Deep Rock Galactic is a 1-4 player co-op FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters.
Recent Reviews:
Overwhelmingly Positive (1,528) - 98% of the 1,528 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (6,388) - 92% of the 6,388 user reviews for this game are positive.
Release Date:
Feb 28, 2018
Developer:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our primary focus is on crafting an awesome co-op experience, and to do that we wanted to get the game into the hand of players as soon as possible. This type of game would be extremely difficult to develop in a vacuum, and our players are an invaluable part of our process. Simply by playing the game and taking part in the development discussion, they will provide us with assistance while we flesh out the full thing, add new features, and move further into things like balancing and feedback”

Approximately how long will this game be in Early Access?

“When we launched in Early Access in February 2018, we estimated that we would stay in early access somewhere between 1 to 2 years. We feel like the game is shaping up nicely, thanks to the feedback and support from our community, and we’re aiming at having the 1.0 version of the game released during 2019.”

How is the full version planned to differ from the Early Access version?

“Since we launched in Early Access, we’ve added a TON of features and content based on player feedback, including

  • New and redesigned game modes
  • New and improved biomes and environmental hazards
  • Weapon and upgrade redesign including 8 all-new weapons, and an overhaul of weapon models and animations
  • Added a campaign and promotions system
  • Added 4 all-new enemies
  • Added a perk system, mission mutators, and a temperature system
  • Added LOTS of quality-of-life features based on community feedback
  • Opened a bar and introduced beers
  • PLUS: new voice lines, tweaks, buffs, animations and fixes

We still want to add more enemies, a system of daily adventures, customization of Bosco, more levels of difficulty, exploration mode, the lore terminal, a redesign our Space Rig and more before the game is ready for 1.0.”

What is the current state of the Early Access version?

“Most of the game’s systems have been fleshed out around the core of Deep Rock Galactic experience: teaming up as badass dwarves, exploring procedurally generated cave systems, fighting monsters, and digging gold. Some systems, like exploration mode and the lore terminal, are still missing, but even without those, the current version is a rich experience.

By purchasing the Early Access version, you will have access to
  • Multiplayer co-op for 2-4 players
  • 4 highly unique dwarf character classes with individual play styles and weapon builds
  • Single-player with the aid of the drone Bosco
  • Procedurally generated cave systems with endless variation
  • Loads of high-octane co-op shooting and exploration gameplay

Will the game be priced differently during and after Early Access?

“We expect the price for the full release of Deep Rock Galactic to be higher than the price for Early Access.”

How are you planning on involving the Community in your development process?

“We're a team of veteran developers and have all spent years on productions you weren't allowed to talk about until the game was released. So right from the outset, it was decided that Deep Rock Galactic should be a product of OPEN development.

We want to foster a community that will encourage people to interact directly with us, ensure that their feedback is listened to and considered properly, and to produce the very best co-op experience we can. This will happen through a number of channels, primary of which are the Steam community forums, Twitter, Facebook, and Reddit. While we cannot in any way guarantee that all suggestions will become part of the game, we will absolutely strive for listening to and acknowledging any and all feedback

Homepage: www.ghostship.dk/
Twitter: www.twitter.com/GhostShip_Games
Facebook: www.facebook.com/ghostshipgames/
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Recent updates View all (66)

December 18

UPDATE 20: BIGGER, BETTER, BOSCO



Happy Holidays Miners!

X-MAS has come to Hoxxes and we are bringing you a gift just in time for the Holidays! Furthermore, we’re happy to announce that it’s not a soft one! Actually, it’s loaded with HARD mods for Bosco, a Medibay, Revamped Weapon Models and a gazillion other cool features!

All the best wishes,
The Ghost Ship Team!

--- PATCH NOTES ---

BOSCO MODS
Do you need Bosco to be a Medi Drone or a Killing Machine? Now it is all up to you!

Similarly to weapons, Bosco has access to mods that can be bought and equipped. These mods will let you customize the drone using some of the existing parameters like for example number of revives or weapon damage, but we are also introducing a special secondary fire. Once the mod is active, the player can point with the Terrain Scanner and press [RIGHT MOUSE BUTTON] or (LEFT TRIGGER) and Bosco will fire a rocket at the target.

MEDIBAY 1.0
When you and your teammates fail a mission, you will afterwards wake up in the Medibay. Fight Together, Fail Together!

REVAMPED WEAPON MODELS
All the old weapon have been getting a graphical overhaul and should be on par with the new ones. For those who think looks are more important than substance!

X-MAS IN SPACE
We couldn’t help our self and had to dress up the Space rig for the holidays. You can also buy a limited headgear and play Santa with your friends. Please don’t destroy the decoration!

MINERAL TRADE TERMINAL ASSIGNMENT
On order from Management new recruits no longer have direct access to the Mineral Trade Terminal. Access is now granted by proving yourself worthy on completing an assignment! Besides getting access to the Trade Terminal, players will be rewarded with 50 Croppa and 40 Jadiz upon completion.

SAVEGAME RESTORE OPTION
You can now restore your savegame from the Options Menu. This is just extra safety measures in the unlikely event that you should lose your save data. Management refuses this has ever happened though!

WEAPON BALANCING: "WARTHOG" AUTO 210
  • Base damage increased.
  • Supercharged Feed Mechanism mod rate of fire reduced, Bigger Pellets mod damage increased
  • Base damage increased. Supercharged Feed Mechanism mod rate of fire reduced.
  • Bigger Pellets mod damage increased
  • Base reload time reduced from 2.3 to 2.0

WEAPON BALANCING: CRSPR FLAMETHROWER
  • Tweaked Flamethrower Sticky Flames upgrades to be better balanced against direct burning of targets.

OTHER WEAPON FIXES
  • Killing enemies with sticky flame and setting them on fire should now correctly reward a kill
  • Fix sawed-off shotgun would always auto reload even if you did not have the perk equipped
  • Fix dual pistol animation in loadout terminal
  • New weapon sounds added
  • Added new Mission control speaks for all weapon and promotion assignments
  • Updated Weapon icons: Combat Shotgun, Pistol, Revolver
  • Fixed m1000 does not reset zoom if reloading with full clip
  • Fixed Dual Pistols fire animation could get stuck after revive
  • Fixed Burst fire pistol would keep firing if changing weapons during a burst
  • “Stagger” has been renamed to “Stun” since it caused some confusion.

FIXES AND IMPROVEMENTS
  • Removed flickering monitors from mission select
  • Fixed Accessory Yes/No popup not responding to controller shortcuts
  • Fixed Space Rig UI issue when changing character
  • Improved late join flow - you can now select your character before the level loads and a - back button has been added.
  • Fix crash related to walking on ice.
  • Fix join in progress crash
  • Fix late-join crash
  • Fix crash related to freezing
  • Fix crash when joining game
  • Fix magma maggot not doing any damage
  • Fixed Lava geyser doing 0 damage on explode
  • Dreadnought can spawn more enemies
  • Fix Jittery Revive for clients
  • Improve Spawning on enemies feedback
  • Improve exploder logic when about to explode and you headshot or freeze it.
  • Fix some enemies can catch fire if they walk upon the mining platform in point extraction
  • Fix Air and Lava geyser bubbling sound staying around after getting destroyed
  • Kick animation added to third person characters. Barrel kicking has never been more realistic!

Change list from Experimental Builds
60 comments Read more

December 14

Roadmap Update



Hello, Miners!

Our surveys have told us for a long time that you wanted deeper character progression and a choice of loadout. We didn't anticipate just how much you guys wanted it!

This quickly became clear to us, though - as Update 19 went live, we saw a huge increase in concurrent players, reaching a peak we haven't reached in the last 9 months! That's beyond awesome, and it makes the extra effort we put into Update 19 feel very much worth it. You guys continue to humble and amaze us. :)

While that's all good, it did have some consequences for the roadmap. The wake of Update 19 can still be felt in the office, as we're right now hard at work getting ALL the existing gear and tools to work with the new Upgrade / Mod system, as well as finishing up the graphical overhaul for the remaining old models. So, to allow us to get this properly finished, we've had to push the next updates a bit. The revised Roadmap image above illustrates this, as well as several other additions/tweaks.

"Daily Adventures" needs a special mention here, as we have pushed this feature several times already. This is the last of the big, system-changing features in the currently scheduled roadmap (so not counting the Then-Maybe section) and we want to get it right rather than rushing the release of it. On top of that, the extra time is also extremely valuable to us in that it allows us to gather a lot more data and feedback on the recently added Assignment, Promotion and Weapon Modification systems.

Later today, Experimental Build for Update 20 should go live, and we expect Update 20 to release early next week - hopefully Tuesday the 18th, just in time for the Holidays.

Rock and Stone!
98 comments Read more
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Reviews

“Deep Rock Galactic is the best new co-op shooter on Steam and Xbox One”
Polygon

“Deep Rock Galactic is a riot, it turns out. A heady cocktail of Left 4 Dead and Minecraft in which capitalism and facial hair reign supreme.”
PCGamesN

“Deep Rock Galactic Is A Cooperative Blast”
Game Informer

Living Roadmap

About This Game

4-PLAYER CO-OP

Work together as a team to dig, explore, and fight your way through a massive cave system filled with hordes of deadly enemies and valuable resources. You will need to rely on your teammates if you want to survive the most hostile cave systems in the galaxy!

4 UNIQUE CLASSES

Pick the right class for the job. Mow through enemies as the Gunner, scout ahead and light up the caves as the Scout, chew through solid rock as the Driller, or support the team with defensive structures and turrets as the Engineer.


FULLY DESTRUCTIBLE ENVIRONMENTS

Destroy everything around you to reach your goal. There is no set path so you can complete your mission your way. Drill straight down to your objective or build an intricate network of paths to explore your surroundings -- the choice is yours. But proceed with caution, you don’t want to stumble into an alien swarm unprepared!

PROCEDURALLY GENERATED CAVE NETWORK

Explore a network of procedurally generated cave systems filled with enemies to fight and riches to collect. There’s always something new to discover and no two playthroughs are alike.


HIGH-TECH GADGETS AND WEAPONS

Dwarves know what they need to bring to get the job done. This means the most powerful weapons and the most advanced gadgets around - flamethrowers, gatling guns, portable platform launchers, and much, much more.

LIGHT YOUR PATH

The underground caves are dark and full of terrors. You will need to bring your own lights if you want to illuminate these pitch-black caverns.


System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64 Bit
    • Processor: 2.4 GHz Dual Core
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or AMD Radeon HD 5770 /w 1GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64 Bit
    • Processor: 2.4 GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: 1 GB NVIDIA 970 / AMD Radeon 290
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space

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