In Abandon Ship you take command of a ship and her crew, exploring a diverse, procedurally generated world and engaging enemy vessels in tactical combat. The game focuses on “Age of Sail” ships in a Fantasy setting, framed in an Art Style inspired by classic Naval Oil Paintings.
All Reviews:
Mixed (287) - 66% of the 287 user reviews for this game are positive.
Release Date:
Feb 21, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Abandon Ship is already a lot of fun and offers several hours of polished gameplay.

With the support of the community, the Early Access process can turn it into something truly special.

The game is advanced enough for it to be representative of the final vision, but there is still plenty of space to help shape important factors. We'd love you to be a part of that process.

Basically, if you want to dive in and have an awesome time, you can do that now. Or if you want to suggest ideas, give feedback and provide us with bugs, you can do that too :)”

Approximately how long will this game be in Early Access?

“At this stage, it will most likely be around 9-12 months.

That estimate is very dependent on the feedback during Early Access, we have no guarantee of what will come up in the future.

As long as there is something cool to add or a way we can make an aspect of the game better, we'll work hard to do it.”

How is the full version planned to differ from the Early Access version?

“As a systems-driven strategy game, we have a lot of scope for new systems to add even more variety.

The initial release version includes several hours of the main story. This takes the game to a point where the world is open to explore.

The world is split into several regions, and these will be unlocked when they are filled with unique locations, fun modifiers to gameplay and side-quests. You can also expect more ships, weapons and customization options.

While all areas of the game will be added to and improved, we expect the exploration mode to receive the most attention.”

What is the current state of the Early Access version?

“The main story takes between 7-10 hours to complete, depending on how thoroughly you explore.

This includes all biomes, weather conditions, 8 classes of ship (with variants on top of that), dozens of weapons and upgrades and several unique locations.

It includes a tutorial and boss fight against a Kraken.

There is also a separate mode that focuses on Combat and takes about 30-40 minutes to play through.”

Will the game be priced differently during and after Early Access?

“The game will be cheaper during Early Acces than in its final form.”

How are you planning on involving the Community in your development process?

“We can't wait for you to play the game and tell us your thoughts.

Primarily, this is managed through the Steam Community Forums.

These are split into multiple areas covering Bugs, Feedback, Suggestions and more.

This feedback from the community is absolutely critical in making the game the best it can be.

Our updates are split into different formats. They could be quick-fixes for urgent issues through to large releases that unlock new regions and hours of extra content. We communicate these clearly to the community via announcements.

If you wish to remain on the bleeding edge, you can sync to a new branch of the game. Once we are happy that the new changes are stable and well-received, we migrate them to the main game.”
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Recent updates View all (22)

October 29

Major Update Released: The Haunted Seas


Happy Halloween, Captain.

Our latest update unlocks a region, includes a new standalone 'Abandon Ship Story' and has a whole host of other cool stuff!

We've released a trailer to accompany our latest Major Update, which you can watch here:

https://youtu.be/MpypWEYPR9c?t=0
First, some important house-keeping: Adding a new region means your saves from previous versions will not work with this latest update. We have added some new quick-start locations with ship customiser to get you close to where you were previously - we'll explain that in more detail below.

If you are mid-playthrough on the previous version and wish to continue it, then you may switch over to this older version of the game via the Beta Branches system:
  • Go to your Steam Library
  • Right-click on Abandon Ship and select "Properties"
  • Go to the tab marked "Betas"
  • In the drop-down box, select the one called "0.5.9802 – The Perilous Bounty Version"
  • Wait for the game to finish updating, you should see the branch name listed after the game name.
If you’re up-to-date on the Beta Branch (i.e you already have the items listed below) then your saves will be unaffected.

So what's in the latest update?

New Region: The Haunted Seas
In the main game, The Haunted Seas is accessible after you have defeated the Kraken. It's located near the top-left corner of the world map:



In order to get further into the Haunted Seas, you'll need to commence a side-quest in the port of Mox-Mortis.

If you want to dive straight in however, then you should check out our new standalone story that is based within The Haunted Seas:

New Story: Haunted Seas Escape

We launched into Early Access with both the main story and a separate story that was focused around a combat campaign. We enjoyed making this and always intended to do more (as explained in our Roadmap) - these 'Abandon Ship Stories' are meant to be standalone and cross over with the main game in interesting ways, and is something that if the community likes, we'll do more of.



In this particular story you play as a Captain with a tragic past. A routine job goes awry when they are lured into The Haunted Seas and must attempt to escape whilst uncovering the truth.

But what can you expect to find in The Haunted Seas?

Well, while we don't want to spoil all the surprises we will cover a few things here:

Ghost Ships
These spooky vessels sail The Haunted Seas, looking to claim lost souls.



They are manned by soulless automatons, who are weaker than standard crew, but led by the dreaded Lich Captains. These tough demons are able to ressurect their fallen comrades, which provides a tricky tactical conundrum to overcome.


-- A resurrection in action. The build-up can be interrupted with certain weapons --

Ghost Mortar
Each Ghost Ship comes equipped with at least one of these macabre weapons. It fires a blood splat onto the deck of your ship, and a handful of zombies emerge from it, ready to attack your crew.

Zombies are individually weak, only needing a couple of hits to cut down - however, in groups can be dangerous if left unmanaged.



Strange Environments
The Haunted Seas is Death's own realm, and as such, the normal rules don't always apply. Expect to navigate environments unlike ones you've come across so far...



Some environments are actively hostile and will seek to crush you, so be ready for anything.



Oh, and there's also a Zombie Kraken ;)

What else is in the update?
We've also added quite a lot of new systems and done a bunch of polish and bug fixes.

For the patch notes on everything that we've updated, you can check out this post here:

https://steamcommunity.com/app/551860/discussions/9/1734343065623850270/

Some of the bigger items we've added in this update include:

Two New Quick-Starts
Now, when you select a new Main Story game, you'll have a drop-down box that allows you to select multiple quick-start locations, roughly spread around the length of the story.

In the two new options, because these are much further into the game, you'll have an opportunity to visit a special port where you can customise your ship and crew.

These new quick-starts serve two purposes. The first is that they're handy for players that want them. The second is that you'll be able to approximate where you'd got to on previous versions of the build where saves were invalidated.



Two new difficulty levels
Some people want to be able to play through the game primarily to experience the story, others wish to have the ultimate challenge. We've added a Casual and Hardcore difficulty mode for players to set up the sort of game they want. We'll no doubt tweak these as development continues.

Ship Expansion
We've spent some time expanding out the ship functionality.

Swivel Guns are no longer in matched pairs, so you can equip each side differently (a much-requested feature).

We've also massively expanded the Ship Section Upgrades. Previously, you only had the choice of three section upgrades. Now, you have up to 35. These upgrades provide a performance boost, have more armour, better durability against hull cracks and fires, and can be repaired faster, giving your ship an extra edge.


-- The Section Upgrade menu is accessible from ports --

The new Ship's Storage allows you to store weapons in it. These can be swapped around in the Ship Management menu, and mean you can switch your loadout to suit the situation. Normally like to get up close and personal, but that isn't working so well against a Sea Fort? Switch to your long-range weapons before engaging and rule the waves!


-- Visit the Ship Management menu in the Journal to change the way your vessel is equipped --

We hope you enjoy this latest update. If you like what we're doing, please leave a Steam Review, as it really helps us out.

Similarly, if you want more of these standalone 'Abandon Ship Stories' that are separate from the main game, let us know - we have some cool ideas for other ones, so if it's a popular feature we'll keep making them.

As for what's next, we'll keep unlocking regions and adding new systems as we do so - and if the 'Abandon Ship Stories' is a much-requested addition, we'll keep adding them, too :)

Keep an eye on this sub-forum if you want to stay up-to-date with our latest plans:

https://steamcommunity.com/app/551860/discussions/8/

Good luck in The Haunted Seas...

The Abandon Ship Crew

4 comments Read more

October 22

The Haunted Seas Preview Build


I bring spooky tidings, Captain.

We have a Major Update incoming, titled "The Haunted Seas". As well as a bunch of new systems and improvements, it also unlocks a new region AND standalone story.

As you've probably guessed, the theme of this update coincides with Halloween, and we really need the help of dedicated Captains to test it and provide feedback on any nasty bugs you find.

To learn how to gain access to the Beta Branch, click on this link:

https://steamcommunity.com/app/551860/discussions/10/1698293255137774100/

If the number in the bottom-right corner of the Main Menu ends in 10364 or later, you have the correct version.

Haunted Seas Escape
This new side story lasts approximately 60 - 90 minutes and focuses on a new Captain with a tragic past. Lured into the Haunted Seas, they must attempt to escape while finding the truth.



Needless to say, the Haunted Seas is unlike any other region in the game. We won't spoil too much, but be prepared to encounter things like Ghost Ships crewed by the Undead, Zombie Kraken, Ice Monsters, a piano puzzle inspired by the Goonies, and more!

There are no ports in the Haunted Seas, so you'll need to rely upon the new Souls currency to repair your ship and heal your crew.

You can choose this story from the new game menu.

The Haunted Seas in the Main Game
You can navigate your way to the Haunted Seas in the main game. Of course, you're not the same Captain as in the standalone story described above, but you can still venture in and fight your way through.


-- Navigate your way to the port at Mox Mortis in the base of the Haunted Seas to get started! --

New Quick-Starts
Your saves from older versions won't work in this build. While they'll continue to work with the previous update, you can't play the new content unless you start a new game.

We've therefore created two new Quick-Starts. These put you at different points in the main story, and will allow you to play through from that point.


-- Quick Start has become a drop-down box to select where you wish to commence your game --

As these Quick-Starts are much further into the main story, we've chosen a set route through the world and given you money to suit that progression - you can equip your ship and crew in a special customisation port before your playthrough commences.

These changes should allow you to create something approximate to what you had before, at the point you had it.

Other big new systems
We'll provide a complete breakdown of all the cool new stuff when the full update goes live in time for Halloween. For now though, it's worth drawing your attention to two big new additions - Ship Section Upgrades and the Ship's Storage.


-- The Section Upgrade menu is accessible from ports --

Previously, you only had the choice of three section upgrades. Now, you have up to 35 upgrades. These upgrades provide a performance boost, have more armour, better durability against hull cracks and fires, and can be repaired faster, giving your ship an extra edge.

Ship's Storage allows you to store weapons in it. These can be swapped around in the Ship Management menu, and mean you can switch your loadout to suit the situation. Normally like to get up close and personal, but that isn't working so well against a Sea Fort? Switch to your long-range weapons before engaging and rule the waves!


-- Visit the Ship Management menu in the Journal to change the way your vessel is equipped --

Testing & Feedback
With the addition of a new region, a new standalone story AND two new Quick-Starts, the game is already quite large for a team of three to test all the permutations, so we really need your help - if you play it and find a serious bug, please report it on the forums! We want to make sure this Major Update launches in as robust a state as our previous ones, and for that we need your help. This update is a little different from normal, because it is coinciding with Halloween, which is rapidly approaching!

Note - There are two things that we know will be added between now and the Halloween release - a final text pass, and a handful of Monologue images that didn't quite make it, so we don't need to hear about those on the forums, we're working on them :)

This Spooky Update has been a lot of fun to make. While we'll keep adding new regions throughout Early Access, if the standalone story goes down well with everyone we'll do some more of those, too!

Thanks for the continued support,

The Abandon Ship Crew
7 comments Read more
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Reviews

“It's a game that makes you stop and really think about certain parts of your journey, while relying on gut instinct to see you through others. For something that's just launched in Early Access it's remarkably well realised, and I look forward to seeing how shipshape it is once the voyage to completion is finally done.”
Eurogamer

“I quickly became a fan of the oil painting design direction of Abandon Ship and felt that it made the game stand out when compared to titles in the same genre, but the combat is where I feel Fireblade has found a nice balance of deep tactics through simple execution.”
DualSHOCKERS

“In the end though, what we see is a title that already shows more chops than a lot of titles that are full releases. That balancing is really well done, the combat moment-to-moment is really fun.”
ACG

About This Game



In Abandon Ship you take command of a ship and her crew, exploring a diverse, procedurally generated world, taking on quests and dealing with random events. Frequently, you will end up engaging other ships in combat, the player having to employ their best tactics in order to out-manoeuvre and out-gun the enemy.

The game focuses on “Age of Sail” ships in a Fantasy setting, framed in an Art Style inspired by classic Naval Oil Paintings.


Life in the world of Abandon Ship can be brutal. Death is permanent. But the game doesn’t end if your vessel is destroyed. You are the Captain, and as long as the Captain is alive, there is always hope. By escaping to a Lifeboat, or even being stranded, alone in the water, there is still a chance to survive and fight your way back to the top.


Combat is tactical and savage. Each battle is hard-fought, always on the edge of defeat. Your only chance of overcoming the odds is to employ every advantage you can and utilise all the tools at your disposal.


Explore a fantasy world that reacts to your actions. Quests may drastically change the environment. Make decisions that create friends or enemies that may later come back to help or hinder you.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-Bit
    • Processor: 2.4GHz Processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 460 Graphics Card or equivalent
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Additional Notes: Some owners of older ATI graphics cards may need to run the game in DirectX 9 mode.
    Recommended:
    • Requires a 64-bit processor and operating system

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