In Abandon Ship you take command of a ship and her crew, exploring a diverse, procedurally generated world and engaging enemy vessels in tactical combat. The game focuses on “Age of Sail” ships in a Fantasy setting, framed in an Art Style inspired by classic Naval Oil Paintings.
All Reviews:
Mixed (310) - 67% of the 310 user reviews for this game are positive.
Release Date:
Feb 21, 2018
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Abandon Ship is already a lot of fun and offers several hours of polished gameplay.

With the support of the community, the Early Access process can turn it into something truly special.

The game is advanced enough for it to be representative of the final vision, but there is still plenty of space to help shape important factors. We'd love you to be a part of that process.

Basically, if you want to dive in and have an awesome time, you can do that now. Or if you want to suggest ideas, give feedback and provide us with bugs, you can do that too :)”

Approximately how long will this game be in Early Access?

“At this stage, it will most likely be around 9-12 months.

That estimate is very dependent on the feedback during Early Access, we have no guarantee of what will come up in the future.

As long as there is something cool to add or a way we can make an aspect of the game better, we'll work hard to do it.”

How is the full version planned to differ from the Early Access version?

“As a systems-driven strategy game, we have a lot of scope for new systems to add even more variety.

The initial release version includes several hours of the main story. This takes the game to a point where the world is open to explore.

The world is split into several regions, and these will be unlocked when they are filled with unique locations, fun modifiers to gameplay and side-quests. You can also expect more ships, weapons and customization options.

While all areas of the game will be added to and improved, we expect the exploration mode to receive the most attention.”

What is the current state of the Early Access version?

“The main story takes between 7-10 hours to complete, depending on how thoroughly you explore.

This includes all biomes, weather conditions, 8 classes of ship (with variants on top of that), dozens of weapons and upgrades and several unique locations.

It includes a tutorial and boss fight against a Kraken.

There is also a separate mode that focuses on Combat and takes about 30-40 minutes to play through.”

Will the game be priced differently during and after Early Access?

“The game will be cheaper during Early Acces than in its final form.”

How are you planning on involving the Community in your development process?

“We can't wait for you to play the game and tell us your thoughts.

Primarily, this is managed through the Steam Community Forums.

These are split into multiple areas covering Bugs, Feedback, Suggestions and more.

This feedback from the community is absolutely critical in making the game the best it can be.

Our updates are split into different formats. They could be quick-fixes for urgent issues through to large releases that unlock new regions and hours of extra content. We communicate these clearly to the community via announcements.

If you wish to remain on the bleeding edge, you can sync to a new branch of the game. Once we are happy that the new changes are stable and well-received, we migrate them to the main game.”
Read more
 

Recent updates View all (26)

March 11

New Languages Added!


Greetings Captain,

We've added full support for three new languages: Russian, Brazilian Portuguese and Spanish.

If the version number in the bottom-right corner of the Main Menu has 11395 or above, you have the correct version.

If you spot any text issues in those languages, please report them in the following sub-forum:

https://steamcommunity.com/app/551860/discussions/5/

Other languages are at various stages of development. German and Simplified Chinese are in-progress, Dutch is being handled by our lovely community translators, and we're in the early stages of other languages (such as French and Japanese).

We consider many factors when deciding which languages we'll translate the game to, but our best guide is to look at sales and Wishlists on a per country basis. If we see we're particularly popular in certain countries, then we're encouraged to translate to that language.

Things are progressing well with our next Major Update. There will be another wave of features plus three new regions to explore.



You can get some sneak peeks of upcoming content on either our Discord:

https://discord.gg/jbahTp6

Or by joining our Newsletter (you'll also get your name in the game as a randomly generated crew member by signing up!)

http://abandonshipgame.com/get-your-name-in-the-game


Have you tagged the game yet? If not, it would be absolutely awesome if you could!

Tags help our visibility on Steam in many places, and it only takes a moment. Just press the "+" symbol on our store page, which is to the right of the screenshot carousel:



This sort of thing really makes a positive difference to indie developers, so thank-you for the support.

We'll post up the details of the new Major Update when it launches onto our Beta Branch.

Until then, may your sailing be smooth!

The Abandon Ship crew
6 comments Read more

February 1

Major Update Released: Shattered Empire


Ahoy Captains!

We've unlocked three regions for you to explore in our latest Major Update, alongside a load of other cool new stuff, making this our biggest one yet.

Check out this video of the latest additions to see them in action:

https://youtu.be/xbgjdKh8nTc?t=0
Before we delve into Shattered Empire, some important house-keeping: We've greatly optimised our save files, which were becoming too large. This change means your existing saves will not work in the latest version - but fear not! There are multiple quick-starts, and the latter two have the option to customise your ship and crew so you can approximate where you were before.

If you are mid-playthrough on the previous version and wish to continue it, then you may switch over to this older version of the game via the Beta Branches system:
  • Go to your Steam Library
  • Right-click on Abandon Ship and select "Properties"
  • Go to the tab marked "Betas"
  • In the drop-down box, select the one called "0.5.10427 – The Haunted Seas Version"
  • Wait for the game to finish updating, you should see the branch name listed after the game name.
If you’re up-to-date on the Beta Branch (i.e you already have the items listed below) then your saves will be unaffected.

Here's what you'll find in the latest update:

3 New Regions Unlocked
We’ve unlocked 3 new regions to explore:
  • Forsaken Seas
  • Shattered Empire
  • Howling Seas
These are just off the Great Founding, the region you move through to fight the Kraken.



All of these regions exhibit our ultimate goal for every map in Abandon Ship. Which is for each map to have a unique island to discover, plus a unique event / side-quest. In some cases, there will also be a modifier to combat gameplay as well. Below is a brief description of these regions, we’ll let you discover what’s in them for yourself!

Note - These regions aren’t accessible until Act 2, but don’t forget there are two quick-starts that put you at Act 2 and beyond, so if you just want to check out these regions, you can easily do so.

The Howling Seas
This arctic region is constantly battered by blizzards. Wight’s Embrace is the only port here, and the harsh environment contains some strange islands and events to discover.



In combat, blizzards will occasionally ramp up their intensity. When this happens, the crews on both ships can do nothing but shield themselves. If they pass the brace test at the apex of the storm, they can continue as normal, otherwise they’ll fall to the deck or risk being knocked overboard.

Forsaken Seas
The Forsaken Seas have always been a geologically strange area, but one fateful day the mountains began spewing toxic fumes into the air. This had a catastrophic impact and the region is largely abandoned. Although the air is something you can now survive in (for a few days, anyway), it is still a very inhospitable area. Only those wishing to pass through to other regions in a more direct route, opportunistic looters or those under the employ of the Sweethook Barons tend to be found here.



In combat, this poisonous fog obscures visibility and will continually sap the health of both crews until it reaches the red portion of the health bar.

The Shattered Empire
Bordering such hostile areas as the Forsaken Seas, Spider Islands and Cannibal Islands means this once-prosperous region is under siege.

Your intervention can have a lasting impact on the areas in this region. When you find the broken monument to the Empire which two factions are fighting over, will you help rebuild or destroy it?

Duskvale is a cursed map, haunted by Ghost Ships. Will you lift the curse or fulfil it?

You can visit the Silk Keys, the gateway to the Spider Islands, and finally there is a Plague Colony with blockades guarding each exit. Will you break through the blockade, or is there another way? Once you visit Rotholme, will you be merciful with your much-needed supplies, or turn a swift profit?



Plague Dart
Speaking of the Plague Colony, this is the only place in the world where you can acquire a new weapon – the Plague Dart.

Crew infected by this swivel gun instantly have their health capped at 66%, and anyone standing within close proximity will be infected. We’ve had great fun hitting a crew member running past their colleagues, infecting the whole ship. Combining this weapon with other anti-personnel weapons can be especially effective.



New Biome
Originally, we had 5 biome types: Arctic, Sub-Polar, Temperate, Sub-Tropical and Tropical. As my thoughts turn to the more Southerly regions in the game, I felt that Sub-Tropical and Tropical didn’t offer enough distinction from one another. We’ve therefore merged these two island types into Tropical, in order to make room for an “Arid” biome. This offers a nice visual difference from anywhere else, and has a hot, Mediterranean vibe to it.

You’ll notice this region just south of the Temperate areas.



Exploration Systems
We’ve added a couple of new systems that aid navigation and provide more of a sense of purpose to general explortation.

Lighthouse
The first of these is the Lighthouse. These Empire-era buildings not only provide a high vantage point, but they are also stocked with maps of the local area.

Visiting one of these will uncover the fog of war in that map, and due to their height, are clearly visible from afar.



This means when you enter a map, the fog of war around them is already revealed, so by checking the pulled-out map view and spotting a lighthouse, you can sail directly to it.

Compass
No Captain would take to the sea without a compass, and this acts as an arrowhead around the ship that points to undiscovered points of interest.

That means even without a lighthouse, you’ll have something pointing you toward points of interest you haven’t yet discovered, so no more hunting down that last icon hidden in an unrevealed corner!



Friends and Enemies
As you play Abandon Ship and make decisions in events, you’ll now notice some will display a new piece of UI, explaining that you have made a Friend or Enemy.

Life on the seas is tough, so people live their lives by one mantra: A debt must be repaid.

If you go around helping people, they will eventually come back and repay the debt by their own act of kindness. Similarly, being more piratical and not helping those in desperate situations will earn enemies that could return for revenge.

Once created by your actions, these acquaintances will be in the world, and if they return the message box will provide the context to help you recall the choice that led to this particular encounter.



Of course, not all will return. For example, not picking up a Castaway may make them an enemy, but they may also not survive the situation – as in real life, you won’t know, unless of course they one day crop up for revenge.

Equally, you may make decisions that create friends or enemies without you knowing about them – perhaps liberating a port from the Cult resulted in a locals loved one being killed, and they blame you for it?

New Languages
Our team of community translators are busy working through the text, and the first languages have been implemented: Russian, Spanish and Brazilian Portuguese.

To activate them, follow these steps:
  • Right click on a game from the Steam game library and choose Properties.
  • Go to the Language tab
  • Select the language you wish to use from the drop-down menu
Not every line has been translated yet, but we’ll keep updating them to get full coverage.



German is likely to be the next language ready. Simplified Chinese, French and Dutch are in our plans but no ETA on those yet.

In case you were wondering, we choose our languages through a combination of willing translators and Wishlists + sales we get from specific countries.

Building for the Future
After we visited The Haunted Seas in our last update, we took the opportunity to make some infrastructural changes, because the more content we added, the more pressure this was putting on minimum spec machines (like mine!). Something that would have only got worse with future updates. This work is crucially important, as it’ll put us in a good position for adding everything else in the game. You should see memory usage come down, and it should be faster to get into the main menu when you boot the game.

As mentioned near the start of this post, this work included huge optimisations to our save file system. This will be useful for implementing Cloud Save support.

Other Stuff
We've done a bunch of other cool stuff as well, which are encapsulated here:

End of battle Improvements
Crew now cheer when they’ve won a battle, which helps positively reinforce your victory, and there are multiple new ways enemy ships will now sink. We added this last one because it’s something you see a lot, so we felt variety helped keep it fresh.



Exploration Improvements
A raided or blocked trade route will now increase prices at their connected port – so you’ve got a choice when spending money there. Do you take care of the trade route to save money, or if you’re desperate for repairs, do you take the financial hit?

Similar to the gold chests floating in the sea, we now have “Hull Repair” flotsam. These repair your ship hull a small amount when you collect them.

Major Balancing
We’ve generally made it faster to get through maps by making actions that didn’t previously count towards gate opening now do so. This is stuff like dealing with pirate discount ships, Sea Forts and ships on trade routes.

Alongside this, we’ve nudged down the amount of events needed to get through Region 1 maps, so in general the game moves along at a faster pace now.

Old Crew
Each crew member can have an “old” variant. There’s no gameplay difference (yet, it’s something I’m considering) but it was a fun way to give your crew a bit more character.



Technical Stuff
We’ve added support for 5:4 and 4:3 aspect ratios. Previously this only allowed the choice of 16:9, resulting in lower resolution choices for people with 5:4 or 4:3 monitors.

We’ve also added Discord Rich Presence, so your Discord friends should see details of what you’re doing in-game.

If you want to join our Discord server, the link is here:

https://discord.gg/jbahTp6

Patch Notes
If you want to see all the other bug fixes, quality-of-life improvements etc. you can check out this post here:

https://steamcommunity.com/app/551860/discussions/9/1778261844036495690/


This ended up being our biggest update yet, and we're already excited about our plans for the next one!

If you find any issues, please report them on the forums, and if you like it, let us know :)

Thanks for the support.

The Abandon Ship Crew.

PS - Thanks to all our Beta Branch testers!
15 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“It's a game that makes you stop and really think about certain parts of your journey, while relying on gut instinct to see you through others. For something that's just launched in Early Access it's remarkably well realised, and I look forward to seeing how shipshape it is once the voyage to completion is finally done.”
Eurogamer

“I quickly became a fan of the oil painting design direction of Abandon Ship and felt that it made the game stand out when compared to titles in the same genre, but the combat is where I feel Fireblade has found a nice balance of deep tactics through simple execution.”
DualSHOCKERS

“In the end though, what we see is a title that already shows more chops than a lot of titles that are full releases. That balancing is really well done, the combat moment-to-moment is really fun.”
ACG

About This Game



In Abandon Ship you take command of a ship and her crew, exploring a diverse, procedurally generated world, taking on quests and dealing with random events. Frequently, you will end up engaging other ships in combat, the player having to employ their best tactics in order to out-manoeuvre and out-gun the enemy.

The game focuses on “Age of Sail” ships in a Fantasy setting, framed in an Art Style inspired by classic Naval Oil Paintings.


Life in the world of Abandon Ship can be brutal. Death is permanent. But the game doesn’t end if your vessel is destroyed. You are the Captain, and as long as the Captain is alive, there is always hope. By escaping to a Lifeboat, or even being stranded, alone in the water, there is still a chance to survive and fight your way back to the top.


Combat is tactical and savage. Each battle is hard-fought, always on the edge of defeat. Your only chance of overcoming the odds is to employ every advantage you can and utilise all the tools at your disposal.


Explore a fantasy world that reacts to your actions. Quests may drastically change the environment. Make decisions that create friends or enemies that may later come back to help or hinder you.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-Bit
    • Processor: 2.4GHz Processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 460 Graphics Card or equivalent
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Additional Notes: Some owners of older ATI graphics cards may need to run the game in DirectX 9 mode.
    Recommended:
    • Requires a 64-bit processor and operating system

What Curators Say

43 Curators have reviewed this product. Click here to see them.

Customer reviews

Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...