VR Dungeon Knight is a dungeon crawler with random level generation and Online Co-op. Explore, fight monsters, loot dungeons, level up, unlock classes and become the ultimate Dungeon Knight!
Recent Reviews:
Mostly Positive (30) - 76% of the 30 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (489) - 86% of the 489 user reviews for this game are positive.
Release Date:
Apr 24, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

More Polish, Smooth Online Co-op.
The game has come far already, but it needs some more polish

Something to keep in mind, this game is made by 1 person.

VR Dungeon Knight is a working playground, and I want YOU to tell me all the things you would love to see! Things like weapons, game-play features and just general idea's.

Financial support. This will help the game to have better sounds, better 3D models and music.

The goal is to create a awesome dungeon crawler game that you can play together with a friend!
(Online Co-op details in the description)”

Approximately how long will this game be in Early Access?

“VR Dungeon Knight will release somewhere in 2019”

How is the full version planned to differ from the Early Access version?

To have a seamless Online Co-op Dungeon Crawler game to play with a friend.

-Ton's of weapons, player perks, a great range of dungeons, structures and traps.
-Awesome End-Game Boss fight.
-Mini Bosses
-Voice Acting
-Awesome Puzzle to solve”

What is the current state of the Early Access version?

At it's core the game is fully playable.

It has a working tutorial,
You can venture into dungeons, collect loot and gain ability points.
Even a friend can join you online or join in split screen fairy mode.”

Will the game be priced differently during and after Early Access?

“Working towards release in 2019, the price will be increased on Full Release.

If you want to help shape the game in early access and grab it for a low price, now is your chance!

Every purchase helps development!

How are you planning on involving the Community in your development process?

“I want to see idea's, critique, suggestions! Anything that can help this game reach the potential it can have!

Though I am but 1 person that works long days, I will do my best to read all the crazy idea's and suggestions you come up with :)!”
Read more
Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy VR Dungeon Knight

Buy Swords and Sorcery VR Bundle BUNDLE (?)

Includes 3 items: VR Dungeon Knight, The Wizards, Karnage Chronicles


Recent updates View all (22)

November 8, 2018

Utility Update now Available! - Patch 0.9.3

Utility Update
After a full year of amazing new weapons, dangerous enemies and mysterious rooms, the time has come for some well-deserved gameplay updates. This brand new Utility update will be mainly focussed on the improvement of existing gameplay elements before we move on to the next big content additions. We want to iron out some small bugs and make the game feel overall smoother and easier to use. Included in this new patch are interaction improvements, movement system changes, and some huge requested multiplayer fixes.

Changed: Item Storage
We’ve upgraded the item interaction system, making it easier to control your weapons and loadout, especially during combat. Grabbing and storing items has been polished.
You will now be less likely to store your weapon by accident in combat with the addition of a very small cooldown to avoid double storing or grabbing by accident.
This short cooldown will be a great improvement for Oculus users, due to the sensitivity of the touch controllers.

Added Spectator Cam
In the rare event of death during an epic battle besides your fellow Dungeon Knight, you now have to option to watch the living in the Spectator Deathcam. We’ve installed a viewing window in the dark and empty void of death to view your continuing adventure of your still lively friend. The spectator cam is in a Third Person view and tries to follow your partner as close as possible. If your co-op partner enters the next room, you respawn and the spectator cam will end. It is still possible to communicate with the living using voice chat.

Added: Movement Systems
This update comes with some new changes and additions to the movement system. We’ve tweaked the teleporting system with the addition of a cooldown, and added a smooth turning option for more immersion.

Teleport Cooldown
In order to contain the distance you traverse through teleportation, we’ve added a cooldown. The teleportation cooldown will be based on distance and fast usage, making it impossible to fast spam your teleportation button. The cooldown is barely noticeable at normal speed movement, so it won’t prevent your movement during combat.

Smooth Turning
Beside the already implemented snap turning, we’ve added a new smooth turning option. This removes the snap and fade, giving you full control over the rotation. This option is turned off at the start of the game and can be turned on in the Option Room on the far Right.

Changed: Throwing
The throwing system is now enhanced, giving it more room for different throwing styles. We’ve noticed that almost everyone has his own unique way of throwing stuff. Some people throw underhands, some upper and others even throw sideways. In order to conform more to those different styles, we made throwing more dependent on your looking direction. This makes Throwing much more reliable and easier to execute with all throwing styles. Throwing direction is now based on where you look. (Look higher to throw higher) and its speed now only uses the local speed of your hands.

Changed: Menu Interaction
The interaction with menus and buttons is now simplified. It is no longer required to press and hold the trigger and grip button for a menu interaction. You can now interact with a menu with only the press of the trigger button. These interactions can mainly be found in the Heroes Chamber and Options Chamber.

Trigger Only Interaction
  • Changed Interaction in Options Chamber
  • Changed Interaction in Heroes Chamber

Changed: Socerer of the Unholy Order

  • Changed movement stability
  • Lowered homing magic speed and damage

Changed: Orc

  • Decreased Rage distance from 45 to 40

Changed: Pistol

  • Pistol Damage reduced from 170 to 160.
Changed: Iron shield

  • Changed Iron Shield Weight From 35 to 30.

Bug Fixes
  • Fixed a huge multiplayer bug where 1 player was ignored by enemies during co-op.
  • Fixed enemy AI issues
  • Fixed some weapon collisions bugs while colliding with walls
  • Fixed small multiplayer instability issues.
  • Fixed lighting performance issues.
  • Added some new secrets
  • Removed Herobrine.

If you haven't already don't forget to join the VR Dungeon Knight Discord! Share your comment and suggestion below!

For more information about current and future updates, from VR Dungeon Knight and other Wolfdog Interactive games, follow our Socials!

Thanks for all the support and feedback from our amazing community. This update is made possible by you guys!

14 comments Read more

September 27, 2018

Musket Update now Available! - Patch 0.9.2

Musket Update
Another new update rolls out for VR Dungeon Knight. It's full of guns a new enemy and new adventures.

Added Muskets
It is time to pack some heat Dungeon Knight! We’ve added the muskets to your armory. These rifles are a great way to deal a large amount of damage from a good distance. Each musket has its own speciality, like the sniper rifle for large distances and the rifle axe for close combat. All rifles must be reloaded manually after each shot by holding the rifle in both hands while holding your hands close together. Muskets can be unlocked like any other weapon.

Added: Musket Rifle
The Musket Rifle is the all-around gun, useful for any situation. Make ready, aim, Fire!

Abilities and Statistics
  • 30 Damage Stock.
  • Can't Block.
  • 600-2400 Ranged Damage Potential
  • Can pierce through walls/floors and all enemies in a line.
  • Does not have a sneak damage multiplier.
  • Loud sound! Enemies will detect you faster after you shoot.

Added: Musket Sniper (Blackmark Weapon)
Snipe your enemies from afar with this deadly high ranged rifle. (Or try a no scope.)

Abilities and Statistics
  • 30 Damage Stock.
  • Can't Block.
  • 2500-5000 Ranged Damage Potential.
  • Can pierce through walls/floors and all enemies in a line.
  • Does not have a sneak damage multiplier.
  • Loud sound! Enemies will detect you faster after you shoot.

Added: Axe Rifle (Blackmark Weapon)
What is better than an axe? An axe with an ability to shoot your enemies in the face!

Abilities and Statistics
  • 40 Melee Damage.
  • Can Block.
  • 640 Ranged Damage.
  • Can pierce through walls/floors and all enemies in a line.
  • Does not have a sneak damage multiplier.
  • Loud sound! Enemies will detect you faster after you shoot.

Added: Sorcerer of Unholy Order (Servant of the necromancer)
Once sworn to protect the world from evil. The order of Sorcerers could not withstand the corruption of the Necromancer. Now they dedicate their lives and power to dark magic and destroying any Dungeon Knight in their path.

Abilities and Statistics
  • Melee Damage: 30
  • Can fire magic
  • The magic projectile is homing.
  • Can Teleport at will.

Added: Adventure Mode and Nightmare Mode
We have replaced the normal and hard difficulty with an Adventure and Nightmare Mode.

Adventure Mode
This mode will generate a Dungeon with a combination of traps, exploration and enemy rooms. It has a more relaxed pace and gives the player a mix of exploration, combat, and adventure. It's the perfect setting for starting players and shows every aspect of a Dungeon.

Nightmare Mode
The Nightmare mode is a more hardcore approach to the dungeons. It only uses rooms with enemies in it, making it more focused on combat and survival. Large rooms without enemies are removed, and the player doesn’t get a lot of breaks between fight. Advised for more experienced players.

We felt that the old difficulty setting (normal and hard) weren’t that different from each other. A lot of players only went for the hard setting, which made the normal setting almost redundant. We also noticed that some player love exploring, while others mainly want to fight. By separating the modes from playstyle instead of difficulty we hope that more players will choose one of the two Dungeon depending on what they want to do.

Added: Portal of Souls
The old Multiplayer doors are replaced by the Portal of Souls. Besides the appearance change, it also has a different way to use it. When there is a game available a portal will appear, allowing you to step through and join a fellow Dungeon Knight on his quest.
The portal will make it easier to spot and join an available game.

Changed: Stealth Trial
You will now need 75% of your kills to be stealth takedowns in order to succeed the stealth trail. (instead of no detection) If you remain in stealth while proceeding to the next room all the monsters you skip in the previous room also get added to your stealth kills count. Neat!
Monsters you skip mid-combat will get counted to your normal kills count though.

Added: New Temple Dungeon Rooms
We added some new Temple themed Dungeon rooms. These rooms will expand on the one already in the game and will focus more on exploration and combat.

Added: Carry Weight
Your movement speed is now capped based on your weight! You know that indicator on your belt. All items and weapons have a weight that will add to your total weight. This will make you slower with large and heavy weapons. This applies to Touchpad Movement AND armswing. Teleportation will receive a cooldown in between jumps based on the weight and distance in a later update. If you want to be a true speedrunner in this update you need to invest points into dexterity or purchase the thief/assassin class to achieve a fast speed. A heavy knight class with heavy weapons now also plays like one.

Speed Cap
  • Very Light is full movespeed.
  • Light is 85% of your total movespeed.
  • Heavy is 55% of your total movespeed.
  • Too heavy is 33% of your total movespeed.

Class Changes
  • Warrior now has a 10% Speed Reduction.
  • Dungeon Knight now has a 15% Speed Reduction.
  • Mage Now has a 25% Armor Reduction instead of 15%.

Changed: Orcling

  • Increased Throwing Dagger damage of the Green Orcling from 19 to 29

Changed: Orc

  • Increased Throwing Axe damage of the Red Orc from 19 to 35

Changed: Spectral Minions

  • Increased Spectral Clubber dodge cooldown from 3 to 3.5 seconds

Changed: Sorcerer

  • Increased Sorcerer dodge cooldown from 1 to 1.4 seconds
  • Increased Sorcerer Damage from 9 to 11

Changed: Spectral Summoner

  • Spectral Summoner health increased from 2000 to 2500.

Changed: Pistol

  • Pistol now shoots 15% Faster
  • Pistol Damage reduced from 175 to 170.
  • Pistol is now moved to the other side of the Weapon room to accompany the new Musket Rifle.

Changed: Iron shield

  • Changed Iron Shield damage from 35 to 30.
  • Changed Iron Shield Weight From 25 to 35.

Changed: Arrow Quiver

  • Changed Arrow Quiver Stock from 45 to 30.
By lowering the quiver stock we want to empower the player with a Ranger kit.

Changed: Staff of Light

  • Changed Staff of light Aoe Duration from 12 to 8.
  • Changed Staff of Light Aoe Damage per from 7 to 5.

Changed: Demonic Staff

  • Changed Demonic Staff Melee damage from 75 to 60.

Bug Fixes
  • Fixed Arrow Quiver to be less glitchy in multiplayer.
  • Fixed Acid material to be more clear and deadly.
  • Fixed Water Material.
  • Fixed small performance drop in Main Chamber.

Hot Fixes
Hotfix 0.9.2a (28-09)
  • Fixed the main issue where the game was unable to load old saves. It is now possible to play on your old save game.
  • Fixed the Staff of Light.

Hotfix 0.9.2b (30-09)
  • Fixed a bug where some of the enemies became immortal.
We are looking into Window Mixed Reality Thumbstick support and Smooth Turning movement system for future implementation

If you haven't already don't forget to join the VR Dungeon Knight Discord! Share your comment and suggestion below!

For more information about current and future updates, from VR Dungeon Knight and other Wolfdog Interactive games, follow our Socials!

Thanks for all the support and feedback from our amazing community. This update is made possible by you guys!

21 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Start your epic adventure with VR Dungeon Knight, the ultimate VR first-person dungeon crawler.

A long time ago a Dungeon Knight defended the world from evil. Slaying many foes that tried to curse the world. For almost 20 years the world was safe, but even the strongest do not live to see the world forever. The Dungeon Knight became a story of old. It was at that moment that an evil Necromancer appeared and began to use the source of the dungeons to spread a dark curse. It is time for a new Dungeon Knight, a new hero to defeat the Necromancer and free the world from evil.

Choose your own class, equip yourself with a vast choice of weapons and venture into randomly generated dungeons filled with evil minions, traps and precious loot. Fight your way to the Dungeon Core with the use of a wide range of full directional movement systems, and real-life weapon handling. Defeat the Necromancer and become the Dungeon Knight!


Random generated dungeons - Fight your way through large and randomly generated dungeons, packed full of a large variety of enemies. Watch out for deadly traps and treacherous Minibosses in your attempt to destroy the Dungeon Core.

Free movement - Experience a unique range of full directional movement systems like teleportation, arm swing, touchpad control and climbing to freely explore the vast underground dungeons.

Choose your own playstyle - Select a player class that best suits your own style; like Warrior, Thief, Mage, Ranger, Assassin and Dungeon Knight. Gain experience to level your hero, and use your earned loot to upgrade your gear and skills.

Weapon handling - Equip yourself with a large variety of different weapons, including axes, bows, pistols, magic spells, shields, and two-handers. Store them on your belt and use dual wield for deadly combinations.

Co-op Multiplayer - Use drop-in/drop-out online co-op to explore the dungeons together with a friend, or make use of the local onscreen Fairy mode to guide a fellow Dungeon Knight in his quest for glory.

System Requirements

    • OS: Windows 7
    • Processor: Intel core i5
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon R9 390 or NVIDIA Geforce GTX 980
    • Storage: 3 GB available space
    • Additional Notes: The game could work on even lower end systems, this is not tested. (try at your own risk).
    • OS: Windows 10
    • Processor: Intel(R) Core(TM) i7-7700HQ CPU @ 2.81 Ghz
    • Memory: 16 GB RAM
    • Graphics: NVIDIA Geforce GTX 1070
    • Storage: 3 GB available space
    • Additional Notes: For optimal performance at all times on highest settings.

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