Survive the Nights is a unique FPS survival game focusing on teamwork, fortification, creativity & strategy. Secure a structure or roam free, the choice is yours. Gameplay focuses on realistic survival, post zombie infestation. Prepare during the day for nightfall. How many nights will you survive?
Recent Reviews:
Mostly Positive (22) - 77% of the 22 user reviews in the last 30 days are positive.
All Reviews:
Mixed (1,556) - 67% of the 1,556 user reviews for this game are positive.
Release Date:
Dec 21, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

We’re a small team of dedicated developers. Our initial unlisted pre-alpha release in December 2017 was organized to provide access to all those who pre-ordered the game along with anyone who wanted to help further development.

Our official public alpha launch was in November of 2019. Since then, we have created a solid foundation for Survive the Nights. Our development process involves slowly adding features but never before fixing current issues. We’ve crushed a lot of the major issues that came along with initial development along with the help and feedback from our community. We’ve tried our best to stay on track and improve the project with every update.

Our progress has been consistent and we can promise it will remain so. Please feel free to check our backlog of Steam updates, devblogs and
changelog entries.

Approximately how long will this game be in Early Access?

“We’ve now implemented the majority of our core mechanics and squashed a lot of major bugs since leaving pre-alpha and now into alpha. We’ve reached a stage where we feel far more confident in our skills and the project’s gameplay and direction. We plan to expand on gameplay ideas and mechanics with feedback from the community.

We also plan to expand our small team in the future which will enable us to develop at a quicker pace. Once our Early Access supporters and the development team feel the project is ready to move to the next stage, we’ll take that leap.”

How is the full version planned to differ from the Early Access version?

“Survive the Nights is a very ambitious project. We have amazing ideas for the future. We’re attempting to create a realistic interactive world - a vision of both the development team and the community’s zombie apocalypse brought to life.

Now that our basic mechanics are in place, we’ll rely more community involvement to come up with ideas for future builds. We plan to improve all of the currently implemented features and we’ll make sure they are working before adding more.

Some of our future goals

  • Expand electrical systems to include full power to the island - The island currently features a massive power station and it has been designed with functionality in mind. The power stations will supply power to substations which can power entire towns.

  • Expand the tool system - We’d like to incorporate power tools and additional tools into the game to make fortification a quicker process.

  • Expand on crafting - With the community's help, we’ll expand on all of the crafting categories such as designing and implementing anything that suits the gameplay and is backed by the community.

  • Expand fortification and add vehicle fortification - Additional trap and fortification types like sheet metal, plywood, bars and fencing. Fortifications added to vehicles.

  • Additional vehicles - One of our goals is to expand on “mobile survival” such as adding box trucks and eventually trailer trucks which could make for an excellent mobile survival experience.

  • Vehicle storage and towable generators - Take your loot with you, store goods in on board containers or in trunks. Towable generators and lighting rigs for setting up camp in the wild.

  • Basic leveling system - Do a certain task, gain XP. The more XP, the better you are at doing said task. This will be a simple old school leveling system.

  • Additional weapons - Weapons will stay civilian based while not adding anything too over the top when it comes to military weaponry. We’d love to hear your ideas for craftable weapons.

  • Expand farming - Grow your own crops in outdoor fields.

  • Expand hunting - Larger game, more small game trapping options.

  • Fishing - Spend your days shore side with a line in the water, if you think it’s safe.

  • Expand on design - Added towns, additional town designs and reworks. Sewer systems, a bridge or ferry to Black Island Prison

  • Character customization - A full scale character customization feature

  • Structure manager - Clean structures, paint, repair, add holiday features, remove furniture, display structure stats.

  • Island wide community missions and events - Come together to clear out larger structures. Band together and share your loot to repair the power station and provide the entire island with power.

What is the current state of the Early Access version?

“Many of our concept features have been implemented into the game. We consider these early access builds to be our "base” - something to perfect and improve as we move forward. We feel that the game is both enjoyable and challenging in its current state.

Some of the current in game features -

  • Server hosting & solo play - Players can host their own servers and create private parties
  • Wave based horde system - A server based option allowing for zombie hordes and wave based gameplay
  • Free placed fortifications - Barricade type fortifications can be free placed to hold back and damage zombies and other players.
  • Aggressive and Passive AI.
  • Vehicles - Part systems and fuel consumption.
  • Electrical systems - Powering structures and camps.
  • Structure fortification - Cover windows, set traps and lock doors.
  • Container fortification - Select and secure fixed containers with locks.
  • Starting camps - Provide new players some starting loot and security.
  • Player guide - An easy to follow to do style starting guide.
  • Player achievements - Who doesn't like achievements?
  • Global stats, public server leader boards - Who can survive the longest?
  • Cooking - Cook over camp grills in the wild or wood stoves in homes.
  • Hunting - Deer, chickens and small game trapping!
  • Harvesting - Berries from summer bushes, wood and tinder from dead bushes.
  • Farming - Grow crops in indoor grow pots. Players can harvest their own food and grow medicinal plants to improve health.
  • Tree felling - Chop down all the trees! Wood is a valuable commodity.
  • Full season and weather system - All four seasons and random weather.
  • Crafting systems - Easily searched text based crafting system.
  • Physically spawning loot - Visual loot spawns around the world.
  • Container loot - Select containers spawn fitting items, IE food in the kitchen.
  • Dynamic placement/storage - Place items physically in the world and they'll stay put!
  • Health system - Stay safe, bandage wounds and use meds to heal.
  • Nutritional system - Keep fed and watered.
  • Mental health - Kill too often and suffer the ultimate consequence.
  • Swimming - Players have the ability to swim and dive under water (v1.10).

Will the game be priced differently during and after Early Access?

“We don't expect the price to drop but there’s a possibility that the price may increase as we near a more polished game.”

How are you planning on involving the Community in your development process?

“We are a crowd-funded project and have always relied on the community for input. We will continue to do so in the future. We’re very active and reachable nearly around the clock on our official Discord server. We post weekly devblogs to keep the community informed on exactly what were working on. Community involvement not only makes our jobs easier but guarantees us the ability to say that we're making the game we ALL want to play!”
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“Survive the Nights just saw its 1.0 Alpha release, which has added a whole new slew of features, such as breakable windows and more zombies to contend with. If you’re thinking of purchasing a zombie game with some unique features, now may be a good time to try out Survive the Nights, because it’s only going to get better.”

About This Game

Survive the Nights is a unique FPS survival game focusing on teamwork, fortification, creativity and strategy. Secure a structure or roam free, the choice is yours. Survive the Nights focuses on realistic survival, post zombie infestation. The game takes advantage of day and night cycles. Preparing during daylight hours when moving around the world is less risky. Make use of existing structures instead of building them. Play as a team to better your chances to survive each night.

Use the day time hours to roam the island, find loot and prepare for the night to come. Fortify structures, set traps, start fires, get meals and bandages ready. When the night falls, you will not want to venture too far from a secure structure.

Here's some of what Survive the Nights has to offer in early access. Please remember, we’re dedicated to listening to the players. If you have any suggestions, share them our discord. and steam community hub. We’re listening!

The dead are a real threat and will kill an unprepared player quickly.

Zombie behavior is not the same around the clock. You'll find zombies during the day slower, more docile and lurking in the shadows. They will attack but for the most part need some provoking.

Night zombies on the other hand are far more aggressive. They can see further, they're faster, more agile and spawn in greater numbers. They will actively hunt the player so always be on the lookout.

Structures are all exciting as there’s no “base building”. You can take control of an already existing structure, fortify and hunker down.

  • Every door can be padlocked
  • Plank over windows on the interior and exterior
  • Power structures to provide much needed light
  • Set traps outside/inside doors and windows
  • Select and secure fixed containers with locks
  • Barricade type fortifications can be free placed to hold back and damage zombies and other players.

Hosted gameplay feature runs a server on the local machine. With network setup, this server can be connected to by friends. Solo gameplay feature runs local server and uses local host to connect.

  • The host option allows a player to start a public or privately hosted server. 
  • Create private parties to play only with friends.
  • Create a solo server and play by yourself without the worry of other players possibly ruining your good time.

The horde system keeps track of a few statistics including how many 'horde nights' you've survived, how many zombies you've killed, when the horde starts and stops along with the direction the horde is approaching from.

  • Difficulty progresses with the more hordes you survive.
  • Horde difficulty can be set between 1 and your highest achieved difficulty.
  • Hordes can be escaped by fleeing.
  • Players that choose to flee the horde will not receive the larger XP boost from killing the horde.

Realistic food and drink intake is a big part of the game. You don't need to eat too frequently so eating and drinking feels like a smooth mechanic and less like a burden. Eating and maintaining a proper diet can even result in character buffs.

  • Realistic calorie consumption
  • Realistic hydration system
  • Only eat what you need for a day
  • Eat more and build your calorie, stamina and overall health stats
  • Consume cooked foods to lower your chance of sickness
  • Hunt game for larger meals

Getting around an island the size of this one isn’t easy on foot.

  • Realistic fuel consumption
  • Realistic part system
  • Vehicles support more than one passenger
  • Vehicles can power structures

Powering a structure can provide light to make night time activities easier. Some structures also require electricity to power interior and exterior doors.

  • Power an electric meter with a generator
  • Power a set radius with a generator in the wild
  • Supply a structure or area with electricity
  • Power lights
  • Crafted electrical items like work lamps
  • Power gas pumps to retrieve fuel

Simplified text based inventory and crafting allows us to greatly expand on in game items and crafting possibilities without the graphical overhead.

  • Simplified crafting system
  • Combine common items to create other useful loot
  • Create tools like axes, hammers and hatchets by combining crafted handles and found tool heads
  • Craft canteens to store and purify water
  • Combine food items with canteens to create meals that are ready to cook
  • Easy to navigate an search for recipes
  • Search based on recipe or ingredient
  • Use large and small workbenches to craft items both large and small

The placement system allows for players to move any crafted or found physical game drop as they see fit. Placement will allow for players to make a structure feel more like their own.

  • Manipulate any loot drop
  • Placement directly from the inventory
  • Place and store goods on counters, shelves or tables
  • Organize your safe house

Our mental health system is being developed to discourage "Kill On Sight" mentality. The zombies are a real threat and you’ll better your chances of surviving with friends and not killing every stranger that comes walking by. PVP is still a factor as it should be and there are means to correct a negative mental state.

  • Kill players repeatedly and pay the price
  • Eat raw or rancid foods and lower your mental state
  • Eat warm meals or fresh foods to raise your mental state
  • Extreme lows in the mental health stat will result in death

Our weather system is dynamic including all four seasons along with seasonal vegetation and foliage.

  • Dynamic lighting
  • Dynamic seasons
  • Day and night cycles
  • Realistic star and moon positions
  • Random weather events such as rainstorms and snowstorms
  • Mist and fog system

  • Large hand designed world
  • Woodlands
  • Campgrounds
  • Starting Camps
  • Shipping container camps
  • Farmland
  • Cabins
  • Meadows
  • Rivers
  • Large road system
  • 100’s of fortifiable structures

There’s a big difference between day and night, remembering that may be key to your survival. Day and night cycles make for dynamic gameplay. Zombies are scarce and far more docile during daylight hours. Nightfall brings out dead so it’s best to be indoors by then. Traveling at night is not advised. Using a firearm in a town at night would draw hordes. It’s best to stick indoors unless you have a large group of friends.

Day Cycle

  • Fell trees
  • Craft planks
  • Hunting and trapping
  • Gather loot and food
  • Fortify a structure
  • Secure doors and containers with locks
  • Fuel generators and prepare power systems
  • Light a fire to keep your health up
  • Craft bandages and prepare for the night

Night Cycle

  • Team up with friends
  • Hunker down in your secured structure
  • Avoid firearms use melee
  • Remain as quiet as possible
  • Start generators and power structures
  • Set structure traps
  • Cook meals indoors on wood stoves
  • Try to survive the night

Server based leader boards allow you to see who has survived the longest on the server. Each player will also have personal stats seen via the main menu. The game also tracks global stats, seen on our website/forum and discord server.

Something we’re including right from the first alpha build is steam achievements. How many nights will you survive? Just like all of our features we’ll gather ideas for Steam Achievements from the community. We’ll expand greatly on achievements but you’ll have many to earn in early access such as nights survived, trees felled, times killed, zombies killed etc.

System Requirements

    • OS: Windows 7 64 bit
    • Processor: 2ghz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 760 or higher/AMD Radeon HD 7870
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • OS: Windows 10 64 bit
    • Processor: 3ghz
    • Memory: 10 GB RAM
    • Graphics: NVIDIA GTX 1060/AMD Radeon RX 480
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • OS: OS X Lion 10.7
    • Processor: 2ghz
    • Memory: 8 GB RAM
    • Storage: 10 GB available space
    • OS: OS X Mavericks
    • Processor: 3ghz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 10 GB available space

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