Heartbound is a non-traditional role-playing game about a boy, his dog, secrets, and sanity.
Recent Reviews:
Very Positive (14) - 100% of the 14 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (423) - 95% of the 423 user reviews for this game are positive.
Release Date:
Dec 24, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to open more Heartbound content to the public to get feedback and fix bugs on the road to launch. Going Early Access allows an even greater conversation between us as developers and the Heartbound community.”

Approximately how long will this game be in Early Access?

“We are currently looking at a mid to late 2019 release window with multiple major content patches along the way. Each content patch will include an additional chapter and a continuation of the story.”

How is the full version planned to differ from the Early Access version?

“The full version of Heartbound will have additional chapters of content, new storyline paths, more combat encounters, and multiple conclusions to the story. We have everything designed and mapped out and we're actively working on finishing it all.”

What is the current state of the Early Access version?

“Currently you are able to play through Hometown, Tower Corp, and you can explore a small portion of Animus, Muspelheim, or Niflheim. This version of the game has multiple storyline paths, tons of secrets, and multiple endings. If you're worried about the level of content, we have a Demo available that has all of Hometown and a small amount of the other worlds thrown in.”

Will the game be priced differently during and after Early Access?

“No, Heartbound will always be the same price.”

How are you planning on involving the Community in your development process?

“Throughout the development of Heartbound we have been completely open with our process and design work. We stream everything we work on from 12pm - 10pm PST daily and have a massive Discord community where anyone can talk to us at any time. Thor and Shaye work on Heartbound full-time so they are almost always available.”
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Recent updates View all (19)

May 16

Studio Updates and Coming Content

Hey everyone!

It's been a number of months since we've updated and I wanted to let you guys in on what's been going on, who is working on the game, and what we have planned for the future!


1. We moved the studio to Washington.

There were a number of reasons for this both financial and personal but things should be settling down now as the move is mostly complete and we just have a few more things to do. The new digs will be focused entirely on developing games and running the streams. Right now we're in a temporary shared space but by next week -hopefully- we should be in a permanent new space that isn't shared.


2. We have daily dev streams!

If you didn't know we stream development of Heartbound live on Twitch every day from 12pm-10pm PST. The first 5 hours is art and the second five hours is programming. Heartbound is the main priority right now and we're working through Animus live so come check it out.

We also work on our back-burner game Kill The Moon from time to time or play games and give feedback on them. Recently we ran a game jam and helped a ton of new designers on their path to making cool stuff.

You can watch the streams here:


3. Animus is in -unstable testing- phase right now and we update this build every Sunday.

You can access the unstable version of the game using the code "CheeseAndWhiskers" without the quotes and following the image below for instructions. This build has tons of changes, new stuff, testing stuff, all kinds of things. Animus is a massive undertaking and we are spending time on testing things for feel on top of just making it work.

There is no unstable build for Mac or Linux currently. The unstable builds are also only in English. This speeds up development time and reduces issues while we're testing all of this stuff. Once these builds pass and feel good we translate them and move them to the other platforms.


4. Heartbound is being created by only three people.

Shaye - Art/Animation
Stijn - Music/Sound Effects
Thor - Programming/Writing/Game Design

This is a ton of work for three people but we won't be expanding the team. I'm happy with how development has gone so far and I'm proud of what we've accomplished together and what we have planned for the future. Good games take time and I do not intend to rush this. If you're ever wondering who responded to your YouTube video, Tweet, or email all of that was Thor. Small teams do a lot of stuff outside of making games so be kind to your devs!


I know a lot of you just want updates now.
I would rather update the game when it's fun and ready.

Let me know if you ever want to chat or have any feedback.



Discord - https://discord.gg/PirateSoftware
Twitter - https://twitter.com/PirateSoftware
YouTube - https://www.youtube.com/c/PirateSoftware
Stream - https://www.gopiratesoftware.com/twitch/

12 comments Read more

January 20

Patch 1.0.7d - Animus Exploration

Thanks for all the feedback and support.
You guys rock. :HBHeart:

The Tower - Chapter 2
  • Storyline
    • A number of interactions were changed to be more in line with characters true motives.
  • Quality of Life
    • PPP's cutscene is now straightforward and less confusing.

Animus - Chapter 3
  • New Content
    • The base environments in Animus are now open for exploration.
    • None of the dialog or interactions in this section work beyond the save point.
    • You may leave this area by walking into the trunk of the Clock Tree.
    • There are day/night cycles in Animus and it takes 24 minutes for a full day.
    • The intention is to build a number of timed events to make Animus a working village where everyone does their part.
    • Trees now react when you get close to them.
  • Bugs
    • Retrieving the AESTHETIC twice is no longer possible and no longer softlocks the game.
    • You can now enter the Vapor Cave multiple times.

  • Achievements
    • A number of secret achievements were added to the game.
    • None of these achievements force path altering actions in any way.
    • These were released earlier to test and are just now being put in the patch notes.
  • Wallpapers
    • There is now a Wallpapers folder in your game installation folder.
    • A bunch of 1080p wallpapers can be found in there. Have fun!
    • File Location: \steamapps\common\Heartbound\Wallpapers
  • OST
    • A ton of new songs have been added to the OST.
  • Bugs
    • Fixed some bad calculations when pushing objects.
    • Audio no longer pops when you finish pushing objects.
    • Lore will now be pushed out of objects if he somehow is pushed into them.
    • Achievements can now be obtained even if your steam overlay is disabled.
    • Steam screenshots can now only be taken if your steam overlay is enabled.
    • You can no longer walk through objects when walking diagonally into their corners.
  • Credits
    • More backer names were added to the credits.

  • Language
    • ESMX is still being worked on.
    • JP is now planned.
  • New Content
    • Existing Worlds
      • A phone in your bedroom needs to be interactive.
      • A book in your bedroom needs to be interactive.
    • Animus (Chapter 3) is being actively developed.
      • All of the environment art is finished.
      • All of the character sprites and animations are finished.
      • All of the environments are built and functional.
      • Watch us stream it live here!
      • https://www.gopiratesoftware.com/twitch/
20 comments Read more
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“Returning to a game in this style felt like coming home.”

“It appears that Heartbound will be a game that'll tug at the heartstrings and more by the time of its release, which, judging by the title, seems just right.”
Game Skinny

“I really really like it! I can't wait to see more of this!”
Jack Septic Eye

About This Game

Heartbound is a non-traditional role-playing game about a boy, his dog, secrets, and sanity.

  • Follow Lore and Baron on their adventures through time and space.
  • Handle combat through a series of unique mini-games with varying objectives.
  • Change the story through exploration and interaction with the world.
  • A massive series of optional cryptographic puzzles that can be solved as a community.
  • Varying environments with unique pixel art, an inspired soundtrack, and tons of extra socks.
  • That awful feeling when you do something terrible to someone who loves you.
  • More gags than you can shake a stick at. Binder can lend you one of his if you don't bring your own.
  • Advanced sadness.

Heartbound does not use the traditional systems of Levels, Experience, or Consumables. Everything is skill-based and combat can change based on your relationships with others or things you have done. Weapons can be found throughout the world and they augment how much damage you deal in certain situations.

Every enemy you encounter has unique mini-games that you will not see anywhere else in the game. There are no random battles and a number of encounters are avoidable based on how you progress. Combat never ends in death and defeating someone allows you to see their memories from their perspective. What you do from there is up to you.

System Requirements

Mac OS X
SteamOS + Linux
    • Processor: 1.2Ghz+
    • Memory: 4 GB RAM
    • Graphics: 512MB
    • Storage: 500 MB available space
    • Additional Notes: This game is locked to 60 frames per second.
    • Processor: 1.2Ghz+
    • Memory: 4 GB RAM
    • Graphics: 512MB
    • Storage: 500 MB available space
    • Additional Notes: This game is locked to 60 frames per second.
    • Processor: 1.2Ghz+
    • Memory: 4 GB RAM
    • Graphics: 512MB
    • Storage: 500 MB available space
    • Additional Notes: This game is locked to 60 frames per second.

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