You are not a hero. You are a debtor. Clock in at dusk and hold the line until dawn with more than twenty firearms, blades and dynamite, against hordes of werewolves, vampires and the Necromancer's dead, and against Death itself. Survive the shift and the Ledger knocks off one installment.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“GRAVESHIFT is built by one developer. Early Access lets players shape the balance of weapons, enemies and the night cycle while the remaining nights are built.”

Approximately how long will this game be in Early Access?

“About eight months.”

How is the full version planned to differ from the Early Access version?

“We plan to add new nights after the Deadly Forest, each with its own map, enemies and bosses, along with more weapons and more debtors to play.”

What is the current state of the Early Access version?

“The Deadly Forest is a complete night from dusk to dawn, with its bosses, more than twenty firearms, two playable debtors, the Armory and the Register of Beasts.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price when the game leaves Early Access, once the new nights, weapons and debtors are in. Players who buy during Early Access get it at the lower price.”

How are you planning on involving the Community in your development process?

“Steam discussions and a public roadmap; every update lists what changed because of player reports.”
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About This Game

CLOCK IN AT DUSK. CLOCK OUT AT DAWN.

Under the chapel of the Necropolis there is a door, and the things that were locked behind it got out. Hell does not send its own to drag them back. It sends people like you: ordinary people who signed something, once, on a bad night.

You are not a hero. You are a debtor, and the Ledger has your name in it.

GRAVESHIFT is a top-down horror bullet heaven. One night is one shift: you are dropped into the Deadly Forest at sunset and you hold out until dawn, while the dark brings out everything that owes Hell more than you do.

THE NIGHT SHIFT

  • The Hooded Ones come first, with their campfires and their altars.
  • Then the Renegades: debtors who did not pay, now beasts on two legs, and hungry.
  • After midnight the wolves flee and the vampires take over. Some drop from the trees. Some crawl out of the ground.
  • The Executioner and his chainsaw. The Necromancer and his army of bones. The Warden, asleep on his feet next to the chests.
  • And every night three bells ring and Death comes for you. You cannot kill Death. You can only get out of the way.

AN ARSENAL, NOT A LOADOUT

More than twenty firearms across pistols, submachine guns, carbines, shotguns and weapons of war, from a Colt 1911 to an M60. A knife, a machete, a katana. Molotovs, dynamite, bear traps and C4. Every weapon has its own seals, and supply crates fall from the sky when you need them most, or when there is someone to land on.

HELP FROM BELOW

Two imps from Hell's own workforce, a gunship on call, a turret, a shark-shaped Blade Drone and the Mech Wolf: an iron wolf that hunts at your side and turns into lightning.

BULLET TIME, AND BLOOD THAT STAYS

Slow the world down and watch the bullets fly. Enemies come apart: cut in half, beheaded, blown to pieces, and the blood stays on the ground and on the white birches until dawn.

BETWEEN SHIFTS

Spend your gold in the Armory, open chests of five rarities, collect bounties, fill the Register of Beasts and find what the forest is hiding. Make it to dawn and a horror comic goes up on the comics wall, ready to read page by page. Work the night as Vesper, the contractor in the gas mask, or as the Ripper, with his knives.

PRE-RENDERED, FRAME BY FRAME

Every debtor, monster and weapon is a 3D model rendered into sprites in sixteen directions, the way the late-nineties classics did it.

Contains graphic violence, gore and strong language.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

GRAVESHIFT is made by one developer. Some of the content you see and hear was created with generative AI tools and then selected, edited and assembled by hand: some 3D models used as the basis for the pre-rendered sprites, some motion data for animations, card and icon illustrations, the comic book you unlock in the game, some background art, short video loops, sound effects and music. Game design, writing, art direction, level design and balancing are the developer's own work. Nothing is generated while you play: everything in the game was made during development and checked before it went in. The store artwork and the trailer were also made with the help of AI tools.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: 6 cores, 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: 4 GB VRAM, Vulkan 1.1 / DirectX 12
    • DirectX: Version 12
    • Storage: 9 GB available space
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: 8 cores, recent generation
    • Memory: 16 GB RAM
    • Graphics: 6 GB VRAM
    • DirectX: Version 12
    • Storage: 9 GB available space
    • Additional Notes: SSD recommended