A tactical role-playing game where every adventure is new: the story, the heroes, the world and its battlefields are drawn from a single seed. Lead your company through a land at war, forge bonds that change the fight, and live with the roads you take.

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About This Game

Every adventure is a new one

Roads Taken is a turn-based tactics game in the classic style — square fields, the weapon triangle, terrain and the order of your moves deciding every battle. But nobody wrote your adventure. Its story, its countries, its rulers and their war, the people who join you, their temper and their trade, and every battlefield are made the moment you begin, from a single seed. Your second adventure has nothing to do with your first.

Wren's story

Before your first seed, play the adventure written by hand: Wren, raised on the river barges and captain of a free company down to its last two swords, a river that is falling, and a war that is not what it seems. You choose who Wren is — trade, temper, face — and the story is written for any of them. It teaches the game as it goes, and it is the measure every generated story is held to.

Your company

  • Ten peoples and thirteen trades, each with its own way of fighting

  • At level 20, a path: master your trade, or take up a second one

  • Bonds that grow in battle and at the fire — fighting side by side, pledges, and children who join the company

  • A camp to build between battles: the forge, the shop, the laboratory where alchemists brew, the workshop, the training ground and more

  • You place your captain's points yourself; every choice of trade and path is yours

Infinity made to be shared

Every adventure has a seed you can read and give to a friend. They play the same world, the same company and the same enemies — and from the first battle, their choices take them somewhere else.

Four ways to play it

From Story to Ordeal, and choosing whether death is final. Every battle is tested before you see it, so a generated chapter is always winnable — and never by accident.

A painted miniature world

Pixel-art figures on a tilted, lit world in the HD-2D tradition: countries of snow, desert, marsh, eastern paddies, ash and fairy wood, through four seasons, by day and by night, with an orchestral score that follows the story's moods.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Roads Taken was made by one developer working with an AI assistant (Anthropic's Claude). The assistant wrote most of the game's code under the developer's direction, including the code that draws the pixel art and composes the music, and it wrote the game's text together with the developer: the hand-written campaign, Wren's story, and the lines the generated stories are built from. Every part was directed, reviewed and chosen by the developer. The recorded instruments come from a freely licensed sound font.

System Requirements

    Minimum:
    • OS: 10 64-bit
    • Processor: Dual-core CPU
    • Memory: 4 GB RAM
    • Graphics: DirectX 11
    • Storage: 2 GB available space
    Recommended:
    • OS: 11 64-bit
    • Processor: Quad-core CPU
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU
    • Storage: 2 GB available space
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