A cozy shipbreaking game about peeling wrecks apart with a laser, one layer at a time, and bringing home what's left inside. No timers, no debt, no game over. Put the radio on, cut at your own pace, and fill your little dock with the things you find and the family you rescue.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Dock 7 is a game for settling in and staying a while, so we need to hear from people who've actually spent time there. Which parts felt restful, where your hands got busy, whether a day is the right length, where you wanted to linger. We'd like to shape the dock and the wrecks a little at a time while we listen.”

Approximately how long will this game be in Early Access?

“We're thinking about six months. We don't plan to hurry, so it may take a little longer. If the schedule changes, we'll say so in a Steam announcement first.”

How is the full version planned to differ from the Early Access version?

“We plan to add more wrecks, more Keepsakes, and more of the family's stories. There will be more to do and more to decorate at the dock, and we'll keep working on balance, controls, and performance. What comes first may change with what you tell us and how development goes.”

What is the current state of the Early Access version?

“The game has shipbreaking and salvage, settling up, Tool upgrades and Modules, dock construction and room decoration, the Keepsake shelf and Codex, a family to rescue, a cat, and the radio.

Balance is still being tuned, so some stretches may feel fast or slow.

If the save format changes a lot during Early Access, your progress may be reset. We'll let you know ahead of time if that happens.”

Will the game be priced differently during and after Early Access?

“We don't plan to change the price during Early Access or at full release. If that changes, we'll let you know ahead of time in a Steam announcement.”

How are you planning on involving the Community in your development process?

“We read the Steam discussion boards and the comments on update announcements. Tell us where you got stuck, what felt awkward, which Keepsake you liked best. We'll look first at problems many players run into, and write down what we changed and why in the update notes. Cat pictures taken in photo mode are welcome too.”
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This game is not yet available on Steam

Planned Release Date: Q1 2027

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About This Game

Dock 7 is a small salvage station. You're a freelance shipbreaker who lives here with one cat. Pick a wreck from the board, take your Salvage Ship out, and come home with whatever's worth keeping. There's no rush at all. You have plenty of air, no debt to pay off, and a Work Pod that can't blow up.

One layer at a time

Drift over the wreck in your little Work Pod and draw with the Laser. Wherever it touches, the hull melts open, and a plate you've cut all the way around pops loose and floats away. Under the hull plating there's wiring and machinery, and under that, the rooms someone used to live in. The Laser only cuts the layer you're pointing at, so draw as freely as you like without worrying about burning what's underneath.

You can see what you've found

Pull drifting plates and parts in with the Tractor Beam and tuck them into the Tow Net behind your Work Pod. The net swells with everything you put in it, and when you come up beside the Salvage Ship, it all streams across and piles up in the see-through Storage. You know how the day went by the shape of the pile, not by a number.

What's still inside this one?

Hold up the Scanner and you can see through the hull. Valuable parts are nice, but the real finds are the little things the last owner left behind. An Old Mug, a Half-Knit Scarf, a Ship in a Bottle. The first time you find a Keepsake, you don't sell it. It goes on your display shelf. The potted plant grows a little at a time until it blooms, and finding a Portable Radio brings in a new channel.

Every wreck has a story

Each contract builds a new wreck, and what it's been through is still there. A scorched hull, an old name painted over, a table still set for two, a smiley face someone drew on a copper plate. Nobody tells you what happened. You just start to guess, one layer at a time.

Evenings at the dock

When you get back, you're paid for what you brought in, and evening comes. If there's a new Keepsake on the shelf, the cat wanders over for a look. Turn the radio dial, drop by the family's rooms, pet the cat for a while, and call it a day. Then it's morning again.

The family grows

Now and then a Distress Signal comes in. Bring back the Rescue Capsule left in a wreck, and the dock gains one more member of the family. One opens the Workshop, one takes the Lab, one introduces songs on the radio. Each has a room of their own, and once you're close, you get a Tape with their song on it.

Dock 7 is home

Use what you earn to tune up your Work Pod, and build new Tools and Modules in the Workshop. The materials you haul back go into construction at the dock. Choose the walls, lanterns, and String Lights for each room, and move your Keepsakes to whichever windowsill you like. None of it raises a single stat. It's just how the place slowly becomes home.

What kind of game is this?

  • Shipbreaking with a laser, one layer at a time
  • No timers, no debt, no game over
  • A new wreck for every contract, each with a story
  • Keepsakes to display, a Codex, rooms to make your own
  • Lo-fi radio and Tapes to collect
  • Photo mode, anywhere
  • A horn you can honk for no reason
  • A cat

Please name the cat

A cat has lived at Dock 7 from the start. The cat doesn't do anything. The name is up to you. Add the game to your wishlist, and take your time thinking it over.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI usage: Art sound asset translation

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 22H2 / Windows 11 (64-bit)
    • Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 750 Ti (2 GB) / AMD Radeon R7 360 (2 GB)
    • Storage: 2 GB available space
    • Additional Notes: Estimated requirements; not yet benchmarked. Keyboard and mouse required. Actual requirements may change after testing the release build.
    Recommended:
    • Requires a 64-bit processor and operating system
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