In Abandon Ship you take command of a ship and her crew, exploring a diverse, procedurally generated world and engaging enemy vessels in tactical combat. The game focuses on “Age of Sail” ships in a Fantasy setting, framed in an Art Style inspired by classic Naval Oil Paintings.
All Reviews:
Mixed (277) - 66% of the 277 user reviews for this game are positive.
Release Date:
Feb 21, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Abandon Ship is already a lot of fun and offers several hours of polished gameplay.

With the support of the community, the Early Access process can turn it into something truly special.

The game is advanced enough for it to be representative of the final vision, but there is still plenty of space to help shape important factors. We'd love you to be a part of that process.

Basically, if you want to dive in and have an awesome time, you can do that now. Or if you want to suggest ideas, give feedback and provide us with bugs, you can do that too :)”

Approximately how long will this game be in Early Access?

“At this stage, it will most likely be around 9-12 months.

That estimate is very dependent on the feedback during Early Access, we have no guarantee of what will come up in the future.

As long as there is something cool to add or a way we can make an aspect of the game better, we'll work hard to do it.”

How is the full version planned to differ from the Early Access version?

“As a systems-driven strategy game, we have a lot of scope for new systems to add even more variety.

The initial release version includes several hours of the main story. This takes the game to a point where the world is open to explore.

The world is split into several regions, and these will be unlocked when they are filled with unique locations, fun modifiers to gameplay and side-quests. You can also expect more ships, weapons and customization options.

While all areas of the game will be added to and improved, we expect the exploration mode to receive the most attention.”

What is the current state of the Early Access version?

“The main story takes between 7-10 hours to complete, depending on how thoroughly you explore.

This includes all biomes, weather conditions, 8 classes of ship (with variants on top of that), dozens of weapons and upgrades and several unique locations.

It includes a tutorial and boss fight against a Kraken.

There is also a separate mode that focuses on Combat and takes about 30-40 minutes to play through.”

Will the game be priced differently during and after Early Access?

“The game will be cheaper during Early Acces than in its final form.”

How are you planning on involving the Community in your development process?

“We can't wait for you to play the game and tell us your thoughts.

Primarily, this is managed through the Steam Community Forums.

These are split into multiple areas covering Bugs, Feedback, Suggestions and more.

This feedback from the community is absolutely critical in making the game the best it can be.

Our updates are split into different formats. They could be quick-fixes for urgent issues through to large releases that unlock new regions and hours of extra content. We communicate these clearly to the community via announcements.

If you wish to remain on the bleeding edge, you can sync to a new branch of the game. Once we are happy that the new changes are stable and well-received, we migrate them to the main game.”
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Recent updates View all (20)

September 4

Major Update Released: The Perilous Bounty


Greetings Captain!

We have just released a Major Update: The Perilous Bounty.

This packs in a bunch of exciting additions to Abandon Ship, and the post below explains these in greater detail.

We have also released a trailer showing the new features, which you can view here:

https://youtu.be/NUDQVhWE1vU?t=0s

Before we look at the latest changes, some important house-keeping: Because we’ve had to change the world to accommodate these new systems, your saves from previous versions will not work with this latest update.

If you are mid-playthrough on the previous version and wish to continue it, then you may switch over to this older version of the game via the Beta Branches system:
  1. Go to your Steam Library
  2. Right-click on Abandon Ship and select "Properties"
  3. Go to the tab marked "Betas"
  4. In the drop-down box, select the one called "0.5.8433 – Treasure from the Deep Version"
  5. Wait for the game to finish updating, you should see the branch name listed after the game name.
If you’re up-to-date on the Beta Branch (i.e you already have the items listed below) then your saves will be unaffected.

Here are the major new features in the update:

Sea Forts
Sea Forts are a new type of enemy you can battle. As giant stone structures, they cannot be sunk, so you’ll have to defeat them in other ways.



They have an outer-ring section which can be damaged and repaired just like a ship. This can house up to 4 mortars and 2 Sick Bays.

The inner-ring section is a raised stone platform that houses a new weapon – the Mega-Mortar.

The Mega-Mortar is auto-fired and auto-reloaded from mechanisms within the Sea Fort. It cannot be mounted on a ship, as the recoil would tear the vessel in half! This weapon will continually fire at you, and as well as the devastating damage it causes, will also momentarily halt the movement of your ship.

You can disable the Mega-Mortar by damaging all 4 inner-sections, which cannot be repaired. Once the Mega-Mortar is disabled, the Sea Fort will surrender (although it should be noted that Cult-owned Sea Forts will never surrender).



Of course, you could always charge in, board the Sea Fort and slaughter the crew to win as well, but the Mega-Mortar will make it tough-going for you!

Sea Forts provide a slightly different challenge for Captains to overcome. Victory provides a high reward, but you will take damage trying to defeat one – so only attempt hostilities if you’re in a strong position. In our playtesting thus far, we’ve found that specialised builds are more effective, so make sure you’re able to either get in super-fast and finish the battle quickly, or are set up for anti-crew warfare, or are extremely powerful at long-range and can disable the Mega-Mortar before it causes too much damage (the new Catapult weapon is handy for this).

Sea Forts are immune to ‘Brace’ tests and cannot be rammed, so if your strategy is heavily reliant on those tactics, you’ll need to change things up. Also, the imposing structures rise above the highest waves, so Tidal Waves have no effect on them.


-- Attacking a Cult Sea Fort --

In exploration mode, the Sea Fort will open fire on you if it’s hostile. While they won’t sink you, they will whittle your hull health down. Also, if you engage in battle within range of a Sea Fort, an off-screen bombardment may come into play. This could be a help or hindrance depending on the combatants. For example, if you battle a Cult vessel in range of a neutral Sea Fort, the Cult ship will be bombarded. If you fight a pirate in range of a Cult Sea Fort, you’ll both be bombarded.


Wanted Levels
If you engage in lots of piratical acts (or attack neutral Sea Forts) then the new Wanted Level will rise. As it passes certain milestones, negative-effects will come into play. Previously neutral Sea Forts will open fire as you sail into their vicinity, and Bounty Hunters will be dispatched to bring you to justice. Depending on your notoriety, they may offer to collect the Bounty in money, or prefer to shoot first and ask questions later!


-- At Wanted Level 1 and above, neutral Sea Forts will open fire if you sail too close --

You can reduce your Wanted Level by doing good deeds (either in events or liberating Cult-owned Sea Forts), or heading to the Magistrate in Port to pay your fine.

Side note: In order to fit in this new functionality, the old Magistrate menu has been changed to the “Explorer’s Guild”, just in case you’re looking to file your charts and use your Captain’s Log Saves.


Trade Routes
Trade Routes snake out from ports, and little trading vessels sail along them to their destination. You can raid these by sitting on the dotted line and pressing the “Raid” button.

Doing so will increment your Gold, but will also raise your Wanted Level.



Trade Routes can be raided by Pirates – in which case they’ll appear yellow, or completely blocked by Cult vessels (where the dotted line will appear red). If you displace these ships from the Trade Route, your Wanted Level will decrease.

The dotted lines of a Trade Route are also a handy navigational point – you know one direction will always end in a port!


Floating Outposts
If you reach a high enough Wanted Level, Ports will close down and not allow you access. If you reach this position and need to get those pesky Bounty Hunters off your back, then find a Floating Outpost.


-- Racing to a Floating Outpost with a Bounty Hunter hot on our heels! --

These neutral places act like mini-ports and are open to even the worst pirates. They don’t have the full range of options you’d find in port, but you’ll be able to boost crew morale, purchase supplies, patch up the worst of your hull damage and most importantly, pay off your wanted fines.


New weapons and upgrades
This update also includes 5 new weapons, and two new combat-upgrades.

We posted information on the Lightning Gun, Gargoyles, Catapult, Web Gun, Anti-Boarding Spikes, Timed Bomb and Berserk Dart Gun here, if you liked to read about how they work:

https://steamcommunity.com/games/551860/announcements/detail/3007726172112961652
Passage of Time
All maps will now repopulate their events over the passage of time, so you’ll no longer revisit previously explored places to find them empty.

Repopulation is handled through transitioning between exploration maps, or by waiting. You can wait by pressing the new button on the right-hand side of the screen – but be careful, waiting can result in being ambushed.


Kraken
The Kraken has received some love and attention. When it chases you throughout the game, it’ll now perform additional attacks on top of the standard hull-grab – so be prepared to deal with other things while you’re cutting those tentacles.


-- Several other attacks can disrupt your attempts to fight off the Kraken --

The Kraken will now ‘Aggro’ in the Boss Battle – once they reach a certain health they’ll play an aggro anim and from then on, attack more aggressively.

We've also improved the effect of the Kraken chasing you in exploration mode!




Expanded Crew Sizes, New Skills
This has been a popular request, so crew size is now dependant on the ship class and on the larger ships, goes up to 8.


-- Only the biggest vessels will support a crew of 8 --

We've also given the rest of the crew unique skills to differentiate them further:
  • Captain: Leader. Provides a passive bonus to whatever action the crew on your ship are doing.
  • Navigator: Evasive Manoeuvres. When manning the wheel, reduces the accuracy of enemy fire.
  • Marine: Dodge. Reduces the damage received.
  • Sailor: Special Repairs. Provides a bonus to extinguishing fires, repairing hull cracks and pumping water.
  • Gunner: Accuracy. Increases the chance of hitting when firing cannons or mortars.
The Surgeon of course already has their 'Heal' Skill.

Autofire & Targeting
Another popular request: every single weapon in the game can now be toggled between manual fire and autofire!


-- Weapons set to Autofire will have a gold highlight that circles the Weapon Button. Right-Click the Weapon Button to toggle Autofire on and off --

Cannon Targeting has now been visualised with a system which is much clearer to read.


-- Targeting the enemy ship with cannons will now display a red highlight to show which section you are targeting --

Iron Captain Mode
In previous updates, we added Explorers Guild Saves; a way of manually saving if you found a rare Captain's Log. 'Iron Captain' Mode is something you can select when creating a new game and means there are no Captain's Logs in the game.

Key Bindings Menu
You can now re-map your keys in the new Key Bindings menu!



Miscellaneous
We've fixed a load of bugs and made lots of other improvements to the game.

We have also been re-balancing from feedback and the new features. In particular, combat should feel less attritional when targeting sections, the AI should be more aggressive, and we've made some big changes that should greatly reduce any leftover feelings of "I got a new ship and so did the AI".

For the patch notes on everything that was changed, you can check out this post here:

https://steamcommunity.com/app/551860/discussions/9/1736589520009196666/

Of course, as we continue to improve the game we'll refine everything even further.

We hope you enjoy everything in the new update. It's been a lot of fun creating it.

Next, our focus will turn to unlocking a new region, including special gameplay associated with that area. The ETA for that is mid-to-late October.

We'd love to hear your feedback, so please join us in our Steam Community Forums, and thanks to those who have left us a Steam Review. If you haven't done so yet, please do!

The Abandon Ship Crew

PS - Thanks to everyone who provided feedback from the Beta Branches :)
8 comments Read more

July 31

Beta Branch Update: Sea Forts, New Weapons & Upgrades, Wanted Levels and Trade Routes!


Ahoy Captain!

We’ve just released a big update on our Beta Branch – with a lot of new exciting things coming to the game.

To learn how to gain access to the Beta Branch, click on this link:

https://steamcommunity.com/app/551860/discussions/10/1698293255137774100/

If the version number in the bottom-right corner of the Main Menu ends in 9540 or later, you have the correct version.

You’ll need to commence a new playthrough in order to see all these changes, as your old saves won’t work on this updated Beta Branch.

We talked about multiple ways around this; however any solution wasn’t great from a player-perspective, and would have taken too long to implement. That’s not to say we won’t create a workaround in future, but anything we do is a massive undertaking and we didn’t want to delay getting this update into your hands!

Here are the big-ticket items in the new update:

Sea Forts
Sea Forts are a new type of enemy you can battle. As giant stone structures, they cannot be sunk, so you’ll have to defeat them in other ways.



They have an outer-ring section which can be damaged and repaired just like a ship. This can house up to 4 mortars and 2 Sick Bays.

The inner-ring section is a raised stone platform that houses a new weapon – the Mega-Mortar.

The Mega-Mortar is auto-fired and auto-reloaded from mechanisms within the Sea Fort. It cannot be mounted on a ship, as the recoil would tear the vessel in half! This weapon will continually fire at you, and as well as the devastating damage it causes, will also momentarily halt the movement of your ship.

You can disable the Mega-Mortar by damaging all 4 inner-sections, which cannot be repaired. Once the Mega-Mortar is disabled, the Sea Fort will surrender (although it should be noted that Cult-owned Sea Forts will never surrender).



Of course, you could always charge in, board the Sea Fort and slaughter the crew to win as well, but the Mega-Mortar will make it tough-going for you!

Sea Forts provide a slightly different challenge for Captains to overcome. Victory provides a high reward, but you will take damage trying to defeat one – so only attempt hostilities if you’re in a strong position. In our playtesting thus far, we’ve found that specialised builds are more effective, so make sure you’re able to either get in super-fast and finish the battle quickly, or are set up for anti-crew warfare, or are extremely powerful at long-range and can disable the Mega-Mortar before it causes too much damage (the new Catapult weapon is handy for this).

Sea Forts are immune to ‘Brace’ tests and cannot be rammed, so if your strategy is heavily reliant on those tactics, you’ll need to change things up. Also, the imposing structures rise above the highest waves, so Tidal Waves have no effect on them.


-- Attacking a Cult Sea Fort --

In exploration mode, the Sea Fort will open fire on you if it’s hostile. While they won’t sink you, they will whittle your hull health down. Also, if you engage in battle within range of a Sea Fort, an off-screen bombardment may come into play. This could be a help or hindrance depending on the combatants. For example, if you battle a Cult vessel in range of a neutral Sea Fort, the Cult ship will be bombarded. If you fight a pirate in range of a Cult Sea Fort, you’ll both be bombarded.


Wanted Levels
If you engage in lots of piratical acts (or attack neutral Sea Forts) then the new Wanted Level will rise. As it passes certain milestones, negative-effects will come into play. Previously neutral Sea Forts will open fire as you sail into their vicinity, and Bounty Hunters will be dispatched to bring you to justice. Depending on your notoriety, they may offer to collect the Bounty in money, or prefer to shoot first and ask questions later!


-- At Wanted Level 1 and above, neutral Sea Forts will open fire if you sail too close --

You can reduce your Wanted Level by doing good deeds (either in events or liberating Cult-owned Sea Forts), or heading to the Magistrate in Port to pay your fine.

Side note: In order to fit in this new functionality, the old Magistrate menu has been changed to the “Explorer’s Guild”, just in case you’re looking to file your charts and use your Captain’s Log Saves.


Trade Routes
Trade Routes snake out from ports, and little trading vessels sail along them to their destination. You can raid these by sitting on the dotted line and pressing the “Raid” button.

Doing so will increment your Gold, but will also raise your Wanted Level.



Trade Routes can be raided by Pirates – in which case they’ll appear yellow, or completely blocked by Cult vessels (where the dotted line will appear red). If you displace these ships from the Trade Route, your Wanted Level will decrease.

The dotted lines of a Trade Route are also a handy navigational point – you know one direction will always end in a port!


Floating Outposts
If you reach a high enough Wanted Level, Ports will close down and not allow you access. If you reach this position and need to get those pesky Bounty Hunters off your back, then find a Floating Outpost.


-- Racing to a Floating Outpost with a Bounty Hunter hot on our heels! --

These neutral places act like mini-ports and are open to even the worst pirates. They don’t have the full range of options you’d find in port, but you’ll be able to boost crew morale, purchase supplies, patch up the worst of your hull damage and most importantly, pay off your wanted fines.


New weapons and upgrades
This update also includes 5 new weapons, and two new combat-upgrades.

We posted information on the Lightning Gun, Gargoyles, Catapult, Web Gun, Anti-Boarding Spikes, Timed Bomb and Berserk Dart Gun here, if you liked to read about how they work:

https://steamcommunity.com/games/551860/announcements/detail/3007726172112961652
Passage of Time
All maps will now repopulate their events over the passage of time, so you’ll no longer revisit previously explored places to find them empty.

Repopulation is handled through transitioning between exploration maps, or by waiting. You can wait by pressing the new button on the right-hand side of the screen – but be careful, waiting can result in being ambushed.


Kraken
The Kraken has received some love and attention. When it chases you throughout the game, it’ll now perform additional attacks on top of the standard hull-grab – so be prepared to deal with other things while you’re cutting those tentacles.


-- Several other attacks can disrupt your attempts to fight off the Kraken --

The Kraken will now ‘Aggro’ in the Boss Battle – once they reach a certain health they’ll play an aggro anim and from then on, attack more aggressively.

We've also improved the effect of the Kraken chasing you in exploration mode!



We hope you enjoy all the cool new stuff!

As the game expands, and even more new systems overlap in interesting ways, we’re increasingly reliant on the community to provide feedback to ensure we've covered all angles - so we'd love to hear your thoughts on this latest update. Details of how to provide feedback can be found here:

https://steamcommunity.com/app/551860/discussions/10/1698293255137774100/

Our longer-term plans can be found here:

https://steamcommunity.com/app/551860/discussions/6/1693788202021118098/

Depending on how much feedback there is, in approximately two weeks we’ll package this, plus our previous Beta Branch update into a Major Update that will be the new default version of the game.

If you’re interested in what was in the previous Beta Branch update, you can read about that here:

https://steamcommunity.com/games/551860/announcements/detail/1651011615843111367
Thanks for all of the support and feedback :)

The Abandon Ship Crew
5 comments Read more
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Reviews

“It's a game that makes you stop and really think about certain parts of your journey, while relying on gut instinct to see you through others. For something that's just launched in Early Access it's remarkably well realised, and I look forward to seeing how shipshape it is once the voyage to completion is finally done.”
Eurogamer

“I quickly became a fan of the oil painting design direction of Abandon Ship and felt that it made the game stand out when compared to titles in the same genre, but the combat is where I feel Fireblade has found a nice balance of deep tactics through simple execution.”
DualSHOCKERS

“In the end though, what we see is a title that already shows more chops than a lot of titles that are full releases. That balancing is really well done, the combat moment-to-moment is really fun.”
ACG

About This Game



In Abandon Ship you take command of a ship and her crew, exploring a diverse, procedurally generated world, taking on quests and dealing with random events. Frequently, you will end up engaging other ships in combat, the player having to employ their best tactics in order to out-manoeuvre and out-gun the enemy.

The game focuses on “Age of Sail” ships in a Fantasy setting, framed in an Art Style inspired by classic Naval Oil Paintings.


Life in the world of Abandon Ship can be brutal. Death is permanent. But the game doesn’t end if your vessel is destroyed. You are the Captain, and as long as the Captain is alive, there is always hope. By escaping to a Lifeboat, or even being stranded, alone in the water, there is still a chance to survive and fight your way back to the top.


Combat is tactical and savage. Each battle is hard-fought, always on the edge of defeat. Your only chance of overcoming the odds is to employ every advantage you can and utilise all the tools at your disposal.


Explore a fantasy world that reacts to your actions. Quests may drastically change the environment. Make decisions that create friends or enemies that may later come back to help or hinder you.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-Bit
    • Processor: 2.4GHz Processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 460 Graphics Card or equivalent
    • DirectX: Version 11
    • Storage: 5 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system

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