Take command of an 'Age of Sail' ship and her crew, exploring a vast, story-filled world that reacts to your decisions. Engage enemy vessels, fortifications and sea monsters in brutal tactical combat, all framed in an art style inspired by classic Naval Oil Paintings.
Recent Reviews:
Mixed (24) - 58% of the 24 user reviews in the last 30 days are positive.
All Reviews:
Mixed (352) - 67% of the 352 user reviews for this game are positive.
Release Date:
Feb 21, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With the support of the community, Abandon Ship has gone from strength to strength during it’s time in Early Access.

The game is advanced enough for it to be representative of the final vision, but you can still help shape important factors. We'd love you to be a part of that process.

If you want to dive in and have an awesome time, you can do that now. Or if you want to suggest ideas, give feedback and provide us with bugs, you can do that too!”

Approximately how long will this game be in Early Access?

“After several Major Updates, we are on the final push toward version 1.0, which we hope to release some time in Autumn 2019.

Of course, once we leave Early Access we plan to continue supporting the game with new content and other improvements.”

How is the full version planned to differ from the Early Access version?

“Between now and full release, we will unlock the final region. We will also continue putting at least one unique island, quest and event in all 101 maps you can explore.

There will be new systems to continue expanding the breadth of gameplay, as well as new ship variants to unlock.

We will conclude the main story and add a new side-campaign; a freeplay mode. This will be with a different character and have a long-term goal of rebuilding a pirate base.

We’ll also continue to bug-fix, polish, balance and add Steam Achievements.”

What is the current state of the Early Access version?

“Since our initial launch, we have released six major updates. Combined, these represent a huge amount of new systems and content. We’ve also jumped on the highest priority issues the community flagged to us.

If you look at our various social channels you’ll be able to find blog posts and trailers that break down all of the new additions. We also detail these in patch notes on the Steam forums.

The world has greatly expanded; our initial launch had 5 regions, we now have 14 unlocked. Beyond the Main Story and Combat Campaign, we’ve added two additional game modes: Haunted Seas, where you must escape the realm of death, and Sword of the Cult, where you play as the baddies, even getting to control the Kraken.

To explore every single map and undertake every unique quest, as well as complete all of the side campaigns takes over 25 hours. If you wish to just take the critical path through the main story that takes around 8 hours.”

Will the game be priced differently during and after Early Access?

“The game will be cheaper during Early Access than in its final form.”

How are you planning on involving the Community in your development process?

“As you will see from our Steam forums or on our Discord, we are very engaged with the community. We have multiple forums covering different topics, and the feedback has been very useful in helping us focus on areas people feel important.”
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Recent updates View all (32)

August 8

Mac & Linux Beta Branch Testing


Hello Captains!

For those that are subscribed to our newsletter (If you haven't already, you should be! You get your name in the game and everything!), you'll be aware that Mac & Linux versions of the game are in progress.

We'd like to open testing to anyone that has a copy of the game and a PC running Linux or a Mac, so if you'd like to gain access, you'll need to set up a special beta branch. You can do that by following these steps:

  • Go to your Steam Library
  • Right-click on Abandon Ship and select "Properties"
  • Go to the tab marked "Betas"
  • There is a field that allows you to enter a code. Enter the one for your chosen platform shown below.
  • Depending on your platform of choice, choose either the osxtesting or linuxtesting branches from the drop-down list.
  • Wait for the game to finish updating, you should see the branch name listed after the game name.

If you wish to test the Mac version, the code you need is "ot82Gpa62h9Vq2d" (without quotes).

If you wish to test the Linux version, the code you need is "lt27Utrx5k618vS" (without quotes).


Being such a small indie team, we have very limited resources available for compatibility testing, so we'd really appreciate any feedback when you test it. We'd of course like to know of any issues, but we'd also like to know if it runs okay - this is so that we can get a clearer picture of what OS versions we can support.

If you find any issues, I've created two pinned threads here for platform specific issues:

Mac - https://steamcommunity.com/app/551860/discussions/2/1640919103672444879/

Linux - https://steamcommunity.com/app/551860/discussions/2/1640919103672446045/

If you test it and all is good, it'd be really helpful if you could post in the comments below telling us as such, and your spec/OS version.

If you'd rather do any of that in private, then you can email me at support@firebladesoftware.com :)

If all goes to plan, we'll officially release both versions in a few weeks time.

Thanks in advance for the help!

The Abandon Ship Crew

PS - although the content is the same, the version numbers are different from the recent Windows Major Update, but this is just a logistical thing for these first builds. When we next update the Beta Branch all platforms should be on the same version number.
3 comments Read more

July 30

Major Update Released: Sword of the Cult


Greetings Captain,

We've released our 6th Major Update, titled "Sword of the Cult".

If you'd like to watch a video of all the headline changes, you can do so here:
https://www.youtube.com/watch?v=tWym0Sz_YSY
Before we go into detail on what's part of the new update, some important house-keeping: As we now support Steam Cloud Saves, and in order to gain access to the new content, your existing saves will not work in the latest version - Don't worry though, you can get a head-start by using one of the multiple quick-starts, the latter two have the option to customise your ship and crew so you can approximate where you were before.

If you are mid-playthrough on the previous version and wish to continue it, then you may switch over to this older version of the game via the Beta Branches system:
  • Go to your Steam Library
  • Right-click on Abandon Ship and select "Properties"
  • Go to the tab marked "Betas"
  • In the drop-down box, select the one called "0.5.12154 – The Spider Islands Version"
  • Wait for the game to finish updating, you should see the branch name listed after the game name.
If you’re up-to-date on the Beta Branch (i.e you already have the items listed below) then your saves will be unaffected.

Here's what we've added...

New Campaign
We already have the Main Story, the Combat Campaign and the Haunted Seas Campaign, and we've added a new one for you to enjoy: Sword of the Cult.

As I'm sure the name gives away, the focus of this is the Cthulhu-esque Cult themselves - but this time you'll be playing as them.

If you remember very early in the main story, The Severed One knocks out two bodyguards, thus allowing their escape. You take on the role of one of those bodyguards, utterly betrayed by one you idolised.



After this, suspicion and blame were rife. You were demoted and dismissed to some forgotten outpost.

You however, had not forgotten. The sting of betrayal was replaced by a smouldering desire for vengeance.

Thus begins a story of climbing back up through the ranks of the Cult, serving Fathers Will and furthering Cult ambitions, putting you in a position to hunt down your nemesis.

This campaign runs concurrently with the Main Story, so you'll see some interesting moments - such as how do the Cult react to the death of the first Kraken?



Not only that, but the events in the next part of the Main Story (more on that below) are a direct result of what occurs in Sword of the Cult.

Gameplay in Sword of the Cult
Things work slightly differently in the Cult. You can visit Cult Bases, where everything is available to you all the time. Access to weapons, upgrades and ships is determined by your Cult Rank.

You can gain promotions by establishing new bases, building shrines, destroying ports and eliminating factions.

Control the Kraken!
You'll also be able to recruit Haliphron on your vessel, and at certain points be able to call on the Kraken. By gaining enough "Father's Favour", you can take control of this huge monster, decimating enemy vessels.



You can trigger the full swathe of attacks (and we've added an up-close vomit to the repertoire) by pressing the buttons along the top of the screen.

Campaign Length, Saving, Difficulty
This campaign lasts around 3 hours, and as well as the usual auto-saves, you start with a Captain's Log, and can gain more. Father does not tolerate failure, so in this campaign, losing your ship means game over - no lifeboat or stranded modes to offer a reprieve. There's also a quick-start to miss the opening story segment and get you straight into the action.



The campaign takes place in one of the new regions (again, more on that below!) - one that has thus far done very well at resisting Cult incursions.

Because you can return to base at any point to repair/replenish your crew for free, this campaign has been balanced so that each individual battle is tougher than in the main story. So be warned, and adjust your tactics accordingly!

Three New Regions
Another update, another three regions unlocked! That makes nine regions in three updates I believe. Alex has been an island-making machine (as well as all the other art in the game of course)!

The regions we’ve unlocked are:
  • Land's End
  • The Wild Sea
  • Northern Remnants


Land's End
This is the region you conquer in the Sword of the Cult Campaign. The Redoubt is the capital of the region, a fearsome fortress protected by four islands with coastal defences.

By the time you reach this in the main story, the Cult have already achieved dominance - but you can get some payback by destroying the Shrines built in the area, and raiding the fortresses that were established. Land's End is now an extremely hostile place to visit, so be sure to enter it battle-ready, and be prepared to retreat to repair before venturing back in!



The Wild Sea
Located in the bottom-right of the world map, the Wild Sea is subjected to perpetual gales. When the winds reach their apex in combat, not only will this trigger a brace test, it'll also eat away at the health of your masts section - so if you like to control distance in battle, have crew on standby for emergency repair duty!

The furthest map houses a strange island that is only accessible through the deepest parts of the spider islands, or venturing through two other maps that have giant roaming waterspouts. These tornado's will damage your ship if you sail into them, so be sure to navigate around them!



Northern Remnants
This region was the only place post-Fall where the Empire continued to flourish. That was until a huge earthquake decimated the region, swallowing entire ports.



Now, the region is infested by Cult and Pirate factions.

For those familiar with the story in the Combat Campaign, the Northern Remnants contains one area where you can meet a familiar (if not-so-friendly) face from the Skin Merchants.

Main Story Extended
We've been asked many times when the main story would be extended, and as the Cult campaign sets in motion some world-changing events, we've brought the main story in line with this.

Now, when you flee back through the ice sheet, ensure you are prepared for a tough battle - I'm sure those who have sailed those waters can guess what it is :)



I'm renowned for blabbing all the story secrets, so I'll resist saying anything else!

Factions System
As you'll discover when exploring, there is a new factions system. When a faction occupies a map, it controls all of the Sea Forts and Coastal Defences in it, plus several guarding vessels which will move to attack should you stray into their territory.



Defeat all of those, and a boss ship (or beyond a certain point in the story a Kraken) will be dispatched. Eliminate that, and the faction is cleared.

Cloud Saves
We've added Steam Cloud support.

Because of this, and our work-in-progress Mac & Linux builds, the save format has progressed to the .abs3 format, and saves now appear in a sub-folder in the existing save locations. This shouldn't affect you unless you're specifically looking for the files.

You may find this link useful to track your Steam Cloud Saves:

https://store.steampowered.com/account/remotestorage

If for whatever reason your local saves and those in the cloud mismatch, Steam will ask you whether you wish to sync to one or the other.



Other stuff
We've done loads of other polish, bug-fix and quality-of-life changes, check out the patch notes if you want to see all the details:

https://steamcommunity.com/app/551860/discussions/9/3158631000004646666/

Some things worth calling to your attention are:
  • Weapon spawning on the new ship layouts has been tweaked so that no more than two instances of a swivel gun or mortar will appear - so no Heavy Bombards with 6 hull crackers spawning! We've also weighted the spawn rates of these layouts, so cannon-based vessels should be seen more often. Please keep providing feedback on stuff like this to help us further tune it.
  • Crew Levels have been added for the enemy (they used to be all basic level). As the game gets harder, enemy crew will be more skilled, which gives late game battles with the AI an extra edge. You can hover over their crew discs in the top-left to view their skill levels and make decisions about who to target/avoid. We've also made player crew skill levels take longer to earn on the higher levels - the game has got quite big now, so we wanted to avoid situations where you'd maxed out your crew by the time you reached Landfall :)
  • Differing Weapon Reload times have been added (previously reloading was all the same) - their times are noted on their tooltips and in port. This takes the edge off some of the best weapons - unless you're savvy with assigning the correctly skilled crew to them of course...
  • We've streamlined the first section of the game, so it's faster to get through. We've also ensured a lot more variety in these opening maps by adding unique islands and events, as well as weighting things like weather generation so you'll be constantly encountering something new.
  • Supplies pickups are now scattered around the world


Despite adding tens of thousands more words, our translators have done an excellent job of keeping up - Russian, Spanish, Brazilian Portuguese are all 100% translated with this update, and we can now add a new language to the roster: Turkish!

If you'd like to keep an eye on how other translations are coming along, check out the forum post here:

https://steamcommunity.com/app/551860/discussions/5/3726075043726578031/



This is another gargantuan update, and we'd really appreciate any feedback - the best place to reach out to us is either on the Steam forums or our Discord:

https://discord.gg/ZVuEe2a

Major Update 6 will be our last before we go into full release some time this autumn. For those keen to play the latest, we plan on putting updates on the beta branch before then - and of course, hitting version 1.0 doesn't mean we'll stop improving the game either :)

On that note - we'll be having our biggest ever discount at 10am PST on the 30th July: 40% off. It'll last for 48 hours and is your last chance to get the game before we increase the price by $5. It won't be this cheap for a long time, so we wanted to give you a heads up. For all the details on that, check out this post:
https://steamcommunity.com/games/551860/announcements/detail/2704893329098885977
Thanks for the support,

The Abandon Ship Crew
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Reviews

“It's a game that makes you stop and really think about certain parts of your journey, while relying on gut instinct to see you through others. For something that's just launched in Early Access it's remarkably well realised, and I look forward to seeing how shipshape it is once the voyage to completion is finally done.”
Eurogamer

“I quickly became a fan of the oil painting design direction of Abandon Ship and felt that it made the game stand out when compared to titles in the same genre, but the combat is where I feel Fireblade has found a nice balance of deep tactics through simple execution.”
DualSHOCKERS

“In the end though, what we see is a title that already shows more chops than a lot of titles that are full releases. That balancing is really well done, the combat moment-to-moment is really fun.”
ACG

About This Game



Discover a huge amount of unique, story-filled islands across diverse biomes and themed areas: Fight ghost ships in the Haunted Seas. Ward off giant arachnids in the Spider Islands. Regions filled with poisonous gas, icebergs, cannibals and much more await.

Engage enemy ships, fortifications and sea monsters in vicious combat, employing your best tactics to out-manoeuvre and out-gun the enemy. Weather and environmental conditions affect your battles: Tidal waves, lightning strikes, volcanic bombardments and blizzards are just some of the modifiers that impact your strategy.

Abandon Ship focuses on ‘Age of Sail’ ships in a Fantasy setting, framed in an Art Style inspired by classic Naval Oil Paintings.


Life in this world can be brutal. Death is permanent. But the journey doesn’t end if your vessel is destroyed. You are the Captain, and as long as the Captain is alive, there is always hope.

By escaping to a Lifeboat, or even being stranded, alone in the water, there is a chance to survive and fight your way back to the top.


Combat is tactical and savage. Each battle is hard-fought, always on the edge of defeat. Your only chance of overcoming the odds is to employ every advantage you can bring to bear.

Dozens of diverse weapons and upgrades are available to utilise on the various ship classes you can acquire. Customise your vessels appearance by capturing enemy ships intact. Your trusty crew gain experience and traits to help provide an edge over the enemy.


Explore a fantasy world that reacts to your actions. Engage in piracy and become a hunted Captain. Undertake quests that may drastically change the environment – or the entire world. Make decisions that create allies or enemies that return to help or seek vengeance.

Play multiple stories, including the main campaigns tale of overthrowing a Cthulhu-esque Cult, a Freeplay mode about rebuilding the legacy of your forebears, and shorter tales, such as the combat campaign focused on rescuing your sister, or Sword of the Cult, where you play as one of Father’s children, climbing the ranks until you’re granted the ultimate weapon: The Kraken.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-Bit
    • Processor: 2.2GHz Processor
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 6000 or equivalent
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Additional Notes: Some owners of older ATI graphics cards may need to run the game in DirectX 9 mode.
    Recommended:
    • Requires a 64-bit processor and operating system

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