Adventure into the strange unknown with Pathway, a strategy RPG set in the 1930s great desert wilderness. Outwit your enemies in daring turn-based combat, raid occult tombs and make tough choices in a procedurally generated grand pulp expedition!
Recent Reviews:
Very Positive (48) - 83% of the 48 user reviews in the last 30 days are positive.
All Reviews:
Mixed (698) - 62% of the 698 user reviews for this game are positive.
Release Date:
Apr 11, 2019
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Recent updates View all (18)

June 27

Pathway Devlog #15 - Version 1.0.13



Respec Skill Tree, Improved Dog Friendly mode and a new No Bloodshed mode make it into the latest build!

It's been a while since our last update, but we've got some goodies going into today's version! As mentioned in our previous devlog, our focus in general has shifted towards a bigger free update that we're releasing at the end of summer. We're making fantastic progress on this and we're putting together a blog post soon (next week) to talk about some of the things we're working on. We're still however adding new things to the game and fixing bugs. Thank you everyone for reporting issues and helping us improve the game!

So... what's new in today's build?

Respec Skill Tree

Often requested - We've added the ability respec skill trees. It currently is tied to an increasing cost and each subsequent respec is more expensive than the previous one. The current cost is balanced so that most players in the mid-to-late game won't have a problem respeccing characters a few times, but it does prevent the choices from being completely irrelevant. This behaviour may change again and we welcome feedback on this.

This respec option is only available during the team selection phase before you start on an adventure.

Improved Dog Friendly Mode

We always wanted to improve on our dog friendly mode and change some of the animations and graphics when fighting dogs. Dogs now also disappear into a parallel universe when they decide they've had enough of human silliness (as depicted above). This new improved mode also removes character prompts that are hurtful towards dogs.

As before, you can activate this in the options menu.

New No Bloodshed Mode

We understand that not everyone appreciates the bloodshed in the game. We ourselves wanted to be able to share this game with our kids and some of the depictions were just a bit too graphic for that. This mode removes all blood and gory parts in the game. Some of them get replaced and some of them are simply removed. You can see the difference in the sample above. The gameplay is in no way impacted by this.

Besides this things, there's a slew of bugfixes and improvements listed below.

We've got some extremely exciting things baking right now and we can't wait to share it with you soon. Stay tuned and thanks for playing! :steamhappy:

Full Changelog Version 1.0.13:
  • Added option to reset skill tree: It is now possible to reset the skill tree of a character during the setup phase before the adventure begins. There's a cost attached to it and every time you reset a character the cost increases exponentially. We may change/adapt how exactly all this works again in the future.
  • No Bloodshed option: When active, the game removes or replaces blood and gore. It changes nothing in terms of gameplay, but simply removes some elements of gore.
  • Improved Dog Friendly option: When active, the dog friendly mode now in addition to removing sfx also makes the dogs disappear rather then die. We've also disabled any character prompts that may be seen as hurtful towards dogs.
  • Characters can now be leveled-up during the adventure setup phase: You'll now notice a little level-up indicator on characters that haven't had their level up choices picked. You may level them up by accessing the skill tree in the skills tab.
  • Fixed a bug that caused the loading screen in the final encounter in Adventure III to hang.
  • Improved start-up loading time: Especially on older systems the initial start-up time of the game should be improved now.
  • Damage calculation has been slightly tweaked. In most situations this won't be noticeable, but in some circumstances it can lead to a slightly increased damage.
  • Fixed a bug that caused the Damage Preview for punching to be wrong
  • Fixed a bunch of UI issues that caused the journal to not get updated. Amongst other issues, it fixes the problem that level-up selections weren't reflected immediately on the stats and skills.
  • Fix a bug that allowed the punch to explode barrels at a distance.
  • Fix a bug that showed the Damage Preview for enemies out of range sometimes
  • Fixed a crash bug that could occur in rare situations after loading from save game
  • Ambushes are now also correctly invalidated by Grenade damage.
  • Fixed a bug that caused the game to crash due to the No Bloodshed option in some situations.
  • Fixed a bug that caused the XP indicator to still show when characters were at max level.
  • Fixed a bug in the skill tree of Donut/Fenris.
  • Fixed a bug in LeFantome's skill tree that caused a glitch in some situations
  • Fixed a bug that caused infected to die twice when being killed with a bleed and triggering an explosive barrel at the same time.


7 comments Read more

May 29

Pathway Devlog #14 - Change of Pace


Preview branch receives Skill Tree respec option and a few words about our future update cycles.

Over the last month and a bit we've worked very hard at adding lots of Quality of Life features to Pathway as well as squishing tons of bugs. It made sense for us to release updates on a weekly basis during this time. The things we're working on now however are a bit more fundamental in their nature and take time. As our focus is now shifting more towards the bigger Summer update, we're not continuing the weekly patch updates and instead we will simply release when there is something significant to show.

Practically speaking this means less frequent updates but bigger ones when they do come around. We will continue to push updates to the preview branch on a regular basis.

We also have something exciting to share today: We just pushed a new build to the Preview Version of Pathway that includes an often requested feature: Respeccing Skill Trees.


Below is a full changelog of what's in the latest preview version.

Version 1.0.13p1 (Preview Version):
- Added option to reset skill tree: It is now possible to reset the skill tree of a character during the setup phase before the adventure begins. There's a cost attached to it and every time you reset a character the cost increases exponentially. We may change/adapt how exactly all this works again in the future.
- Characters can now be leveled-up during the adventure setup phase: You'll now notice a little level-up indicator on characters that haven't had their level up choices picked. You may level them up by accessing the skill tree in the skills tab.
- Fixed a bug in LeFantome's skill tree that caused a glitch in some situations
- Fixed a bug that caused infected to die twice when being killed with a bleed and triggering an explosive barrel at the same time.
13 comments Read more

Reviews

“Pathway encapsulates what makes “Indiana Jones” so fun to experience ... If you’re yearning for a new adventure where everything falls together and just works, then you can’t go wrong with Pathway.”
9/10 – TechRaptor

“Pathway is FTL meets Indiana Jones with a sprinkling of Jagged Alliance, and I cannot stop thinking about it.”
9/10 – The Indie Game Website

“Good strategy RPGs are rare these days, and rarer still are ones that weave together so many disparate elements as effectively as Pathway does.”
Kotaku

About This Game

The year is 1936...

In a time of global turmoil, Nazi influence spreads inexorably across Europe and the Middle East. Rumors are abound of secret excavations and mysterious artifacts, not to mention the odd whisperings and tales of gruesome occult rituals...


It's up to you to assemble a team of bold adventurers, and journey through the deserts, explore bunkers, and temples of Northern Africa to discover their hidden treasures and secrets before they fall into the hands of Nazi forces. You and your companions must work together to overcome overwhelming odds - the fate of the world depends on it!


You haven't heard this one before...

Every campaign is generated when it begins, so no two adventures will ever be the same! You never know what's around the next corner - so stay on your toes! Even the most seasoned adventurers can uncover new and exciting discoveries.


Adventures full of mystery

Journey into the unknown and uncover hidden secrets, treasures, characters, and events which have been buried away. There's a wealth of discoveries to be found, and surprises to excite you throughout each adventure!


Learn from your mistakes

In Pathway, defeat isn't necessarily the end of your adventure. Characters will retain their experience after defeat, so players can invest into building a team which will get progressively stronger! There's even rare equipment and advanced skills and abilities to unlock for every adventurer.

Features:

  • DYNAMIC ADVENTURES - Discover 5 different campaigns of varying difficulty, with each and every attempt generating a new web of encounters and unique storyline.
  • TOUGH CHOICES - Every explored location presents you with one of over 400 hand-crafted story events. Search the well? Save the villagers? It's up to you!
  • DECISIVE CONFLICTS - Use cover and positioning in exciting turn-based squad combat. Learn to make the best use of your equipment and your team’s abilities, to vanquish a relentless foe, in ruthless and clever ways!
  • BUILD YOUR TEAM OF ADVENTURERS - Each of Pathway’s 16 unlockable characters has their own skills, weaknesses and quirks, from the almighty melee strength of Brunhilda, to rifle expert daredevil Jackson, and knife-wielding huntress Shani.
  • HIDDEN TREASURES - Unearth riches untold, from common weaponry to rare and unique items with special abilities. Perfect your load-out and cash-in on your high-value treasures for a tidy profit.
  • THRILLING VISUALS - Classic 16-bit pixel art enhanced with unprecedented depth, lighting and shadows using Pixel/Voxel Hybrid Technology.
  • RECOVER & REPLAY - Sometimes failure is the best path to winning. Progressively explore the procedurally generated world, and grow stronger and learn more with each defeat, taking your loot with you even after death.
With soundtrack by the critically-acclaimed composer, Gavin Harrison of Halfway fame!

Playable in English, German and French.
Chinese and Japanese localisations coming soon!


System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 64-bit
    • Processor: 2.0 Ghz DualCore CPU
    • Memory: 8 GB RAM
    • Graphics: Intel HD4000 or better, OpenGL 3.3
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10, 64-bit
    • Processor: 2.0+ Ghz QuadCore CPU
    • Memory: 8 GB RAM
    • Graphics: NVIDIA Geforce 660 or AMD Radeon HD 7000 Series, OpenGL 3.3
    • Storage: 2 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: MacOS 10.9 Mavericks
    • Processor: 2.0 Ghz DualCore CPU
    • Memory: 8 GB RAM
    • Graphics: Intel HD4000 or better, OpenGL 3.3
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: MacOS 10.13 High Sierra
    • Processor: 2.0+ Ghz QuadCore CPU
    • Memory: 8 GB RAM
    • Graphics: NVIDIA Geforce 660 or AMD Radeon HD 7000 Series, OpenGL 3.3
    • Storage: 2 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 16.04 LTS, 64-bit
    • Processor: 2.0 Ghz DualCore CPU
    • Memory: 8 GB RAM
    • Graphics: Intel HD4000 or better, OpenGL 3.3
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 16.04 LTS, 64-bit
    • Processor: 2.0+ Ghz QuadCore CPU
    • Memory: 8 GB RAM
    • Graphics: NVIDIA Geforce 660 or AMD Radeon HD 7000 Series, OpenGL 3.3
    • Storage: 2 GB available space

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