Hell's night shift never ends. Ash on the counter, a queue at the glass, a register that takes only soot. You run the kiosk: stock shelves, fill the fridge, take orders, cash out before tempers snap. Keep the line moving. Keep shelves full. Morning may never come. The next one at the window will.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want players in the kiosk early - serving the line, stocking shelves, living through shifts - while we keep building the rest of the game. Feedback from real shifts helps us see what works and what breaks before we call it done.”

Approximately how long will this game be in Early Access?

“We plan for Early Access to last roughly 2-4 months, but that may change depending on how development goes and what players ask for. We'll update this page if the timeline shifts.”

How is the full version planned to differ from the Early Access version?

“We plan to expand the campaign beyond the early shifts, add more characters and situations at the window, and keep polishing the kiosk loop - shelves, fridge, orders, deliveries, and the days between. We may also grow the mini-games and smaller extras. We don't promise specific dates or that every idea will ship exactly as planned.”

What is the current state of the Early Access version?

“You can already work the window: take orders, stock shelves and the fridge, use the register, call for supplies, sleep between shifts, and play through the early days with the queue, mini-games, and the characters we have so far. More content and polish are still planned.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price as we add more content and leave Early Access. Players who buy during Early Access keep the game and receive updates.”

How are you planning on involving the Community in your development process?

“We'll read Steam discussions and reviews. If the same issue comes up a lot, we fix that first. Sometimes we'll ask in the discussions: what to keep, what to cut, and what's missing from the kiosk.”
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About This Game

You open the window. They're already waiting outside the glass. They want chips, cigarettes, something from the fridge — and they want it fast.

Die Deneg is a kiosk in Hell. You take the order, run to the shelves, put the goods on the counter, take the soot. The line doesn't like to wait. The shelves run empty. The shift drags on. Then you can lie down on the couch… and it's morning again.

No heroics. Just the window, the register, and whoever's next in line.

In the game:

• the window queue and customer patience

• shelves, fridge, register

• deliveries by phone

• sleep between shifts

• mini-games

• colorful characters

• easter eggs

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3 / AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible GPU (e.g. GTX 750 / RX 560)
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i3 / AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: GTX 1050 / RX 560 or better
    • DirectX: Version 11
    • Storage: 2 MB available space