A cosy dog food tycoon. Cook, portion, freeze and pack fresh dinners to order before the 14:00 van (it will not wait). Grow from one hob in a flat to a warehouse, with a border terrier called Biscuit supervising. Early Access.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“A Dog's Dinner is a cosy tycoon about cooking, portioning, freezing and packing fresh dog dinners to order. The whole game, from the flat to the warehouses, can be played today, and I want players' help to find what's fun, what's confusing and what's missing. I'm a solo developer, and Early Access lets me build the rest of the game in the open, with the people playing it.”

Approximately how long will this game be in Early Access?

“I expect about 12 months, though that may change based on feedback. If it changes, I'll say so in the news section and update this page.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to deepen what's here rather than change it. I plan to add more recipes and ingredients, more supplier and contract types, more staff roles and research, and a new place to build after the warehouse, plus balance and polish based on what players tell me. These are plans, not promises, and the order may change.”

What is the current state of the Early Access version?

“You can play from the first flat all the way up to warehouses, growing toward 18,000 customers, with seven backstories to start from. The full food chain works: cook, portion into tubs, freeze, then pack boxes for the 14:00 van. You start buying from the supermarket, then open trade accounts with suppliers, agree contracts and earn bulk discounts. You can hire staff, work through 25 research items, and build and rearrange your kitchen (with a move tool, worktops and a larder), and every store shows what's inside it. There are 55 achievements, Steam Cloud saves and Steam Deck support. Biscuit the border terrier supervises. It's Early Access, so expect rough edges: please tell me when you find one.”

Will the game be priced differently during and after Early Access?

“I plan to keep the launch price throughout Early Access. It may rise at 1.0 to reflect the added content, and anyone who owns the game keeps every update.”

How are you planning on involving the Community in your development process?

“I read the Steam discussions and reviews, run a Discord for dev notes, beta builds, bug reports and suggestions, and post a short dev note with every update saying what changed and why. The bug reports and suggestions you send shape what comes next.”
Read more
This game is not yet available on Steam

Planned Release Date: Nov 20, 2026

This game plans to unlock in approximately 10 days

Interested?
Add to your wishlist and get notified when it becomes available.
 

Report bugs and leave feedback for this game on the discussion boards

See all discussions

About This Game

One hob, one freezer. Biscuit has questions.


You start in a flat with a garage: one hob, one chest freezer and a border terrier called Biscuit who has opinions about everything, especially you. A Dog's Dinner is a cosy tycoon about cooking fresh dog food to order, hiring a team, and growing from a kitchen table to a warehouse, one nervous order at a time.
Every box follows the same honest chain: cook it, portion it, freeze it, pack it. The van leaves at 14:00. The van does not wait.

Day one: a hob, a crate of carrots, a very small kitchen


Day one is a tour of your kitchen: order crates at the desk, register with the council, and cook your first batch. Pots can overcook, and they burn if you wander off. Biscuit will notice.

Cook it, portion it, freeze it, pack it (the van does not wait)

Every order follows the same honest chain. Prep and cook, portion into tubs on the kitchen table, freeze the tubs in a chest freezer, then pack each box to order before the 14:00 van. Boxes never go in the freezer. The van does not wait.

Biscuit tastes every recipe (his verdict is final)


Design recipes in the editor, watch the nutrition bands, and let a dog give his verdict (hearts, and a score out of ten). Along the way you pick up plain-spoken notes on what goes into dog food and why it matters.

You're going to need a bigger freezer


At 300 customers you move to a warehouse: rooms and walls, cold rooms, a QC lab, a test kitchen with research points, and loans, investors and a board to keep happy. Next door, you push towards a full year and 18,000 customers.

Hire a chef. Hats are not optional.


Hire a chef (proper hat, doesn't share), keep an eye on who is busy, and find the slowest stage of your line. Councils inspect, rivals copy your best seller, and the Daily Bark prints the gossip.

Build it, and watch it thump into place


Place freezers, benches and bins, and watch each one thump into the room. Weather, seasons, dog walkers in the street and a founder maker with seven backstories make every career a bit different.

Early Access: what is in, and what is not yet

A Dog's Dinner is coming to Early Access with the flat, the warehouse and the next-door chapter playable from the start. The production facility is coming in an update. See the Early Access answers below for what is planned.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

A Dog's Dinner is designed and directed by me, a software engineer with 15 years' experience who has always wanted to make games. I use AI the way an engineering lead uses a team: Claude (Anthropic's AI) writes most of the code to my specifications, and nothing ships until I've reviewed it, tested it and played it.

This isn't a prompt-and-publish project. Every feature starts as a written design, goes through review, and is checked by more than 2,500 automated tests and balance runs before each build. I play the builds, including on Steam Deck, and keep a detailed development diary of what worked and what didn't. The design, the systems, the art direction and the honest look at how fresh dog food is made are mine.

The characters, dog and kitchens are built from shapes in code, not drawn by an artist or made by an image generator. Every screenshot and clip is real gameplay. Text was drafted with Claude and edited by me. Music, sound effects and the trailer voice are generated with ElevenLabs. No AI runs while you play, and the game works fully offline.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Quad-core CPU around 2.4 GHz
    • Memory: 4096 MB RAM
    • Graphics: Integrated GPU at Steam Deck level (AMD RDNA 2) or better
    • Storage: 300 MB available space
    • Additional Notes: Estimates until testing across hardware is finished.
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Modern quad-core CPU
    • Memory: 8192 MB RAM
    • Graphics: Dedicated GPU with 2 GB VRAM
    • Storage: 300 MB available space
    • Additional Notes: Estimates until testing across hardware is finished.
    Minimum:
    • OS: SteamOS 3 (Steam Deck) or 64-bit Linux with Vulkan
    • Processor: Quad-core CPU around 2.4 GHz
    • Memory: 4096 MB RAM
    • Graphics: AMD RDNA 2 (Steam Deck) or equivalent with Vulkan
    • Storage: 300 MB available space
    • Additional Notes: Estimates until testing across hardware is finished.
    Recommended:
    • OS: SteamOS 3 or 64-bit Linux
    • Processor: Modern quad-core CPU
    • Memory: 8192 MB RAM
    • Graphics: Dedicated GPU with Vulkan support
    • Storage: 300 MB available space
    • Additional Notes: Estimates until testing across hardware is finished.