Your father was hanged by royal decree. All you inherited is the deed to a ruined valley. Raise it from village to castle to kingdom, rule your people face to face, and fight for it in brutal medieval combat, in a world that remembers every judgment you make.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Wolfsbanner is a large, story-driven game made by a very small team. Early Access lets players walk and rule their town now, while their feedback shapes the story campaign, the balance and the systems still to come.”

Approximately how long will this game be in Early Access?

“We expect Early Access to last approximately 12 to 18 months, depending on player feedback and the scope of each update.”

How is the full version planned to differ from the Early Access version?

“We plan to add the story campaign (Prologue and Acts I-IV), castle and city stages with walls and keep, the wider open world of Varnhold, diplomacy, the Church, espionage, family life, sieges and large battles, together with more buildings, petitions, events and overall polish.”

What is the current state of the Early Access version?

“The town-building sandbox is fully playable: town building, the living town and its economy, mines, roads and markets, morning court with petitions, the reputation and memory system, the clerk's council (daily plan, goals, caravans, events), talking with villagers, armour and inventory, and third-person directional combat. Expect bugs and balance changes.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price gradually as new acts and major systems are added. Everyone who buys during Early Access receives every future update at no extra cost.”

How are you planning on involving the Community in your development process?

“Through the Steam forums and regular development updates on Steam. We read every bug report and suggestion, share our roadmap openly and will let players vote on priorities.”
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About This Game

WOLFSBANNER is a story-driven medieval kingdom builder and RPG set in 1403 Central Europe. Build your town from above, then walk its streets as its lord, and every soul in it knows your name.

TWO WAYS TO RULE

Switch freely between the top-down builder's view and third-person life on the ground. Place every house, workshop and road yourself with no grid and no fixed plots, then step down and walk through what you built.

NEVER ALONE: YOUR RETINUE

Your clerk Matthias and your personal guard follow you everywhere: through the fields, into the market, up to the building sites. Call your clerk with one key; every morning he brings the report: food and timber in store, idle hands, unfinished work, and what the town needs next.

A TOWN WITH A DAILY LIFE

Dawn, noon, dusk and night change how the town lives. Every villager has a home, a trade and a routine: builders haul stone at sunrise, merchants open their stalls, the tavern fills at dusk. Citizens stop to greet their lord as you pass.

A TOWN THAT REMEMBERS

People remember everything: who you helped, who you wronged, whose petition you postponed. Their greetings, their gossip and their loyalty change with your choices.

JUDGE YOUR PEOPLE FACE TO FACE

Every morning, hold court in your hall. Over 150 fully written petitions, trials, envoys and council reports. Pass judgment and live with it.

A STORY OF LOSS AND RECKONING

Aldric von Rabenau, a bookish young noble, loses his father, his home and his sister in a single night. Across a Prologue and four acts he learns what his father truly did, who sold him, and what kind of ruler he himself will become. Every great decision has a price; no one is entirely right.

FROM VILLAGE TO KINGDOM

Stone roads, market squares, palisades, then stone walls and a keep. Grow a ruined hamlet into the heart of a kingdom.

ALSO IN WOLFSBANNER

  • Production chains, caravans, silver mines and taxes your collectors must enforce
  • Envoys, trade pacts, the Church's tithe and spies in the age of the Great Schism
  • Four-direction melee with real weight, armor from your own blacksmith, battles and sieges
  • No magic, no prophecies: debts, politics, faith and steel

Trailer music: "Teller of the Tales" by Kevin MacLeod , licensed under Creative Commons: By Attribution 4.0 .

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Character animations are generated with an AI motion model (Kimodo) and then cleaned up and retargeted by our team. Character voice-overs are created with AI text-to-speech and directed and edited by our team. All 3D models, buildings, textures and writing are made by us. No AI content is generated live during gameplay.

Mature Content Description

The developers describe the content like this:

Medieval sword combat with realistic blood and killing. The story includes a public execution scene. Characters drink alcohol in taverns, and players can take part in criminal acts such as banditry.

System Requirements

    Minimum:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 Super / AMD Radeon RX 5600 XT (6 GB VRAM)
    • DirectX: Version 12
    • Storage: 40 GB available space
    • Additional Notes: SSD recommended. Early Access: requirements may change during development.
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Intel Core i7-10700 / AMD Ryzen 7 3700X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700 XT
    • DirectX: Version 12
    • Storage: 40 GB available space
    • Additional Notes: SSD required. Supports NVIDIA DLSS.
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