The year is 1983. The world teeters on the verge of destruction as the Cold War tightens its icy grip. East or West: trust no one, question everything. The fate of humanity rests in your hands as you pit spy versus spy in tactical Phantom Doctrine.
Recent Reviews:
Mostly Positive (98) - 71% of the 98 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,115) - 73% of the 1,115 user reviews for this game are positive.
Release Date:
Aug 14, 2018

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Recent updates View all (24)

October 29

Patch 1.0.8 | Scare Tactics DLC | Dev Livestream

Greetings, Agents!

Patch 1.0.8 & Scare Tactics DLC go live

We are back with another set of updates and additions to mark the upcoming Halloween season! You may find the detailed description of all the improvements and changes below. As always, we want to thank you for your ongoing support, suggestions, conspiracy theories and being a community any Developer would envy.

Get into the spirit of the season and bolster your agency with Spooky Spooks and Pumpkin Spies!
  • New, Halloween-themed character customization options: new hair and eye colors, face painting and unique.. headgear
  • For a short time Halloween-themed models and textures will appear throughout the tactical levels so keep an eye out!

Dev Livestream

Furthermore, we are delighted to invite you to our Hideout for a Dev Livestream today at 18:00 CEST. Flamingo and obj_dude will be playing Phantom Doctrine, answering your questions and having fun with you. There is also a chance that we'll convince them to use some of the props we slipped into the streaming room... :steammocking: Hope to see you there!

The stream will be available on Phantom Doctrine's Steam Page:
Or on Good Shepherd Entertainment's Twitch channel:

  • A pack of new character customization options has been added: headgear, clothes and accessories
  • Two brand new multiplayer maps: Unit ‘Theta’ and Safehouse
  • The Loadout Screen now has buttons to strip non-participating Operatives of their gear, deselect the tactical team and clear the Support section, all for a more streamlined experience
  • Added new warning pop-ups after selecting “Restart”, “Exit to main menu” or “Exit to desktop” from the pause menu
  • Exiting from an active multiplayer game requires confirmation
  • Selected multiplayer maps are now visualized in the lobby
  • Unlocking of Body Engineering compounds has been tweaked and improved to facilitate access to early game unlocks later on
  • Items obtainable early in the campaign are now more readily available in late game
  • The “Actor” perk can now be switched in the main menu to work the way it used to post-launch (disregarding the enemy Agents field of view)
  • The pop-up window in strategic gameplay about new secrets can now accommodate up to 4 lines of text
  • The list of aliases used in Secret Files has been significantly expanded
  • Technologies unlocked by campaign progress now have a ‘New’ marker visible
  • Formatting of descriptions for Technologies in the Workshop has been improved
  • The delay before arrival of reinforcements has been corrected at the beginning of the KGB campaign
  • Buttons on world map pop-ups have been adjusted to match the text size for their corresponding choices
  • Navigational buttons in the multiplayer session setup screen have been improved
  • The ambient sound in hideout facilities has been adjusted
  • Health bar in action camera view has been repositioned
  • Placement of targets behind high cover during incoming fire has been improved
  • Line of fire in full auto mode to targets behind cover on higher floors has been tweaked
  • Improved wind sway animations for potted plants
  • Improved movement and idle animations for female Operatives
  • Idle animations improved for civilians standing by tables
  • Use animation for Heartbeat Sensor
  • Miscellaneous animation and model improvements for the character customization process
  • Multiple minor localization tweaks and fixes
  • Eliminated a potential blocker in chapter 6. of the campaign
  • Solving two secret files at once no longer causes any issues
  • Reassigning agents between jobs using key bindings will no longer causes rare issues with progression
  • Miscelanneous fixes and stability improvement
  • Vancouver’s icon will no longer be obscured by UI text
  • Infirmary can now correctly be fully upgraded
  • Buttons now display correct states on side story pop-ups in the world map
  • Deployment zones can no longer be switched using the pause keyboard shortcut
  • A character’s make-up will now be correctly visible on all screens
  • The game can no longer be saved in the deployment phase
  • Controller inputs will no longer be registered on game loading screens
  • Improved descriptions for “Respiratory” and “Sensory” Operative stats
  • Improved and clarified descriptions for tooltips on the Loading Screen
  • The number of secrets to be found will now correctly decrease when an enemy Agent in vigilant mode starts to clean up
  • Miscellaneous improvements to tooltips, labels and descriptions
  • Clothes will now fit agents of all body types correctly
  • Agent portraits repositioned in the location window to correct a minor issue in English and French versions
  • Miscellaneous improvements and fixes for graphics and displays
If you encounter any issues, wish to chat about Phantom Doctrine or just poke the Devs, our Official Discord Server is always the best place to visit.

Have a spooky Halloween!

24 comments Read more

October 3

Phantom Doctrine Patch 1.0.7 Infiltrates Steam!

Phantom Doctrine Patch 1.0.7

Greetings, Agents!

We are back with another batch of improvements and fixes for you today. All of the changes are listed below, and the entire Team is continuing their hard work based on your feedback and suggestions. We truly appreciate how vocal and helpful the community around Phantom Doctrine is, and promise to continue supporting the game as we have been doing so far.

  • On Easy and Medium difficulty, enemy reinforcements will be delayed somewhat if there are still enemies remaining on the map
  • Crafted Support Powers can now be sold
  • In the selection window for crafted items, there's now a count of such items already owned
  • The character panel now shows duration of effects granted by reactive abilities
  • Increased visibility of secret containers after a tactical recon or other ways of revealing a room (Spotter etc.)
  • Overwatch range is now adjusted to a weapon's maximum range (yay!)
  • Improved visual line of sight for attacks against targets on higher floors
  • Improved pistol animations for characters in half cover
  • Improved the list order of available tech unlocks in the Workshop
  • Clarified the message about the unavailability of Conversion Treatment when there's no room in Crew Quarters
  • Improvements to the details of body type and face on the character creation & customization screen
  • Increased level of detail for the operatives' clothes on high quality setting
  • Reduced damage dealt by sniper rifles with tranquilizer darts
  • Added audio feedback when attempting to use an unavailable navigation button in strategic screens
  • Pause menu can no longer be opened when a Side-story Event window is open on screen (fixes a progression issue in Chapter 6)
  • Secret Files generated in late stages of the campaigns should now have all their names working as intended
  • The game can no longer be sabotaged by opening the Move Hideout prompt and the Investigation Board at the same time
  • UI will no longer rebel when a location window and a crafting completed window are open at the same time
  • Tracked down an elusive bug when World Map locations would sometimes appear in the Hideout screen
  • Rare copies of the game with a predilection to crash after being closed have now been taken behind the shed and shot
  • A Dispose of Body use which would result in combat no longer blocks the game
  • Pins for intelligence snippets on the Investigation Board can no longer be displayed off screen
  • Keyboard shortcuts can no longer resume the game while in the Save/Load screen
  • Civilians at the top of the stairs will appropriately run away from armed persons
  • The UI will no longer freeze when a location window and an event window pop up at the same time
  • Enemy Agents while in Vigilant mode will now reactivate security and clean up intel at the appropriate time
  • No more crashes while selling weapons to vendors. Capitalism.
  • Facilities can no longer be selected in the background with a mouse cursor while the Pause Menu or the Save/Load screen is open
  • Agents with the Loyal perk will no longer participate in Chapter 6 sidestory events
  • Improved scaling for cinematics on ultrawide monitors
  • A lost informer in the Informer Assassination mission will no longer appear in MKUltra as a captured enemy
  • KGB Campaign: Operatives undergoing training can no longer be assigned to the story-related fight in the Hideout
  • Agent training is now interrupted in the case of a Raid
  • Tutorial pop-ups will no longer appear at the same time as Side-story Events
  • The Tactical Plunder achievement now only counts Secret Containers
  • Exiting the Moving Hideout screen can no longer be done with a hotkey
  • Disposed of a superfluous message about an agent returning from MIA status after some time has passed from his rescue from an Enemy Cell
  • The Cabal Sleeper Agent perk won't prevent an Operative from joining the enemy's side (duh!)
  • NPCs will correctly return to their patrol after investigating a Decoy
  • Overwatch won't trigger through closed door
  • Eliminated inconsistencies in discoverable aliases between different language versions
  • The controller prompt for locking the door no longer appears right next to an agent on overwatch
  • Objective text in Chapter 3. fixed
  • Eliminated cases when a slider for the secrets list at the mission summary screen would be displayed unnecessarily
  • Clipping issues for shotgun-carrying agents in the Loadout Screen fixed
  • Women's Hippie Glasses color-corrected (yay!)
  • Ambient sounds range on large maps has been increased
  • The annoying MKUltra sound was told to be more on the down low
  • Audio volume settings now affect the Multiplayer Lobby as intended
  • Superfluous animations after moves beginning in half cover removed
  • Fixed rare cases text errors in the Spanish localization's Secret Files
If you encounter any issues, wish to chat about Phantom Doctrine or just poke the Devs, our Official Discord Server is always the best place to visit.
32 comments Read more


“There is a lot to admire, with a single-player campaign taking about 40 hours to complete, full of varied and interesting mainline missions and procedurally-generated side content.”
9/10 – Gamespot

“Phantom Doctrine is a life-consuming espionage simulator, offering a deeply complex cluster of systems to explore. Its turn-based tactics gameplay is a feat of engineering that will offer players many hours of combat thrills and stealth schemes.”
9.5/10 – TechRaptor

“To say this is essential strategy gaming is an understatement.”
5/5 – Strategy Gamer

Digital Deluxe Edition

The Phantom Doctrine Deluxe Edition includes the game, a Digital copy of its full Original Soundtrack, and its comprehensive Digital Artbook. The full Phantom Doctrine Original Digital Soundtrack includes all of the riveting tracks composed by celebrated Composer and Sound Designers Marcin Przybyłowicz (The Witcher series, Hard West) and Jan Sanejko. All tracks are provided as High Quality MP3, and FLAC files.

Official Manual Now Available

The Official Phantom Doctrine Manual is now available for everyone. This digital manual breaks down the game's key mechanics, provides more information about its story, and includes useful tips & tricks which can help any agent turn the tide of battle in their favour. It’s available for online viewing or as a PDF download from the following link:

About This Game

Phantom Doctrine is a strategic turn-based espionage thriller set at the peak of the Cold War. Drawing on a wide variety of influences and capturing the subtle intrigue of classic spy films, the game thrust the player into a mysterious world of covert operations, counterintelligence, conspiracy and paranoia.

As leader of a secret organization known only as The Cabal, you are charged with preventing a global conspiracy that seeks to pit leader against leader, and nation against nation. By carrying out secret missions, investigating classified files, and interrogating enemy agents, a sinister plot is uncovered. With the clock ticking, it must be thwarted in order to save the world from an unthinkable fate.


  • A Deep Single Player Story Campaign: the 40+ hour Single player campaign mode features a rich gripping plot woven with numerous historical events and characters to bring the terrifying reality of the Cold War to life from a unique perspective.
  • Next-generation turn-based combat: offers unprecedented flexibility of movement and actions, including variable Overwatch modes and assault-oriented Breach ability.
  • Expanded battlefield: assets can be positioned around the world, enabling you to call for assistance in the heat of battle. But the enemy can also bring in reinforcements, including heavy weapons and even air support. Don’t bring a knife to a gunfight.

  • Knowledge is power: Improve your chances of success by infiltrating mission locations with undercover operatives. Attempt to stay one step ahead of enemy agents, who are also preparing to spring their own devious traps.
  • Lurk in the shadows with fully-fledged stealth gameplay: Clandestine operations can be completed with muffled weapons, silent takedowns and cutting edge Cold War technology.
  • Take charge of the crucial counterintelligence operation: Recruit from both the KGB and the CIA, the criminal fraternity, or even utilise the unique talents of subjects of secret government experiments. Weapons, resources and contacts can be secured around the globe, enabling you to command from afar. But if the situation requires a hands-on approach, you will be locked, loaded and ready to fight.

  • Innovative Investigation Board: Utilizing a classic pinboard and string approach, the Investigation Board is the hub from where cases, locations and individuals can be researched to reveal new missions, resources and technologies. In Phantom Doctrine, investigation and intel is an active and vital element of success.
  • Multiplayer Battles: lose friends and make new enemies in ruthless online multiplayer matches. Experience the deviousness and lethality of Phantom Doctrine in accessible 1v1 skirmishes.
  • Utilize ruthless Technology: New capabilities can either be stolen from the enemy or researched, and then ruthlessly used to your advantage. Often experimental and morally dubious, brainwashing, interrogation, body engineering and chemical enhancement are all fair game as you extract information by any means necessary.
  • Fully customizable character creation: Operatives can be customized each time they need a new identity. Change their appearance, forge their documents, train them in the deadly arts and send them back into the field.

  • Carefully Designed hand-crafted levels: Combining the best of both worlds: the quality of large, hand-designed maps and meticulous, smart design ensuring visual and gameplay variety. Travel the world of the 1980s in the grip of the Cold War on both sides of the Iron Curtain.
  • Replayable modular campaign: a wide array of mechanics ensures markedly different playthroughs. A unique experience is guaranteed by randomly generated character names and backgrounds, algorithmically populated and adapted maps, and randomized intelligence snippets.
  • A spy thriller from two different points of view: Play as either a former KGB counterintelligence operative or a renegade CIA wet work commando. Each has to come to terms with the truth and challenge the global conspiracy. Complete the campaign to be rewarded with an additional protagonist in Extended Playthrough.
  • No mission is too big or too small: whether infiltrating a busy government facility to clinically assassinate a target, or mounting a full frontal assault on an enemy base. With optional objectives linked to a mission’s complexity, as well as loot and intelligence to collect, every decision has an impact.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 / 8 / 8.1 / 10
    • Processor: Intel Core i3-2100 / AMD Phenom II X4 965 or equivalent
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 550 Ti / Intel HD 620 / Radeon HD 5770
    • DirectX: Version 11
    • Storage: 35 GB available space
    • Additional Notes: Online connection required for Multiplayer
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5-4670K / AMD FX-8320 or equivalent
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 960 / Radeon R9 290X
    • Additional Notes: Online connection required for Multiplayer

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