A multiplayer momentum sport played in a world that curves back on itself. Match the ball's momentum to catch it, curve shots the long way around to score, and compete 1v1 to 4v4 — in VR or on your monitor, with cross-play between them.

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Planned Release Date: To be announced

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About This Game

Great Circle is a momentum sport played inside a world that curves back on itself. Fly, catch, and score across a closed sphere where every straight line is a great circle — and the long way around is a scoring lane.

Part zero-gravity ball game, part non-Euclidean playground: match the ball's momentum to catch it, read its arc across the curved world, and bend shots the long way around to score from behind your opponent. Easy to pick up, deep to master, and unlike anything you've flown.

Score the long way around

In a closed, spherical arena there are no walls and no out of bounds. Every path loops all the way around and returns to where it started — so you can fire the ball away from the goal and watch it curve around the world into the net. Learning to think in curves is the whole game.

A sport built on momentum

You don't stop and grab the ball — you match its momentum to catch it, cut it off mid-flight, and fling it toward the goal. Pure physics, no twitch aim. Mastery is reading curves, not out-clicking people.

Team play, 1v1 to 4v4

  • Real passing, give-and-gos, steals, and interceptions

  • Public matchmaking, or private games by join code

  • Solo practice against AI opponents at four difficulty levels

  • Pick your ship and pick your side

Flatscreen or VR — with cross-play between them

Play on a monitor with mouse, keyboard, or controller, or step into the arena in VR. Flatscreen and headset players share the same matches, so you can always play with your friends — whatever they're on.

Always a game to jump into

A quick tutorial, comfort options for VR, and bots that fill empty seats mean the arena's never empty while you learn to fly.

Learn to fly a world that bends. See you on the great circle.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Great Circle's code was written with the help of an AI programming assistant, and some store-page and marketing text was AI-drafted. Its art and audio are generated procedurally in-engine, not by AI models, and no generative AI runs during gameplay.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 / AMD FX-6300 or equivalent (quad-core)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 560 (2 GB)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: Any
    • VR Support: Headsets: check Valve Index, HTC Vive, Oculus Rift, Windows Mixed Reality (and Quest works via Link/Steam Link, covered by SteamVR). Play area: Seated and Standing (not room-scale — you don’t depend on walking space). Input: Tracked Motion Controllers for VR; also Gamepad and Keyboard/Mouse for flatscreen.
    • Additional Notes: Great Circle plays in VR or on a standard monitor, with cross-play between them. VR mode requires a SteamVR-compatible headset and recommended-tier hardware for a smooth framerate; flatscreen mode runs on the minimum spec with mouse/keyboard or a gamepad.
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-9600K / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5700 — required for smooth VR
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: Any
    • VR Support: Headsets: check Valve Index, HTC Vive, Oculus Rift, Windows Mixed Reality (and Quest works via Link/Steam Link, covered by SteamVR). Play area: Seated and Standing (not room-scale — you don’t depend on walking space). Input: Tracked Motion Controllers for VR; also Gamepad and Keyboard/Mouse for flatscreen.
    • Additional Notes: Great Circle plays in VR or on a standard monitor, with cross-play between them. VR mode requires a SteamVR-compatible headset and recommended-tier hardware for a smooth framerate; flatscreen mode runs on the minimum spec with mouse/keyboard or a gamepad.