Marveth burned and its people vanished underground. Descend floor by floor into an abandoned mine where light can't pass through walls, the dead don't rest and every Guild rank opens one more door. A dark-fantasy pixel-art action RPG. What you're looking for lies at the bottom.

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About This Game

Marveth burned. What you're looking for lies below.

One night the town went up in flames and many of its people vanished. Every trail ends at the mouth of an abandoned mine, where something broke the balance: it brought creatures that shouldn't exist and opened strange doors in the deep. Those who go down are looking for family, selling their sword or chasing gold. You arrive at the Refuge as the Guild's newest rookie: rank G, a torch and no promise of coming back.

Six floors. Only one way: down.

Every floor is a different world. Up top, goblins and rats roam the tunnels the miners left half-dug. Further down come the damp, the crystal and things that should no longer move. What waits at the bottom, nobody has come back to tell.

Your rank opens the door

Every Guild exam is a boss on its floor. Beat it and you rank up; rank up and the door to the next floor opens. Ten bosses, each with its own set of attacks.

A mine that breathes

Every floor has a heartbeat. When it beats, the floor starts over: enemies, ore veins and crates come back, and the rock swallows whatever you left behind. Each day brings new fallen adventurers, holding the last note they managed to write, and others fighting their own battle: walk on by or step in and save them. And the threat grows on its own, day after day. It only comes down by fighting.

The dark is real

Underground, your torch is your life. Light can't pass through walls, and what you don't light, you don't see coming. Traps, levers, doors that won't open on their own and rooms that tell, without a word, what happened there.

Fight, craft, head back to the Refuge

  • Real-time combat with your weapon, your shield and the skills your rings grant.
  • Forge, alchemy and smelter. The blacksmith teaches you more the more you help him, and campfires are lit with coal to cook.
  • Over 40 quests with the people of the Refuge: the Guild, the tavern, the blacksmith, the alchemist, the jeweler and a merchant with business of his own.
  • Monoliths that wake with their floor's gem and, once defeated, carry you back into the depths.

You won't always go down alone

An archer may join you once you've proven yourself, and the Guild hires out mercenaries. By the camp's fire, other adventurers tell what they saw down there.

Death has a price. You choose how much.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some character sprites were created with an AI pixel-art tool and then edited by hand. The music and sound effects were generated with AI. The story was written by the developer; AI assistance was used to fill in parts of the in-game text, the store page text and the translations, and the developer reviewed the result. Environment art comes from licensed pixel-art packs by human artists. The game does not generate any AI content while it runs.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Dual-core 2.0 GHz
    • Memory: 4096 MB RAM
    • Graphics: OpenGL 3.3 compatible (Intel HD 4000 or better)
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64-bit)
    • Processor: Quad-core 2.5 GHz
    • Memory: 8192 MB RAM
    • Graphics: Dedicated graphics card
    • Storage: 1024 MB available space