The demo for Dock 7, a cozy shipbreaking game about peeling wrecks apart with a laser, one layer at a time. Start with an empty dock and a cat, and play for about an hour, up to the day the first two people you rescue settle in. Your dock carries over to the full game.

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This game is not yet available on Steam

Planned Release Date: November 2026

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About This Demo

This is the Dock 7 demo. You're a freelance shipbreaker living on a small salvage station with one cat. Peel apart shuttles and freighters, and play up to the day you welcome the first two people you rescue. It takes about an hour to an hour and a half.

What's in the demo

  • Shipbreaking with a laser, one layer at a time
  • The handover form your predecessor left behind
  • The first two people you rescue from Rescue Capsules: a radio operator who introduces songs, and a technician who opens the Workshop
  • Keepsakes to display, rooms to make your own
  • Dock 7's radio and the Walkman
  • Pulling the light cord to end the day
  • A cat

One layer at a time

Drift over the wreck in your little Work Pod and draw with the Laser. Wherever it touches, the hull melts open, and a plate you've cut all the way around pops loose and floats away. Under the hull plating there's wiring and machinery, and under that, the rooms someone used to live in. The Laser only cuts the layer you're pointing at, so draw as freely as you like without worrying about burning what's underneath.

You can see what you've found

Pull drifting plates and parts in with the Tractor Beam and tuck them into the Tow Net behind your Work Pod. The net swells with everything you put in it, and when you come up beside the Salvage Ship, it all streams across and piles up in the see-through Storage. You know how the day went by the shape of the pile, not by a number.

What's still inside this one?

Hold up the Scanner and you can see through the hull. Valuable parts are nice, but the real finds are the little things the last owner left behind. An Old Mug, a Half-Knit Scarf, a Ship in a Bottle. The first time you find a Keepsake, you don't sell it. It goes on your display shelf.

Evenings at the dock

When you get back, you're paid for what you brought in, and evening comes. If there's a new Keepsake on the shelf, the cat wanders over for a look. Leave the radio on, drop by everyone's rooms, pet the cat for a while, then pull the light cord, and it's morning again.

In the full game

Bigger ships and deeper wrecks, people you haven't met yet, and the things they left behind are waiting. Your dock from the demo carries over to the full game.

Please name the cat

A cat has lived at Dock 7 from the start. The cat doesn't do anything. The name is up to you. Add the game to your wishlist, and take your time thinking it over.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used for writing, translation and music (Suno). The art was designed by the developer and made with Claude as a coding tool, without image-generation models.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 22H2 / Windows 11 (64-bit)
    • Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
    • Graphics: NVIDIA GeForce GTX 750 Ti (2 GB) / AMD Radeon R7 360 (2 GB)
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 22H2 / Windows 11 (64-bit)
    • Processor: Intel Core i5-7500 / AMD Ryzen 3 3100
    • Graphics: NVIDIA GeForce GTX 1050 (2 GB) / AMD Radeon RX 560 (2 GB)