In Abandon Ship you take command of a ship and her crew, exploring a diverse, procedurally generated world and engaging enemy vessels in tactical combat. The game focuses on “Age of Sail” ships in a Fantasy setting, framed in an Art Style inspired by classic Naval Oil Paintings.
Recent Reviews:
Mostly Positive (12) - 75% of the 12 user reviews in the last 30 days are positive.
All Reviews:
Mixed (268) - 67% of the 268 user reviews for this game are positive.
Release Date:
Feb 21, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Abandon Ship is already a lot of fun and offers several hours of polished gameplay.

With the support of the community, the Early Access process can turn it into something truly special.

The game is advanced enough for it to be representative of the final vision, but there is still plenty of space to help shape important factors. We'd love you to be a part of that process.

Basically, if you want to dive in and have an awesome time, you can do that now. Or if you want to suggest ideas, give feedback and provide us with bugs, you can do that too :)”

Approximately how long will this game be in Early Access?

“At this stage, it will most likely be around 9-12 months.

That estimate is very dependent on the feedback during Early Access, we have no guarantee of what will come up in the future.

As long as there is something cool to add or a way we can make an aspect of the game better, we'll work hard to do it.”

How is the full version planned to differ from the Early Access version?

“As a systems-driven strategy game, we have a lot of scope for new systems to add even more variety.

The initial release version includes several hours of the main story. This takes the game to a point where the world is open to explore.

The world is split into several regions, and these will be unlocked when they are filled with unique locations, fun modifiers to gameplay and side-quests. You can also expect more ships, weapons and customization options.

While all areas of the game will be added to and improved, we expect the exploration mode to receive the most attention.”

What is the current state of the Early Access version?

“The main story takes between 7-10 hours to complete, depending on how thoroughly you explore.

This includes all biomes, weather conditions, 8 classes of ship (with variants on top of that), dozens of weapons and upgrades and several unique locations.

It includes a tutorial and boss fight against a Kraken.

There is also a separate mode that focuses on Combat and takes about 30-40 minutes to play through.”

Will the game be priced differently during and after Early Access?

“The game will be cheaper during Early Acces than in its final form.”

How are you planning on involving the Community in your development process?

“We can't wait for you to play the game and tell us your thoughts.

Primarily, this is managed through the Steam Community Forums.

These are split into multiple areas covering Bugs, Feedback, Suggestions and more.

This feedback from the community is absolutely critical in making the game the best it can be.

Our updates are split into different formats. They could be quick-fixes for urgent issues through to large releases that unlock new regions and hours of extra content. We communicate these clearly to the community via announcements.

If you wish to remain on the bleeding edge, you can sync to a new branch of the game. Once we are happy that the new changes are stable and well-received, we migrate them to the main game.”
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Recent updates View all (18)

July 13

Coming Soon!

Hello fellow-Captains!

We put updates on our progress in the Community Forums, but we wanted to post up some details of the new weapons and upgrades that are coming as part of the next Beta Branch update, just to whet your appetitie :)

This is a very small part of what we have coming, and we're really excited to show you everything when the update is ready to launch.

Gargoyles are an alternative upgrade that goes in the Harpoon slot.

If you come into contact with an enemy vessel, they spew out gouts of flame onto your ship, acting like one-shot flamethrowers.

The player is in control of when their own Gargoyles will fire, so has greater agency over when to deploy them.

The Anti-Boarding spikes line the rails of a ship, and any enemy leaping across will take damage as they do so.

Perennial boarders taking on ships with Gargoyles and Anti-Boarding Spikes may have to think twice before engaging!

These go into the Cannon slots on your ship, and only work at FAR range. However, they are the most powerful weapon in the game when it comes to causing hull damage.

If you like to control the battlefield and keep your distance, Catapults can be extremely devastating.

If you're on the receiving end of them, you'll want to get closer - fast!

This Swivel Gun fires a blast of Lightning at the enemy crew. The lightning will chain across multiple nearby crew members, causing damage. This damage is increased if there is rain in the combat.

One interesting facet of the lightning gun is that when it hits crew members, it briefly interrupts their actions, which can be put to good use disrupting them at key moments.

The Web Gun is a Swivel Gun that encases crew in a web cocoon. While in this state, the crew member is trapped, blocking the space they occupy (useful for shooting people on single-manned items like the Ship's Wheel or Winch).

It takes a long time for a crew member to break out of the cocoon on their own, although other crew can help cut them out - if you're prepared to drag other crew away from their duties.

If you like to harass and disrupt the enemy crew, this is the weapon for you.

Occupying the Swivel Gun slot, the Berserk Dart targets enemy crew. When hit, it turns that crew member berserk, attacking the closest target, regardless of whether they are friend or foe. Once the effects of the berserk dart have elapsed, the crew member returns to normal.

Another great weapon for griefing the enemy!

The Timed Bomb is a mortar that launches a projectile with a fuse.

That projectile will embed into the enemy deck, and a timer will appear above it. If the timer expires, the bomb will explode in a very large radius, causing massive damage.

However, if a crew member can reach the bomb in time, they can defuse it (defusing pauses the timer), where it will be harmlessly removed.

This is useful for pulling enemy crew away from other duties, but the real fun starts when you combine this with some of the existing and new crowd control weapons. A Timed Bomb plus Acid Mortar combo is quite devastating, and it's always a pleasure to hit defusers with the Suppression Gun moments before the bomb goes off.

We've been having a lot of fun testing these weapons on the enemy, and dealing with the effects of the enemy using them on your own crew :)

When the update goes live (ETA late July if all goes to plan), we'll post about it here, and leave it in the Beta Branch for a while to get feedback on the latest additions. Any necessary balancing tweaks and bug fixes can then be made before bundling Beta Branch Updates 3 & 4 into our next Major Update that will be released into the Main version of the game.

Thanks for the continued support!

The Abandon Ship Crew
8 comments Read more

May 18

Beta Branch Update: Iron Captain Mode, Autofire, Expanded Crew & lots more!

Greetings Captain!

We're busy working away on our next Major Update, which is going to be packed with loads of exciting new systems. As we implement new features we trial them on a publicly available Beta Branch for feedback and testing. This Beta Branch Update includes what we've been working on recently, and we'll talk more about what is coming soon!

To learn how to gain access to the Beta Branch, click on this link:

If the version number in the bottom-right corner of the Main Menu ends in 8765 or later, you have the correct version. Some bug fixes plus new features mean your saves from previous versions will not work with this update, although those saves will work fine if you revert back to the main version of the game.

Let's take a look at what's in this latest update:

Expanded Crew Sizes, New Skills
This has been a popular request, so crew size is now dependant on the ship class and on the larger ships, goes up to 8.

-- Only the biggest vessels will support a crew of 8 --

We've also given the rest of the crew unique skills to differentiate them further:
  • Captain: Leader. Provides a passive bonus to whatever action the crew on your ship are doing.
  • Navigator: Evasive Manoeuvres. When manning the wheel, reduces the accuracy of enemy fire.
  • Marine: Dodge. Reduces the damage received.
  • Sailor: Special Repairs. Provides a bonus to extinguishing fires, repairing hull cracks and pumping water.
  • Gunner: Accuracy. Increases the chance of hitting when firing cannons or mortars.
The Surgeon of course already has their 'Heal' Skill.

Another popular request: every single weapon in the game can now be toggled between manual fire and autofire!

-- Weapons set to Autofire will have a gold highlight that circles the Weapon Button. Right-Click the Weapon Button to toggle Autofire on and off --

Major Balancing
We've been undertaking some major balancing improvements to the entire game. This has been necessary due to previous updates, as well as the changes to crew sizes, and to fix / improve some existing issues. Some highlights include:
  • The way the AI scale in difficulty no longer has anything to do with your ship class, so it should remove / reduce the feeling of "I've got a new ship, and so did the enemy".
  • The AI are now more aggressive than previously.
  • Cannon Targeting has now been visualised with a system which is much clearer to read, and Section Damage has been re-balanced so it is less attritional. It now feels more viable a strategy to target a section and destroy it without the AI being too proactive and immediately fixing it.
  • Fires and Hull Cracks are more likely to appear when firing weapons that cause them. Fires and Hull Cracks will be less dangerous on Easy Mode and more dangerous on Hard Mode.
We'll continually tweak this as we develop, but from what we've played internally, this feels like a solid improvement. Let us know what you think!

-- Targeting the enemy ship with cannons will now display a red highlight to show which section you are targeting --

Iron Captain Mode
In previous updates, we added Magistrate Saves; a way of manually saving if you found a rare Captain's Log. 'Iron Captain' Mode is something you can select when creating a new game and means there are no Captain's Logs in the game.

Key Bindings Menu
You can now re-map your keys in the new Key Bindings menu!

Community Translations In-Progress!
Some amazing members of our community are busy translating the game. So far we have translations for French, German, Spanish and Italian in the pipeline, and as work continues we'll make these available via the Beta Branch system until they're completed.

We've got extensive documentation and a super-convenient tool that allows local testing of translations in-engine, so if you're interested in being part of the Community Translation Project, then check out this link here:

We've fixed a load of bugs and made lots of other improvements to the game. Some worth bringing to your attention are:
  • Crew commands can now be given when hovering over their widgets in the bottom left (e.g. making it easier to heal when the surgeon is selected, or stabilise someone who has been incapacitated)
  • Monologues and single-choice event message boxes can be continued by pressing the main "Enter" key.
    Escape can now be used to close the Settings UI and "Cancel" Confirmation boxes
  • Reduction in crew standing in the same space to improve readability when boarding.
  • There is a new music track in the game, which can be heard in Sub-Tropical areas. For those that own the Abandon Ship Soundtrack, you'll have already heard this.

We'd love to hear your thoughts on this latest update, so follow the instructions in the link to find out how to gain access and provide feedback:

Our longer-term plans can be found here:

We're really excited about what is coming as part of our next Major Update: New Weapons, some additions to Exploration Mode, plus a couple of BIG surprises too! We'll provide updates on our progress.

Thanks for all of the support and feedback :)

The Abandon Ship Crew
7 comments Read more
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“It's a game that makes you stop and really think about certain parts of your journey, while relying on gut instinct to see you through others. For something that's just launched in Early Access it's remarkably well realised, and I look forward to seeing how shipshape it is once the voyage to completion is finally done.”

“I quickly became a fan of the oil painting design direction of Abandon Ship and felt that it made the game stand out when compared to titles in the same genre, but the combat is where I feel Fireblade has found a nice balance of deep tactics through simple execution.”

“In the end though, what we see is a title that already shows more chops than a lot of titles that are full releases. That balancing is really well done, the combat moment-to-moment is really fun.”

About This Game

In Abandon Ship you take command of a ship and her crew, exploring a diverse, procedurally generated world, taking on quests and dealing with random events. Frequently, you will end up engaging other ships in combat, the player having to employ their best tactics in order to out-manoeuvre and out-gun the enemy.

The game focuses on “Age of Sail” ships in a Fantasy setting, framed in an Art Style inspired by classic Naval Oil Paintings.

Life in the world of Abandon Ship can be brutal. Death is permanent. But the game doesn’t end if your vessel is destroyed. You are the Captain, and as long as the Captain is alive, there is always hope. By escaping to a Lifeboat, or even being stranded, alone in the water, there is still a chance to survive and fight your way back to the top.

Combat is tactical and savage. Each battle is hard-fought, always on the edge of defeat. Your only chance of overcoming the odds is to employ every advantage you can and utilise all the tools at your disposal.

Explore a fantasy world that reacts to your actions. Quests may drastically change the environment. Make decisions that create friends or enemies that may later come back to help or hinder you.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-Bit
    • Processor: 2.4GHz Processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 460 Graphics Card or equivalent
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Requires a 64-bit processor and operating system
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