Join a world where you design, create and pilot your own sea-rescue service. Release your inner hero as you battle fierce storms out at sea to rescue those in need.
Recent Reviews:
Very Positive (83) - 87% of the 83 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (282) - 89% of the 282 user reviews for this game are positive.
Release Date:
Feb 28, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is the ideal platform for the massive, ambitious project of developing Stormworks: Build and Rescue. Working with players will help us decide what new content to make, and how to tune the gameplay to create the best experience.”

Approximately how long will this game be in Early Access?

“We expect Early Access to last around a year.”

How is the full version planned to differ from the Early Access version?

“The full version of Stormworks: Build and Rescue will include new modules for creating your vehicles, more islands to experience, and more missions to take on for your coastguard team!”

What is the current state of the Early Access version?

“The vehicle designer is already in place, allowing you to craft, customise and pilot land, sea and air vehicles. You can also use the powerful logic system to pull off complex techniques.

A selection of islands for you to explore and purchase have been created, as well as a number of missions to use your vehicles in.”

Will the game be priced differently during and after Early Access?

“Yes, the price of the game will increase when leaving Early Access.”

How are you planning on involving the Community in your development process?

“The Early Access community will be vital to everything we do - From coming up with new missions to improving our building system, we plan on working closely with our players to create a fantastic experience for you to Build and Rescue!”
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Buy Stormworks: Build and Rescue


Recent updates View all (42)

July 13

v0.2.39-40 (The Navigation Logic Update)

Dear Stormworkers,

This week's minor update adds several frequently requested logic components, as well as more bug fixes.

A new trigonometry component lets you make use of sin, cos, tan and their inverse functions, and the new exponent component can be used for taking square roots.

We've also added 2 sizes of keypad components - these input devices will display a text box where you can enter numbers to send to your vehicle's logic. The larger keypad also has a shortcut button to automatically input the map coordinates of your current waypoint! This should allow you to make much more compact autopilot systems, as well as being a great tool for testing how different values affect your circuits in real-time.

Patch notes are below with a full list of the changes included in this update.

Thanks to all the community members who are continuing to give us feedback on Discord, the Steam discussions and our issue tracker. We're currently putting the finishing touches on Major Update 2 which includes some of your most highly requested features! We can't wait to share it with you, and will be announcing more details soon.

Have a great weekend <3

The Stormworks Developers

Patch Notes


Feature - Added trigonometry logic component (provides sin, cos, tan, asin, acos and atan)
Feature - Added exponent logic component (the exponent's value can be set using the select tool)
Feature - Added small keypad component (used to easily input a number into your logic system)
Feature - Added large keypad component (used to easily input 2 numbers, with a shortcut button that inputs current waypoint coordinates)
Feature - Trim will quickly reset to 0 if both directions of axis are held simultaneously

Fix - Workshop vehicles have default name unrelated to workshop item name to allow uploads to be renamed with special characters (any vehicles reported as not showing in the editor can now be fixed by updating the workshop item from in-game. If you find a vehicle that doesn't show up, notify the creator so they can apply the fix)
Fix - Vehicle upload title editbox allows typing of punctuation/symbols
Fix - Fixed temporary workshop files not being cleared up before/after upload causing mission files to sometimes be included in workshop uploads
Fix - Fixed issues with key buttons getting stuck when using external inputs
Fix - Minimap faces correct direction when attached to ladder
Fix - Pilot seat UI hides when fast travelling from a seat
Fix - Fixed camera not resetting properly when fast travelling from a ladder
Fix - Opening pause menu in singleplayer pauses the game again
Fix - Increased trigger zone for lighthouse delivery mission to ensure secondary objective triggers
Fix - Third objective of sea water sample mission is no longer completed by default
Fix - Fixed crash when converting very large floating point values to text on component tooltips
Fix - Fixed push buttons not releasing when pressed in third person
Fix - Fixed held buttons desyncing in multiplayer when moving out of range
Fix - Both docking doors will reset their logic outputs when disconnecting
Fix - Water cannons spray in the correct direction when flipped
Fix - Paintable sign additive renders correctly when flipped
Fix - Engines no longer output torque when switched off


Fix - Fixed workshop files no longer updating properly for some players
Fix - Fixed vehicles uploaded to workshop after previous patch not loading correctly in editor
16 comments Read more

July 6

v0.2.36-8 (The Building Editor Update)

Dear Stormworkers,

This week we are adding more building editor tools and new missions to Stormworks!

You can now save and load buildings with the editor, as well as view the building in the world as you edit it. We have reworked the editable building areas too.

There is also some new mission content, from simple search and rescue to complex fire fighting and aircraft crash response.

As always, the weekly update comes with a long list of fixes and improvements, and we are continuing to improve the game, including multiplayer, all the time.

If you do see any problems with the game, please make sure we know about it using the "report bug" buttons in game, to help us continue to improve the game :-)

Much love <3

The Stormworks Developers

Patch Notes


Fix - Fixed key buttons
Fix - Fixed JK and SR latches
Fix - Fixed missing physics on creative island


Feature - Added "world view" button in vehicle editor that lets you view the surrounding environment while designing your vehicle (useful for base building and as a scale reference)
Feature - You can now load, save and share your static structures on the workshop (vehicles uploaded to the workshop from a static workbench will be automatically tagged with "structure")
Feature - Added new mesh for static workbenches to distinguish them from regular workbenches
Feature - Static workbench tooltip now says "create structure" instead of "create vehicle" to make their purpose clearer
Feature - Updated existing missios to have time limits (hour and a half for non-critical missions, 20 mins for rescue missions)
Feature - Added flares to existing rescue missions
Feature - Added 3 new missions to Research Center playlist
Feature - Added new critical rescue mission to Skye Power Company playlist
Feature - Updated the Stormworks Issue Tracker to have search feature and buttons to request mark as implemented/duplicate/not an issue

Fix - Fixed cases where dynamic objects would load before vehicles causing survivors to spawn inside boats
Fix - Fixed issue where some objects would not unload and fall into ocean if island at that location was unloaded
Fix - Mass of connectors is rebalanced when connecting to resolve physics crashes when towing vehicles
Fix - Optimised case where server was double-simulating some vehicles
Fix - Fixed crash in mission editor when creating new playlist with component selected
Fix - Added missing buoyancy data to large winch
Fix - Rebalanced reward value for missions


Feature - Added "Spawner" workshop tag for missions to help distinguish missions used for spawning bases/large vehicles (if you have a mission uploaded already that fits that criteria it would be great if you can update it with the new tag to help players find it)

Fix - More rebalances to mission reward value and critical mission times from previous patch
Fix - Fixed external input on key button causing strange behaviour
Fix - Updated mission workshop upload text to make it clearer that vehicles are embedded as part of the upload
Fix - Fixed vehicles in mission editor not always updating their rendering when replacing their file
Fix - Fixed mission editor forgetting that a component is selected when opening other editor views
Fix - Vehicle editor free mode camera no longer continues to move if clicking on the UI
Fix - Failed missions no longer display an empty reward notification
Fix - Pressing R on non-player vehicles no longer attempts to return them to the workbench
13 comments Read more
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“"a nice mix of relaxing delivery missions and enjoyable heroic rescues"”
PC Gamer

“"The constant reward for being creative and finding unique solutions is intoxicating and it is hard to put the game down after picking it up."”
8/10 – Gadgetguy

About This Game


Join a world where you design, create and pilot your own sea-rescue service. Release your inner hero as you battle fierce storms out at sea to rescue those in need. Stormworks: Build and Rescue is a rich and dramatic physics playground. Take your custom-designed, block-based and programmable vehicles into fierce oceanic storms. Plan and execute thrilling rescues in a variety of challenging crisis scenarios. Export and share your meticulously designed vehicles and missions with other players via the Steam workshop. Stormworks: Build and Rescue - create, rescue and release your inner hero!

Stormworks: Build and Rescue - Create, Rescue and release your inner hero!


Construct vehicles by placing blocks in a rich editing suite, customize them with your own design and program their behaviour using the powerful in-game logic system. Choose from a wide array of components to assemble your own rescue helicopters, boats, submersibles and more…


Take to the sea, land or sky in your newly created vehicle. Navigate through over 15,000 square kilometres of ocean and islands in an amazingly dynamic world.


Design specific vehicles to respond to challenging missions across open oceans, island facilities, remote rigs and more. Rescue survivors from the water, fight fires, help repair oil rigs, operate nuclear power station machinery and more. Create and share your own missions using the rich missions editor. Unlock new locations and components in career mode or explore your imagination in creative mode.


Join your friends in cooperative multiplayer as you operate multi-crew vehicles, and execute complex missions involving careful planning and coordination.


The day-night cycle and dynamic weather system create diverse environments to put your creations to the test. From calm sunny mornings, to unforgiving stormy nights - strong winds can turn the ocean from gentle ripples to fierce heaving waves, affecting your vehicles using physics-based hydrodynamics and displacement-buoyancy systems.

System Requirements

Mac OS X
    • OS: Windows 7 / 8 / 10
    • Processor: Intel i5 4th Generation
    • Memory: 8 GB RAM
    • Graphics: Intel HD 6000 / Geforce 550
    • Storage: 500 MB available space
    • OS: Windows 7 / 8 / 10
    • Processor: Intel i7 6th Generation
    • Graphics: Geforce 750 / Radeon R7 360
    • Storage: 500 MB available space
    • OS: Mac OS X 10.8+
    • Processor: Intel i5 (2014 or newer)
    • Memory: 8 GB RAM
    • Graphics: Geforce 650M / AMD Radeon R7
    • Storage: 500 MB available space
    • OS: Mac OS X 10.8+
    • Processor: Intel i7
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon R9
    • Storage: 500 MB available space
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