One planet, one colony, up to ten commanders - and every one of them wants to run it. Bring a dead world to life, level up your soldiers, raid anomalies for treasure, hunt monsters in the fog and choose who to trust. Make deals. Set ambushes. Play dirty

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Już wkrótce we wczesnym dostępie

Producenci tej gry zamierzają wydać tę grę, gdy wciąż trwają nad nią prace, opierając się na opiniach od graczy.

Uwaga: gry oferowane w formie wczesnego dostępu nie zostały jeszcze ukończone i do momentu pełnego wydania mogą ulec zmianom lub nie zmienić się w ogóle. Jeśli ta gra w jej obecnym stanie cię nie interesuje, sugerujemy poczekać, by zobaczyć, czy prace nad nią będą kontynuowane. Dowiedz się więcej.

Od twórców:

Dlaczego wczesny dostęp?

„I'm the only developer working on this game - it's just me. And I need your support”

Mniej więcej jak długo gra będzie w fazie wczesnego dostępu?

„I think that over the next year, together we'll make it the best RTS out there right now. We'll add different game modes, units, and improve the balance”

W jaki sposób planowana pełna wersja będzie się różnić od tej z wczesnego dostępu?

„It will be the same game. It will feature a large number of units, good balance, and several other game modes”

Jaki jest obecny stan wersji z wczesnego dostępu?

„You can now compete with your friends in a test of cunning and skill. You have access to technology, unit upgrades, procedurally generated anomalies, and a living, breathing world. It’s not just a hollow shell like in other RTS games”

Czy cena gry ulegnie zmianie podczas i po wczesnym dostępie?

„Yes, I plan to raise the price as I add new content”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

„We'll be engaging in lively discussions with you in the game's community and sharing ideas and suggestions”
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Ta gra nie jest jeszcze dostępna na Steam

Planowana data wydania: 27 października 2026

Ta gra planuje odblokowanie za około 2 tyg.

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O tej grze



One planet. One colony. Ten commanders who all believe they should be running it.

The Theory of Humanity is a real-time strategy game about bringing a dead world back to life — and making sure everyone remembers who did it. It stitches together things you rarely find in a single RTS: quests left behind by fallen soldiers, treasure growing inside anomalies, a planet that changes before your eyes, and neighbours who are allies at breakfast and targets by dinner. It will surprise you. More than once.





Everyone builds the same colony. Only one of you gets to run it. Agree on a truce in private messages — then break it in public. Rain toxin on a rival's base, launch a satellite that quietly drains their treasury, park a squad in front of their tractor and watch the harvest grind to a halt. Nobody here starts a war by accident: your soldiers never open fire on another player on their own. Every war is somebody's decision. Make sure it's yours.





Out in the dunes lie soldiers who never made it home. Reach one before your rivals do, and their last orders become yours: dig up a buried weapons cache, power a dying signal beacon, pull a wounded survivor out of the sand, hunt down the pack that got them. Every quest runs against the clock — and its reward, from a rocket launcher to a satellite of your own, can turn the whole match around.





Every recruit lands a rookie and can leave a legend. Ten levels, twenty-four skills and a choice between two cards at every promotion: grenades or a turret, a shield dome or a teleport, cloaking or a med station. Hidden traits make no two soldiers alike, captains in your colours hit twice as hard, and when infantry isn't enough, your factory rolls out tanks, rocket artillery and strike drones.





The fog of war hides everything: enemy bases, troop movements, even the orders they've just given. Use it. Mine the road they're about to take, hide behind walls that stop bullets, drop reinforcements blind right on top of someone who isn't looking. And remember that the planet sets traps of its own — that boulder over there might just be a Rock Crab.





Lightning fields, gravity vortexes, acid jelly and prism lasers scar the planet — and deep inside them grow boosters. Fifteen treasures, each one unique in the entire world: Fury doubles a soldier's damage, Titan's Heart doubles their health, Phantom turns them invisible while they hold still. A booster drops the moment its carrier falls, so the hunt for it never really ends.





Claim a deposit before anyone else does — every one holds a single mine, and the closer to the centre of the map, the richer it pays. Wire your base with power plants, raise factories and a spaceport, then feed your Thermal and Oxygen Plants with biomaterial taken from fallen enemies. Terraforming here is never peaceful — and every percent of heat and air you give the planet is a point on the leaderboard.





Stage one is a race to make the planet breathable, and whoever gives the most becomes Governor. Then the fog lifts for good, the ice walls melt and new land opens up. Stage two is settlement: houses dropped from orbit, farms and tractors, eight hundred colonists to feed while boar packs raid the fields — and a Governor who writes the colony's policies, not all of them fair. The endgame that settles once and for all who's really in charge is in development.





Nearly ninety lairs lie hidden between the locations, and the fog keeps their residents out of sight until it's far too late. Carrion Ghouls follow the smell of battle, a Rakeclaw's howl rouses every pack nearby, Maulbrutes charge and Lashers guard the ore. And in the impact crater nests the Sky Drake — an apex predator with a boss fight and a soundtrack all its own.





The Prometheus atmospheric processor towering over the desert. The ruins of an old outpost. A survivors' camp, an observatory, a radar station on Signal Ridge, and the Rust Sea — a colony fleet half-swallowed by the dunes. Every location has its own loot, its own guardians and its own story waiting to be dug up.





Bring up to nine friends into one world — or take the planet on alone. Pick your landing spot before the drop, talk to everyone in open chat or whisper to just one, and come back tomorrow: the world is persistent, and your army will be exactly where you left it.





The Theory of Humanity is in Early Access and growing fast. It was built to surprise you, and the developer hopes it will — more than once. Got an idea, a wild mechanic or a complaint? Come to the Discussions: every post gets read. Good luck, commander. You'll need it.


Oświadczenie w sprawie treści generowanych przez SI

Producenci opisują, jak ich gra korzysta z treści generowanych przez SI, w następujący sposób:

The localization and some code snippets were generated using AI and reviewed

Wymagania systemowe

    Konfiguracja minimalna:
    • Wymaga 64-bitowego procesora i systemu operacyjnego
    • System operacyjny: Windows 10 64-bit or later
    • Procesor: Intel Core i3-8130U
    • Pamięć: 8 GB RAM
    • Karta graficzna: NVIDIA GeForce GTX 1060 3GB
    • DirectX: Wersja 11
    • Miejsce na dysku: 12 GB dostępnej przestrzeni
    Konfiguracja zalecana:
    • Wymaga 64-bitowego procesora i systemu operacyjnego
    • System operacyjny: Windows 10 64-bit or later
    • Procesor: Intel Core i5-6500
    • Pamięć: 12 GB RAM
    • Karta graficzna: NVIDIA GeForce GTX 1060 6GB
    • DirectX: Wersja 11
    • Miejsce na dysku: 12 MB dostępnej przestrzeni
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