Craft wallets and bags from a single hide. Shape your own patterns, cut around flaws, and sew one stitch at a time with two needles. Add dyes, paintings, personal stamps, and inside pockets. Photograph, display, sell, and repair your creations.

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About This Game

From a single hide to something of your own

Make card wallets, folding wallets, key tags, totes, and flap crossbody bags in Leather Atelier. This first version focuses on these representative pieces. Work on customer orders or experiment in the creative mode available from the start.

Start with your own pattern

Free pattern design supports two families: totes and flat wallets. Adjust dimensions and corners while viewing the pattern and its 3D preview together. Read a hide's flaws, creases, and grain before choosing where to place and turn each pattern. The place you cut becomes part of the finished surface.

One stitch at a time, with practice

Place a pricking iron and control the mallet's force to make holes. Prepare your thread, pass two needles through the same hole, and pull each stitch snug. Your work in precision mode affects how even the stitches look. Build mastery in each technique to unlock rhythm and master assistance, or choose guided help.

Design the outside and the inside

  • Layer dyes, carve and stamp patterns, or paint directly onto leather.
  • Make a personal stamp for patterns and your workshop mark.
  • Place linings, pockets, and card slots, then check how items fit.
  • Finish the edges and add hardware, charms, and lettering.

Make, keep, and mend

Choose a composition and lighting at the photo corner and keep pictures in your portfolio. Deliver orders or display freely made pieces for sale. Inspect wear on older bags, repair damaged areas, and compare before and after. Cut old bag panels again to remake them into smaller leather goods.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

During development, generative AI was used to create fictional customer portraits, in-game workshop and shop backgrounds, and some prop and tool icons. Some sound effects, ambience, and background music were also generated in advance. These in-game images are edited into fixed assets. Current store capsules, backgrounds, and icons are rendered from real in-game 3D scenes, and the title is typeset using fonts. Stable Audio Open Small was used for some effects and ambience, and ACE-Step 1.5 for music. These assets are not generated during gameplay. The game does not call generative AI models or external AI services at runtime. The developer will review the pre-generated content and its usage rights before release. AI writing assistance was also used for localized store descriptions.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i5-6400 or equivalent
    • Memory: 8 GB RAM
    • Graphics: GTX 1050-class GPU (2 GB) with Vulkan support, or equivalent
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: macOS 13 or later
    • Processor: Apple M1 or compatible Intel Mac
    • Memory: 8 GB RAM
    • Graphics: Metal-capable GPU that can run the Forward+ renderer
    • Storage: 2 GB available space
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