A semi-idle auto-battler drawn from Sumerian myth: bind ancient souls and hold a strip torn from the laws of the gods. Lugal, Gula and Erra fight on their own, even while you are away. You choose the line, the relics and the moment to step in.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are a two-person team, and Docked Realms already works from start to finish in Act I. But the rest of the story is still ahead, and we would rather build it with players than alone. Early Access lets us hear what is fun, what is unclear and what is out of balance while we keep making the game.”

Approximately how long will this game be in Early Access?

“We plan to stay in Early Access for around a year. This is an estimate, not a promise: if the game needs more time, or the community helps us finish sooner, the plan may change.”

How is the full version planned to differ from the Early Access version?

“Right now Act I, The Fallen Strip, is playable. We plan to add the rest of the story:
- Act II, The Abzu Shore, which is in development, and the later acts that are already sealed inside the game.
- Balance changes, quality-of-life improvements and polish based on player feedback.
- Further work on the translations (English, Turkish and Russian).
Plans can change as we go, and what we add will depend partly on what players tell us.”

What is the current state of the Early Access version?

“Act I, The Fallen Strip, is playable from start to finish: 20 stages, three souls to command (Lugal, Gula and Erra), their Path trees, relics, the Kiln and the Cube, and idle progress while you are away. The game is playable in English, Turkish and Russian. Act II is in development, and the later acts are sealed and cannot be played yet. You may run into bugs and rough edges, and some translations are still being polished.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price gradually as we add new content and features. If you buy during Early Access, you get the game at its lower price at that time and keep every update that follows.”

How are you planning on involving the Community in your development process?

“We read the Steam forums and our Discord, and we want to hear what works and what doesn't. We will share progress in Steam update notes and announcements. Player feedback will directly shape balance, quality-of-life changes and what we work on next.”
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About This Game

The sacred rules that hold the world together are called the Me. In a serpent's attack a piece broke off from them, fell between the worlds, and became a thin strip: the Docked Realm. Time flows slowly here, and heroes do not age.

The gods could not take the broken piece back, so they bound ancient souls to it. To push back the chaos and mend the Me, they are now yours to command.

Your souls fight on their own

Battles play out by themselves, wave after wave, stage after stage. What you decide is the shape of the fight:

  • The Line. Three souls stand in a crescent: Front, Middle and Back. Who stands where is your call.

  • A god's book. Worship a god at the Shrine and bind three spells from their book to three keys. More spells are found on the creatures of the strip.

  • The moment. Step in when it matters. Time a dodge right and it lands perfect.

The first three

  • Lugal, Tank / Frontline. The king of Uruk stands at the very front and, like a wall, does not fall back.

  • Gula, Healer / Buffer. She gathered the first tears Anu shed upon the earth. They became the first medicine, and she still closes wounds with them.

  • Erra, Melee Burst / Leech. He once scorched the soil of Ki. His fury never cooled; every blow makes him stronger.

Each soul has its own Path tree with forks, skills to remember and rank up with Me Tablets, and relics only it can wear. The Path can be reset for gold.

Relics, the Kiln and the Cube

Relics drop in five rarities, Common through Legendary, each with its own rolled marks. Loot dresses an empty slot by itself; the rest waits in the hoard.

  • The Kiln takes clay and gold, and returns one random relic.

  • The Cube takes nine relics of one rarity and tries to forge one of the next. The tax is paid even when it refuses.

Names on clay

Chaos seeps in through the broken rules. Clay Soldiers march, Clay Slingers keep to the far strip, Reed Wights rise from the marsh, the Uridimmu hunt, and Me-Wisps forget names on purpose.

As your souls defeat the same creature again and again, its name and its weak point appear on a clay tablet. A beast you have mastered takes more damage.

Mend the Me

The Me shards you gather fill a long rod. Each time it fills, the rules settle a little further into place, and six seals of restoration along the way each leave a lasting gift. Echoes, companions bound with gold, add their strength to the line. Vows pay for small tasks, and harder difficulties bring rarer relics.

While you are away

The strip brushes against the places where people leave their computers on. Close the game and the souls keep walking; when you come back, the gold, experience and relics they gathered are waiting for you.

Four acts

Act I, The Fallen Strip, is open and playable: clay walks here, and the reeds do not stay dead.

Act II, The Abzu Shore, is coming soon. On its shore, Kur opens.

Further down the strip, two more acts stand sealed in the game and cannot be played. In the Anzu Aerie roams Anzu, its chain snapped. At the bottom of the Torn Me, the echo of Tiamat stirs.

At the edge of forgetting, the war never ends.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Docked Realms was made by a small team with generative AI tools as part of the production pipeline. Every AI-assisted asset was directed, selected, edited and approved by people.

- Trailer. The Act I trailer is cut from short clips made with AI video generation models, built from our own character art. Its music was generated with Suno. Shot selection, editing, pacing and sound placement were done by the team.
- Art. Hero and creature designs, portraits, and many of the icons and backgrounds were created with AI image generation models under art direction, then revised and selected by hand against the game's existing designs.
- Sprite animation. In-game character animations were derived from AI-generated video (image-to-video from our character art). Frames were chosen, cut, cleaned and assembled into sprite sheets by the team.
- Music and sound. The Act I music loops were generated with ACE-Step 1.5, a locally run model whose license allows commercial use, and some sound effects contain layers made with MOSS-SoundEffect v2.0 (Apache-2.0). These were combined with CC0 sound libraries and our own synthesis, then edited and mixed by the team. The menu music was made by hand, without AI.
- Writing. Approximately half of the in-game text, including parts of the story, was first drafted with an AI language model and then edited by the team.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-6400 / AMD Ryzen 3 1200 (4 cores)
    • Memory: 8 GB RAM
    • Graphics: GTX 1060 6GB / RX 580
    • DirectX: Version 12
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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