Deep Rock Galactic is a 1-4 player co-op FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters.
Recent Reviews:
Very Positive (353) - 93% of the 353 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (4,633) - 90% of the 4,633 user reviews for this game are positive.
Release Date:
Feb 28, 2018
Developer:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our primary focus is on crafting an awesome co-op experience, so the sooner we can get this game into the hands of the players, the better. This type of game would be extremely difficult to develop in a vacuum, so the players will be an invaluable part of the process. Simply by playing the game and taking part in the development discussion, they will provide us with invaluable assistance while we flesh out the full thing, add new features, and move further into things like balancing and feedback.”

Approximately how long will this game be in Early Access?

“We are estimating somewhere between 1 or 2 years development before we are ready to move out of Early Access. It is practically impossible for us to give a reliable estimate at this point, however - we have so many ideas on how to improve and expand upon the game, and more come up all the time.”

How is the full version planned to differ from the Early Access version?

“At first, the Early Access version of the game will focus on the Core Game Loop - getting the basics right. The plan for the full version is to add and expand on things like:

  • More game modes
  • Much more varied cave systems, and actual biomes within them
  • Many more tools, gadgets, and equipment
  • More character classes, each with access to their own unique gear
  • A deep and meaningful Meta game

More, more, more! :D”

What is the current state of the Early Access version?

“We have a fully playable (and fun!) version up and running, which supports from 1 to 4 players. For now, our focus is on the core game experience: Teaming up as badass dwarves, exploring procedurally generated cave systems, fighting monsters, and digging gold. The current level of variation in the caves is somewhat limited as we flesh out the systems, build assets, and come up with better ways to do things, but we have grand plans for it.

By purchasing the Early Access version, you will have access to:
  • Single-player exploration mode
  • Multiplayer exploration mode for 1-4 players
  • 4 highly unique dwarf classes with individual play styles
  • Procedurally generated cavesystems with endless variation
  • Loads of high-octane co-op shooting and exploration gameplay

Will the game be priced differently during and after Early Access?

“We expect the price for the full release of Deep Rock Galactic to be higher than the price for Early Access, and we plan to gradually raise the price as we implement new content and features.”

How are you planning on involving the Community in your development process?

“We're a team of veteran developers, and have all spent years on productions you weren't allowed to talk about until the game was released. So right from the outset it was decided that Deep Rock Galactic should be a product of OPEN development.

We want to foster a community that will encourage people to interact directly with us, ensure that their feedback is listened to and considered properly, and to produce the very best co-op experience we can. This will happen through a number of channels, primary of which are the Steam community forums, Twitter, Facebook, and Reddit. While we cannot in any way guarantee that all suggestions will become part of the game, we will absolutely strive for listening to and acknowledging any and all feedback.

Homepage: www.ghostship.dk/
Twitter: www.twitter.com/GhostShip_Games
Facebook: www.facebook.com/ghostshipgames/
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Recent updates View all (58)

October 12

Update 18: Hotfix 1

Hey Miners

A small hotfix for Update 18 is ready.

Changelist
  • Gunner MK3 Heavy armor now cost 32000 credits and not 3200! Sometimes a 0 means a lot!
  • Fixed the characters t-posing in the various terminals on Low settings
  • Various crash fixes
  • Fixed an issue with the Assignment Complete screen, where you got 3D controls in a 2D menu.
    Note: the issue might still persist as we have not be able to reproduce this bug. Please report if you still experience this issue.
33 comments Read more

October 11

UPDATE 18: JOB OPPORTUNITIES


Howdy Miners!
Time to put on your brand new armor sets, drink beers with buffs and take on new exciting assignments. Oktoberfest is over and we have been busy packing a big bag of cool features for you. Enjoy!

NEW ASSIGNMENT SYSTEM
Our goal with the assignment system is to create a smoother start for new players and at the same time create excitement for getting access to new content. Assignments in the future will be used to unlock new content like alternative weapons (planned for Update 19) and planet regions.

THE PROBATIONARY PERIOD
When you start the game for the first time you now have to complete the Probationary Period in order to prove your worth as a miner. The Probationary Period is a 9-missions long assignment and will take you through the different regions of Hoxxes and challenge you with various missions to complete.

You can join any missions on the server list, regardless of completion of the Probationary Period. Completing missions that is part of an assignment grants you bonus rewards in the form of crafting materials and credits. After completing the Probationary Period you will have unlocked all regions and missions.

*** ATTENTION VETERAN MINERS! ***
Players who have played the game before will get an option to skip the Probationary Period from The Assignment Board terminal.

RETIREMENT

RETIREMENT APPLICATION
When you max out a character at level 20, you get the option to complete the Retirement Application Assignment for that character. Select it from the Assignment Board Terminal. When you have completed the assignment you get the option to retire that character from the Character Selection Terminal.

RETIRING A DWARF
When you retire a character that character will reset to level 1 and you will lose all progress on weapons and upgrades for that character. You will, however, keep all progression on perks, credits, crafting materials, and vanity items. The first time you retire, you will also unlock an extra perk slot for that specific character. Retiring a character is the only way you can increase your player rank above 26, since you need to gain character levels in order to gain player ranks. We are also considering to introduce unlocks of vanity and other features for players above player rank 26.


MISSION UPDATES
In order to make a smooth Probationary Period assignment, and in general to improve the long-term mining experience, we have tweaked some of the missions and made both simpler and more complex versions of them.

EGG HUNT
We have for a long time been wanting to improve the missions types Egg Hunt and Search & Extract. In the end, we decided to just merge them together. Here are the changes:
  • Egg hunt now takes place in a cave system, similar to what you used to encounter in Search & Extract.
  • Instead of having to run around and search for the eggs you can use the Terrain Scanner (hold down [M]) to spot their location.
  • You have to collect fewer eggs than previously.
  • Egg hunt now has multiple complexities and lengths.
  • Search & Extract have been removed for now.
  • We resisted the temptation of calling Egg Hunt for Search & Eggstract!
SALVAGE MISSION
  • The cave systems can now generate both medium and high complexity levels
  • Length short (Assemble 2 MINI MULES) and long (Assemble 3 MINI MULES)
POINT EXTRACTION
  • Added a Medium Length (Collect 7 Aquarq). This will also be part of the Probationary Period Assignment
ELIMINATION
  • The cave systems can now generate both medium and high complexity levels
  • Length short (Kill 2 Dreadnoughts) and long (Kill 3 Dreadnoughts)

BEER BUFFS
Buffs have been added to some of the beers and prices have been adjusted, so beers with buffs costs quite a bit more than those without buffs.
  • RED ROCK BLASTER: +30% to max health
  • SKULLCRUSHER ALE: +50% Pickaxe damage
  • DARK MORKITE: +20% Morkite mined
  • GLYPHID SLAMMER: A new none-buff beer, but it will still make you happy :-)
Beers with buffs have been given a lower potency effect, so you can drink one without getting drunk. This is done to prevent you from always having to drink the Leaf Lover’s Special if you don’t want to play with the drunk effect on.

Note that Buffs will remain after drinking Leaf Lover’s Special. And also note that Buffs won’t stack. Also-also note that beers have some randomness in how hard they affect you.

As always, we will monitor both in-game metrics and your reactions to further iterate on the effect of Beers.


NEW MODEL FOR ASSAULT RIFLE
Scouts assault rifle has gotten an overhaul of model, animations, and sound.


NEW ARMORS
8 new Armors (called MK3 Basic and Heavy) have been implemented, ready for you to buy and equip. They will be unlocked at player rank 10 and 12 respectively. if you are lower than player rank 8 you will only see the MK2 armor in the shop.


DIFFICULTY TWEAK
Hazard levels for 2-player games have been tweaked to make the jump from playing solo to two players less steep. Scaling factors of enemies for 2-player games have been adjusted like this: Low risk 0.4 to 0.3, Challenging 0.5 to 0.4, Dangerous 0.75 to 0.66, Extreme 1.0 to 0.9

The Mactera Plague warning has been tweaked down in difficulty. Some craziness is still ensured, but now it should be less punishing.


FIXES AND IMPROVEMENTS
  • New dance move when listening to the jukebox.
  • Zip-line fix. Now clients also get forward momentum when jumping off the zip-line.
  • Save files are not overwritten if there is no connection to steam
  • Third person flamethrower gunsling added
  • Fix recoil. It was added before the shot was fired, so you could never be fully accurate.
  • Fix a case where clients are unable to load the map. Resulting in stuck on loading screen.
  • Detect chunks and gems falling out of the world and beam them back
  • SpaceRig - No more blue light in drop pod when launching a mission
  • Oktoberfest banner changed
  • Savegame: Players can no longer gain extra XP above the cap
  • Added mission stats: Total beverages consumed & Total beverage round ordered
  • Fullscreen mode is now handled correctly and does not reset in between sessions.
  • Sun added behind Planet Hoxxes in Spacerig. Planet model slightly updated as well.
  • Clients can now open the mission map while in a hosted game

Changelists from Experimental builds

Restructure of News, Blog and Reveals Subforum

We have tried not to make too many announcements here on Steam, in order to make sure that you don't feel like we are spamming you.
But we have heard that you really want to follow what we are doing! So we have made a subforum named News, Blog and Reveals, which you can subscribe to. In that subforum, we are posting news and smaller updates on the development, so if you subscribe you get notified :)

Link for the subforum: https://steamcommunity.com/app/548430/discussions/10/
78 comments Read more
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Reviews

“Deep Rock Galactic is the best new co-op shooter on Steam and Xbox One”
Polygon

“Deep Rock Galactic is a riot, it turns out. A heady cocktail of Left 4 Dead and Minecraft in which capitalism and facial hair reign supreme.”
PCGamesN

“The team at Ghost Ship already put together an amazing and satisfying experience that stands shoulder to shoulder with the best co-op titles out there.”
GameWatcher

About This Game

4-PLAYER CO-OP

Work together as a team to dig, explore, and fight your way through a massive cave system filled with hordes of deadly enemies and valuable resources. You will need to rely on your teammates if you want to survive the most hostile cave systems in the galaxy!

4 UNIQUE CLASSES

Pick the right class for the job. Mow through enemies as the Gunner, scout ahead and light up the caves as the Scout, chew through solid rock as the Driller, or support the team with defensive structures and turrets as the Engineer.


FULLY DESTRUCTIBLE ENVIRONMENTS

Destroy everything around you to reach your goal. There is no set path so you can complete your mission your way. Drill straight down to your objective or build an intricate network of paths to explore your surroundings -- the choice is yours. But proceed with caution, you don’t want to stumble into an alien swarm unprepared!

PROCEDURALLY GENERATED CAVE NETWORK

Explore a network of procedurally generated cave systems filled with enemies to fight and riches to collect. There’s always something new to discover and no two playthroughs are alike.


HIGH-TECH GADGETS AND WEAPONS

Dwarves know what they need to bring to get the job done. This means the most powerful weapons and the most advanced gadgets around - flamethrowers, gatling guns, portable platform launchers, and much, much more.

LIGHT YOUR PATH

The underground caves are dark and full of terrors. You will need to bring your own lights if you want to illuminate these pitch-black caverns.


System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64 Bit
    • Processor: 2.4 GHz Dual Core
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or AMD Radeon HD 5770 /w 1GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64 Bit
    • Processor: 2.4 GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: 1 GB NVIDIA 970 / AMD Radeon 290
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space

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