Adventure into the strange unknown with Pathway, a strategy RPG set in the 1930s great desert wilderness. Outwit your enemies in daring turn-based combat, raid occult tombs and make tough choices in a procedurally generated grand pulp expedition!
All Reviews:
Mixed (619) - 61% of the 619 user reviews for this game are positive.
Release Date:
Apr 11, 2019

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Recent updates View all (15)

May 15

Pathway Devlog #12 - Version 1.0.11 and beyond

Stack Splitting and AI Turn Speed-Up are in!

Before diving into the details of today's update, we'd like to mention our plans for the near future. Our weekly updates will continue with QoL features as well as the usual bug fixes. At the same time we're working on some more significant changes that we will release in a bigger update later in the summer. This update will address deeper issues we see with the game as well as bring in a bunch of new content. The Japanese and Chinese translation of the game will also be released as part of that update. We're pretty excited about the things we've got planned and we will start talking about some of the changes soon. :steamhappy:

To clarify: This update will not be a "DLC" but instead a major free update to the base game that will include some new content and improve the existing game in various ways.

In the meantime here's what we've added in today's update:

Stack Splitting
There's now a new action when clicking on items in your inventory that will allow you to split stacks. Of course you can always combine them back together by dragging them on top of each other.

AI Turn Speed-Up
This is a nice convenience feature for the impatient ;) During the AI turn, you'll find a new button at the bottom of the screen that lets you accelerate the AI's turn by x2 or x4. Clicking on the button will cycle through the various speeds.

Thanks again for playing and may the RNG be with you all.

Full Changelog Version 1.0.11
  • Stack Splitting consumables added (see above)
  • AI Turn Speed-Up button added (see above)
  • We've changed the way bravery is handled outside of combat. From now on, your bravery is always fully reset after the completion of a battle. This means that you always enter the battle with the same starting point and should help in making successive battle feel less frustrating due to limiting options.
  • Fix a bug that caused units to be revived by the Necromancer on the wrong tile.
  • Fixes a bug that caused a crash in some instances after loading from save.
  • Fixes a bug that sometimes made it impossible to finish Map 2 in Adventure III
  • Fixes a bug that would sometimes cause achievement rewards to disappear if claimed during combat
  • Fix a bug that caused evades triggered by a Sporebearer to not count towards the evades achievements
  • Fixed a bunch of typos
  • Fixed some UI issues on the Adventure Stats screen when playing in French
  • Fixed a bug when swapping out a KO character at the recruiter that caused the character to stay in a wrong state on successive adventures.
  • Fixed a bug that caused character quotes to spill out of the UI in some languages.
  • Fixed a whole bunch of battle arena generators that could cause faulty collisions
  • Removed a faulty tooltip when hovering enemy portraits that would mistakenly indicate "Press Tab for Move Range".
12 comments Read more

May 8

Pathway Devlog #11 - Hitchance Previews & More

This week's build brings hitchance previews, reworked events and a whole bunch of other improvements.

Hitchance Preview
Newly introduced in this update is the ability to preview hitchances before you move to a new location. If you hold down tab when hovering over a move position you'll be presented with additional information about any visible enemy. You can see their hitchance from that location and other information such as their visibility or whether they are out of weapon range.

Improved Event Distribution
This is a first step towards improving events distribution. We've fixed a couple of bugs that caused events to show up more than once in an adventure by mistake. In general events should now never repeat within one adventure. This update also slightly improves the event distribution in general. This is a first step to help reduce the repetitiveness that can occur when playing. We've got lots more planned to help with this.

Thanks for playing and we hope you enjoy these changes!

Full Changelog for Version 1.0.10:
  • Added a new hitchance preview when moving (see above)
  • First step towards event distribution overhaul (see above)
  • We reworked a number of events that previously had "hidden" perk options. These invisible options were automatically activated if a character on the team had the appropriate skill. Unfortunately this also meant that a lot of players missed out on content due them not being identifiable in any way. We've changed this and the options are now explicit as part of a choice the player can make if the appropriate perk is part of the team. Practically speaking, this means that some events have received new perk options!
  • We've reworked the structure of some events to be spread out over fewer pages, effectively reducing the amount of clicks needed. Some events had also their texts shortened where it made sense to do so in order to improve the overall flow.
  • Added a confirmation question if the player tries to leave the loot screen without touching any of the loot. It'll also ask for confirmation if the player leaves behind an epic or legendary item.
  • New savegame backup system: The game will now automatically create backups at relevant points. This is mainly in place so we can recover saves that may get corrupted when using the preview branch or for some other situations where a bug caused an unfair loss.
  • Bellamy can now also be unlocked by purchasing a Disintegrator weapon
  • Codex has been updated to include recent changes.
  • Time elapsed formatting in adventure stats now shows as hh:mm:ss
  • Fixed a bug that caused audio settings to not be properly preserved across game sessions.
  • Fixed a grammar mistake in one of Veduti's character comments.
  • Fixed a bug that made it impossible to revisit character rescue missions. They can now be revisited even if you didn't recruit the character right away or decided to not engage in combat previously.
  • Fixed some combat arena generators causing enemies to get trapped.
  • Fixed a country name on one of he loading screens maps
  • Fixed a rare crash that occurred when loading the game after updating to a new version
  • Fixed a bunch of wrong gender pronoun uses in event texts
  • Fixed a bug that caused the camera to move outside of the map bounds
  • Fixed a bug that caused the "The Coming War" achievement to not be attainable
  • Fixed a bug that allowed people to purchase fuel beyond the jeep's capacity at the merchant
  • Fixed a bug that caused the recruit icon to be invisible when on neighbouring location.
  • Fixed a bug that caused some event texts to overlap
  • Fixed a bug that would allow you to move items into the valuables bag when recruiting people.
  • Fixed a bug that caused Sporebearers to not automatically die when the last enemy was killed with a bleed attack.
  • Fixed a bug that allowed the player to open the codex during the enemy's turn even though the button was disabled.

6 comments Read more


“Pathway encapsulates what makes “Indiana Jones” so fun to experience ... If you’re yearning for a new adventure where everything falls together and just works, then you can’t go wrong with Pathway.”
9/10 – TechRaptor

“Pathway is FTL meets Indiana Jones with a sprinkling of Jagged Alliance, and I cannot stop thinking about it.”
9/10 – The Indie Game Website

“Good strategy RPGs are rare these days, and rarer still are ones that weave together so many disparate elements as effectively as Pathway does.”

About This Game

The year is 1936...

In a time of global turmoil, Nazi influence spreads inexorably across Europe and the Middle East. Rumors are abound of secret excavations and mysterious artifacts, not to mention the odd whisperings and tales of gruesome occult rituals...

It's up to you to assemble a team of bold adventurers, and journey through the deserts, explore bunkers, and temples of Northern Africa to discover their hidden treasures and secrets before they fall into the hands of Nazi forces. You and your companions must work together to overcome overwhelming odds - the fate of the world depends on it!

You haven't heard this one before...

Every campaign is generated when it begins, so no two adventures will ever be the same! You never know what's around the next corner - so stay on your toes! Even the most seasoned adventurers can uncover new and exciting discoveries.

Adventures full of mystery

Journey into the unknown and uncover hidden secrets, treasures, characters, and events which have been buried away. There's a wealth of discoveries to be found, and surprises to excite you throughout each adventure!

Learn from your mistakes

In Pathway, defeat isn't necessarily the end of your adventure. Characters will retain their experience after defeat, so players can invest into building a team which will get progressively stronger! There's even rare equipment and advanced skills and abilities to unlock for every adventurer.


  • DYNAMIC ADVENTURES - Discover 5 different campaigns of varying difficulty, with each and every attempt generating a new web of encounters and unique storyline.
  • TOUGH CHOICES - Every explored location presents you with one of over 400 hand-crafted story events. Search the well? Save the villagers? It's up to you!
  • DECISIVE CONFLICTS - Use cover and positioning in exciting turn-based squad combat. Learn to make the best use of your equipment and your team’s abilities, to vanquish a relentless foe, in ruthless and clever ways!
  • BUILD YOUR TEAM OF ADVENTURERS - Each of Pathway’s 16 unlockable characters has their own skills, weaknesses and quirks, from the almighty melee strength of Brunhilda, to rifle expert daredevil Jackson, and knife-wielding huntress Shani.
  • HIDDEN TREASURES - Unearth riches untold, from common weaponry to rare and unique items with special abilities. Perfect your load-out and cash-in on your high-value treasures for a tidy profit.
  • THRILLING VISUALS - Classic 16-bit pixel art enhanced with unprecedented depth, lighting and shadows using Pixel/Voxel Hybrid Technology.
  • RECOVER & REPLAY - Sometimes failure is the best path to winning. Progressively explore the procedurally generated world, and grow stronger and learn more with each defeat, taking your loot with you even after death.
With soundtrack by the critically-acclaimed composer, Gavin Harrison of Halfway fame!

Playable in English, German and French.
Chinese and Japanese localisations coming soon!

System Requirements

Mac OS X
SteamOS + Linux
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 64-bit
    • Processor: 2.0 Ghz DualCore CPU
    • Memory: 8 GB RAM
    • Graphics: Intel HD4000 or better, OpenGL 3.3
    • Storage: 2 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10, 64-bit
    • Processor: 2.0+ Ghz QuadCore CPU
    • Memory: 8 GB RAM
    • Graphics: NVIDIA Geforce 660 or AMD Radeon HD 7000 Series, OpenGL 3.3
    • Storage: 2 GB available space
    • Requires a 64-bit processor and operating system
    • OS: MacOS 10.9 Mavericks
    • Processor: 2.0 Ghz DualCore CPU
    • Memory: 8 GB RAM
    • Graphics: Intel HD4000 or better, OpenGL 3.3
    • Storage: 2 GB available space
    • Requires a 64-bit processor and operating system
    • OS: MacOS 10.13 High Sierra
    • Processor: 2.0+ Ghz QuadCore CPU
    • Memory: 8 GB RAM
    • Graphics: NVIDIA Geforce 660 or AMD Radeon HD 7000 Series, OpenGL 3.3
    • Storage: 2 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 16.04 LTS, 64-bit
    • Processor: 2.0 Ghz DualCore CPU
    • Memory: 8 GB RAM
    • Graphics: Intel HD4000 or better, OpenGL 3.3
    • Storage: 2 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 16.04 LTS, 64-bit
    • Processor: 2.0+ Ghz QuadCore CPU
    • Memory: 8 GB RAM
    • Graphics: NVIDIA Geforce 660 or AMD Radeon HD 7000 Series, OpenGL 3.3
    • Storage: 2 GB available space

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