A metroidvania where you take the form of the bosses that you kill, giving you new ways to explore the interconnected world. It's also a metroidvania where you don't have to kill anyone. Will you banish the darkness, or will you become it?
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Release Date:
Q1 2019

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Available: Q1 2019


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October 2

Kotaku picks Mable as Best of EGX!

More awesome news coming out of EGX. Kotaku featured the game at the top of their roundup of the best indie games from EGX.

I didn't even know that they'd played the game to be honest, but it's awesome that it got featured!

It's actually really odd getting any attention for the game - aside from the Kickstarter and the updates I've been doing there, Mable is just the thing that I do once the kids are in bed. Sitting on the sofa, writing little stories to fit into the game or building out areas and secrets to explore, it's weird to think that people actually think it's cool and are even maybe kind of excited about it...?

Anyway, do check out the coverage here: http://www.kotaku.co.uk/2018/09/25/the-best-and-oddest-indie-games-from-egx-2018

And check out the other games mentioned in the piece, as they're all super cool! I particularly enjoyed Disco Elysium and The Book Ritual was a strange thing you really have to play in the live environment.

I was a bit sad that they didn't cover my top 3 from the event:

Between Stations - a narrative experience where you play by tuning an old analogue TV in
Hypnospace Outlaw - a '90s internet simulator that reminded me of a darkly funny Lawnmower Man ('90s reference for all of you old folks out there)
Flotsam - a city builder/sim where your settlement is floating on the ocean after the end of the world, kind of like Waterworld (but better and with an awesome art style)

Check those out too if you're looking for cool and interesting stuff!


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September 30

Mable wins Top 10 Star of EGX Award

I think it's safe to say that EGX was a success, with great feedback from everyone who played the game and some nice write-ups in the press!

One of the highlights for me was being awarded the first Top 10 Star of EGX by Jupiter Hadley.

Overall it was an awesome weekend and you can read more about the award here: https://www.thumbsticks.com/jupiters-picks-10-award-winning-indie-games-from-egx-2018/

More news from EGX coming soon!

Cheers :)

3 comments Read more


“Is this a force that can be stopped?”
Rock Paper Shorgun

“Mable and the Wood stands out for more reasons than its beautiful, minimalist style. It's a metroidvania, but one where combat is completely optional.”

“Somehow, I missed Mable and The Wood by Triplevision Games, and only just heard about it in yesterday’s release window announcement trailer, but oh boy am I interested now.”
Indie Hangover

About This Game

Mable & The Wood is a metroidvania where you can take the form of the bosses that you kill, changing how you're able to explore the interconnected world. It's also a metroidvania where you don't have to kill anyone.

The strange cult that resurrected you speak of an ancient prophecy that says you will hunt down the great beasts, take their shape, and use their powers to save this dying world. But what if they're wrong? The prophecy is old, and words lose their meaning with time...

When the world is falling apart around you, what will you do? In Mable & The Wood, it's up to you to make that choice. You don't have to kill anyone, but you might kill everyone.

Will you banish the darkness, or will you become it?

  • Your choices matter - The cult wants you to kill everything, but it's up to you whether or not you listen to them or find your own path and unlock the multiple endings
  • A rich story with a diverse cast of characters who have their own take on this whole 'end of the world' thing
  • Combat is movement and movement is combat - Mable can't lift her magical sword, so she has to use it in unique ways to move through the world
  • A large and varied fantasy world, brought to life with state-of-the-art pixel technology and a beautiful original soundtrack
  • Multiple endings, different routes to take through the world and secrets to discover


Defeat the great beasts to take their shape and transform into a fairy, spider, stone golem, mole, medusa and more!


The game takes place in a dark fantasy world, with each area making up part of a large, complex map that's packed full of all kinds of secrets for you to discover.


Discover a rich story and define your own role in it. Will you become the saviour everyone's trying to convince you to be, or will your actions lead to the world literally tearing itself apart?

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7, 8 or 10
    • Memory: 2 GB RAM
    • Graphics: 128MB
    • Storage: 400 MB available space
    • OS: Mac OS X
    • Memory: 2 GB RAM
    • Storage: 400 MB available space
    • OS: Ubuntu 1.4 or higher
    • Memory: 2 GB RAM
    • Storage: 400 MB available space
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