A hacking life-sim where the hacking is real and the game checks your work. Run real commands against a fictional city's networks, investigate breaches, file the report, pay the rent, and leave a trail someone can follow. 153 techniques across 16 disciplines. DRM-free, no account, no telemetry.

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Planned Release Date: March 2027

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About This Game

What you do


You work freelance security in Dockside, a port city where it rains a lot. You have a studio flat, a slow machine on a cheap desk, rent you can just about cover, and a skill set that pays either way. Take a contract, work the target, write it up, get paid, pay the bills. Then do it again with a better machine and fewer excuses.

The hacking is the real thing. The commands are real commands with real flags, the techniques are the ones working testers use, and the way you get caught is the way people actually get caught. Every target in the game is fictional. The techniques are not.

The desk and the city


At the desk you use a small operating system: a terminal with tabs, a browser, mail, messages, a file manager, a network map, a wallet, a code editor, and a panel that shows what you have left lying around. The networks you work against behave like real ones. The machine facing the internet is rarely the one worth having, and the way in usually runs through some old box nobody remembered to patch.

Stand up and you are out in the street, in first person. Rent is due, the tank is empty and the fridge is bare. Pay the bill online while your line is up, at the bank counter in banking hours, or at the gas station at three in the morning for a fee. The same forecourt sells energy drinks, which lend you focus now and take it back later. A drink for the right person at Sallow's buys a lead. The casino deals a real six-deck shoe and spins a single-zero wheel, and it keeps an honest receipt of what it took from you. The sun moves, the weather turns, and the street fills up at lunch and empties by four in the morning.

What you do at the desk follows you into the city, and the city feeds back into the desk.

It checks your work


Nothing here is credited on trust. A technique counts when the simulation sees it land on the target, not when you have read about it, and the game only credits what you actually did.

The practice range at the Annex stands up a real, fictional target machine carrying the exact flaw a technique exploits, gives you a terminal, and waits. You scan it, you work it, and the lesson banks when the box says it fell. Techniques the network cannot reach are drilled differently: put the real methodology in order and pick the defense that actually stops it.

The seven story contracts are a learning path. Each one tells you what it will teach, why it matters and which real case it echoes, and closes with a debrief of what you did. One of them puts you on the other side: a utility was breached weeks ago, and you preserve the evidence, read the logs, rebuild the attacker's chain step by step and write the incident report.

Work that keeps coming


Once the first contract is done, the city's firms keep posting work: external tests, re-tests after the fixes, bug bounties, hardening jobs and breach investigations, scaled to what you can do and each with its own statement of work. Finish a job and a card shows what it changed: the disciplines that moved, the techniques you now land cleanly, and what you learned on it.

Everything leaves a trace


There is no heat bar. There are records, in specific places: your address in a log, a payment someone can follow, a camera over a door, a clerk who remembers your face, the fact that you always work the same hours. Anyone coming after you has to find a record, attribute it and tie it to a name, and each of those steps is somewhere you can break the chain.

Tor is a wall, not a delay. A patient investigator does not grind it down, because that is not how it works. What ends a run is a reused handle, a cash-out through an exchange that checked your ID, or something you wrote.

Sixteen disciplines and the practice range


OSINT, network enumeration, web, password attacks, binary exploitation, wireless, physical and RFID, social engineering, Active Directory, mobile, forensics and incident response, cryptography, malware analysis, cloud, hardware and IoT, and blue-team detection. 153 techniques and 112 tools, and every technique comes with how you would defend against it and how you would notice it happening.

You are never quizzed and never blocked for not knowing a word. Running the wrong technique is not free: it takes the same time and writes the same records as the right one, so flailing at a machine is how you get noticed. Ask the terminal what to do next and it gives you one useful thing. Ask it to define a term and it explains it in plain language.

If you would rather learn something before you need it, the drill command at the desk reads any technique through: what it is, how it works, how the other side stops it and spots it. Reading is free and pays nothing; the practice range at the Annex is where you prove it. When typing the same five commands gets old, the machine has a small scripting language, and you can write the program that types them for you.

The phone


A privacy-hardened phone comes up with one key, wherever you are, and the world keeps moving while it is out. Messages, contacts, the bank, a wallet, a map that lists what each open place will do for you right now, and Bench, a pocket copy of the practice range to read on the move.

It is also the one thing in the game that reports on you when you are not touching it. Carry it to a job with the radio on and the carrier has a record of where you were, in your own name, for as long as they keep it. Airplane mode is there for a reason.

Both careers


Authorized work pays less and ends with you writing a report, because that is what the job is. The other kind pays now and never stops being on somebody's ledger. Both are open from the first day. Running both at once is the most interesting way to play and the most dangerous, because habits are the one thing you cannot keep in separate boxes.

What it is not


It is not a course. You are never quizzed, and nothing has to be read before you are allowed to play. There is no account to make, and the game reports nothing about you to anyone: it carries no telemetry, analytics or crash reporting. The one thing it reaches out for is live Bitcoin and Monero prices, from a single exchange, on by default so the in-game wallet tracks the real market. Turn that off in the settings and the game never touches the network at all, and the settings screen spells out exactly what the request sends.

It has no DRM. It needs no activation and never checks in online, and the build is not wrapped in Steam's DRM. You buy it once and your copy keeps working, offline, whether or not the store does.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The spoken dialogue is synthetic voice, generated before release with ElevenLabs from lines written for the game; every line is also shown on screen as text. Much of the in-game writing was drafted with AI assistance and edited before release. Every command, flag and technique is checked against the real tools, and all store art and screenshots are the game's own rendered frames.

Mature Content Description

The developers describe the content like this:

No sexual content, nudity, gore, self-harm, or drug use is depicted. The mature themes are crime and gambling. The player can choose a criminal career of fictional computer intrusion and selling cryptocurrency for cash; each act leaves records that in-game investigators can follow, and the consequences are the lesson. A casino offers simulated gambling (six-deck blackjack and single-zero roulette) played only with in-game money that cannot be bought with real money. Alcohol is referenced at an in-game bar but is never shown being consumed by the player; energy drinks and coffee act as in-game stimulants with a cost. All companies and targets in the game are fictional.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: 64-bit x86 dual-core
    • Memory: 4 GB RAM
    • Graphics: GPU with Vulkan 1.0 support
    • Storage: 500 MB available space
    • Additional Notes: Requires a Vulkan-capable GPU (Forward+ renderer). Plays fully offline; no internet connection needed.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64-bit)
    • Processor: 64-bit x86 quad-core, 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU with Vulkan 1.1 support
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu 20.04 / SteamOS 3 (64-bit)
    • Processor: 64-bit x86 dual-core
    • Memory: 4 GB RAM
    • Graphics: GPU with Vulkan 1.0 support (Mesa 21+)
    • Storage: 500 MB available space
    • Additional Notes: Requires a Vulkan-capable GPU. Plays fully offline; no internet connection needed.
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