A pixel-art loot roguelike. Start every run with junk gear, buy and merge pieces into rarer ones, stack a set until the numbers get silly, then fight thirty floors down to the dragon at the bottom. Everyone who dies leaves their gold to his hoard.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Gold Below can be played from the first floor to the dragon today. What it needs now is more players: thirteen heroes and 24 gear sets take a lot of runs to balance, and several large additions are still in the works. Early Access lets us finish them with the people who play.”

Approximately how long will this game be in Early Access?

“We expect about three to six months.”

How is the full version planned to differ from the Early Access version?

“We plan to add new ways to play beside the main descent, a larger fight against the dragon, more progress that carries from run to run, and Steam achievements. These are plans, and feedback can change them.”

What is the current state of the Early Access version?

“The whole descent is in: thirty floors across three depths with a fork after floor 10, thirteen heroes, 24 gear sets, seven rarities, bosses that change from run to run, endless mode, the Greed ladder, the Daily Descent with its leaderboard and the shared Dragon's Hoard. It runs on Windows and macOS with Steam Cloud saves, in 13 languages.”

Will the game be priced differently during and after Early Access?

“The price may go up at full release. Buying during Early Access gets you the full game at no further cost.”

How are you planning on involving the Community in your development process?

“Through the Steam discussions and our Discord. We read every report, and update notes name the players whose feedback changed the game.”
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This game is not yet available on Steam

Planned Release Date: December 2026

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About This Game

Gold Below is a turn-based loot roguelike in pixel art. Each run starts with junk gear and a little gold. You buy pieces, merge two of the same into a rarer one, and stack one set until the numbers get silly. Then something twenty floors down hits harder than you planned for.

The descent

Thirty floors in three depths. The Gilt Cellars come first. After floor 10 the way forks, into the Drowned Reliquary or the Rime Treasury, each with its own foes, sets and bosses. The Hoard Heart is last. After each floor there's a room, usually a merchant, sometimes a chest, a shrine or a forge. One chest in four has teeth. A boss waits at the end of each depth: the first two change from run to run, and the last is Avarax, the dragon.

How a fight works

Every enemy shows what it will do on its next turn. Between turns you can shop, swap gear and merge. Then you ATTACK, GUARD or cast your hero's skill. When attacking would get you killed and guarding wouldn't, GUARD lights up gold.

Loot

  • 24 gear sets, each with bonuses at 2, 3 and 5 pieces, and 20 combos between pairs of sets

  • 7 rarities, from Common up to Gilded, and the only way to Gilded is merging two Mythics

  • Etchings you can move from one piece to another

  • Thirteen heroes, each with their own skill and passive

The Dragon's Hoard

Every player who dies leaves their gold to the dragon at the bottom, in one pile that grows on everyone's title screen. Once a month, the richest win takes all of it.

Every day

The Daily Descent gives everyone the same dungeon for a day, with a leaderboard to see how far the others got. Past the last boss there's endless mode and the Greed ladder.

Runs save as you play. The game works offline; the Dragon's Hoard, the Daily board and Season Descents need a connection.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Gold Below was designed and directed by a solo developer who fine-tuned the game's balance with feedback from playtesters. During development, the character and monster sprites started as AI-generated images and were reworked into pixel art, and AI tools assisted with the other art, music, sound effects, text and translations. All of that content is built into the game. Nothing is generated while you play.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: 64-bit dual-core, 2 GHz
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics with DirectX 11
    • DirectX: Version 11
    • Storage: 400 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: macOS 13 Ventura
    • Processor: Apple silicon or Intel
    • Memory: 4 GB RAM
    • Graphics: Any Metal-capable GPU
    • Storage: 550 MB available space
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