entire game
  • All the spells are now casting dynamic lighting
  • Added new Fate Card - Easy Prey
  • Introduced Steam Achievements - Go get’em all!
  • Added missing translations and subtitles
  • Glass bottles are now breakable!

  • Campaign
    - Added some changes to lore and dialogues
    - Added cutscenes introducing missing story parts
    - Added stage summary while holding the stage glyph
    - Added fourth gem slot to the stage figures representing collected fairy shards
    - Tweaked points requirement for most stages
    - Telekinetic doors have been entirely removed
    - All Ruins levels have to be completed before unlocking next chapter

  • Ruins
    - Waveshooter stages has been moved from Campaign to Arena Mode
    - Added two brand new stages - Catacombs and Revenant’s Lair
    - Introduction of new gameplay mechanics and a new Fate Card
    - Pinewood intro cutscene has been updated
    - Stage 1 last combat around crystal is now a bit easier

  • Desert
    - Added region finale - 3rd stage with a boss fight
    - Ethereal crystals are now easier to remove from hands

  • Dungeon
    - Gameplay changes due to removal of telekinetic doors

  • Master Upgrades available for all six spells
  • After obtaining both basic upgrades Master challenge is unlocked - upon completion you will be rewarded with a Master Upgrade
  • Spells are now much more responsive and easy to cast
  • Improvements of spells visuals
  • Added vibration feedback while holding Fireball or Pyroblast
Frost Bow:
  • Master Challenge: Kill 2 enemies with a single arrow
  • Master Upgrade: Ice Volley - Shooting an arrow in the sky will cause a volley of arrows to fall wherever the previous shot from the bow landed
  • Master Challenge: Hit an enemy with two empowered fireballs within 1 second
  • Master Upgrade: Hellfire - Hitting an ignited enemy sets nearby monsters on fire
Arcane Shield:
  • Master Challenge: Kill an enemy within 1 second after blocking his attack with the shield
  • Master Upgrade: Aegis Throw - The shield can be thrown at enemies to deal damage
  • Master Challenge: Kill two different types of enemies with a single cast of Lightning
  • Master Upgrade: Double Discharge - After casting the spell, both hands can be aimed individually
Arcane Missiles:
  • Master Challenge: Master Challenge: Cast perfect fully empowered Arcane Missiles
  • Master Upgrade: Arcane Barrage - The projectiles duplicate in the air.
  • Master Challenge: Kill 3 enemies with a single Pyroblast
  • Master Upgrade: Inferno - Pyroblast spits sparks around when flying by, dealing damage to nearby enemies

  • Fate Cards should no longer disappear after restarting game
  • Destructible walls are no longer attacking players
  • Tutorial widgets won’t disturb aiming anymore
  • Fixed progression blocker caused by backtracking on Dungeon
  • Enemies electrocuted by Lightning’ are now properly animated
  • Walls destroyed by cannons are now disappearing fluently
  • Burning a pickup object while still holding in hand will not make the hand disappear

Bonus: The Wizards supports mixed reality gameplay capture powered by
Have a look how awesome it looks!

You're welcome to join our Discord server and share your feedback!
7 comments Read more

February 13

Release date announced

Brave Wizards!

We are excited to share with you that we are getting ready to release a full version of our game - and now we can say it officially:

The Wizards will leave Early Access on March 8th, 2018!

Upon full release, The Wizards will welcome you with lots of new content, improvements and bug fixes. Here are the most important changes and new features:
  • Two new stages on the Ruins
  • Final stage on the Shrike's Desert that will conclude the story
  • Boss fights with fearsome creatures
  • Wave-based Ruins stages will be moved to the Arena Mode
  • Master Enchantments - powerful upgrades for all the spells
  • Steam Achievements
We are very grateful for all the support we've got from you during the past seven months. We are humbled that so many of you decided to trust us an buy the game in its early stage. Now when the game is almost finished, we are convinced that it's your valuable feedback and patience that brought us so far. Thank you!

That's not everything we've prepared for you. Starting today, The Wizards officially supports LIV Mixed Reality technology! If you produce VR videos or streams, you can now use LIV client to capture MR in our game. And if you don't, please enjoy the following trailer we've prepared with LIV, and expect more goodies coming soon!
Head here for more details about LIV:
You can also wishlist LIV client on Steam!

We would like to assure you that the full release will not be the end of our work on The Wizards. We will keep working on new features and improvements based on your feedback. Details on the new content coming after leaving Early Access will be revealed soon.

8 comments Read more


“An entertaining adventure that will make non-VR players jealous.”
4/5 – VRFocus

“With tight controls and amazing graphics, The Wizards really makes you feel like a mystic enchanter.”
5/5 – Viveport Reviews

“I've never felt so badass in a VR game before!”
8/10 – Gaming Trend


The Wizards is an award-winning action-adventure VR game with an unique system of casting spells with hand gestures and acclaimed narration and voice acting by Jason Marnocha.

About This Game

Use motion controllers to destroy your enemies by weaving magic into lightning, fireballs, and other elemental spells. Chain combos and use different tactics against the hostile creatures. Make the game as challenging or as casual as you like with Fate Cards, and become the hero you’ve always wanted to be with powerful spells at your fingertips!

  • Action-adventure VR spellcaster set in a rich fantasy world
  • Campaign featuring time travel, heroic battles and dragons
  • Intuitive system of casting spells with hand gestures
  • Six element-based spells to learn and upgrade
  • High replayability thanks to game-modifying Fate Cards
  • Arena mode with challenging battles on the arenas
  • Free movement and/or teleportation-based exploration

The Wizards supports Mixed Reality capture powered by LIV:

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 64 bit or newer
    • Processor: Intel i3-6100 / AMD FX4350 or greater (only Oculus Rift, for Vive see Recomended spec)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 960 or greater (only Oculus Rift, for Vive see Recomended spec)
    • Storage: 5300 MB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 64 bit or newer
    • Processor: Intel i5-4590 equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1060 / GTX 970 / AMD Radeon RX 480 or greater
    • Storage: 5300 MB available space
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