Intuitive vehicle building game in a big open world filled with things to do and places to explore.
Recent Reviews:
Mostly Positive (34) - 73% of the 34 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (580) - 79% of the 580 user reviews for this game are positive.
Release Date:
Jan 30, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Like any other game in Early Access, we need your help to decide what goes in the game and what does not. Trailmakers is a construction game made out of thousands of small parts. There is an endless opportunity to adjust and add to the features in the game, and we have a plan of where we want the game to head. It’s up to you to tell us if that is the right direction. We will make frequent developer updates on Steam, our mailing list, twitter, facebook and discord to tell you where the game is headed. Write your suggestions and comments about the game on any of these platforms and we will see it.”

Approximately how long will this game be in Early Access?

“Our plan is to move out of Early Access, and have a 1.0 release in 2018. It is an estimate that we are prepared to change if this adventure in open development opens our eyes to big features we simply can't release without.”

How is the full version planned to differ from the Early Access version?

“In the first versions of Trailmakers, we are setting out to prove that the vehicle construction genre needs more purpose than simply building. That is why we introduce “Expedition Mode” as a campaign where you will actually USE your vehicles for something. Our plans of expanding Trailmakers are:
  • Adding many many more building parts, both functional and cosmetic
  • Continuously making the world bigger and more exciting
  • Expanding the Expedition Mode with new challenges
  • Public and private multiplayer for all game modes
  • A platform where players can share their vehicles, personal records and gifs
  • A system where players can challenge each other’s achievements and make their own game modes

What is the current state of the Early Access version?

“The Early Access version of Trailmakers is the foundation of the game. It has the Expedition Mode which is a challenging campaign mode, and it has the Sandbox Mode which is a free-form creative experience. The two modes combined have enough content to give you an idea of where the game is headed and serve as a basis for discussion. What needs work? What do you want more of?”

Will the game be priced differently during and after Early Access?

“The price of Trailmakers will be reviewed as we move on from Early Access.”

How are you planning on involving the Community in your development process?

“It should be as easy as possible to tell us what you think of Trailmakers. Here is the current system we have in place to involve you in our development process.
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Recent updates View all (37)

October 9

Trailmakers 0.7.0 - BLOCKS! BLOCKS! BLOCKS!


Today we're launching a brand new and very awesome update for Trailmakers. As the name might subtly hint at, this update is a big batch of new blocks - 38 of them to be exact. New sensor blocks, aerodynamic blocks, a modular tube system and much more. It's not all blocks though! With the new multithreaded wheel, aerodynamic, and buoyancy logic, multiplayer performance should be better than ever. There's also plenty of quality-of-life changes and bug fixes in this update. Read the full release notes below.

General
  • Added more Daily Challenges! The Daily Challenge system is still in an early state, but we have added some more challenges so it takes longer before you run out.
  • If you start a Daily Challenge with the Play button, you will get an arrow pointing to the goal of the challenge.
  • The Block Hunts are now repeatable, but only gives you a reward once.
  • There are new rewards for the Block Hunts - and the old seat rewards are now available by default.
  • The workshop has been updated with a new look and the ability to tag and edit your creations.

Performance
  • Multithreaded Wheels, Aerodynamics, and Buoyancy
    We have overhauled the wheel, aerodynamics, and buoyancy logic to make them multithreaded. Overall, this will give better server side performance, especially when using larger vehicles.

Builder
  • When you switch camera angle in the builder, the nubs that are available for connection will light up briefly.
  • The builder is getting smarter. Some blocks are now rotated when dragged out, in an angle the builder predicts you will use it. The angle depends on your camera position.
  • Improved the way blocks are visualized and rotated in the inventory.
  • Made it more consistent which way blocks are rotated when dragged out of the inventory.


Blocks
  • NEW: Speed Sensor Block - A block that can be connected to another block, and trigger at a certain speed. Configure it by selecting the block, and clicking the cogwheel.
  • NEW: Altitude Sensor Block - A block that can be connected to another block, and trigger at a certain altitude. Configure it by selecting the block, and clicking the cogwheel.
  • NEW: Modular Tube System - A series of pipes and 1x1 connector pieces for them.
    • Tube 1x1
    • Tube 1x3
    • Tube 1x4
    • Tube 1x8
    • Tube Elbow
    • Tube Double Elbow
    • Tube Tee
    • Tube Double Tee
    • Tube Cross
    • Tube Double Cross
    • Tube Tee Cross

  • NEW: Aerodynamic Blocks
    • Cylinder 1x1x2
    • Rounded 2x4x2
    • Rounded Corner Inverted 1x2
    • Rounded Inverted 1x2
    • Wedge 3x1
    • Wedge 2x1x2
    • Wedge 2x4x2
    • Wedge 2x4
    • Wedge 3x4
    • Wedge 4x4
    • Cone 2x2x1
    • Cone 2x2x2
  • NEW: 1x3 Block
  • NEW: 2x2x2 Block
  • NEW: Tank Cannon - A new “cannon” piece that is suitable for building custom weapons.
  • NEW: Small Porthole
  • NEW: Fang
  • NEW: Small Tooth
  • NEW: Large Tooth
  • NEW: Flat Eye
  • NEW: Eyeball
  • NEW: Side View Mirror
  • NEW: Round Side View Mirror
  • NEW: Large Side View Mirror

  • NEW: Golden Scarab - Sometimes awarded for finding and reporting a bug to the developers (we prefer reports on http://discord.gg/Trailmakers).
  • CHANGED: Shield Plates have updated graphics.
  • CHANGED: Many aerodynamic blocks have updated graphics.
  • CHANGED: Armoured Seat, Go-kart Seat, Cockpit, and Operator Seat are no longer locked behind Block Hunts.
  • Many old blocks have been renamed for greater consistency.
  • Removed the empty “Antennas” category and replaced it with a “Facial Features” category in the accessories tab.

Bug Fixes
  • Fixed a bug where rotating and undoing two blocks could make them clip into other blocks.
  • Fixed a bug where undoing while not having anything selected would do nothing.
  • Fixed the welding bug, hopefully for the last time. This bug sometimes caused vehicles to invert hinge rotation after spawning, and other weird stuff.
  • Fixed the chickens so they are no longer cannon-resistant.
6 comments Read more

August 27

Trailmakers 0.6.1 - Logic Update is now live!



If you update Trailmakers today, you can try a brand new version with some great features. The major feature of this update is the series of logic blocks and a sensor block. These blocks will make some advanced vehicles possible, but they can be tricky to use if you have not worked with logic gates before. Experiment with them, and check out what other players have built with them on Steam Workshop and our Discord.

General
  • Added Daily Challenges! This is the first version of the Daily Challenge system. In future updates we will add more awesome challenges, and expand the system with more rewards.

  • Removed the side cameras and the top-down camera.
  • Added a new Sticky Orbit camera that orbits the vehicle but follows the vehicles rotation.
  • Made seats configurable. You can now select which parts of a vehicle are controlled from a given seat. That means you can make passenger seats or a seat for a turret controller.


Builder
  • Made scroll-to-zoom and panning with the arrow keys less aggressive when the camera is close to your vehicle.
  • The camera no longer shifts back and forth while deleting blocks.
  • Added a button to the configuration menu of blocks that removes the keybinding.

Blocks
  • NEW: Logic Blocks - Connect these blocks with other configurable blocks by selecting the logic block and clicking the cogwheel. You can use the check marks to select which blocks the logic gate is connected to.
    AND - Output if ALL input is NOT zero.
    OR - Output if ANY input is NOT zero.
    XOR - Output if ONLY ONE input is NOT zero.
  • NEW: Distance Sensor Block - The Distance Sensor can be connected to other blocks by clicking the cogwheel and then the checkmark on other blocks. The connected blocks will activate when the Sensor triggers. You can configure the distance of the sensor and trigger it when it detects environment, blocks, or players.

  • NEW: Spiked Wheel
  • NEW: Rounded Corner Block
  • NEW: Small Rounded Corner Block
  • NEW: Porthole
  • NEW: Paddle
  • NEW: Straight Suspension
  • Spinning Servo: New graphics
  • Shield Plate 2x1: Fixed a bug where you couldn’t color the nubs with secondary colorpicker
  • Headlamps and Taillights - These blocks are now configurable. You can bind a key to turn on the lights.

Bug Fixes
  • Fixed the weird levitation of the rear end of some vehicles caused by wheels rubbing together.
  • Removed lag spikes that would occur when loading in new gameplay areas.
  • Fixed the ramp.
  • Made the wheels not collide with their own structure. This might break some vehicles with “alternative types of propulsion”.
20 comments Read more
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Reviews

“The best building in a game that I have ever seen – it’s just drag and drop, easy as pie!”
Draegast

“I like the idea that I have a little environment to go around, not just building stuff in a test arena. A world to see!”
Jacksepticeye

“I can see Trailmakers gaining a big audience with people who like Minecraft, the Kerbal Space Program and other creative games that aim to be limitless.”
Hardcore Gamer

About This Game


Building a car, airplane, helicopter or walking robot is as easy as playing with toy blocks. Take your machines on exciting expeditions, race them against your friends, or build the craziest contraptions you can imagine in our huge sandbox.

  • Intuitive building with modular blocks. It is easy to get started but the possibilities are infinite.
  • The world is huge and alive.
  • There is always something to do: Go on expeditions, take on challenges, play in the sandbox, race your friends or shoot each other to bits.
  • Four player drop in drop out multiplayer game modes.
  • An active and growing community with tons of premade vehicles ready to test.


EARLY ACCESS is short for: Trailmakers is still an infant and will become a lot better and BIGGER over the next year. Our aim is to ship significant updates every 2-4 weeks.

If you want to know more about our plans and what the current players are thinking then check out our discord channel: http://discord.gg/trailmakers

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64 Bit
    • Processor: i5-4440 (3.1 GHz quad-core)
    • Memory: 8 GB RAM
    • Graphics: GTX 660
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system

What Curators Say

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