In Abandon Ship you take command of a ship and her crew, exploring a diverse, procedurally generated world and engaging enemy vessels in tactical combat. The game focuses on “Age of Sail” ships in a Fantasy setting, framed in an Art Style inspired by classic Naval Oil Paintings.
All Reviews:
Mixed (275) - 66% of the 275 user reviews for this game are positive.
Release Date:
Feb 21, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Abandon Ship is already a lot of fun and offers several hours of polished gameplay.

With the support of the community, the Early Access process can turn it into something truly special.

The game is advanced enough for it to be representative of the final vision, but there is still plenty of space to help shape important factors. We'd love you to be a part of that process.

Basically, if you want to dive in and have an awesome time, you can do that now. Or if you want to suggest ideas, give feedback and provide us with bugs, you can do that too :)”

Approximately how long will this game be in Early Access?

“At this stage, it will most likely be around 9-12 months.

That estimate is very dependent on the feedback during Early Access, we have no guarantee of what will come up in the future.

As long as there is something cool to add or a way we can make an aspect of the game better, we'll work hard to do it.”

How is the full version planned to differ from the Early Access version?

“As a systems-driven strategy game, we have a lot of scope for new systems to add even more variety.

The initial release version includes several hours of the main story. This takes the game to a point where the world is open to explore.

The world is split into several regions, and these will be unlocked when they are filled with unique locations, fun modifiers to gameplay and side-quests. You can also expect more ships, weapons and customization options.

While all areas of the game will be added to and improved, we expect the exploration mode to receive the most attention.”

What is the current state of the Early Access version?

“The main story takes between 7-10 hours to complete, depending on how thoroughly you explore.

This includes all biomes, weather conditions, 8 classes of ship (with variants on top of that), dozens of weapons and upgrades and several unique locations.

It includes a tutorial and boss fight against a Kraken.

There is also a separate mode that focuses on Combat and takes about 30-40 minutes to play through.”

Will the game be priced differently during and after Early Access?

“The game will be cheaper during Early Acces than in its final form.”

How are you planning on involving the Community in your development process?

“We can't wait for you to play the game and tell us your thoughts.

Primarily, this is managed through the Steam Community Forums.

These are split into multiple areas covering Bugs, Feedback, Suggestions and more.

This feedback from the community is absolutely critical in making the game the best it can be.

Our updates are split into different formats. They could be quick-fixes for urgent issues through to large releases that unlock new regions and hours of extra content. We communicate these clearly to the community via announcements.

If you wish to remain on the bleeding edge, you can sync to a new branch of the game. Once we are happy that the new changes are stable and well-received, we migrate them to the main game.”
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Recent updates View all (19)

July 31

Beta Branch Update: Sea Forts, New Weapons & Upgrades, Wanted Levels and Trade Routes!

Ahoy Captain!

We’ve just released a big update on our Beta Branch – with a lot of new exciting things coming to the game.

To learn how to gain access to the Beta Branch, click on this link:

If the version number in the bottom-right corner of the Main Menu ends in 9540 or later, you have the correct version.

You’ll need to commence a new playthrough in order to see all these changes, as your old saves won’t work on this updated Beta Branch.

We talked about multiple ways around this; however any solution wasn’t great from a player-perspective, and would have taken too long to implement. That’s not to say we won’t create a workaround in future, but anything we do is a massive undertaking and we didn’t want to delay getting this update into your hands!

Here are the big-ticket items in the new update:

Sea Forts
Sea Forts are a new type of enemy you can battle. As giant stone structures, they cannot be sunk, so you’ll have to defeat them in other ways.

They have an outer-ring section which can be damaged and repaired just like a ship. This can house up to 4 mortars and 2 Sick Bays.

The inner-ring section is a raised stone platform that houses a new weapon – the Mega-Mortar.

The Mega-Mortar is auto-fired and auto-reloaded from mechanisms within the Sea Fort. It cannot be mounted on a ship, as the recoil would tear the vessel in half! This weapon will continually fire at you, and as well as the devastating damage it causes, will also momentarily halt the movement of your ship.

You can disable the Mega-Mortar by damaging all 4 inner-sections, which cannot be repaired. Once the Mega-Mortar is disabled, the Sea Fort will surrender (although it should be noted that Cult-owned Sea Forts will never surrender).

Of course, you could always charge in, board the Sea Fort and slaughter the crew to win as well, but the Mega-Mortar will make it tough-going for you!

Sea Forts provide a slightly different challenge for Captains to overcome. Victory provides a high reward, but you will take damage trying to defeat one – so only attempt hostilities if you’re in a strong position. In our playtesting thus far, we’ve found that specialised builds are more effective, so make sure you’re able to either get in super-fast and finish the battle quickly, or are set up for anti-crew warfare, or are extremely powerful at long-range and can disable the Mega-Mortar before it causes too much damage (the new Catapult weapon is handy for this).

Sea Forts are immune to ‘Brace’ tests and cannot be rammed, so if your strategy is heavily reliant on those tactics, you’ll need to change things up. Also, the imposing structures rise above the highest waves, so Tidal Waves have no effect on them.

-- Attacking a Cult Sea Fort --

In exploration mode, the Sea Fort will open fire on you if it’s hostile. While they won’t sink you, they will whittle your hull health down. Also, if you engage in battle within range of a Sea Fort, an off-screen bombardment may come into play. This could be a help or hindrance depending on the combatants. For example, if you battle a Cult vessel in range of a neutral Sea Fort, the Cult ship will be bombarded. If you fight a pirate in range of a Cult Sea Fort, you’ll both be bombarded.

Wanted Levels
If you engage in lots of piratical acts (or attack neutral Sea Forts) then the new Wanted Level will rise. As it passes certain milestones, negative-effects will come into play. Previously neutral Sea Forts will open fire as you sail into their vicinity, and Bounty Hunters will be dispatched to bring you to justice. Depending on your notoriety, they may offer to collect the Bounty in money, or prefer to shoot first and ask questions later!

-- At Wanted Level 1 and above, neutral Sea Forts will open fire if you sail too close --

You can reduce your Wanted Level by doing good deeds (either in events or liberating Cult-owned Sea Forts), or heading to the Magistrate in Port to pay your fine.

Side note: In order to fit in this new functionality, the old Magistrate menu has been changed to the “Explorer’s Guild”, just in case you’re looking to file your charts and use your Captain’s Log Saves.

Trade Routes
Trade Routes snake out from ports, and little trading vessels sail along them to their destination. You can raid these by sitting on the dotted line and pressing the “Raid” button.

Doing so will increment your Gold, but will also raise your Wanted Level.

Trade Routes can be raided by Pirates – in which case they’ll appear yellow, or completely blocked by Cult vessels (where the dotted line will appear red). If you displace these ships from the Trade Route, your Wanted Level will decrease.

The dotted lines of a Trade Route are also a handy navigational point – you know one direction will always end in a port!

Floating Outposts
If you reach a high enough Wanted Level, Ports will close down and not allow you access. If you reach this position and need to get those pesky Bounty Hunters off your back, then find a Floating Outpost.

-- Racing to a Floating Outpost with a Bounty Hunter hot on our heels! --

These neutral places act like mini-ports and are open to even the worst pirates. They don’t have the full range of options you’d find in port, but you’ll be able to boost crew morale, purchase supplies, patch up the worst of your hull damage and most importantly, pay off your wanted fines.

New weapons and upgrades
This update also includes 5 new weapons, and two new combat-upgrades.

We posted information on the Lightning Gun, Gargoyles, Catapult, Web Gun, Anti-Boarding Spikes, Timed Bomb and Berserk Dart Gun here, if you liked to read about how they work:
Passage of Time
All maps will now repopulate their events over the passage of time, so you’ll no longer revisit previously explored places to find them empty.

Repopulation is handled through transitioning between exploration maps, or by waiting. You can wait by pressing the new button on the right-hand side of the screen – but be careful, waiting can result in being ambushed.

The Kraken has received some love and attention. When it chases you throughout the game, it’ll now perform additional attacks on top of the standard hull-grab – so be prepared to deal with other things while you’re cutting those tentacles.

-- Several other attacks can disrupt your attempts to fight off the Kraken --

The Kraken will now ‘Aggro’ in the Boss Battle – once they reach a certain health they’ll play an aggro anim and from then on, attack more aggressively.

We've also improved the effect of the Kraken chasing you in exploration mode!

We hope you enjoy all the cool new stuff!

As the game expands, and even more new systems overlap in interesting ways, we’re increasingly reliant on the community to provide feedback to ensure we've covered all angles - so we'd love to hear your thoughts on this latest update. Details of how to provide feedback can be found here:

Our longer-term plans can be found here:

Depending on how much feedback there is, in approximately two weeks we’ll package this, plus our previous Beta Branch update into a Major Update that will be the new default version of the game.

If you’re interested in what was in the previous Beta Branch update, you can read about that here:
Thanks for all of the support and feedback :)

The Abandon Ship Crew
5 comments Read more

July 13

Coming Soon!

Hello fellow-Captains!

We put updates on our progress in the Community Forums, but we wanted to post up some details of the new weapons and upgrades that are coming as part of the next Beta Branch update, just to whet your appetitie :)

This is a very small part of what we have coming, and we're really excited to show you everything when the update is ready to launch.

Gargoyles are an alternative upgrade that goes in the Harpoon slot.

If you come into contact with an enemy vessel, they spew out gouts of flame onto your ship, acting like one-shot flamethrowers.

The player is in control of when their own Gargoyles will fire, so has greater agency over when to deploy them.

The Anti-Boarding spikes line the rails of a ship, and any enemy leaping across will take damage as they do so.

Perennial boarders taking on ships with Gargoyles and Anti-Boarding Spikes may have to think twice before engaging!

These go into the Cannon slots on your ship, and only work at FAR range. However, they are the most powerful weapon in the game when it comes to causing hull damage.

If you like to control the battlefield and keep your distance, Catapults can be extremely devastating.

If you're on the receiving end of them, you'll want to get closer - fast!

This Swivel Gun fires a blast of Lightning at the enemy crew. The lightning will chain across multiple nearby crew members, causing damage. This damage is increased if there is rain in the combat.

One interesting facet of the lightning gun is that when it hits crew members, it briefly interrupts their actions, which can be put to good use disrupting them at key moments.

The Web Gun is a Swivel Gun that encases crew in a web cocoon. While in this state, the crew member is trapped, blocking the space they occupy (useful for shooting people on single-manned items like the Ship's Wheel or Winch).

It takes a long time for a crew member to break out of the cocoon on their own, although other crew can help cut them out - if you're prepared to drag other crew away from their duties.

If you like to harass and disrupt the enemy crew, this is the weapon for you.

Occupying the Swivel Gun slot, the Berserk Dart targets enemy crew. When hit, it turns that crew member berserk, attacking the closest target, regardless of whether they are friend or foe. Once the effects of the berserk dart have elapsed, the crew member returns to normal.

Another great weapon for griefing the enemy!

The Timed Bomb is a mortar that launches a projectile with a fuse.

That projectile will embed into the enemy deck, and a timer will appear above it. If the timer expires, the bomb will explode in a very large radius, causing massive damage.

However, if a crew member can reach the bomb in time, they can defuse it (defusing pauses the timer), where it will be harmlessly removed.

This is useful for pulling enemy crew away from other duties, but the real fun starts when you combine this with some of the existing and new crowd control weapons. A Timed Bomb plus Acid Mortar combo is quite devastating, and it's always a pleasure to hit defusers with the Suppression Gun moments before the bomb goes off.

We've been having a lot of fun testing these weapons on the enemy, and dealing with the effects of the enemy using them on your own crew :)

When the update goes live (ETA late July if all goes to plan), we'll post about it here, and leave it in the Beta Branch for a while to get feedback on the latest additions. Any necessary balancing tweaks and bug fixes can then be made before bundling Beta Branch Updates 3 & 4 into our next Major Update that will be released into the Main version of the game.

Thanks for the continued support!

The Abandon Ship Crew
8 comments Read more
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“It's a game that makes you stop and really think about certain parts of your journey, while relying on gut instinct to see you through others. For something that's just launched in Early Access it's remarkably well realised, and I look forward to seeing how shipshape it is once the voyage to completion is finally done.”

“I quickly became a fan of the oil painting design direction of Abandon Ship and felt that it made the game stand out when compared to titles in the same genre, but the combat is where I feel Fireblade has found a nice balance of deep tactics through simple execution.”

“In the end though, what we see is a title that already shows more chops than a lot of titles that are full releases. That balancing is really well done, the combat moment-to-moment is really fun.”

About This Game

In Abandon Ship you take command of a ship and her crew, exploring a diverse, procedurally generated world, taking on quests and dealing with random events. Frequently, you will end up engaging other ships in combat, the player having to employ their best tactics in order to out-manoeuvre and out-gun the enemy.

The game focuses on “Age of Sail” ships in a Fantasy setting, framed in an Art Style inspired by classic Naval Oil Paintings.

Life in the world of Abandon Ship can be brutal. Death is permanent. But the game doesn’t end if your vessel is destroyed. You are the Captain, and as long as the Captain is alive, there is always hope. By escaping to a Lifeboat, or even being stranded, alone in the water, there is still a chance to survive and fight your way back to the top.

Combat is tactical and savage. Each battle is hard-fought, always on the edge of defeat. Your only chance of overcoming the odds is to employ every advantage you can and utilise all the tools at your disposal.

Explore a fantasy world that reacts to your actions. Quests may drastically change the environment. Make decisions that create friends or enemies that may later come back to help or hinder you.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-Bit
    • Processor: 2.4GHz Processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 460 Graphics Card or equivalent
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Requires a 64-bit processor and operating system

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